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technozeus // User Search
technozeus // User Search
Apr 8, 2003, 7:19pm
Well, it's your wish, so I'll try not to sound too negative about it, but I do want to point out that avatars are usually the most complex objects in a world and if there is actually a single byte (8 bits) storing that information, aso opposed to the limit being totally arbitrary, then the addition of a single bit would generally bring either 7 more or 23 more bits with it, depending on the data type moved up to. The resulting 16 bits or 32 bits would allow "much more" than 512 avatars... which I'm guessing is why you said "512+" ... for example, if 8 bits are used now, an additional 8 bits would mean an additional 65280 avatar positions available. A 32 bit data type would allow distinct identification of over 4 thousand million avatars.
TechnoZeus
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message news:3e93142b at server1.Activeworlds.com...
> I wish that AWI would add another bit to the Avatar gesture and Avatar type
> protocal so we can have 512+ avatars instead of the current 255. Considering
> we are begining to use bots to switch avatars there really is no point to
> limit it, especially when each AV may need say 3 differnt forms.
>
> - Mark
>
>
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Apr 9, 2003, 3:30am
Perhaps enhancing the avatars.dat file to support addition of avatar category submenus would be a good way to handle the screen resolution issue. Right now, Tourists can only choose from the first two entries in the Avatars menu. Perhaps each sub-menu could then be specifically flagged as available to everyone, or only citizens, or only citizens with certain privileges. I'm sure there are many possible variations, but... something to think about. :)
TZ
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3E933C78.E0E5C418 at oct31.de...
> 16 bit for the avatar identifier would be fine (for a while)
>
> I love to have choices :)
>
> Should go together with a dropdown or tab, the current menu already
> causes problems with low screen resolutions and 250 AVs.
>
>
> technozeus wrote:
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Apr 9, 2003, 3:44am
Interesting. I just posted pretty much the same idea, and then I find this one. Hehe. I do see a difference though. I was suggesting something specifically for the world designers to make use of, where your idea is a little broader in scope. Building on what I see as the best of both, how about this variation?... Add avatar sub-menu support in the Avatars.dat file, and also make it so that the avatars.dat file could indicate whether or not to allow a special "collection" sub-menu where you could store avatars from other worlds that also supported it. That way, worlds which choose to support the Avatar->Collection sub-menu would be able to share avatars with other worlds that support the Avatar->Collection sub-menu, while worlds which didn't support the Avatar-Collection sub-menu would be limit people to the avatars actually supplied "for" the specific world. It could also be possible to set a world to allow read-only access to the Collection sub-menu so that you could use shared avatars but not add ones from that world, or write only access so that you could add avatars from that world but not use avatars from other worlds while in that world.
TechnoZeus
[View Quote]"sk8man 1" <gzanone at optonline.net> wrote in message news:3e9361b9 at server1.Activeworlds.com...
> It would be nice if we could create folders (or the people who own the
> world -- globally) that we could drop avatars into that category. Kinda like
> the favorites on Internet Explorer.
>
> -Sk8man1
>
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e93142b at server1.Activeworlds.com...
> type
> Considering
>
>
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Apr 9, 2003, 3:17pm
I had only meant for the enhancements to the avatars.dat file to be used by world designers when setting up avatar lists for their worlds. I'm sure many world owners would like to keep some level of control over which avatars can be used in their worlds, and which avatars from their world (if any) can be used in other worlds. Sounds like other than that we're pretty much thinking along the same lines.
TZ
[View Quote]"sk8man 1" <gzanone at optonline.net> wrote in message news:3e93f9ea$1 at server1.Activeworlds.com...
