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ciena // User Search
ciena // User Search
Jun 11, 2006, 6:28pm
i vited using the same password i used for nominating.
[View Quote]"Lady NightHawk" <dmurtagh27 at hotmail.com> wrote in message
news:448c5786 at server1.Activeworlds.com...
> I'm not sure why you all are on about her windoze ... her question was
> webpage related.
>
> I also couldn't log in CoLoR, seems that when you vote you have to get a
> new pw but you do have to do that in world which I agree is a pita. Also,
> logging in is cookie dependant I believe. If you refused the cookie (which
> I did cause I think cookies are rude) then you can't get back in after the
> initial entry to the site. I tried everything yesterday to get in to vote
> (deleted IE cookies, blocks, cache, cleared history, refreshed, you name
> it LOL) but I couldn't get into the site from my computer, even with staff
> help ... no go. I had someone else cast me vote, hopefully that's legit,
> it'll hafta do since I couldn't get in myself.
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Jun 15, 2006, 1:15pm
America's scavenger hunt has been postponed untill September or untill AWI
gets their 4.1 act together. Andras said he found a bug that would affect
the hunt really bad. Sorry for the inconvenience. It is beyond my controll.
And to all the modelers that sent me their donations I will keep them for
the hunt and we will still have the hunt. Any cits or worlds anyone has
already paid for will be kept for the hunt. I will call AWI and notify them
of the postponement. Thank you and I am really sorry. This hunt was
schedualed before we knew AWI was going to start 4.1 They really dropped a
big bomb on this hunt :( ..... Ciena
Jun 15, 2006, 8:24pm
I did not bash awi. i simply said till they get their act together meaning
till they get everyting fixed. and I had no idea weeks ahead of time they
were going to realease it then. no one told me. and we started hiding tings
by hand 3 weeks befor the release amd all the notices sent out. i think u r
being very harsh here. u wanna see bashing read what some of the other cits
have to say. now thats what i call bashing. and my event has cost other
people money, as they already payed for the worlds and cits.
[View Quote]"Elyk" <krfoerst at sbcglobal.net> wrote in message
news:4491c38d$1 at server1.Activeworlds.com...
>I don't quite understand why it is necessary to bash AWI for the
>postponement here.. the release has effected many different events in
>different ways - yours is not the only one in ActiveWorlds. Upgrades to the
>browser is a part of AWI's jobs, they aren't here to schedule upgrades
>around yours or anyone elses events.
>
> I'm not trying to sound mean or anything and I'm sorry that your event
> won't be able to go as planned, but it was known a few weeks ahead of time
> when the release would be and every program has their bugs that are
> eventually worked out. I just don't think it is very fair to bash the
> company for your event not exactly running on time.
>
> I'm sure it will be a great event whenever you have it though.
>
> Ciena wrote:
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Jun 16, 2006, 7:19pm
I agree 100% Like i said awi dropped a bomb on americas scavenger hunt and
and on andras hunt bots and probably many other events or future events.
there goes the egg hunt and xmas hunt that we used to have which also
brought money to awi by ppl buying worlds and cits for prizes.
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:44931d1d$1 at server1.Activeworlds.com...
> The following constitutes an open letter to JP McCormic.
>
> JP,
>
> Please allow me to express my absolute *horror* at this change, I thought
> something was up but only Andras just pinned it down, but God only knows
> where you are getting your advise on these things.
>
> Historically Active Worlds has always used a 400x400x400 cube, every
> single bot ever made that includes a beyond-visual-range calculation has
> used this formula, it is hard coded into most bots. Not only is the cube
> method faster in terms of processing time (a simple condition check vs.
> square root ) but it also has other advantages.
>
> Consider the area that a bot can view; with a 400x400x400 cube this is
> 64,000,000 cubic meters area, that fitting within a sphere of radius 200m
> is 167,551 cubic meters.
>
> Imagine, therefore, that 200m of ground zero needs monitoring in each
> direction. Under 3.6 we could monitor this with a single SDK instance
> (bot) located at 0n 0w 0w, under this new system it would require a
> minimum of 4 bots as your 'cube' you can monitor is reduced to that bound
> by a chord at 45 degrees. In lemans terms you now have a 283x283x283 box
> and bang now you need 4x the number of bots to monitor the same area,
> that's 4x as many connections, 4x as much bandwidth on the uniserver and
> world server, 4x as many bots to monitor over.
