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ciena // User Search
ciena // User Search
Apr 7, 2006, 5:56pm
I had a really funny one. hope these two don't get mad lol. I dreamed I and
some of my firends payed $20 to see a male strip show. and guess how was the
stripper? none other than Starheart. lmao it was supposed to be an hour
program. Well we go there and all he did was tell some un funny jokes and
stalled for 45 min because it actually was just a ruse for Siliconmana to
sell some womens makeup line she was selling. at the end starheart did his
dance at last! and boy did he suck!! lmao!! funny thing is...we were all
avatars in my dream. This is true u guys. i did not make this up. I even
woke up mad cause i wasted $20 hahahaha
[View Quote]"baro" <baronjutter at shaw.ca> wrote in message
news:4436c197$1 at server1.Activeworlds.com...
>I have dreams all the time that something terrible has happend to my world.
>Like I log in and find out awi for some reason canceled my world or deleted
>my OP for some unfair reason. or that someone has 'hacked' my world and
>taken it over and turned it into some paintball/kids-tv station world.
>
> Seems to be a repeating theme of losing my stuff.
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Apr 9, 2006, 8:53pm
lmao!! good one hahaha
[View Quote]"Tart Sugar" <tartsugar at comcast.net> wrote in message
news:4437a26d$1 at server1.Activeworlds.com...
>I don't have any dreams about AW, but in RL I found out the hard way that I
>can't shift though objects in my way.
>
> "Ciena" <nikona at comcast.net> wrote in message
> news:44368eb6 at server1.Activeworlds.com...
>
>
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Apr 9, 2006, 8:55pm
hahahaha dream on then! lmao!!
[View Quote]"equin0x" <xeroer at gmail.com> wrote in message
news:4438e4ab at server1.Activeworlds.com...
> Four point one.
>
> "Ciena" <nikona at comcast.net> wrote in message
> news:44368eb6 at server1.Activeworlds.com...
>
>
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Apr 11, 2006, 3:21pm
Hi. A friend of mine has a world and path hosted by Talian and she can't get
the pole commands to work there. Aren't they supposed to work in the whole
aw universe? this is what she has on a pole: create name mm1,animate me . 1
1 0,astart;adone texture lflare1 name=m1,astart mm1 and this is what she
has on the walk: create name m1 it isnt working, yet it will work in other
worlds. She asked Talian about it and this was his reply how it should be as
an example: create animate me 0. 1 1 0,astart;adone texture fencea3
name=wd2,astart, texture cl115 name=wd1,astart,texture brit-wood01
name=wd3,astart,salwall13 well i have never heard that one and looks
like a lot of mumbo jumble. Have any of u? That wont work either and is
rather confusing. Can anyone tell me why the usual pole commands wont work
in her world? Both the world and the path r hosted by Talian. None of the
commands work with textures or colors either. Please help. Talian is rather
hard to get a hold of for help so maybe someone reading this can help.
Apr 11, 2006, 5:52pm
yes that texture is in her world. she copied the commands exactly like the
one she has in america. I also checked it out and it should work and is
exactly right. that command doesnt work in her world for any texture or even
a color command. We tried create name cc3,animate me . 1 1 0,astart;adone
color d6b7d9 name=c3,astart cc3 and create name c3 on the object. even that
doesnt work. something is very wrong here because that command works in
other worlds
[View Quote]"Mauz" <mauz at my.activeworlds.com> wrote in message
news:443bf965$1 at server1.Activeworlds.com...
> "Ciena" <nikona at comcast.net> wrote in message
> news:443be5b7$1 at server1.Activeworlds.com...
>
> So this lflare1.jpg texture exists in Talian's object path?
> Your friend built both pole and target objects herself?
> Could there be conflicting pole commands nearby?
>
> Talian's example has many targets to be textured - wd1, wd2 and wd3 -
> but otherwise it looks basically the same as yours if you cut it after the
> second astart:
> create animate me 0. 1 1 0,astart;adone texture sometexturename
> name=sometargetname,astart
>
> --
> Mauz
> http://mauz.info
>
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Apr 12, 2006, 12:25am
Thanx for your reply. Paul helped us figure it out. she was using her cit
for the pole and the floors were in her hubbys cit number. seems pole and
floors have to have the same cit number to work
[View Quote]"Mauz" <mauz at my.activeworlds.com> wrote in message
news:443bf965$1 at server1.Activeworlds.com...
