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cybernome // User Search

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Here's a great Idea for a wish

Nov 3, 1998, 4:32pm
Hello all, The Cybernome here with (at least I believe so...) a great
Idea. And I think it can be done now. Using a bot for interactivity with
other users instead of using it as a seperate entity.
Now for those of you who dont get what I mean by this..here's an
example... Wouldnt it be great is you could use a sort of control
applet...for using virtual money, or transfering it between users using the
bot as a creditcard interface (instead of a bot using an Av of say
butch...it would be invisible but the usage of the bot would be with you
where ever you go). So you could say, pay a builder on the spot for helping
you with a place you want to make. Just get your "credit bot" to interact
with the contractors bot to transfer the credit . Like having a virtual
wallet & ATM machine all in one. Or...if your away...you could have your
"control interface" ( the bot) in place of you...telling folks that you just
ran to go pee or get a sandwhich. It could even work as an answering machine
of sorts...having it programmed to TAKE A MESSAGE...From: Me :) ....then it
would forward you an email or something to let you know later. I'm am
currently working on this..a bot that acts as an AW interface. To make a Bot
Appear as you so that you could control things around you also allowing
other to see what happening..instead of the "you only see it happen" deals
existing now. Bots can control objects and run script...Why not have it your
main control. You could even do voice generation that way...Typing to the
bot...then the bot generating what you just said...but as you ...not the
bot.
Alot of the things on the wishlist could possibly be done in this manner.
I am also using this same bot for gaming...keeping control of player stats,
encounters and database stuff..while playing. For this game I got running
called Shadowrun...I'm using this "technology" to track players...and to
update a website this information goes to in real time. So players can goto
the site as see immediatly what others are doing or to just pull up there
bot to see their own progress.
Give me some feedback on this..cuz I really think it could work...Let me
know your opinions...at cybernome at earthlink.net

Also ..interesting in role playing....The Shadowrun 3D game is in beta
testing right now..and the site is still under construction...but feel free
to check it and even bookmark for later updates on what going on.
www.geocities.com/researchtriangle/thinktank/8155

Want to see whats going on so far with the game...Come to Cyberville in
Metatropolis... at COFmeta 61n 301e

Head Mounted Display (HDM) in active worlds ?

Nov 16, 1998, 1:41pm
Currently I am also working on the use of HMD's for AW. I have found so far
the Virtual I/O glasses have given the best results. It has a SDK driver for
use specifically for the windows95 & 98 platform. It also allows use of
mouse emulation and setup of hot keys. This basically means that the Virtual
I/O can be used now for AW. But.....and there always seems to be a but,
there are some drawbacks to the Virtual I/O and AW's use of it.
*1st off...The Virtual I/O's only work in 640x480 res. which to me really
suxs
*2nd AW does not currently have a full screen mode which would be needed for
best results...
*and 3rd If you use the Virtual I/O's...you cant use the mouse at the same
time in AW..which keeps you from selecting or activating things that need
the mouse input.
As part of my current research, I have been incorporating the use of the SDK
to make a driver that will at least allow use of the mouse and Virtual I/O's
at the same time and use of a joystick also.




[View Quote]

Ok. Here's whats going on so far.

Jan 4, 2000, 8:39pm
Hello fellow chummers..
Now your probably wondering whats goin on in the world of
shadowrun to date. Well this y2k thing (now that its mostly over
and ppl can relax a bit) has kept me REALLY busy lately but do
not fret shadowstalkers cuz here's what ready to commence.

1.) Shadowrun Players Meeting will be held this saturday 8, 2000
at 7:00pm VRT. The meeting will cover the credit system and how
to trade credits cuz E-Bank will be open January 12. This means
the GAMING WILL START THAT DAY. So be sure if possible to come
to the meeting. I will have a transcript made of the meeting but
if you have questions it would be better if you came.

2.) Just to make it official January 12, 2000 the E-Bank of
Metatropolis will open its doors to the public.