>
> To be blatantly honest JP what with this ridiculous licensing, the self
> destruct SDK and now this you are plain begging for the Active Worlds SDK
> users to turn away from the SDK and move to other platforms. The SDK users
> are the most powerful group of users in Active Worlds, more powerful than
> Active Worlds Inc itself, regardless of which galaxy or universe they are
> in, for every feature put into the browser or world there is almost
> certainly a bot which one of us has made that does it twice as good as
> whatever your own developers can come up with and hell, its what you would
> expect, there's about 20 SDK developers vs the 2 programmers you have.
>
> The company I am working for is soon to blow about $40,000 on developing a
> massive RPG using the Active Worlds technology, and with the help of
> perhaps 100 custom bots I have even helped convince them that the platform
> has a lot more potential - what I refuse to do is to waste their money by
> spending 40 thousand dollars on a project that Active Worlds Inc is going
> to sabotage by destabilising the SDK by making stupid changes, adding low
> grade security and logic bombs and other such things.
>
> The SDK coders provide the majority of your income (at least for the main
> universe); as you would have far fewer worlds if we did not make tools for
> their owners to support them, nor would you have places like AWRPG, AD&D
> or AWBingo etc with 40 users a piece.
>
> The fact is this, you must:
> * Remove the logic bomb for debugging
> * Remove the license file (or at least make one that actually works)
> * Convert back to the 400m cube range
> * Complete the 4.1 documentation for the SDK
> * Fix the crashes in the SDK on world disconnect etc.
>
> If you need a financial reason why here it is: The SDK developers,
> professional designers etc control 80%+ of all resources in or relating to
> Active Worlds in terms of technology, designs and objects, now when we
> consider that the platform has become unstable due to ridiculous and
> poorly judged decisions from AWI we will have an extremely high chance of
> getting together and building a new 3D platform from scratch - hell most
> of the interactive systems already exist in most of our bots anyway, and
> it wouldn't take long to add every feature Active Worlds has and that
> means your business would drop very, very fast.
>
> Stop sabotaging the damned SDK and its users, we are the one group of
> users you cannot afford to lose.
>
> - Mark Randall
> http://www.temporal-solutions.co.uk
>
> "We're Systems and Networks..."
> "It's our job to know..."
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Jun 16, 2006, 7:26pm
lamo!! I'll even donate a brand new rope hehe :)
[View Quote]"Cryonics" <cryonics at activeworlds.com> wrote in message
news:44932126$1 at server1.Activeworlds.com...
>I agree, what a bunch of scumbags we are. We do this just to irk the whole
>lot of you. I vote that we should be hung upside down by our pinky toes
>for eternity. ;-)
>
> Cryonics
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Jun 19, 2006, 5:27pm
Well We already have it postpned for now because aw keeps shutting down
america the last 2 days. So we decided to wait untill u guys r done messing
around with the servers and the upgrades. We rather not have the hunt
interupped and mess up the bots. So we will shoot for some time in august.
or september if all is stable by then we will have it then. I wont set a
firm date untill i find out from u when all this "burping" is finished. also
andras will be gone during that week and if theres any problems with the
bots he wont be there to fix it. I dont want ppl yelling if anything goes
wrong because it will be me they yell at . but thanx for reinstating the
bot :)) I certainly do thank you for that :)
[View Quote]"Cryonics" <cryonics at activeworlds.com> wrote in message
news:4496d5c6$1 at server1.Activeworlds.com...
> After discussion with the Devteam, they have agreed to reinstate the "box"
> method versus the "Sphere" method for the visual view. The change should
> be in effect later today.
>
> May the scavenger hunt continue :-)
>
> Cryonics
>
>
>
>
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Jun 19, 2006, 7:00pm
We will have the scavenger hunt TENTIVELY Aug 25, 26, and 27. If AW can
abstain from burping on those 3 days. lol Thanx again for the box Cryonics
:)
[View Quote]"Cryonics" <cryonics at activeworlds.com> wrote in message
news:4496d5c6$1 at server1.Activeworlds.com...
> After discussion with the Devteam, they have agreed to reinstate the "box"
> method versus the "Sphere" method for the visual view. The change should
> be in effect later today.
>
> May the scavenger hunt continue :-)
>
> Cryonics
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Jun 20, 2006, 10:17pm
Yaaaaah! Way to go! Now i just need my x1 bot :)
[View Quote]"Cryonics" <cryonics at activeworlds.com> wrote in message
news:44985f2a$1 at server1.Activeworlds.com...