> "Ciena" <nikona at comcast.net> wrote in message
> news:443be5b7$1 at server1.Activeworlds.com...
>
> So this lflare1.jpg texture exists in Talian's object path?
> Your friend built both pole and target objects herself?
> Could there be conflicting pole commands nearby?
>
> Talian's example has many targets to be textured - wd1, wd2 and wd3 -
> but otherwise it looks basically the same as yours if you cut it after the
> second astart:
> create animate me 0. 1 1 0,astart;adone texture sometexturename
> name=sometargetname,astart
>
> --
> Mauz
> http://mauz.info
>
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Apr 12, 2006, 9:22pm
ty i have never used 0 what about using 1? i have never used that either.
what does that do
[View Quote]"SW Comit" <sam at usamedia.tv> wrote in message
news:443d7a38 at server1.Activeworlds.com...
> Might I make a sidenote suggestion - never ever use 0 delay texturing
> poles. They're the source of huge lag. Actually its best to just not use
> them all together. Direct texturing no matter what you do is twice as
> fast.
>
> I wrote a guide on it with detailed information -
> http://www.swcity.net/yabbse/index.php?topic=3496.0
>
> - Com
>
> "Ciena" <nikona at comcast.net> wrote in message
> news:443c6528$1 at server1.Activeworlds.com...
>
>
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Apr 13, 2006, 11:57am
I tested the difference between putting an 0 between the me and the dot and
also putting a 1 between me and the dot and just having the me dot.
examples: (create name gg1,animate me . 1 1 0 ) (create name gg1,animate me
0. 1 1 0 ) (create name gg1,animate me 1. 1 1 0 ) and there is no difference
between rendering times. I dont understand the difference or why one is
better to use than the others. I was told that using the 1 between the me
and the dot would get rid of that "unable to download textures.jpg file not
found"
[View Quote]"SW Comit" <sam at usamedia.tv> wrote in message
news:443da7e4$1 at server1.Activeworlds.com...
> It's all explained in the first section there ;D
> But to summerize, the third number in the "animate me . 1 1 0" is how
> often the textures are applied to the objects that you named. Using 0
> means to apply as fast as the computer can go. Actually using any number
> less than what your frame rate is will do that, and this causes quite a
> big of stress on the computer, slowing things down. 1, or pretty much
> anything less than 50, is basically as bad as zero. Picking 1000, or 2000
> for dense areas, is your best bet.
>
>
> If you came to the SW City 7th BDay bash there was one thing to be noted -
> the launching of SW City Revisited, where we overhauled most of the town
> with a fresh coat of paint and toured around revisiting all the old
> places. Well part of the renovating that we did was removing all the
> remote texturing that was done through use of command poles, opting to use
> good old fashion direct texturing instead. It uses more cell space but
> its worth it. It's 10 times less laggy, which means you can afford to have
> a higher vis range which is a better experience in the long run.
>
> - Com
>
> "Ciena" <nikona at comcast.net> wrote in message
> news:443d8bb8$1 at server1.Activeworlds.com...
>
>
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Apr 13, 2006, 6:54pm
well the number that was in question all along is the one between the me and
the dot. can u give me some input on that one
[View Quote]"SW Comit" <sam at usamedia.tv> wrote in message
news:443e88f8$1 at server1.Activeworlds.com...
> That's not the parameter I was talking about...
> The last number plz. The 0 at the end. That's the refresh time.
>
> Also you won't notice a huge difference if your working with a small
> project, say, under 100 objects.
>
> - Com
>
> "Ciena" <nikona at comcast.net> wrote in message
> news:443e58e2$1 at server1.Activeworlds.com...
>
>
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Apr 13, 2006, 8:59pm
ty Vera I understood u very well an dthat answeres my question. Shalimar
told me about using the 1 or the 0 but i didnt understand the difference
[View Quote]between the 0 or the 1. thanx :)"Vera" <pove at rcn.com> wrote in message
news:443EC89E.D4B83CCD at rcn.com...
