|
panther1403 // User Search
panther1403 // User Search
Nov 2, 2002, 3:21pm
id like a script that detects swearing. when someone swears id like the bot
to materialize (the bot normally being invisible), give a warning, and
follow them while saying "Doobie doobie do" every 30 or 15 seconds. this is
sort of meant to be a joke and a deterrent to swearing. if the person swears
3 more times id like the bot to eject them then vanish again.
can anyone make this script for me? I would be in your debt.
Nov 9, 2002, 5:22am
the world im going to use it in isn't big enough for more than one doobie
doobie doer
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3dcad123 at server1.Activeworlds.com...
> For things like this (bot limit allowing) its better to use a new instance
> for the "Doobie doobie do" bot because there could be several people in
the
> world all F-ing and Blinding, which would require a number of "Doobie
doobie
> Do"ers. One instance in global mode (visible/invisible as you like) and
> create a new instance (or always ensure you have a spare one logged in and
> waiting to save time) when needed. Then, when that bot's "Doobie Doobie
> Do"ing is over, just destroy the instance.
>
> Like I said, it depends on the bot limit really ... the AW Universe
> restriction doesn't really allow for this without several cits (and then
you
> need to track which cits privs are in use through some kind of login
profile
> or something).
>
> I don't know what Preston can/can't do (i.e. dynamically
create/login/enter
> instances within the code?) but there's no substitute for a coded
solution.
>
> Grims
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3dcab359$1 at server1.Activeworlds.com...
invisibility
> will seriously tick off your bots aw_enter commands...
> news:3dc417b4$1 at server1.Activeworlds.com...
the
> bot
this
> is
> swears
>
>
|
Nov 9, 2002, 5:24am
I only need it to work with one of the 3 x1 bots
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3dcad123 at server1.Activeworlds.com...
> For things like this (bot limit allowing) its better to use a new instance
> for the "Doobie doobie do" bot because there could be several people in
the
> world all F-ing and Blinding, which would require a number of "Doobie
doobie
> Do"ers. One instance in global mode (visible/invisible as you like) and
> create a new instance (or always ensure you have a spare one logged in and
> waiting to save time) when needed. Then, when that bot's "Doobie Doobie
> Do"ing is over, just destroy the instance.
>
> Like I said, it depends on the bot limit really ... the AW Universe
> restriction doesn't really allow for this without several cits (and then
you
> need to track which cits privs are in use through some kind of login
profile
> or something).
>
> I don't know what Preston can/can't do (i.e. dynamically
create/login/enter
> instances within the code?) but there's no substitute for a coded
solution.
>
> Grims
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3dcab359$1 at server1.Activeworlds.com...
invisibility
> will seriously tick off your bots aw_enter commands...
> news:3dc417b4$1 at server1.Activeworlds.com...
the
> bot
this
> is
> swears
>
>
|
Mar 13, 2003, 5:09pm
who made this bot?
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns92C99C93F7270kahatkahnewsdotcjbdo at 64.94.241.201...
> "chiana" <stonkingv8 at hotmail.com> wrote in news:3dd7a8d8$1
> at server1.Activeworlds.com:
>
>
> Yes, it is good.
>
> KAH
|
Apr 18, 2003, 8:37pm
I heard once that in 3.4 bots would be able to intercept chat and swearing
before it appeared in the chat window. Are there any bots that can do this
and how do I set it up? Is there a bot that can censor the swearing instead
of giving eject warnings?
Apr 18, 2003, 8:53pm
is there a way i can get a copy of this bot?
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ea071c9 at server1.Activeworlds.com...
> this is part of hide chat, everything you say is relayed via console
> messages if a bot that supports this is enabled. The bot in newAW auto
> censors chat.
>
> - Mark
>
> "panther1403" <panther1403 at hotmail.com> wrote in message
> news:3ea0701f$1 at server1.Activeworlds.com...
swearing
this
> instead
>
>
|
Apr 18, 2003, 8:55pm
or are there any bots already out that can do this?
[View Quote]"panther1403" <panther1403 at hotmail.com> wrote in message
news:3ea073ca$1 at server1.Activeworlds.com...