3.) ALL players will be gettin an new assignment sheet (new to
all even if ya already got one) Since the first set of player
registered are mostly gamemasters You will receive assignments
first. Then the rest of the regular players. This sheet (well
email) will list your new passcodes and stats along with website
stat updates and additional playing guide info.

4.) And lastly. I want to thank all of those that nominated me
for the Cy Awards again..I really do appriciate it. Maybe this
time I'll win one 8-) "Yeah and monkeys will fly out of my butt
I guess eh? ..LOL"

One more thing...I realize things have been running slowly from
the start. But this is a testing/Setup Phase and frankly, I've
never wanted to do something this cool so bad. And the fact that
I havent been able to start it yet make ME probably more crazy
than the players..but pleeeese bare with me a bit more...we are
almost there and you have to admit...this will be one hellava
game once it gets goin. So chin up chummers..Things are about to
get very interesting..

MPL Cybernome
"Fear is the mind killer..." Dune

Ok. Here's whats going on so far.

Jan 4, 2000, 8:41pm
Hello fellow chummers..
Now your probably wondering whats goin on in the world of
shadowrun to date. Well this y2k thing (now that its mostly over
and ppl can relax a bit) has kept me REALLY busy lately but do
not fret shadowstalkers cuz here's what ready to commence.

1.) Shadowrun Players Meeting will be held this saturday 8, 2000
at 7:00pm VRT. The meeting will cover the credit system and how
to trade credits cuz E-Bank will be open January 12. This means
the GAMING WILL START THAT DAY. So be sure if possible to come
to the meeting. I will have a transcript made of the meeting but
if you have questions it would be better if you came.

2.) Just to make it official January 12, 2000 the E-Bank of
Metatropolis will open its doors to the public.

3.) ALL players will be gettin an new assignment sheet (new to
all even if ya already got one) Since the first set of player
registered are mostly gamemasters You will receive assignments
first. Then the rest of the regular players. This sheet (well
email) will list your new passcodes and stats along with website
stat updates and additional playing guide info.

4.) And lastly. I want to thank all of those that nominated me
for the Cy Awards again..I really do appriciate it. Maybe this
time I'll win one 8-) "Yeah and monkeys will fly out of my butt
I guess eh? ..LOL"

One more thing...I realize things have been running slowly from
the start. But this is a testing/Setup Phase and frankly, I've
never wanted to do something this cool so bad. And the fact that
I havent been able to start it yet make ME probably more crazy
than the players..but pleeeese bare with me a bit more...we are
almost there and you have to admit...this will be one hellava
game once it gets goin. So chin up chummers..Things are about to
get very interesting..

MPL Cybernome
"Fear is the mind killer..." Dune

Ok. Here's whats going on so far.

Jan 4, 2000, 8:39pm
Hello fellow chummers..
Now your probably wondering whats goin on in the world of
shadowrun to date. Well this y2k thing (now that its mostly over
and ppl can relax a bit) has kept me REALLY busy lately but do
not fret shadowstalkers cuz here's what ready to commence.

1.) Shadowrun Players Meeting will be held this saturday 8, 2000
at 7:00pm VRT. The meeting will cover the credit system and how
to trade credits cuz E-Bank will be open January 12. This means
the GAMING WILL START THAT DAY. So be sure if possible to come
to the meeting. I will have a transcript made of the meeting but
if you have questions it would be better if you came.

2.) Just to make it official January 12, 2000 the E-Bank of
Metatropolis will open its doors to the public.

3.) ALL players will be gettin an new assignment sheet (new to
all even if ya already got one) Since the first set of player
registered are mostly gamemasters You will receive assignments
first. Then the rest of the regular players. This sheet (well
email) will list your new passcodes and stats along with website
stat updates and additional playing guide info.

4.) And lastly. I want to thank all of those that nominated me
for the Cy Awards again..I really do appriciate it. Maybe this
time I'll win one 8-) "Yeah and monkeys will fly out of my butt
I guess eh? ..LOL"

One more thing...I realize things have been running slowly from
the start. But this is a testing/Setup Phase and frankly, I've
never wanted to do something this cool so bad. And the fact that
I havent been able to start it yet make ME probably more crazy
than the players..but pleeeese bare with me a bit more...we are
almost there and you have to admit...this will be one hellava
game once it gets goin. So chin up chummers..Things are about to
get very interesting..