> This # is for the texture Ciena... it wont matter much cause the command
> works
> without it... some ppl ask us to add a number there just so they dont get
> the
> wrong code texture message when they get into some worlds.... But the
> command
> works ok without the texture #. create animate me . 1 1
> 0,astart;adone.........or the way some ppl do is like this.....create
> animate me
> 1. (when you add a # here the texture code is present and the message that
> some
> ppl gets about a wrong texture thing does not appear when they get into
> the
> world. We have a post about this somewhere in this NG.. and Stacee is
> talking
> about it....problem is to find it:)))))) I wish my english was better so I
> could
> make myself clear........lol
>
> Ciena wrote:
>
>
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Apr 16, 2006, 8:55am
lol just in time for an Easter BBQ :)
[View Quote]"Starheart" <starheart at sh3d-design.com> wrote in message
news:4441a488$1 at server1.Activeworlds.com...
> It was really good weather lately, so my family decided to have
> a BBQ. These free units can be picked up at any grocery store,
> but require some disassembly. Here is a picture of one.... lmao
>
> http://www.sh3d-design.com/photos/free_bbq_grill.jpg
>
> Starheart
>
>
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Apr 16, 2006, 3:58pm
(+)(+)(+)(+) HAPPY EASTER (+)(+)(+)(+) to all.
Apr 19, 2006, 2:10pm
it doesnt show your avatar and from what i can tell it doesnt raise the user
count anywhere.
[View Quote]"Ry" <rbirkin at iinet.net.au> wrote in message
news:44466001 at server1.Activeworlds.com...
> hmm... what world does it log you into? like, where is your avatar?
>
>
>
> "SW Comit" <sam at usamedia.tv> wrote in message
> news:44456a09$1 at server1.Activeworlds.com...
>
>
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Apr 20, 2006, 7:25pm
Very nice flowers Orb :) thanx
[View Quote]"ORB" <sharonclarke at hotmail.com> wrote in message
news:44469970$1 at server1.Activeworlds.com...
> Hi everyone,
>
> Happy Spring !
>
> www.geneband.net/awlearn/freebies/o-flos14-34.zip
>
> for those who missed the first 2 zip files
>
> www.geneband.net/awlearn/freebies/o-flos1-13.zip
> www.geneband.net/awlearn/freebies/o-flos5a-13a.zip
>
>
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Apr 25, 2006, 8:40pm
because the owner is testing there too.
[View Quote]"baro" <baronjutter at shaw.ca> wrote in message
news:444ea4b7$2 at server1.Activeworlds.com...
> Why would they do that, or were they some how 'illegaly' upgrading their
> world to 4.1 ?
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Apr 22, 2006, 9:37pm
Ely AW doesnt even know when 4.1 will be ready. we r still finding bugs. u
want a program that will kill your puter befor it is ready? lol
[View Quote]"elysium" <colinl at ihug.co.nz> wrote in message
news:444ab944$1 at server1.Activeworlds.com...
>5 days left in world is it worth me renewing? had about enough of AW and
>its lack of information on progress on new version
> why dont they inform world owners because there public relations stink
>
> --
> 3DElyvisions for 3D Enviromental Creations
> http://www.3delyvisions.com
>
>
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Apr 23, 2006, 4:56pm
I just gave him a progress report. It's comming along but we r still finding
bugs. They r working on it every day. Thats all u need to know. it will be
here when it is ready. Period. thats the progress report.
[View Quote]"Legion" <jonsavel at nospam.comcast.net> wrote in message
news:444ba3a6$1 at server1.Activeworlds.com...
> He's asking for its progress on development and stuff like that, not
> when it is ready for public release. Essentially, AWI kept themselves
> silent to large extent on 4.1 development instead of keeping us informed
> on how it is going. It's not like it's a highly anticipated game or
> whatever it is, so if they think they can achieve that effect, that will
> not help their marketing either.
>
> Their advertising effort is lacking, pathetic and it's outrageous that
> it have to depend on words of mouths to gain new customers. It effectively
> exploits our "communities" to do the work of advertising for them. They do
> not take any efforts as much as they needed (does some but need more than
> that). They are just being lazy on advertising efforts.
>
> To show you how much their lack of effort forces us to do something
> about it, SW City guys just recently started discussing about "viral
> marketing" or something like that. It's really sad that we have to make up
> for void that is the lack of advertising muscle of AWI. :/
>
> Ciena wrote:
>
> --
> Respectfully Yours,
> Legion
> Chief Executive Officer and President of Operations
> Circle of Peace Inc. Management
>
> "Government is not the solution to our problem, government is the
> problem." - Ronald Reagan, 40th President of the United States
> (1981-1989)
>
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Apr 23, 2006, 9:43pm
I said they dont even know when it will be ready. how can they tell u if
they dont know and i really get sick of the whining going on about it.it
will be here when its here.