> is there a way i can get a copy of this bot?
>
>
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3ea071c9 at server1.Activeworlds.com...
> swearing
> this
>
>
|
Apr 19, 2003, 4:49pm
Is chazbot still under developement? I have used the beta and it looks great
but still has lots of bugs. The web site for it hasnt been updated for a
long time.
Apr 22, 2003, 10:10am
hmmm is it realy worth $30?
[View Quote]"baron sweetman" <petrossadeletethis at msn.com> wrote in message
news:Xns93646113B6BADpetrossa at 64.94.241.201...
> version 0.9 build 134 of Chazbot is now available at
> www.petrossa.com/Chazbot
|
Apr 22, 2003, 10:13am
a limit of 2 visitors? sure makes it hard to beta test.
[View Quote]"panther1403" <panther1403 at hotmail.com> wrote in message
news:3ea52312$1 at server1.Activeworlds.com...
> hmmm is it realy worth $30?
>
>
> "baron sweetman" <petrossadeletethis at msn.com> wrote in message
> news:Xns93646113B6BADpetrossa at 64.94.241.201...
>
>
|
Apr 28, 2003, 12:03pm
is there someone who can teach me how to write xelagot scripts? i can usualy
be found in AAWR.
Apr 28, 2003, 12:26pm
Oh and I do have basic programming knowledge. By basic I mean C128 and
QBasic =P. I know the structure of programs and how to use goto and gosub
and all that stuff. The problem is, from what I have read and am still
reading in the xelagot help files, its not as straightforward as
if a=2 then goto blablabla else yaddayaddayadda
or
a="Welcome to AW"
print a.
The help files are a little confusing. I need someone who can teach me.
please. I am desperate.
[View Quote]"panther1403" <panther1403 at hotmail.com> wrote in message
news:3ead34b1$1 at server1.Activeworlds.com...
> is there someone who can teach me how to write xelagot scripts? i can
usualy
> be found in AAWR.
>
>
|
Dec 28, 2003, 7:00pm
iv been using the ultimate paint ball bot for some time before August when
the last update came out. since then i haven't been able to use it because
it crashes every 5 minutes. iv tried reinstalling it and everything. i need
either a fixed ultimate paintball bot or a totally new paintball bot. can
anyone help? is shoemakervillage going to update the bot?
Jan 20, 2004, 12:23pm
Over the past few days I have been working on a weather script for the
xelagot to run the weather in my world, AAWR. What's the big deal about a
weather script for a bot? This one uses weather info from the National
Weather Service (the data is public domain just in case your wondering) to
set the worlds weather. I am still working on improving the script and I may
release it for others to use when I am done. I have it running in my world
and it is set to use current weather data for Boise, ID, where I live.
Here's a list of what it does do far.
The first layer of clouds in the worlds represents the wind. It moves in the
direction and at the relative speed that is stated in the weather report
The clouds change opacity depending on the current cloud.
When the temperature drops below freezing the worlds water changes to an ice
texture and freezes.
The sun position changes every half hour and is set on sun position data for
march 21, 2004, the equinox.
The moon position is also set using data for that date but its been changed
so that the moon is up at night. In reality on that day the moon will be up
during the day. Oh and of course the skybox changes to match the time of
day.
The fog is set by the RL visibility in the weather report. so if the
visibility is 9 miles in RL the visibility in the world will be 9 miles <<
not meters, miles.
If any one has any suggestions of additional ways I could have the script
interpret the RL weather reports feel free to post them and I may add them
to the script. In the meantime come to AAWR and check it out but let me say
that during the winter in Boise, ID its almost always either overcast or we
are in an inversion so it will look a little grey.
Jan 20, 2004, 12:25pm
I forgot to add that the script can be changed to use weather data for any
of the locations that the National Weather Service has data for.
[View Quote]"panther1403" <panther1403 at hotmail.com> wrote in message
news:400d39dc$1 at server1.Activeworlds.com...
> Over the past few days I have been working on a weather script for the
> xelagot to run the weather in my world, AAWR. What's the big deal about a
> weather script for a bot? This one uses weather info from the National
> Weather Service (the data is public domain just in case your wondering) to
> set the worlds weather. I am still working on improving the script and I
may
> release it for others to use when I am done. I have it running in my world
> and it is set to use current weather data for Boise, ID, where I live.