MPL Cybernome
"Fear is the mind killer..." Dune

Ok. Here's whats going on so far.

Jan 4, 2000, 8:41pm
Hello fellow chummers..
Now your probably wondering whats goin on in the world of
shadowrun to date. Well this y2k thing (now that its mostly over
and ppl can relax a bit) has kept me REALLY busy lately but do
not fret shadowstalkers cuz here's what ready to commence.

1.) Shadowrun Players Meeting will be held this saturday 8, 2000
at 7:00pm VRT. The meeting will cover the credit system and how
to trade credits cuz E-Bank will be open January 12. This means
the GAMING WILL START THAT DAY. So be sure if possible to come
to the meeting. I will have a transcript made of the meeting but
if you have questions it would be better if you came.

2.) Just to make it official January 12, 2000 the E-Bank of
Metatropolis will open its doors to the public.

3.) ALL players will be gettin an new assignment sheet (new to
all even if ya already got one) Since the first set of player
registered are mostly gamemasters You will receive assignments
first. Then the rest of the regular players. This sheet (well
email) will list your new passcodes and stats along with website
stat updates and additional playing guide info.

4.) And lastly. I want to thank all of those that nominated me
for the Cy Awards again..I really do appriciate it. Maybe this
time I'll win one 8-) "Yeah and monkeys will fly out of my butt
I guess eh? ..LOL"

One more thing...I realize things have been running slowly from
the start. But this is a testing/Setup Phase and frankly, I've
never wanted to do something this cool so bad. And the fact that
I havent been able to start it yet make ME probably more crazy
than the players..but pleeeese bare with me a bit more...we are
almost there and you have to admit...this will be one hellava
game once it gets goin. So chin up chummers..Things are about to
get very interesting..

MPL Cybernome
"Fear is the mind killer..." Dune

MPL Cybernome's Birthday Party

Jan 17, 2000, 4:55am
Hello Chummers.
First off I'd like to wish Bitmaster a happy birthday and best wishes for
the yr 2000. Unfortunately but coincidently I also have a birthday party
planned for January 20th in Cyberville, Metatropolis at COFmeta 36n 309e in
Club Nome. I will be hosting Cybernet Matrix Scavenger Hunt and
HearMe-VoiceChat along with a DJ Bot for music and a guestbook link. I dont
want to take away from Good Ol' Bits bday ..but It's my birthday too. So
come one come all....maybe we'll jump back in forth between bdays...make it
a Meta/AW party LOL.....
Festvities will start about 5:00pm VRT and will go untill everyone is
partied out...hehe..

MPL Cybernome
Mayor of Cyberville, Metatropolis
& MetroCorp Core leader
COFmeta 61n 301e
"Fear is the mind killer" Paul Atreties-Dune 1982

Cyberville Chronicals for April 2000 now posted

Apr 11, 2000, 12:55pm
The Cyberville Chronicals Newletter for Metatropolis and its inner Cities
has been released. The Newsletter covers events and stories that are in or
related to Metatropolis, Cyberville or Shadowrun 3D RPG. It will be a
Monthly Periodical and will be linked to the regular AW Newletter (since
COFmeta is a AWCOM world) and to COFmeta's Ground Zero. So feel free to
check it out there or at this link.
www.lazerstore.com/users/cybernom/newsletter

Anyone wanting to know more information about Metatropolis and its netizens
thats not in the newsletter, just give me a buzz at cybernome at hotmail.com
Thanks everyone who helped on gathering info for the newsletter and Lucrezia
for access to Meta's GZ to link it. Lots of upcoming events and parties
planned for the City of Shadows so hope to see ya there.

MPL Cybernome
Mayor of Cyberville Metatropolis (COFmeta 61n 301e)
"Remember your unique, just like everyone else."