> ??? I think it would be easier if we could drag and drop avatars into
> categories though, like you can in the internet explorer "Favorites" drop
> down menu. Add a favorite, add a folder. Go in there and drag the favorite
> into the folder. That's what I'm talking about kinda -- people having to
> edit the avatars.dat file would get complicated and messy, we'd also have to
> edit one for every single world which is why I said it should be global if
> grouped avs are allowed by the world. The avatars would still be on the
> object path... it would use either the same .rwx name or the same avatar
> name that's in avatars.dat. If the avs name is blah.rwx or blah1 on the
> avatars menu than and you put it in the group "Miscellaneous", if you go to
> another world with an av named blah.rwx or blah on the av menu, it should
> automatically be grouped by your browser into "Miscellaneous". This would be
> an option for you, and the world to decide. You so if you don't want to
> auto-group avs you don't, and the world if they don't want you grouping
> avatars for some reason.
>
> -Sk8man1
>
>
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Apr 10, 2003, 12:42am
Yes, I understood that. As I was saying, or at least attempting to say... What I described in detail was meant to expand on that as a combination of what I saw as the best of what you were talking about with the best of what I was thinking along similar lines.
TZ
[View Quote]"sk8man 1" <gzanone at optonline.net> wrote in message news:3e946b6d at server1.Activeworlds.com...
> That's not what I meant... I meant that no matter what you use the world
> avatars, but if avatars from another world have the same name, they're
> grouped like you had them in the first world. You don't have to use the
> avatars from another world....
>
>
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Apr 16, 2003, 7:17pm
Actually, I would personally think of that as a waste of space, and it would do nothing to add any enhancements beyond being able to see your avatar's name all the time... but I suppose some people might like that.
TZ
[View Quote]"tomilius" <thomasunt88 at hotmail.com> wrote in message news:3e9c862b$1 at server1.Activeworlds.com...
> How, again, is it SO hard to just make a listbox? The avatar selection can
> be a dockable listbox and maybe a button saying "Switch Avatar" or something
> similar to that. It doesn't even have to be dockable! Nothing on AW is
> dockable right now anyway... (by the way, I find that annoying that we can't
> dock and undock stuff)
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e93a1f0$1 at server1.Activeworlds.com...
> category submenus would be a good way to handle the screen resolution issue.
> Right now, Tourists can only choose from the first two entries in the
> Avatars menu. Perhaps each sub-menu could then be specifically flagged as
> available to everyone, or only citizens, or only citizens with certain
> privileges. I'm sure there are many possible variations, but... something
> to think about. :)
> news:3E933C78.E0E5C418 at oct31.de...
> but I do want to point out that avatars are usually the most complex objects
> in a world and if there is actually a single byte (8 bits) storing that
> information, aso opposed to the limit being totally arbitrary, then the
> addition of a single bit would generally bring either 7 more or 23 more bits
> with it, depending on the data type moved up to. The resulting 16 bits or
> 32 bits would allow "much more" than 512 avatars... which I'm guessing is
> why you said "512+" ... for example, if 8 bits are used now, an additional 8
> bits would mean an additional 65280 avatar positions available. A 32 bit
> data type would allow distinct identification of over 4 thousand million
> avatars.
> news:3e93142b at server1.Activeworlds.com...
> Avatar type
> Considering
> point to
>
>
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Apr 9, 2003, 3:48am
If there is anyone out there offering such sequences for anyone to use, perhaps someone could post a URL where people looking for them could go to get ones that they have clear permission from the sequence creator to use in their worlds. Anyone know of such a URL?
TechnoZeus
[View Quote]"defiance" <Defiance at micro$oft.com> wrote in message news:3e938d62 at server1.Activeworlds.com...
> ROFL
>
> "goddess innie" <ami at chazdesigns.com> wrote in message
> news:3e937d9e$1 at server1.Activeworlds.com...
> so
>
>
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Apr 19, 2003, 1:26pm
But having it doesn't mean the person who owns it says it's okay to copy.... that's why it would be nice if someone would say. I personally hate the copyright laws as they currently are, but not liking a law doesn't make it okay to ignore... so I try to follow them anyway. :)
TechnoZeus
[View Quote]"tengel" <tengel at fna.no> wrote in message news:3ea02c3e at server1.Activeworlds.com...