> License has been removed per popular demand :-). You can download the new
> SDK build 69 at http://www.activeworlds.com/products/download.asp
>
> Cryonics
>
>
> "Lady NightHawk" <dmurtagh27 at hotmail.com> wrote in message
> news:44975c31 at server1.Activeworlds.com...
>
>
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Jun 17, 2006, 10:40pm
Can't u take it to PSP and clean up that edge and make a mask for it?
wouldnt that work?
[View Quote]"SW Comit" <sam at usamedia.tv> wrote in message
news:449497e0$1 at server1.Activeworlds.com...
> In case anybody missed it or didn't get what I was saying, I've set up a
> real world example of how to apply the workaround for the gif/png draw
> order bug. It's in use here:
>
> AW 2340s 3629e 270
>
> You'll be facing a building with a big entry door. On the outside, to the
> right of the door, against the wall is a .png tapestry with torn edges.
> The edges are masked out. This one has the fix applied. To the left of
> the door is what it looks like without the fix.
>
> The workaround is to apply an unnoticeable rotation to the objects behind
> the masked image. I just did "rotate .01 time=.0001". It's too small a
> rotation to even render.
>
> This is *not* the same as the common mask bug that we've had for years
> now; it's clearly a draw order conflict. So dont try to fix that problem
> with this. Any objects that were rotated, rebuilt, or even just
> right-clicked won't be vunerable to the draw order bug caused by masked
> gif/png images. However since it only works per session, using rotates
> seems to be the more practical solution for now.
>
> Limitations would be that the objects rotated have to be in the same cell
> as the masked image, or it won't be as reliable depending on load order.
> You can work around this by having a remote object constantly reapply the
> action every few seconds though.
>
> Hope this workaround lets you have a lil' more fun with this very powerful
> new feature at least untill they fix it (if they do :P).
>
> - Com
>
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Jun 18, 2006, 11:18am
presets can be found in AWFX world
[View Quote]"Legion" <jonsavel at nospam.comcast.net> wrote in message
news:44954f37$1 at server1.Activeworlds.com...
> 2.) In anticipation of almost totally limitless possiblities with the
> newly implemented presets feature of Active Worlds, we recommend that a
> sort of "preset exchanges" be established to serve as a central location
> from where presets can be shared and that it also provides links to sites
> hosting them, not so unlike the concept underlying many of the modding
> sites and download.com (except latter allows for an option to host files
> on its server or to link to the third-party site of the software creator,
> which is probably better option to go for, as to simply conserve the space
> and bandwidth if possible). Another possible option to go for is to take
> the central location concept and apply it to a comprehensive download
> exchange that is not only providing a place to find presets, but also
> toolbar images/cfgs, objects, avatars, et cetera. So far, to our
> knowledge, a central location that either hosts all AW-related files AND
> links to those files that does, not limited to those for object, texture,
> and other creators but also to GENERAL PUBLIC are practically nonexistent.
> Object'd Active Worlds does not satisfy that criteria because 1.) it is
> generally intended for those artists and world owners, not including
> general public (chatter, ordinary citizens, etc.) and 2.) It has not been
> lately updated for an extended period since the last update in which Casay
> mysteriously disappeared afterward. Got whacked by mob or what? ?_?
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Jun 20, 2006, 10:19pm
thats what grams r for :)
[View Quote]"sweets" <stylecanin at hotmail.com> wrote in message
news:4498825e$1 at server1.Activeworlds.com...
>I tried making a zone, in order that the whole world would be one zone. I
>was hoping, badly, that it would enable people to chat no matter how far
>they are from each other.
>
> It did not work. Although it is a huge 'zone' you still go out of range as
> usual if you go too far.
>
> Why is it so hard for them to give us 'global type chat'....for typing not
> voice....
>
> For so many years we have been hoping this option would be available to us
> world owners, as it should rightfully be. Why should I have to write
> telegrams or use a bot in order to talk to my partner, because she may be
> a little bit too far north...ON OUR WORLD!...
>
> People come in together, and due to tricks, traps etc, they do tend to get
> separated, why should they not be able to still talk, if, as an owner, I
> could allow global typing......its only a p-40 and half is out of range
> from gz, that is not cool.
>
> Please give us the option for distance chat as world owners....10m, 20m,
> 30, etc....and GLOBAL....
>
> PLEASE!