Proposal: The Dream Team

Dec 13, 2000, 2:33am
I think the proposal is a great idea but I have to admit, I side with
rehabber on the practicality of it. For $5 million, you could incorporate,
create the software, distribute, and have some of the best minds in the vr
community working closely with you for 5 million dollars ( <--- say like
Richard Pryor in Brewster's Millions...LOL). You do bring up a very
important and crucial points about AWLD as a company. They are very unstable
right now. And have been for quite sometime. Now for those of you who like
to nitpick ...this is not a blow on the personnel although you may wonder
sometimes...but of the company as a whole. If those numbers are close to
correct...I see the indications of a dying company. If AWLD is that
vunerable stock wise, then is a matter of time before that get a knockout
blow. Now of course they could get a prize winning project that could change
this inevitable fact, but it still comes down to management. I think I can
agree with Eep for prior post he's had about concerns for AWLD's "Delivery"
of Activeworlds technology to the netizens of the net. Its' seems so lacking
in that comparing to other technologies and companies in the same fields, AW
falls behind everytime and in every category. Ask yourself this question.
Why is it that in lue of the major employment of new meat into the AW fold,
that business it still in a stagnate state? You would figure that you'd
induct new employees to speed up production, better quality management,
increase profit intake. Has anyone seen any (and I stress this) "Major"
changes in the functionality and incorporation of updated technology into
AW? So big deal you get a mouselook option now. Ohh and we can't forget fog
and fake directional lighting. I know I'm on a rant but this very thread is
a good example of why I pretty much left AW as a viable e-commerce
environment. Why would I stick with dos when windows does it so much
better?...get my drift. Now don't get me wrong. I don't hate or dispise AW
or its employees. But I do dispise a product ...that I pay for no
less...that is so outdated. Thats why I use Norton's instead of FirstAid.
Why I use Windows 98 instead of 3.1. Why I like to play Counterstrike and
Quake3 more than Doom and Duke Nukem. So I'm complaining..You tend to do
that after you've been let down for so long. Blaxxun, in use, sucks compared
to AW..but harbors so many more functions and newer technology. If the two
where to merge, I think everyone here would pop a nut... 8-)

I do think that gathering a team of willing artist, programmers and business
persons into a system of harmony to create a product that blows the doors
off AW would be the most practical approach. If you can't beat them...you
don't nessesarily have to join them. You can just flat out class them.
I have taken upon myself to try this very feat. In the works, is a new
service I'm creating called "The Lazernet Nexus". It will come to be what AW
has failed for to long. A practical, fun, entertaining, intense, immersive,
and most of all "Evolving with current technology" community offering the
latest in VR environments Peripheral interfacing, and communication
technology. The business plan is in the final stages and a team is on its
way to being assembled. Details and job opportunites will become available
soon. I think VR is on a revolutionary track to become what it was intended
to be......Mainstream. But it will only happen if ppl like you join together
to make it happen. If not...you can stick with good ol dossy AW...while all
the other places become the new Quake3's and Half-lifes and everyone sends
threads to complain about it and not do anything. This was my $.02 ...and a
$1.50 addition 8-)

Cybernome
www.lazerstore.com
"Remember your unique. Just like everyone else"

Proposal: The Dream Team

Dec 14, 2000, 1:50am
Well as the saying goes..."Proof is in the pudding!"

I dont really think getting rid of AW is the problem too. They are a
business like all the other online ecommerce sites. But I intended to show
that without real direct competition in the VR communities market (since
most will agree not much matches up to AW unfortunaely) they become a
Microsoft putting out mediocre software and crappy customer service, and is
in no way, close to what it could be in a more fuller competitive market.
Someone needs to keep them on there toes, but its got to be from outside the
loop of aw community cuz think about it, "who in there right mind running a
business would stop taking money from ppl even though they were willingly
screwing them and the ppl kept giving them money." People come to the
newsgroups and post up their complaints (and if you notice there are alot of
them) and only a little bit gets done. Now this isnt some thing thats been
happening recently. This situation has been occuring since AW 2.0. An
improvement here and there...taking forever to get done. And I understand
their side too cuz I run a company as well and know the rigors of keeping
the peace.