> Here's a list of what it does do far.
>
> The first layer of clouds in the worlds represents the wind. It moves in
the
> direction and at the relative speed that is stated in the weather report
> The clouds change opacity depending on the current cloud.
> When the temperature drops below freezing the worlds water changes to an
ice
> texture and freezes.
> The sun position changes every half hour and is set on sun position data
for
> march 21, 2004, the equinox.
> The moon position is also set using data for that date but its been
changed
> so that the moon is up at night. In reality on that day the moon will be
up
> during the day. Oh and of course the skybox changes to match the time of
> day.
> The fog is set by the RL visibility in the weather report. so if the
> visibility is 9 miles in RL the visibility in the world will be 9 miles <<
> not meters, miles.
>
> If any one has any suggestions of additional ways I could have the script
> interpret the RL weather reports feel free to post them and I may add them
> to the script. In the meantime come to AAWR and check it out but let me
say
> that during the winter in Boise, ID its almost always either overcast or
we
> are in an inversion so it will look a little grey.
>
>
|
Jan 22, 2004, 10:18am
I may release it when I am finished. first I have to fix it so it gets the
right data from the weather report when it rains because when that happens
there is an extra line in the report that throws the rest of the script way
off.
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:400d8f3f at server1.Activeworlds.com...
> ooooooooooo so where does one get this script?
>
> LNH
>
>
>
> "panther1403" <panther1403 at hotmail.com> wrote in message
> news:400d3a6e at server1.Activeworlds.com...
any
about
> a
wondering)
> to
I
> world
in
report
an
data
be
of
miles
> <<
> script
> them
me
or
>
>
|
Jan 22, 2004, 11:40am
yes i know it doesn't but it sure as hell looks good the way its working now
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:400f494d at server1.Activeworlds.com...
> i dont think aw can even see anything (even terrain) for nine miles,
> since 9 miles is aprox. 1448 coordinates
>
> panther1403 wrote:
>
a
to
may
world
the
ice
for
changed
up
<<
script
them
say
we
|
Jan 31, 2004, 9:22am
Well here it is. I have decided to release it. There are two files you need.
first the main script file:
http://www.aawr.net/realweather.txt
then the file with the sun position and lighting data that the script uses
to make the sun and moon move across the sky:
http://www.aawr.net/lightdata.txt
put both of these files in your X1s script directory.
Now for what the bot does. Every hour the bot will dload the weather report
from the National Weather Service. The script comes set to dload the weather
data for Boise, ID but it can be changed. There is a note in the script
about how to change it to your local weather. In my original post about this
script I said that the visibility is real life meaning 1 mile equals 1609
meters. I have changed that to 1 mile equals 100 meters because the maximum
vis in AW is just over a mile so it was never getting foggy. As I also said
in the first post the water freezes when the temp goes below 32 F and the
first cloud layer moves with the wind direction and speed. The script also
includes some verbal commands. There are 3 commands for the weather
(/weatherreport, /weatherforcast, and /nowcast << this one uses a weather
report that's only updated in bad weather.) and one to set you avatar (/av
avatarnumberhere) which I added just for the hell of it. I may add a few
more features to the bot like having it check for weather alerts and maybe
do something different for each one. For example if there's a tornado
warning or watch I may make it build sirens. It may also make announcements
about bad weather. I'm still working on how to add those features because
the National Weather Service uses different TXT files for each of the
different kind of warning and i have to find one that covers them all and i
have to make the bot stop using the weather warning info when it expires
which is listed at the top of the warning txt. But anyway here's the script.
I would advise you to find your local weather info and set the bots url to
use that because Boise's weather doesn't vary much during the winter. Its
usually grey.
Jan 31, 2004, 10:44am
If you use the script id like to know what world your using it in so i can
come and check it out.
[View Quote]"panther1403" <panther1403 at hotmail.com> wrote in message
news:401b8feb$1 at server1.Activeworlds.com...
> Well here it is. I have decided to release it. There are two files you
need.