> look in your cache, you have it there, if you have been in aw world that
> have the latest seqs
>
> "goddess innie" <ami at chazdesigns.com> wrote in message
> news:3e9ae832$1 at server1.Activeworlds.com...
> those
> in
> me.
>
>
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Apr 13, 2003, 5:23pm
Actually changing to a PHP script wouldn't help, in an of itself, because it would still be programatic and therefore pseuorandom. What's really needed is simply to add a few lines of code to make the pseudorandom process less predictable, such as using the exact time a person choosing a board clicks on it (down to the millisecond the click is recieved) as a randomizarion seed, or skipping a generated number for each line of chat examined, or seeding the generator with the average of the locations of all avatars present.
TechnoZeus
[View Quote]"dion" <Dion at digevo.net> wrote in message news:3e99923d$1 at server1.Activeworlds.com...
> I have had some odd times in some Bingo worlds before that has to do with
> the randomization of the bot and what boards are more likely to win than
> others. I have had times where I have won nearly every game I was in the
> world for and other times when I only had 3 or 4 numbers called throughout
> each game. The thing is, each board seems to be rather consistant in its
> "luck".
>
> I think a nice PHP script to randomize each board would be a much better
> system than to have 100 boards with random numbers on them. The PHP script
> could come up with the random numbers and even if what I am feeling is total
> bullshit, it'd be nice to know that I'm wrong. :-P Yeah, forgive me for
> nitpicking here, but from the moment I heard about Bingo, I assumed that
> that's how the boards were generated - it just seemed like the logical way
> to do it.
>
> At this point, it may just be a waste of time to do, especially if the
> current system works better than I feel it does, but if any new bingo worlds
> were to be made, this sounds like the logical way to do things so perhaps
> this will at least give future owners of bingo a good idea to work with. :-)
>
> -Dion
>
>
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Apr 16, 2003, 7:21pm
The answer is... the numbers don't need to be truely random. What would be good though, is for the predictability to not be noticeably higher than what you would get with complete randomness.
TechnoZeus
[View Quote]"ryan" <ryan_jacob at hotmail.com> wrote in message news:3e99accc at server1.Activeworlds.com...
> I kinda understand why computers can't generate true random numbers, but I
> don't get the point of why the numbers need to be truely random. Anyone care
> to explain all of this?
>
> Ryan
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e99ab3b$1 at server1.Activeworlds.com...
> it would still be programatic and therefore pseuorandom. What's really
> needed is simply to add a few lines of code to make the pseudorandom process
> less predictable, such as using the exact time a person choosing a board
> clicks on it (down to the millisecond the click is recieved) as a
> randomizarion seed, or skipping a generated number for each line of chat
> examined, or seeding the generator with the average of the locations of all
> avatars present.
> news:3e99923d$1 at server1.Activeworlds.com...
> with
> the
> throughout
> its
> script
> total
> way
> worlds
> perhaps
> :-)
>
>
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Apr 16, 2003, 9:56pm
Not going to happen in 3.4, I'm sure... but it would be nice to see in the next version. :)
TechnoZeus
[View Quote]"calhoun" <coen at charter.net> wrote in message news:3e9b25db at server1.Activeworlds.com...
> 3.4 Should have a feature where you can set what world someone is teleported
> to after trying to enter a world that is closed to the public and you would
> leave it empty for last location
>
>
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Apr 29, 2003, 12:12am
Yep... when it's used, it would do that alright. :)
TZ
[View Quote]"panther1403" <panther1403 at hotmail.com> wrote in message news:3ead4dad$1 at server1.Activeworlds.com...
> that would realy screw things up when trying to use a closed world to bounce
> =P
>
>
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e9ddfa4$1 at server1.Activeworlds.com...