>
> sweets
>
>
>
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Jun 22, 2006, 12:21am
that 4.1 bot we had in beta was only licensed for a short period of time.
they dont work now
[View Quote]"maki" <maki at awmaki.com> wrote in message
news:4499f7b7$1 at server1.Activeworlds.com...
> There are some people who have a beta 4.1 xel, but it apparently does not
> recognize new 4.1 object types. I don't have much more info than that,
> though.
>
> Maki Kato
> Support AW
> "Just In" <anon at no.spam.com> wrote in message
> news:4499c7d1 at server1.Activeworlds.com...
>
>
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Jun 22, 2006, 9:14am
Because it can be grossly abused and there's always a few abusers that ruin
it for everyone else.
[View Quote]"Wolvie" <michaeljorencia at earthlink.net> wrote in message
news:449a32a0 at server1.Activeworlds.com...
> To whom it may concern,
>
> After spending some time learning the new 4.1 features in my own world(s),
> I decided to go try some movers in AlphaWorld, and to my surprise, the
> Building Inspector came at me with a "Sorry, you are not allowed to build
> with 'z' objects in this world." I looked up the world rights, and the new
> V4 objects are not allowed at all! Not only that, it's the same in all the
> other AW owned building worlds I checked, except for Atlantis.
>
> Why, oh why, in the first world where most new citizens learn to build and
> get their first territory, in the still most populated world on average,
> are
> the new features being denied to builders?
>
> Unless there is a reason we are not aware of, please AW, allow the
> citizens
> to bring this world up to date and prevent it from being an archaic
> wasteland which it is becoming. It is the place that first drew most of us
> to become citizens in the first place as tourists.
>
> There are some amazing builders in AW that would love to beautify it, and
> make it become the draw and center of the community it once was. Imagine
> what places like SWCity and OffWorld could do with such features.
>
> Not to mention the other AW public building worlds which would greatly
> benefit from the new features also, such as CofMeta for instance. Imagine
> it
> really becoming a metatropolis and fulfilling its' promise, instead of the
> future ghost town it now is.
>
> Help us to help you AW, to reinvigorate and repopulate these worlds, and
> bring in new interest, new life and new memberships.
>
>
> Signed,
>
> Wolvie (citizen 321493)
>
>
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Jun 22, 2006, 9:10am
That happens to me and others as well
[View Quote]"Grimble" <grimble at chrisp68.free-online.co.uk> wrote in message
news:449a6d93 at server1.Activeworlds.com...
> Items on my telegrams tab seem to start about an inch below the column
> headers. There's been several updates to 4.1 already and since this is
> like this, I guess its likely to just be me. None of the other tabs have
> this problem.
>
> Grims.
>
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Jun 23, 2006, 8:49pm
also i think global bump sounds can only be heard within chatting distance.
mine work fine but only in chat range
[View Quote]"sweets" <stylecanin at hotmail.com> wrote in message
news:449c57d7$1 at server1.Activeworlds.com...
> not sure if was Lady Nighthawk responded about global sound for someone
> coming into the world....and cant find that thread either in my mail...
>
> I have had bump global at entry since the beginning of 4.1and the loss of
> my xelagots....but for some reason although 'activate' works great for
> global for both view and sound, I have not heard once the bump sounds I
> have put around as 'alarms' to me, also global
>
> bump noise mortal.wav global
>
> Is something wrong with the way I am wording it, as you seemed to have
> made it sound like yours worked fine with bumps?
>
> sweets
>
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Jun 23, 2006, 9:49pm
lol. someone needs to loosen up some screws on that bot. I think they r
screwed into its brain too tight. Thats going a bit too far to eject for a
common word like that.
[View Quote]"sweets" <stylecanin at hotmail.com> wrote in message
news:449c7ca4$1 at server1.Activeworlds.com...
> no actually after discussion with the GK it turns out it is 'a hole' that
> did it....seems a hole is now bad by the wordbot....tell that to the
> terrain box LMAO....a hole in space....a hole in one....geeeezzuz....
>
> sweets
>
>
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Jun 24, 2006, 1:58pm
well if hole is a bad word whats the world Hole doing on the worlds list?
that word is not a dirty word.
[View Quote]"equin0x" <joshua.bush at gmail.com> wrote in message
news:449cc96e$1 at server1.Activeworlds.com...
> "Hole" is on the naughty list? Anyone who would know what one could be
> refering to in the offensive nature, would be well capable of seeing the
> word in the chat box.