> first the main script file:
> http://www.aawr.net/realweather.txt
> then the file with the sun position and lighting data that the script uses
> to make the sun and moon move across the sky:
> http://www.aawr.net/lightdata.txt
> put both of these files in your X1s script directory.
>
> Now for what the bot does. Every hour the bot will dload the weather
report
> from the National Weather Service. The script comes set to dload the
weather
> data for Boise, ID but it can be changed. There is a note in the script
> about how to change it to your local weather. In my original post about
this
> script I said that the visibility is real life meaning 1 mile equals 1609
> meters. I have changed that to 1 mile equals 100 meters because the
maximum
> vis in AW is just over a mile so it was never getting foggy. As I also
said
> in the first post the water freezes when the temp goes below 32 F and the
> first cloud layer moves with the wind direction and speed. The script also
> includes some verbal commands. There are 3 commands for the weather
> (/weatherreport, /weatherforcast, and /nowcast << this one uses a weather
> report that's only updated in bad weather.) and one to set you avatar (/av
> avatarnumberhere) which I added just for the hell of it. I may add a few
> more features to the bot like having it check for weather alerts and maybe
> do something different for each one. For example if there's a tornado
> warning or watch I may make it build sirens. It may also make
announcements
> about bad weather. I'm still working on how to add those features because
> the National Weather Service uses different TXT files for each of the
> different kind of warning and i have to find one that covers them all and
i
> have to make the bot stop using the weather warning info when it expires
> which is listed at the top of the warning txt. But anyway here's the
script.
> I would advise you to find your local weather info and set the bots url to
> use that because Boise's weather doesn't vary much during the winter. Its
> usually grey.
>
>
|
Feb 1, 2004, 12:20pm
ok. I have done as you suggested Xelag and I have created a page with
instructions and links to the Real Weather Script
http://aawr.net/real_weather_script.html
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:e19n10hevhcf6qir9fpid3kmfl72l4ja2i at 4ax.com...
> Panther,
>
> it would be nice if you made a html page with these instructions and
> with the links to download. I could then set a link to your page :)
>
> Alex
>
> On 31 Jan 2004 06:22:19 -0500, "panther1403" <panther1403 at hotmail.com>
> wrote:
>
need.
uses
report
weather
this
maximum
said
also
(/av
maybe
announcements
i
script.
to
>
|
Feb 1, 2004, 12:26pm
This is a multi-part message in MIME format.
------=_NextPart_000_00C3_01C3E894.BA35FCD0
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
ok i have found the problem and fixed it. anyone who dloaded the script =
before this post was posted needs to redload the script
[View Quote] "king small guy" <craigrood at btopenworld.com> wrote in message =
news:401cf9c7 at server1.Activeworlds.com...
Ive now put it in global mode :-P but now i get this error=20
11:04:46 VRT: Action Script file realweather.txt - error: SUB not =
found - GOSUB LOWVIS - error in line 139
|
11:04:46 VRT: ERROR in while ASClientList: EAccessViolation - Access =
violation at address 00403DAC in module 'x1.exe'. Read of address =
00000044
i need help
[View Quote] "king small guy" <craigrood at btopenworld.com> wrote in message =
news:401cf08c$1 at server1.Activeworlds.com...
> i cant seem to get it to work ^_^
> "panther1403" <panther1403 at hotmail.com> wrote in message
> news:401b8feb$1 at server1.Activeworlds.com...
you
> need.
script uses
weather
> report
the
> weather
script
about
> this
equals 1609
the
> maximum
also
> said
and the
script also
weather
weather
avatar (/av
a few
and maybe
tornado
> announcements
because
the
all and
> i
expires
the
> script.