But WAIT ...there's more .. 8-) To top if off, with no company to give
AWCI a run for their money, to make them make the software better and leaner
for quality competition against other businesses who could jepordize their
sales, they continue to be super sloths....see what I'm gettin at folks?
This is the main reason AW is the way it is. I know ..."well what about
Blaxxun...or Virtual Places..or even 3D Travler. Or even the AW
derivatives....OuterWorlds (excellent place by the way), Vectorscape,
Fandom...or City4All etc. Well they are all good companies dont get me wrong
and give AW really *Decent* competition community wise... but
technologically wait..humm....How many average joes have even heard of these
othere places let alone Activeworlds. I mean AW barely advertises at
all....but now that I think about it ..neither do any of the other places.
So the market continues to stay stagnate and underground (How are businesses
going to make virtual reality a mainstream icon to the masses if the masses
dont even know it exist). We the consumers still get nothing but "Half-Ass"
software ...and we keep taking it like it was bad tasting medicine but
granny said its good for you. "No it Ain't!!!". but I've blasted enough. So
the big question is... "What is the solution to these growing complaints.
Answer: Dream team, Conglomerate....what ever..."A directly competitve
business" that will compete with AW to wake them up. It you wanted anything
in life...or ever dreamed for something big to happen regarding this
disconcerting problem.....ASK FOR THAT!!!!

Cybernome
www.lazerstore.com
"Remember your unique. Just like everyone else"



> Wouldn't know,, haven't seen it...would like to though..
>
[View Quote] >

Proposal: The Dream Team

Dec 14, 2000, 4:02pm
I kinda figured it was happening (the problems and holdups) since earlier
than version 2.0 ..But it wasn't till that point I even gave a crap about
it. With a track record like that it kinda makes ya wonder. We're at 3.0
now...I been hearing alot of talk about 3.1 and its supposed new features.
Question: Does anyone think this is goin to amout to a hill of beans? I
don't. The new features that are being added are ones that "could have been"
integrated a few versions ago. Eep you may know the answer to this one...
Why is it that the renderware engine has so many options and features it can
use yet AW refuses to integrate them? For example, fullscreen and vr
peripheral interfacing. The make of the browser and client -server control
is a bit better since the ealier versions of AW but still seems so
cumbersome compaired to the actual way Renderware does it. Is there a reason
for this? (Stupid question I know) But inquiring minds want to know.

Also, I agree the 3D gaming market is propelling the technology at an
exponential rate. Yet it's still a step outside the vr community
environment. 3D gaming has already hit mainstream and is growing which is a
great help to the vr market in general. At the same time it is hindering it
to a degree. 3D games are great, entertaining and in some cases educational.
But very limited in practically of its market to anything other than those
things I mentioned. True virtual reality on the other hand ...in what I
consider pure virtual environments where business, communications, technical
support and training...even engineering and medical visualization could be
more prominent. This is the environment that will be the determining factor
of the life and prosperity of VR. I say this about 3D gamming cuz ppl have a
tendency to autolabel just about everything. Its a natural thing and
everyone does it...from the criminal minded to the most strict of religous
faith. This tendency makes everything else related to virtual environments
look seemingly like the 3D gaming market. And since gaming is the
mainstream, pure vr is looked at simply as another gaming environment in
general.

The fact of this is that, pure VR which would revolutionize the web and the
interactivity with it and even its accessibility (interfacing with data,
breaking language barriers, increasing the use of commerce and the
efficiency of it all, constantly gets shunned as a practical viable
resource. I guess it's just the way things are but pretty much all out
sucks. Praise those who continually define the new uses of VR. Praise those
that fight on a regular basis for the evolution revolution of VR to come.
Praise those that complain and explain one of the most misunderstood and
underused technologies on the planet. VR is here to stay but now we are at a
point of figuring out what to do with it. Praise those that do figure it
out. - Just another rant but an important one.

Cybernome
www.lazerstore.com
"Can you smell what the Nome is cookin? One part VR, one part Net, a dash of
ingenuity, and 3 heaping helpings of community."