> next version. :)
> news:3e9b25db at server1.Activeworlds.com...
> teleported
> would
>
>
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Apr 16, 2003, 10:01pm
What was wrong with asking?
TZ
[View Quote]"john" <john at 3d-reality.com> wrote in message news:3e9ddb21$1 at server1.Activeworlds.com...
> DONT ASK.. READ SDK NG
>
> "scuz" <webmaster at awscape.com> wrote in message
> news:3e9cc87e at server1.Activeworlds.com...
> and
> would
>
>
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Apr 17, 2003, 9:41pm
Well, if you asked because you couldn't find it, perhaps you might want to allow other people to do the same thing. You would be surprised how many people tell me they won't post questions or comments in the newsgroups because they got yelled at for it once. Not everyone reads all posts. Perhaps someone who missed you asking will do something about it now... or perhaps some day someone else will have to ask before it gets done.
TechnoZeus
[View Quote]"john" <john at 3d-reality.com> wrote in message news:3e9ecbbe at server1.Activeworlds.com...
> That about 2 mil pplz including myself have asked now :-)
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e9de0e7 at server1.Activeworlds.com...
> news:3e9ddb21$1 at server1.Activeworlds.com...
> C++
>
>
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Apr 16, 2003, 10:11pm
Well, there are many possible variations on what it would appear you're asking for. One variation that I think you might find interesting would be the possibility of adding a function (assignable to a key) that would allow you to cause your avatar to turn to face what ever your mouse is pointing at, and then place your mouse cursor in the center of the 3D view. This would allow you to simply point at the end of the road or a place farther along the road and align to face that location with a single keypress.
TechnoZeus
[View Quote]"pc hamster" <pchamster at attbi.com> wrote in message news:3e9dbd09 at server1.Activeworlds.com...
> Hi everyone:
>
> "goddess innie" <ami at chazdesigns.com> wrote in message
> news:3e9d5d27$1 at server1.Activeworlds.com...
>
> Yeah....Especially since they tend to slide from one side of the road to the
> other as they move along.... :-) *LOL!*
>
> But seriously though....At least it's wishful thinking :-)
>
> Patrick
>
> that
> Perfect
> around
> more
> the
> it
>
>
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Apr 17, 2003, 9:49pm
Something you might want to try, is teleporting to the coordinates you're already at, with a facing angle added at the end. For example, if you are on a road that faces west at 300n 100w, then teleport to 300n 100w 90
TechnoZeus
[View Quote]"pc hamster" <pchamster at attbi.com> wrote in message news:3e9f291b$1 at server1.Activeworlds.com...
> Hi everyone:
>
> "goddess innie" <ami at chazdesigns.com> wrote in message
> news:3e9e1756$1 at server1.Activeworlds.com...
>
> It's not only annoying to watch, but it's also annoying when you're trying
> to go down the road to GO SOMEWHERE!! As some of you know, I'm NOT one who
> likes to teleport to places I can just as easily get to by land, sea, or air
> (easpecially in AlphaWorld). Just ask Yeti or BlankaM. They can vouch for
> me on this. :-)
>
> Now, OTOH, if we're talking going from Hamsterville all the way to someplace
> ONTHE VERY EDGES of AlphaWorld (regardless of direction), THEN I'll teleport
> (or at least warp my way) there (unless I decide to fly) as this would be
> MUCH quicker. :-)
>
> Cheers for now :-)
>
>
>
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Apr 17, 2003, 9:15pm
I've heard that when you block telegrams from someone, it blocks them by name. I think there should be an option to block them by citizen number. For example, if someone wanted to block telegrams from me, they should be able to choose between "Block telegrams from TechnoZeus" and "Block telegrams from citizen number 155965".
TechnoZeus
Apr 17, 2003, 9:53pm
Well, the bigger problem as I understand it, is that they can change their name even AFTER you catch them, and get telegrams through that way. It places people being harrassed in a position of having to consider litigation to get it to stop, and being able to block telegrams by citizen number would be a reasonable solution which would help to avoid such extreme measures becomming necessary.