bots url to
winter. Its
>=20
>
------=_NextPart_000_00C3_01C3E894.BA35FCD0
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 6.00.2800.1276" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>ok i have found the problem and fixed =
it. anyone=20
who dloaded the script before this post was posted needs to redload the=20
script</FONT></DIV>
<DIV> </DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV>"king small guy" <<A=20
=
href=3D"mailto:craigrood at btopenworld.com">craigrood at btopenworld.com</A>&g=
t;=20
[View Quote] wrote in message <A=20
=
href=3D"news:401cf9c7 at server1.Activeworlds.com">news:401cf9c7 at server1.Act=
iveworlds.com</A>...</DIV>
<DIV><FONT face=3DArial size=3D2>Ive now put it in global mode :-P but =
now i get=20
this error </FONT>
<P><FONT face=3DArial size=3D2>11:04:46 VRT: Action Script file =
realweather.txt -=20
error: SUB not found - GOSUB LOWVIS - error in line 139</FONT></P>
<P><FONT face=3DArial size=3D2>11:04:46 VRT: ERROR in while =
ASClientList:=20
EAccessViolation - Access violation at address 00403DAC in module =
'x1.exe'.=20
Read of address 00000044</FONT></P>
<P><FONT face=3DArial size=3D2>i need help</FONT></P></DIV>
<DIV><FONT face=3DArial size=3D2>"king small guy" <</FONT><A=20
href=3D"mailto:craigrood at btopenworld.com"><FONT face=3DArial=20
size=3D2>craigrood at btopenworld.com</FONT></A><FONT face=3DArial =
size=3D2>> wrote=20
in message </FONT><A =
href=3D"news:401cf08c$1 at server1.Activeworlds.com"><FONT=20
face=3DArial =
size=3D2>news:401cf08c$1 at server1.Activeworlds.com</FONT></A><FONT=20
face=3DArial size=3D2>...</FONT></DIV><FONT face=3DArial size=3D2>> =
i cant seem to=20
get it to work ^_^<BR>> "panther1403" <</FONT><A=20
href=3D"mailto:panther1403 at hotmail.com"><FONT face=3DArial=20
size=3D2>panther1403 at hotmail.com</FONT></A><FONT face=3DArial =
size=3D2>> wrote in=20
message<BR>> </FONT><A=20
href=3D"news:401b8feb$1 at server1.Activeworlds.com"><FONT face=3DArial=20
size=3D2>news:401b8feb$1 at server1.Activeworlds.com</FONT></A><FONT =
face=3DArial=20
size=3D2>...<BR>> > Well here it is. I have decided to release =
it. There=20
are two files you<BR>> need.<BR>> > first the main script=20
file:<BR>> > </FONT><A =
href=3D"http://www.aawr.net/realweather.txt"><FONT=20
face=3DArial =
size=3D2>http://www.aawr.net/realweather.txt</FONT></A><BR><FONT=20
face=3DArial size=3D2>> > then the file with the sun position =
and lighting=20
data that the script uses<BR>> > to make the sun and moon move =
across=20
the sky:<BR>> > </FONT><A =
href=3D"http://www.aawr.net/lightdata.txt"><FONT=20
face=3DArial =
size=3D2>http://www.aawr.net/lightdata.txt</FONT></A><BR><FONT=20
face=3DArial size=3D2>> > put both of these files in your X1s =
script=20
directory.<BR>> ><BR>> > Now for what the bot does. Every =
hour the=20
bot will dload the weather<BR>> report<BR>> > from the =
National=20
Weather Service. The script comes set to dload the<BR>> =
weather<BR>>=20
> data for Boise, ID but it can be changed. There is a note in the=20
script<BR>> > about how to change it to your local weather. In =
my=20
original post about<BR>> this<BR>> > script I said that the=20
visibility is real life meaning 1 mile equals 1609<BR>> > =
meters. I have=20
changed that to 1 mile equals 100 meters because the<BR>> =
maximum<BR>>=20
> vis in AW is just over a mile so it was never getting foggy. As I =
|
also<BR>> said<BR>> > in the first post the water freezes =
when the=20
temp goes below 32 F and the<BR>> > first cloud layer moves with =
the=20
wind direction and speed. The script also<BR>> > includes some =
verbal=20
commands. There are 3 commands for the weather<BR>> > =
(/weatherreport,=20
/weatherforcast, and /nowcast << this one uses a weather<BR>> =
>=20
report that's only updated in bad weather.) and one to set you avatar=20
(/av<BR>> > avatarnumberhere) which I added just for the hell of =
it. I=20
may add a few<BR>> > more features to the bot like having it =
check for=20
weather alerts and maybe<BR>> > do something different for each =
one. For=20
example if there's a tornado<BR>> > warning or watch I may make =
it build=20
sirens. It may also make<BR>> announcements<BR>> > about bad =