[View Quote]

Re: ACTIVEWORLD LAWYERS' SEASONAL GREETING

Dec 14, 2000, 3:05pm
Now that's some funny (censored)!!! 8-D LOL. Merry X-mas to all virtual
and real-time beings. May the missletoe of good tidings blow up your house.

Cybernome
www.lazerstore.com
"You look so sweet, someone ought to put you on a plate and sop you up with
a biscuit!" ... 'Eddie Murphy - Coming to America'



[View Quote]

Be on the lookout

Aug 14, 2001, 12:00am
Hello netizens!!!
(Holds up shield to deflect on-coming stones 8-)

I'm posting in this newsgroup to alleviate some past concerns and rumors
that have been floating around about a project I'm currently working on. For
those of you who don't know me, I'm known as Cybernome. I use to be
caretaker of COFmeta (the once again dead world of eternal night), not that
is matters much anymore. For the past few years I have been working on a VR
project that has now become known as the "Nexus Portal Infrastructure
Project". This project is being developed in hopes of creating a more
updated and feature-rich virtual reality browser similar to AW but far more
advanced.

As anyone would guess, developing a project such as this takes lots of
time and manpower to make it work as well as finances to get whatever is
needed. In my recent endeavors to see this project to production, I have
encountered many obstacles in my path. All seemingly intent on keeping me
from completing this project. Well let me finish that statement with (Naah,
nah , nah ,nah ,Naaahhhh). You cannot stop the inevitable. And it is fate as
well as necessity that brought this project into being. So with great
pleasure I would like to announce that I have been able to succeed in seeing
this project ready for production. I have also hooked up with some serious
investors that will help to bring this system to market. So for all of you
that thought it could never be, or that I would never make this project
happen, Wake Up!!! cause AW is about to meet its match.

Now I need to get some things straight. I'm not doing this to get any
awards, to be a millionaire, or to even win fame. So get that out of your
minds right now. For those who know me, know I'm am far from that line of
thinking. My main intention is to create a system that will allow greater
diversity of features along with a more efficient yet powerful interface for
the Net and its many, many, many features. I wished for years that AW would
have done this as did many or you readers (and they ,by all rights, could
have...but I'm not flaming. Just an observation.) Anywho, I feel that we
have, as a community, been driven to stay with mediocre software that is at
least 2 to 3 years behind current technology. Now not that this is so
horrible that I would (like some it seems) get on the NG's and bust out the
flame thrower. But I do feel it have not been addressed enough by the powers
that be. Its like being stuck with not-so-great MS windows 95, and no option
of getting Windows2000, Linux or BeOS. A market with little to no
competition makes for a lazy company. I know AWC works their behinds off to
keep their product up to par, but I'm a business owner and I know what it
takes to make a successful product and from what I've been seeing in the
past is the lack of competitive powers to force out better product (dealing
with competition of AW with other VR multi-user systems). Even the most
feature rich systems out now like Blaxxun, Superscape, Flatland, etc, still
don't or can't directly compete with AW. Hence, there is no system in place
to "MAKE" AW get better. So in a certain aspect, this project will have
ample benefits to the VR community, not just in function alone.

Starting in the beginning of September, I will begin running a new
company called Altered Reality Studios. (Yes, I'm not with Lazer Store, Inc
anymore for those who knew of me working there). I am focused on seeing a
new technology come to pass called Conglomerating Technology. In short, this
simply means the incorporation of many technologies to make one new one. The
new system I'm developing will have the functionality of AW but will include
ton's of features such as Full screen, text-to-speech and voice recognition,
VR peripheral usage (datagloves, HMD's, force feedback devices, etc), custom
AV's (for upper-level memberships), hardware acceleration, dynamic
digitalwallet (for secure e-commerce and personal information storage), and
many more. This will not be an eyecandy system by no means, but a practical
yet very interactive and fun way to use the Internet on the personal and
corporate levels. I'm am also integrating what's called Grid Computing into
the Nexus system. This technology is used by many companies and
organizations like Seti, Nasa, Boeing, DOD(Dept of Defense), Europe's Power
Companies and even IBM. This part of the project looks to be a very
thrilling addition to the system. What this tech does is to spread out
computing power or "Cycling" through distributed systems. Ultimately this
distributed computing model (use of allot of computers to do one or multiple
functions) will allow the system to become faster and even more user
friendly when more PC systems are connected into it. In turn, spreading out
the computing power will allow older legacy style devices and system as well
as the new hardware to use the system effectively regardless of geographical
location or system restraints (bandwidth, CPU speed, etc.). Unlike the
resource hogging setup AW uses, the Nexus system will increase in speed as
more users connect into the system.