TechnoZeus
[View Quote]"ryan" <ryan_jacob at hotmail.com> wrote in message news:3e9f295d$1 at server1.Activeworlds.com...
> A much needed feature! Several people have telegrammed me with profanity
> then changed name before I could block them (their own nature causes me to
> catch 'em eventually though :)
>
> Ryan
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e9f2766 at server1.Activeworlds.com...
> name. I think there should be an option to block them by citizen number.
> For example, if someone wanted to block telegrams from me, they should be
> able to choose between "Block telegrams from TechnoZeus" and "Block
> telegrams from citizen number 155965".
>
>
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Apr 18, 2003, 7:22am
Haven't tested it myself... just commenting on what I heard. Yes, I know the contact list is by citizen number, but telegrams are by citizen name... so either way should be possible.
TechnoZeus
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message news:3e9f46ee at server1.Activeworlds.com...
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e9f2766 at server1.Activeworlds.com...
> think there should be an option to block them by citizen number. For example, if
> someone wanted to block telegrams from me, they should be able to choose between
> "Block telegrams from TechnoZeus" and "Block telegrams from citizen number 155965".
>
> No, it blocks by citnumber. The only way you can block them is by adding them to
> your contact list, and your contact list is via citnumber, not citname. Unless they
> changed it in 3.4.
>
> --Bowen--
>
>
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Apr 29, 2003, 12:15am
There are lots of features which would cause problems if they were done a certain way, and are that particular way... so I won't guess at it. If I had two citizenships, I would try testing it.
TZ
[View Quote]"panther1403" <panther1403 at hotmail.com> wrote in message news:3ead4aca at server1.Activeworlds.com...
> its all by citnumber. your browser just shows it to you by citname, but i
> bet its all handeled by the citnumber. it has to be otherwise it would cause
> problems (namely the one in this thread)
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e9fb5c6 at server1.Activeworlds.com...
> the contact list is by citizen number, but telegrams are by citizen name...
> so either way should be possible.
> news:3e9f46ee at server1.Activeworlds.com...
> by name. I
> example, if
> between
> number 155965".
> adding them to
> Unless they
>
>
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Apr 18, 2003, 7:28am
Actually, at least on my screen, the X rated worlds are currently in red-orange, and the G rated worlds are in magenta. That's not as close to the same colors as red and pink.
TechnoZeus
[View Quote]"defiance" <Defiance at micro$oft.com> wrote in message news:3e9f9813$1 at server1.Activeworlds.com...
> Red and pink are almost the same color -_-
>
> "dlp anne" <anne at dreamlandpark.com> wrote in message
> news:3e9f690f at server1.Activeworlds.com...
>
>
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Apr 19, 2003, 12:47pm
Sounds good to me. :)
TZ
[View Quote]"ubermonkey" <henry at wcalliance.com> wrote in message news:3ea02ba3$1 at server1.Activeworlds.com...
> I'm aware that the current limit of 8 (?) hardware lights is not a simple
> thing to get around in T&L mode, however I don't see what the problem would
> be with using the 8 closest lights as hardware and making those farther away
> software (or whatever method is employed by D3D w/out T&L).... I was under
> the impression that this is how modern 3d games using T&L solved this
> problem. Maybe someone more knowledgable in graphics programming could have
> something to say?
>
> Perhaps a browser setting could determine the maximum number of 'software'
> lights while in T&L mode to avoid huge performance drops.
>
> Monkey!
>
>
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Apr 19, 2003, 1:16pm
Worlds which were rated R in a 3.3 browser will show up as PG-13 in a 3.4 browser because the numeric rating used internally has changed meanings as of AW 3.4 to accomodate the addition of the PG-13 rating. This should be only a temporary set-back. As for worlds having a rating enforced, I think yes there should be a way to do that, but it should be used extremely sparingly because to do otherwise would discourage attempts at changing a world's rating and content to something seen as being less objectionable, and just because a world "had" a certain rating doesn't and shouldn't mean that the people in charge of it can't ever decide to change it.
