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r i c h a r d // User Searchper avatar action disablingNov 25, 2003, 3:51pm
Some bots will eject ppl for flying and stuff you can sence avatar's
action's and state's you then just force ppl to do certain things so if someone fly's they get sent there last location maybe unless there allowed to fly until some proper aw inbuilt feature is added New Idea For Tabs..Apr 11, 2004, 11:56pm
instead of tabs what about redocking them and replacing them with somehting
simular to what they use in things like flash mx 2004 so you can show and hide some or all or none Event AwObjectCollideJun 6, 2004, 9:34pm
An event raised when ever someone collides with an object with a name or
with out a name. The event would then send to the sdk object number and basic properties as well as the avatar session name and location. Event AwObjectCollideJun 12, 2004, 11:30am
I know how it works I have made my own 3d applications before including my
universe http://www.futurescape3d.co.uk/downloads.htm :P [View Quote] Why no play lists?Jul 7, 2004, 2:10pm
Well weve managed to setup a live streaming TV station, simular to the ones
currently around with rotating images how ever, AW isnt able to support play lists. Why is this and is there a reason it was not supported? It would be very usful to support plays lists, how ever we have a tempery work around. We setup 2 media servers, of which one streams from the other server so AW would appear to be playing a constant feed. Was a bit of a bummer since we had a complete ready to go TV station about 2 months back but we found AW didn't support all methods it could :) Why no play lists?Jul 7, 2004, 3:03pm
that wont work i need to be able to broadcast on the stream my live shows
recorded shows and ads. They need to be able to appear in any world in any universe. Why no play lists?Jul 8, 2004, 7:22pm
I could do but im still trying to get a remote host with more bandwidth
currently I dont have enough bandwidth for a mass load of users. [View Quote] Why no play lists?Jul 8, 2004, 7:24pm
No you dont get the point. Im not using stupid AVI files im using a proper
stream server. With Play list support. _AW_ doesn't support play lists <Quote from http://www.activeworlds.com/help/aw36/media_command.html> The media command enables media player functionality within a scene for playback of local- and web-based media files, as well as broadcasted streams. Supported are all file formats, supported by your installed version of Windows Media Player, except play-lists. A list of supported media file formats, for a users running WMP9, is here, not supported are Windows Media metafiles (.asx, .wax, .wvx, .wmx, .wpl). Sign objects must be used to take the video frames of the media. The media command has many optional arguments: </Quote> Notice the _except play-lists_ Linux versionAug 29, 2004, 4:17pm
http://www.xeonsoft.co.uk/sm.jpg
Well the only thing that doesn't work is the web browser and media crashes, though im sure that could be fixed if u try... I use it in software rendering mode its not that slow.. though i haven't bothered trying to get OpenGL working.. Other issues are when you select an object in building it really lags up and stuff... Linux versionAug 29, 2004, 7:24pm
That is Fedora Core 1 i havent upgraded yet... using KDE and Wine
Linux versionAug 30, 2004, 10:32am
Before you run the browser, open aworld.ini and locate.
[video] mode= change the mode to 2 to set it to software rendering mode and it should work fine. Fly/ShiftMar 14, 2005, 5:04am
I've heard rumors about these becoming rights rather than just tick boxes
but there is problems about backwards compatibility. So possiblely we keep the tick boxes and then have rights which give you the reverse effect of the tick box. For example, If fly is enabled but you place 337680 in the rights box I wouldn't be able to fly; however if fly was disabled then I would be able to fly? If something like this possible for 4.0? Fly/ShiftMar 15, 2005, 9:58am
Well the problem is older browsers, I mean my webservers logs still show AW
3.4 Build 498 in use? Unless the world server identified who the person was and send the attributes value depending on who they were? [View Quote] Fly/ShiftMar 17, 2005, 3:13pm
3.3 is just pathetic 3.4 atleast you can see most of the new world features.