Now this is where I ask for your help. "HELP!!!". I will post a URL to
the website's forum covering this project by the end of the week. The forum
will be open to anyone wanting to participate in this project, to put in you
ideas, or just to add your $0.02. Either way, the more people involved in
this project, the more efficient I can make the program. I can't stress
enough the importance this project will make on the VR community. Things are
really starting to accelerate and it's now just a matter of time before a
tangible beta is ready for testing. Until then, hang in there just a little
longer. The Knight in shining armor is about to make his début.

Do you think AW's main problem is that there is no market competition for
them? I'd like to hear your comments.
Email me at: cybernome at earthlink.net. Set the subject to: Nexus Portal
Project

Cybernome
The virtual revolution is at hand!
-----------------------------------------------------
"Notice how life is like a sport? Yet most people don't have the skills to
play so they just sit on the bench and wait for the end of the game."
- Me

Be on the lookout

Aug 14, 2001, 1:14am
Sup Facter 8-) !?!

Long time, no talk...lol. I will post the website URL for my new company and
the Nexus Portal sometime this coming weekend. Within the next few weeks
thereafter, I will be posting more and more information of the status of the
project as well and concept drawings, decided layouts and themes as well as
some 3d concept work. I'm really excited that this is all coming together
because I think it will have huge benefits to the immediate VR community as
well as the general internet population (eventually). Even the prospects of
using neurotechnology in this project has arisen. Imagine interacting within
a large virtual environment controlled simply by voice and thought. The
medical and scientific communities could take alot of interest in it as well
as the common end-user. Most of all, it will be a open-sourced project since
so many other technologies will be involved to add even more growth to the
system. So I will also definately have a forum board going cause every bit
of input will be greatly appreciated.

Cybernome
-----------------------------------------------------

[View Quote]

Be on the lookout

Aug 14, 2001, 2:31am
Hey GK!
Yeah, It was time to crawl out of my evil laboratory and let everyone
know Frankenstein is alive and well...LOL.

I know you have your doubts as do many others. But that's a good thing.
The unknown always brings uncertainty. I, by no means, mean to put
everything in from the get go. I really am smarter than that 8-p hehe. But
here me when I say, all those features "Are" begin planned in the full
version of the system. Also, shadowrun is by no means dead. It will be
continued in an update version within the Nexus system. But when you are
working with a partner that doesn't help "at all", it has a tendency to slow
up progress. (Hence why I don't work for Lazer Store anymore). And as for
the neurotech, its allot further than people know. Check out this system at
http://www.ibva.com . This is a working model of the neuro unit for purchase
now with an adapter for games and other apps. Not quite in consumer price
range but a couple of years and Wa La. I did my homework on this one 8-)
They are developing a newer one soon that will be smaller and I believe
wireless/mobile version. And now that I am getting the proper funding
(amazing what you can do when you can actually buy stuff), I will do all I
can to not disappoint... *wink wink nudge nudge*.

Cybernome
-----------------------------------------------------
"Good to hear the Transit wasn't totally done for nothing."


[View Quote]

Be on the lookout

Aug 14, 2001, 3:12pm
Yo people, (*smiles*)

This is exactly why I posted this. I just dig controversy. For all of you
who think it won't happen, and that it's another episode of Vaporware (as
the term goes)...."Yeh your right! It won't work. I'll just get bored like
so many others and not finish it. So I will just go back to my boring 9:00
to 5:00 life and coulda woulda shoulda.