weather.=20
I'm still working on how to add those features because<BR>> > =
the=20
National Weather Service uses different TXT files for each of =
the<BR>> >=20
different kind of warning and i have to find one that covers them all=20
and<BR>> i<BR>> > have to make the bot stop using the weather =
warning=20
info when it expires<BR>> > which is listed at the top of the =
warning=20
txt. But anyway here's the<BR>> script.<BR>> > I would advise =
you to=20
find your local weather info and set the bots url to<BR>> > use =
that=20
because Boise's weather doesn't vary much during the winter. =
Its<BR>> >=20
usually grey.<BR>> ><BR>> ><BR>> <BR>>=20
</FONT></BLOCKQUOTE></BODY></HTML>
------=_NextPart_000_00C3_01C3E894.BA35FCD0--
Feb 1, 2004, 12:50pm
that was a sub i was going to use but instead i got rid of it. i forgot to
remove the gosub line but iv fixed that now and updated the script file that
is on aawr.net
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:hl2q10drogi6q346cuhu4kncqpoh7vpbqa at 4ax.com...
> Yes, Sub Lowvis is indeed missing.
>
> temporarily, in the Sub Parsevis, comment out the line
> ifstring "/" isin $vis gosub lowvis
> by putting a # in front of it
> # ifstring "/" isin $vis gosub lowvis
>
> Alex
>
> On 1 Feb 2004 08:06:15 -0500, "king small guy"
> <craigrood at btopenworld.com> wrote:
>
GOSUB LOWVIS - error in line 139
violation at address 00403DAC in module 'x1.exe'. Read of address 00000044
news:401cf08c$1 at server1.Activeworlds.com...
you
uses
script
about
1609
also
the
also
weather
(/av
few
maybe
because
and
expires
url to
Its
>
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Feb 2, 2004, 9:19am
make sure you have the lightdata.txt dloaded and saved in the same directory
as the weather script. I have skyboxes disabled because i wanted to try
using the sky colors. to enable skyboxes find the sub called
changeattributes and in that sub there's a line that reads #skybox $sky.
Remove the # from that line. then save the script and reload it into your
bot and it should use skyboxes
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:401dbfc9 at server1.Activeworlds.com...
> Well I guess I should have waited for *someone else* to test this first
LOL,
> seems I have no world water, clouds or any other setting I had before.
>
> LNH
>
>
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:401dbc7d at server1.Activeworlds.com...
> can
you
script
> script
> about
also
and
script
avatar
> few
tornado
the
all
> expires
> url
winter.
>
>
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Apr 28, 2003, 1:50pm
that would realy screw things up when trying to use a closed world to bounce
=P
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e9ddfa4$1 at server1.Activeworlds.com...
> Not going to happen in 3.4, I'm sure... but it would be nice to see in the
next version. :)
>
> TechnoZeus
>
> "calhoun" <coen at charter.net> wrote in message
news:3e9b25db at server1.Activeworlds.com...
teleported
would
>
>
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Apr 28, 2003, 1:48pm
wouldnt all this make it slower. if you can fit more objects into a cell
wouldnt that make it harder to render and thus slower. i dont think its a
matter of the action and description box slowing things down, its a matter
of the actual object it self.
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3E9D04E6.E06F70A7 at oct31.de...
> The suggestion to use short tokens for actions and triggers isn't too
> new and it does make very much sense.
>
> An orgy of "strcmp()" on strings is way slower than a "switch() case:"
> on integers and causes much more CPU load.
>
>
> The long range visible objects have been discussed and I seem to remember
> that someone (Andras?) mentioned that they will come. The only long
> range visible object that came is the non-repeating ground :-/
>
>
> tomilius wrote:
|
Apr 28, 2003, 1:37pm
its all by citnumber. your browser just shows it to you by citname, but i
bet its all handeled by the citnumber. it has to be otherwise it would cause
problems (namely the one in this thread)
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e9fb5c6 at server1.Activeworlds.com...