>
> Not like AWI would get emails from parents saying their son/daughter has
> picked up the word "hole" from a online chat program.
>
> "sweets" <stylecanin at hotmail.com> wrote in message
> news:449c6e50$1 at server1.Activeworlds.com...
>
>
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Jun 25, 2006, 8:02pm
Everyone knows I'm no big fan of Cys and I still think its a poplarity
contest but I don't see anything funny when it's at the crews expense. I
happen to know they were stressed to the max and there's nothng funny about
it. They worked many hard and long hours to make it nice for everyone. And
they did a magnificant job on it. I have to admit that I was a little
miffed about it since I was there as long as I was waiting for it to start
and the unthinkable happened. But it was none of their faults. I dont think
they deserve to be laughed at or humiliated. Shame on all you you that r
laughing about it.
[View Quote]"Scented Nectar" <me at scentednectar.com> wrote in message
news:449ee0e5$1 at server1.Activeworlds.com...
>I usually don't like taking sides in these sort of things, and I don't know
> enough about the other sweets vs Cy stuff to comment on any of that, but I
> have to admit that part of me likes a bit of crude humour and I find the
> postboned thing funny. I mean that in a good natured sort of way. A
> screenshot would have made a cute AW Bloopers type of keepsake.
>
> --
> Scented Nectar
> http://www.scentednectar.com/aw/
>
> "sweets" <stylecanin at hotmail.com> wrote in message
> news:449e5ee5$1 at server1.Activeworlds.com...
>
>
>
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Jun 25, 2006, 8:49pm
LOL i see i made a typo in the word popularity. hehe. I meant to respond to
sweets post and reponded off yours instead. I am not pointing fingers at
who's laughing and who isn't. I meant it for everyone thats laughing about
it. It was a horrible experience for the cy team and thats not a laughing
matter is all I am saying. I do laugh at my typos and most of my typing is
terrible. i use a lot of short cut worlds and no caps most of the time.
thats just because i dont feel like bothering with it, as long as it's
readable.
[View Quote]"Scented Nectar" <me at scentednectar.com> wrote in message
news:449f0fcd at server1.Activeworlds.com...
>I didn't intend it as a laughing-at or humiliating sort of way. I'm sorry
> if it sounded that way. If I had been the one to make the typo, I think
> that I would be able to laugh about it with others, so I was kind of going
> by my own version of a do-unto-others sort of thing. It seems though,
> from
> the discussion here, that there is a history of conflict between sweets
> and
> the Cy organizer(s?). Not knowing enough about each side's version of
> events, I will refrain from taking a side. I can understand your upset
> about the laughter in light of there being a previous conflict with
> sweets,
> and if because of this, her post about the boner was seen as a flame.
>
> --
> Scented Nectar
> http://www.scentednectar.com/aw/
>
> "Ciena" <nikona at comcast.net> wrote in message
> news:449f07f8$1 at server1.Activeworlds.com...
>
>
>
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Jun 26, 2006, 10:28pm
Not! :) lol
[View Quote]"sweets" <stylecanin at hotmail.com> wrote in message
news:44a06a1b$1 at server1.Activeworlds.com...
> did I win? LMAO
>
> sweets
>
>
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Jun 25, 2006, 9:59pm
do u have the problem that when someone gets off, everyone still sees the
rider on it even tho he is walking around somewhere else?
[View Quote]"Justin Eyres" <justin_ey_1 at hotmail.com> wrote in message
news:449f1683$1 at server1.Activeworlds.com...
> Alright well..it is very annoying making rides with waypoints because when
> you uncheck Single Rider add on bump automatically turns and and you can't
> turn it off. I wish i could turn it off so people can actually board the
> ride without bumping it and just have to click it to get locked onto it.
> It
> would be really nice if i could turn it off.
>
> Thanks
>
>
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Jun 27, 2006, 9:17pm
it works just fine. the only problem we have is when u get off and walk
around everyone sees u still standing on it.
[View Quote]"Jaguar Hahn" <markterrell at gmail.com> wrote in message
news:44a199f6 at server1.Activeworlds.com...
> To me, the entire waypoints system is very buggy....it's limited to 100
> and wow, it just....hardly ever works correctly.
>
> "Justin Eyres" <justin_ey_1 at hotmail.com> wrote in message
> news:449fe644$1 at server1.Activeworlds.com...