Pleeeease!!! (Holds up palm of hand to face), there is way more to me
than what is accustomed to on these threads. But hey that's fine, and your
entitled to your "Opinion". Apparently, you don't know my level of
determination. So all I will say for now is keep saying it. Keep doubting
it. I want you too. Cause when I prove you wrong (and trust me, I will!!
I've proved ample people wrong in AW for years now) then maybe...just
maybe.. we will have something we can have faith in instead of waiting to
jump on someone for saying something thats doesn't jive with the way of
thinking and then not doing a damn thing about to make it better. (You got
to give me props for at least trying to make a difference) instead of coming
in here and just coulda woulda shoulda... 8-) .

And yeah Me, Viper and Facter are friends...so what of it? I have
hundreds more where they came from. Why ...don't you have friends that try
to encourage and help you out. Come on people. Let get out of the Mid Evil
crap, stop trying to burn folks at the stake and look to the future for
once.

-- Cybernome
-----------------------------------------------------
"Notice how life is like a sport? Yet most people don't have the skills to
play so they just sit on the bench and wait for the end of the game."
- Me


[View Quote]

Be on the lookout

Aug 14, 2001, 8:30pm
Not trying to get defensive. Just telling it how it is. Just look back
through the post. Even Rick get's attacked and he did the same thing. Told
it like it is. But aside from that, no gripes here. No harm, no flame. 8-).
Just remember, I'm not doin this to beat anyone or hype anything.
Competition is the best way to make AW better. Being a man of intelligence,
you of all ppl should know that. I'm just acting as catalyst.

-- Cybernome
-----------------------------------------------------
"Posting can be harmful to your health"

[View Quote]

AW Ear beta testing

Aug 14, 2001, 8:30pm
Hiya Programmer!
Hey first off I'd like to say, "Nice Work" on the AW Ear prog. It works
great and makes for a fun way to interact with AW. I have done a little
looking into your prog and I think most ppl are having problems with it not
from the programs end but with the sound cards and/or version of AW ppl are
using. If I'm corect, if ppl are using AW 2.2 and AW Ear, they will have
problems cuz 2.2 doesn't allow for multiple usuage of the sound card. It
wasn't till AW 3.1 that they added multiple sound playback.So if AW 2.2 is
using the sound card, AW Ear will not be heard (hence shutting off the sound
in the browser allows AW Ear to work). Also, the sound card will not work
correctly if it doesn't support Full-Duplexing. MS Agent works best on a
full-duplexed sound card. This is just an observation but I do believe this
is what most ppl (in those situations) are running into when they use AW
Ear. Other than that....Kudos to you. Keep up the excellent work.

Cybernome
-----------------------------------------------------
"Notice how life is like a sport? Yet most people don't have the skills to
play so they sit on the bench waiting for the end of the game."


[View Quote]

AW Ear beta testing

Aug 14, 2001, 10:56pm
Sup programmer!?!

You deserve the praise. Don't know about you but I've been waiting for 3
years for someone to write a text-speech prog for AW.

Actually I do know why Windows2000 would have a problem with AW Ear. Since
Win2000 is a derivative of the NT kernel, directX won't work as well as it
will on Millennium(yuk) or Win95/98. Windows2000 and NT use openGL for its
graphics acceleration. Since AW uses directsound for its sound porting
(which is part of the DirectX drivers) it will continue to have problems in
Win2000 or WinNT. Hope that helps somewhat. 8-)

Cybernome
-----------------------------------------------------


[View Quote]

NexReality.com sit up soon

Aug 20, 2001, 9:55pm
Hello Fellow Netizens!?!

This is just an update to last weeks post. I have setup a new company now to
develop and run the Nexus Portal Project. The company is called NexReality
Studios and the website the information will be posted to is
www.nexreality.com . The site should be active by the end of this week with
the first morsels of information on the Nexus Portal Project posted there.

See ya soon

Cybernome
-----------------------------------------------------
nexreality at hotmail.com (Till I get the site fully up and running)

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