[View Quote] Orbit commandApr 2, 2005, 4:15pm
Like rotating an object thats off its central point but you can do it with
any object. You specify the coordinate to orbit around and off it will go. AW for LinuxApr 4, 2005, 4:09pm
It bloody well does run though! you have to force it to use software
rendering mode in the INI first though! [View Quote] AW for LinuxApr 4, 2005, 4:46pm
You have to set video=2 or what ever in the ini you have to disable media
url's and also you need to grab a few dll's from ur system32 directory and stick them in wines virutal system32 directory. AW for LinuxApr 4, 2005, 6:35pm
Or you could just spend 5 minutes by turning off automatic restart find the
error which is probably an offending driver update it there you works fine :) [View Quote] AW for LinuxApr 5, 2005, 2:16am
See Strike a command line building interface is easily done with the SDK so
he could have it if he sat on his ass and coded it. An AW Client on the other hand well all the best luck to him I doubt it will be completed before AW bankrupt them selfs trying that project. And even people with linux do actually have a windows machine as well so its not exactly like thew demand a linux version to something. [View Quote] AW for LinuxApr 5, 2005, 3:46am
AW for LinuxApr 5, 2005, 3:48am
But now i think of it you might need this:
http://www.tyan.com/products/html/thunderk8qspro.html Or alternatively you could just trim down windows, I dont see what your major problems is I ran the current build on my previous machine which was Athlon XP 2400+ 768MB RAM Windows XP Pro XP2 [View Quote] AW for LinuxApr 5, 2005, 7:39am
Why would you want onboard video that things got bloody 16x PCI Express dual
opterons would be accelent to drive it with Hyper Transport! Hell my athlon 64 fx socket 939 which is basicly a single opteron drives an AGP 8x graphics card to its limit! If i had money i would probably buy that exact board and a pair of Geforce 6800's and use SLI! [View Quote] InvitationApr 9, 2005, 5:18am
It may work but alot of people did leave because of the price rise, though
you never know they might agree its finally worth it? [View Quote] Active Worlds & x64May 20, 2005, 9:12pm
Do you reckon AW might actually do something useful and create a 64 bit
compile of AW? Or is such an idea above them? Active Worlds & x64May 24, 2005, 11:39am
Well put it this way I've seen reviews and tests and tried it my self, games
that have been recompiled for 64 bit have a huge perfomance boost in frame rate or visibility and Farcry is an example you can download a patch to add the 64 bit binary and compare the difference your self. Nvidia already do the 64 bit graphics drivers so do ATi I think. So the drivers are out there already, the operating system is out there all is needed is 64 bit renderware which I think will be quite likely to be out there soon and then for AW to do a 64 bit binary. 64 Bit is not just for servers and mission critical processing its also geared to home entertainment for high quality video and audio such as cinematography and 3d rendering. It also would be easier to do a 64 bit binary then to rewrite the whole of the client to have linux support for which I tell people over and over runs fine using WINE anyway, stop bitching about a linux specific client if you ever want to see a new version in the next 5 years cause AW would have to start over and rewrite half the client. Thing is you could do much more advanced terrain details you could actually make each cell curve to the next rather than having terrain such large squares because the processing power to calculate these things would be there. [View Quote] Active Worlds & x64May 24, 2005, 11:44am
Active Worlds & x64May 24, 2005, 8:13pm
Socket 754 single memory controller and Socket 939/940 Dual Memory
controllers with a bandwidth of 6.4gb/sec. AMD also have Hyper transport runs at 1ghz and really speeds things up and lowers bottle necks. Not to mention the 64 Bit O/S can now use terrabytes of memory 32 bit runs out at about 4GB, when your using alot of detailed textures & models its easy to run out of memory. But this isn't going to affect AW much since its mainly lowres. The AMD64/EMT64 architectures are designed to run x86 software just as well as an x86 chip if not better, thing is the chips how so much more power to offer. |