>
>
|
Jul 1, 2006, 7:30pm
If and when they do u will have to pay aw extra for it.
[View Quote]"SWE" <mahmoud at swehli.com> wrote in message
news:44a6cbbe at server1.Activeworlds.com...
> Emm, today, it hit me, what happened to the freakin' skinned avatars! >_<
> anyone know when they'll be available/documented?
> i wanted my skinned avatars! >_<
> oh, and how about personal avatars? when will we be able to use those? AW
> still unable to figure out a way of controlling it?
>
> -SWE
>
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Jul 13, 2006, 11:54pm
LMAO!
[View Quote]"Andras" <andras at andras.net> wrote in message
news:44b6e031$1 at server1.Activeworlds.com...
> Lady NightHawk wrote:
>
> It just means nothing LNH :) Strike has too much bandwidth at his hand to
> waste .
> Another "Eep hypothesis" :)
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
|
Jul 6, 2006, 7:18pm
that cant be chrispeg that works for aw because he doesnt spell his name
like that
[View Quote]"Duskbat" <Duskbat at gmail.com> wrote in message
news:44ad7b48$1 at server1.Activeworlds.com...
> Hi
> in the middle of the nite last nite i was parked in my house near AW GZ
> with a friend. i also had a bot on near gz but not very close like 24
> east i think. any ways the loser crisspeg with his privileges of #1
> decided to teleport me all over aw, i ended up -1000 meters down at the
> edge of the world. and my friend i was with was sent to a inappropriate
> site in aw with sexual references in french. this was an aw worker who
> did this. it is wrong for aw to mess with ppls accounts this way. I
> wonder if anyone else has had problems with this person crisspeg. I find
> him to be very immature and he cant be trusted. There is nothing i can do
> about this or aw wont do anything so i just wanted ppl here to know what
> happened. the only real proof of this is that i was teleported and criss
> peg with his x1 bot and there privilege # 1 was turned on.
> well thanks for listening
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Jul 6, 2006, 7:32pm
well if the guy spelled his name like u said then its not him and i doubt
chris would do anything like that for one thing he is much too busy to have
time to do something that rediculas
[View Quote]"duskbat" <Duskbat at gmail.com> wrote in message
news:44ad7ff1$1 at server1.Activeworlds.com...
> almost 100% sure. he was there with his bot, if he wants to clear his
> name since he works for aw maybe he can look into who did that if it
> wasn't him and i will apologize
>
> baro wrote:
>
|
Jul 6, 2006, 9:16pm
looks like he did
[View Quote]"Lady Tigrane" <lady_tigrane at yahoo.com> wrote in message
news:44ad9349$1 at server1.Activeworlds.com...
> An observation... I noticed Chrispeg didn't deny teleportin the poor guy
> all over aw?
>
>
>
>
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Jul 6, 2006, 9:18pm
andras is my hero :) he is like superman always here to save the day :)
[View Quote]"Garnet" <red.garnet at verizon.net> wrote in message
news:44ad927b$1 at server1.Activeworlds.com...
> Hello everyone!!
> Earlier today I made a post in the Bots newsgroups about needing a
> bingobot.. and Andras, the sweetie that he is, once again came to our
> rescue! :) What would we do without him????? :) CitBingo is back!!! and
> I hope to see all our regular bingo addicts in CitBingo tomorrow (Friday)
> night.. and we always welcome new addicts! Thank you Andras!!!
>
> Garnet
>
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Jul 6, 2006, 9:20pm
or was that Mighty Mouse that saves the day? hmmm i think i saw that on a
cartoon once lol. anyway andras is the best :)
[View Quote]"Ciena" <nikona at comcast.net> wrote in message
news:44ad9a4e$1 at server1.Activeworlds.com...
> andras is my hero :) he is like superman always here to save the day :)
> "Garnet" <red.garnet at verizon.net> wrote in message
> news:44ad927b$1 at server1.Activeworlds.com...
>
>
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Jul 8, 2006, 2:54pm
lmao! yup thats the one. Andras is my Mighty Mouse and Superman all rolled
up into one. He's my super hero :) I'll tell ya a lot of us would be up a
creek if it werent for andras.
[View Quote]"SWE" <mahmoud at swehli.com> wrote in message
news:44afce29$1 at server1.Activeworlds.com...
> ya, it's mighty mouse. "here he comes to save the dayyyy, mighty mouse is
> on the wayyy" used to love that cartoon.
>
> -SWE
>
>
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