> Haven't tested it myself... just commenting on what I heard. Yes, I know
the contact list is by citizen number, but telegrams are by citizen name...
so either way should be possible.
>
> TechnoZeus
>
> "bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e9f46ee at server1.Activeworlds.com...
by name. I
example, if
between
number 155965".
adding them to
Unless they
>
>
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Apr 28, 2003, 1:57pm
like AFK
[View Quote]"rossyboy" <rossyboy at swcity.net> wrote in message
news:Xns9367E039A615Ro1124 at 64.94.241.201...
> Perhaps this hiding could be easy to ativate/deactivate... what I mean
> is, there could be an on/off button that can be used to temporarily
> hide/show yourself. Every time you open close AW, that button could
> change back to what is set in the options, hidden/not hidden.
>
> "chiana" <stonkingv8 at hotmail.com> wrote this
> (news:3ea08765$1 at server1.Activeworlds.com) in wishlist on 19 Apr 2003:
>
>
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Apr 28, 2003, 1:13pm
>Requiring the most recent
>DirectX, CPU(P3 or better processor), video(Geforce2+/Radeon 9000+) and
>OS(Windows XP/2000)
well for one most ppl don't have those. my comp (laptop. its all i have and
i like it that way. besides it kicks ass) is brand new and i dont even have
that. i have a P4 2.4Ghz (one requirement met), 512Mb ram, 32mb Mobility
Radeon 7500 (Oops. oh well looks like i wont be using AW2. And i dont think
its as easy to upgrade a laptop as it is a desktop), Windows XP (I know
microsoft is a b**ch but it works a lot better than the other widows OSes iv
used (starting from my first comp to the one i had before this one, iv used
Windows 3.4, 95, 98, 98SE and ME.) Its also a lot more stable than all the
rest.) ((like that =P. im having fun with my posts. kind of lame. =P))
those requirements really limit how many ppl can actualy use AW2. i doubt
many are willing to go out and buy a new computer just to use AW, but you
never know.
Apr 28, 2003, 1:16pm
crap i sent my post before reading this one. lol did i totaly restate what
you just said. =P
[View Quote]"rossyboy" <rossyboy at swcity.net> wrote in message
news:Xns9365B2B5F3834Ro1124 at 64.94.241.201...
> They can add support for new technology without rewriting the browser...
>
> by the way, it's not likely that I'm ever going to upgrade my comp,
> except perhaps the graphics card. There are probably a lot of users on
> AW who aren't planning to upgrade either.
>
> One of the main reasons I like AW is that it works great on my old slow
> computer. It works with old versions of Windows (if you were planning to
> make AW use only the latest DirectX, and Microsoft, as they most likely
> will, suddenly decides to make all future versions of DirectX available
> to only XP users, you've got a real problem) and it doesn't need anything
> really special to run.
>
> Would it be a sound business decision? I haven't seen many users
> complaining about AW not using the latest hardware. I certainly haven't
> seen anyone LEAVING AW over it. But requiring that you upgrade your
> computer to stay in AW... I think you would lose a considerable
> percentage of AW citizens.
>
> "talisan" <wardaor at !hotmail.com> wrote this
> (news:3ea2dfe5$1 at server1.Activeworlds.com) in wishlist on 20 Apr 2003:
>
>
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Apr 28, 2003, 12:33pm
in my world i had a problem with a tourist on dialup. they would enter the
world and vandalize. id eject them. they would reconnect and change their
name and enter the world again and keep vandalizing. and i know that was the
same person because what are the chances that at least 20 times in a row a
tourist would be ejected and then a few minutes later another tourist enters
and vandalizes.
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3ea72dfb at server1.Activeworlds.com...
>
> "ryan" <ryan_jacob at hotmail.com> wrote in message
> news:3ea702ed at server1.Activeworlds.com...
that
if
was
be
>
> There's no point. The three currently will take care of the three types
of
> "annoyances". IP for those on a permanent connection, citnumber for those
that are
> on dialup but don't have multiple citizenships, and computer ID by those
that do have
> multiple citizenships. Adding a "browser ID" would be almost no different
from a
> computer ID.
>
> --Bowen--
>
>
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