[View Quote]"BodhiTah" <BodhiTah at hotmail.com> wrote in message
news:444bdc44$1 at server1.Activeworlds.com...
> That should read "timely MANNER"
>
> BodhiTah wrote:
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Apr 23, 2006, 11:04pm
Well u can complain all u want but hows that working for ya? Do u stop to
think maybe they have a good reason for not telling? Again they do not know
when its gonna be realeased. When all the bigs r found and fixed. We just
found a bug the other day ( this insignificant person and another one found
it ). We still have to test the world servers yet too. Havent even started
that yet, so chill out and wait like u r gonna have to do anyway. I may be
insignificant to u but then again u r even more insignificant to me. I dont
see u testing beta.
[View Quote]"BodhiTah" <BodhiTah at hotmail.com> wrote in message
news:444c2138$1 at server1.Activeworlds.com...
> No, you didn't. You basically said "Shut up, It will be ready when it
> comes out."
>
> Well that's not good enough. I want AWI to explain to it's PAYING
> customers, citizens and world owners, when they expect it to be released,
> what progress they are or aren't making and not bullshit like Rick's "It
> will be released April 1st" comment.
>
> And frankly... Nobody cares whether you like to hear it or not.
>
> You're nobody!!! Insignificant and irrelevant.
>
> Ciena wrote:
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Apr 23, 2006, 11:18pm
oh whys that? because we find things that need to be fixed in it? would u
rather have a program full of bugs that cause u to crash everytime u do
something?? think like u got a brain in your head for once. u got some real
stinkin thinkin going on there.
[View Quote]"BodhiTah" <BodhiTah at hotmail.com> wrote in message
news:444c26b4$1 at server1.Activeworlds.com...
> With beta testers like you it's no wonder they're 6 months behind.
>
> Ciena wrote:
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Apr 23, 2006, 11:36pm
i agree. he has wonderful plants and trees
[View Quote]"Lady Murasaki" <murasaki at murasaki3d.net> wrote in message
news:444c2aa8$1 at server1.Activeworlds.com...
> Elysium! A talent like yours does NOT need 4.1 to be creative or help
> others create beautiful environments.
>
>
> "elysium" <colinl at ihug.co.nz> wrote in message
> news:444ab944$1 at server1.Activeworlds.com...
>
>
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Apr 24, 2006, 9:18am
whats wrong with the contact list?
[View Quote]"sweets" <stylecanin at hotmail.com> wrote in message
news:444c3b04$1 at server1.Activeworlds.com...
>I would just be happy if they fixed the messed up contact lists....wait for
>4.1? Hell, I am still waiting for 3.6 to work right.....I do think our
>contact lists, should be top priority.
>
> I tend to worry more about what I am paying for now than what I may or may
> not have to pay for later
>
> sweets
>
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Apr 24, 2006, 4:05pm
haha too funny :)
[View Quote]"LtBrenton" <uaf_brenton at concsols.com> wrote in message
news:444d0c68$2 at server1.Activeworlds.com...
> Wow...Exactly what I was thinking, only I couldn't quite put my finger on
> what it was I was thinking until this post :) You tell 'er, Alpha xD
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Apr 24, 2006, 4:05pm
lmao! loves ya too Vera :)) hugsssss
[View Quote]"Vera" <pove at rcn.com> wrote in message news:444CF94A.5A9F4566 at rcn.com...
>I am NOT a BETA TESTER..................OMG I've just discover that I am
> insignificant.......and I thought I was someone........ rotfl.....I need
> the
> list of the ppl that are doing the BETA TEST.....may I can hang around
> with them
> and be significant:)))))))))))) Love you Ciena:)
>
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Apr 24, 2006, 4:05pm
no and no and no all i am saying is what anyone would if they could figure
it out thru common since is that awi wouldnt know when its comming out if
theres still bugs being found. duh! and i am just adressing the complaints
that i am sick of reading about and trying to get it thru their thick
heads... THEY DONT KNOW. I am speaking as a citizen not a beta tester.
[View Quote]"AlphaBit Phalpha" <btuttle2006 at gmail.com> wrote in message
news:444cfd99$1 at server1.Activeworlds.com...
>
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Apr 24, 2006, 4:23pm
lol well i refuse to fight about this say what u want call me what u want if
it makes u happy :))
[View Quote]"AlphaBit Phalpha" <beverlytuttle at gmail.com> wrote in message
news:444d1620$1 at server1.Activeworlds.com...
> Well....all people have no common since...since common since doesn't even
> exist!
> If you are sick of reading something then why even reply???
> Or better yet...why even read it if it is making you sick?
> I surely understand about a person trying to get something through a
> person's thick head:)
>
> "Ciena" <nikona at comcast.net> wrote in message
> news:444d135c$1 at server1.Activeworlds.com...
>
>
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Apr 24, 2006, 4:23pm
oh i forgot hugsssssss
[View Quote]"AlphaBit Phalpha" <beverlytuttle at gmail.com> wrote in message
news:444d1620$1 at server1.Activeworlds.com...
> Well....all people have no common since...since common since doesn't even
> exist!
> If you are sick of reading something then why even reply???
> Or better yet...why even read it if it is making you sick?
> I surely understand about a person trying to get something through a
> person's thick head:)
>
> "Ciena" <nikona at comcast.net> wrote in message
> news:444d135c$1 at server1.Activeworlds.com...
>
>
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Apr 24, 2006, 8:55pm
ely i hope u renew :) i want trees but im gonna wait till u renew :p ely i
think aw has reasons for not saying anything and we dont know what those
reasons and it is frustrating not to know. but im sure its for a good
reason. like goober said its always been that way so if we love aw we have
to be patient for how ever long. but at least we do know theres some cool
things comming our way. we just dont know when and neither do they. renew
your world and be patient my friend :) we need good modelers like u.
[View Quote]"elysium" <colinl at ihug.co.nz> wrote in message
news:444d2b94 at server1.Activeworlds.com...
> ok folks youve taken eye off ball as usual instead of fighting amounst
> ourselves.
> should be focusing on the poor PR of AW managment
> all respect for you Ciena we all love AW and im sure programmers are
> working hard at it
> but do you really think we have been informed with progress as we should?
> all we have got is a whindup from ENZO about it
> "Ciena" <nikona at comcast.net> wrote in message
> news:444d1785$1 at server1.Activeworlds.com...
>
>
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Apr 25, 2006, 11:48pm
Our money is probably pittance compared to the other businesses they have
going on. Why dont u call them and tell them what u said here. We as readers
can't do anything about it.
[View Quote]"CoLor" <mensa at execpc.com> wrote in message
news:444EC655.A8E04C9D at execpc.com...
> All this chatter about "being patient" and what the company "allows us
> to
> know" or "might do now or in the future" is just not applicable to the
> actual
> situation. AWI is a business. We are it's customers.
> Businesses supply a service and customers buy that service. Usually a
> business will make decisions based on their financial outlook. They act to
> increase their revenue and outdo the competition. Customers go where their
> interests are served. A basic aspect of business is that if one place
> doesn't
> meet the need, there is always another existing business or an 'up and
> coming'
> competitor that will provide for the customer seeking satisfaction.
> AW is a business partnership. AWI, being the company that offers a
> goods
> and we, the citizens, being the customers, who decide to purchase that
> service.
> Phrases like " be patient" etc really have no place in a business
> partnership.
> It's not a situation where one needs to have faith, patience, charity, and
> other
> virtues. It's a business partnership where the sellor provides a service
> the
> customer can use. Customers decide, if that service is one they want or if
> a
> competitor offers something better. It is a simple case of supply and
> demand.
> Not a relationship of spiritual dimensions, where one needs to have faith,
> hope,
> patience and charity.
> Like everyone else, I like AW and enjoy the creativity I can
> accomplish
> there. We are customers, not beggers hoping the company notices us and our
> needs. AW is a company that seeks our funds for their products. Leave the
> 'dreaming' 'wishing' 'hoping' 'patience' etc for relationships that deal
> with
> spirituality, friendships and faith...... our being a customer of AW is a
> business partnership. I don't see why someone should be admonised to 'be
> patient', when this is a business relationship.
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Apr 26, 2006, 4:48pm
call awi and complain to them
[View Quote]"BodhiTah" <BodhiTah at hotmail.com> wrote in message
news:444fb889 at server1.Activeworlds.com...
> All excellent points CoLor.
>
> CoLor wrote:
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