TechnoZeus
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message news:3ea08758$1 at server1.Activeworlds.com...
> The point was, Unsuitable material that the rating is saying it is okay for
> those over 13. Which is not acceptable. We are asking that AWI take some
> worlds into consideration and make their rating is appropriate. As an adult
> world, I would not be offended if I was asked to make my rating higher. But
> stating an adult world is PG-13 is not cool. If a parent makes sure their
> child can go into PG-13 worlds, and has the other worlds password protected
> so their child cant get into the adult worlds....well, that just failed with
> half of gor and dseden, didnt it?
>
> As a parent, I think this is very necessary. Now, will AWI read this?
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3ea06980$1 at server1.Activeworlds.com...
>
>
|
Apr 19, 2003, 5:25pm
Actually, I was addressing several things which were talked abuot in this message thread.... not just one. Sorry if I was unclear.
TechnoZeus
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message news:3ea18abc at server1.Activeworlds.com...
> We are only talking about those that are seriously adult.
>
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3ea15a35 at server1.Activeworlds.com...
> browser because the numeric rating used internally has changed meanings as
> of AW 3.4 to accomodate the addition of the PG-13 rating. This should be
> only a temporary set-back. As for worlds having a rating enforced, I think
> yes there should be a way to do that, but it should be used extremely
> sparingly because to do otherwise would discourage attempts at changing a
> world's rating and content to something seen as being less objectionable,
> and just because a world "had" a certain rating doesn't and shouldn't mean
> that the people in charge of it can't ever decide to change it.
> news:3ea08758$1 at server1.Activeworlds.com...
> for
> some
> adult
> But
> their
> protected
> with
> that
> require
>
>
|
Apr 20, 2003, 9:37am
Cute. :)
TZ
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message news:3ea227e2$1 at server1.Activeworlds.com...
> Its alright honey, I'm sure I was being awfully blonde! LOL.
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3ea194ad$1 at server1.Activeworlds.com...
> message thread.... not just one. Sorry if I was unclear.
> news:3ea18abc at server1.Activeworlds.com...
> 3.4
> as
> be
> think
> a
> objectionable,
> mean
> okay
> take
> an
> higher.
> failed
> this?
>
>
|
Apr 21, 2003, 8:29pm
I think she meant the ability to open a browser window on the surface of an object in the 3D environment. (Please correct me if I'm mistaken.)
TechnoZeus
[View Quote]"calhoun" <coen at charter.net> wrote in message news:3ea4621f at server1.Activeworlds.com...
> you can view the old ones if you have the right stuff you just have to
> reprogram the Browser and message set
> "the lady" <thelady263414 at hotmail.com> wrote in message
> news:3ea18e0a at server1.Activeworlds.com...
> I'd
> exactly
> only.
>
>
|
Apr 23, 2003, 8:04am
Ah, so you're not talking about actual HTML support on a 3D object, but rather the equivilent of displaying the thumbnail image of the web page as a picture or texture?
TechnoZeus
[View Quote]"the lady" <thelady263414 at hotmail.com> wrote in message news:3ea5cf97 at server1.Activeworlds.com...
> I meant something like this in the action line of a pict1.rwx object:
>
> create browser www.somethinggoeshere.com/thelady/awhtmlpage1.html
> scrollbar=red
>
> The result of the above example html page will show up on the pict1.object
> with a red scroll bar to the right. The scrollbar will have the ability to
> be manipulated similar to the "examine" command except this scrolls text up
> and down and across on the pict1.rwx object. And regarding the below post,
> clicking anywhere on the pict1.rwx object will bring up the real html
> website such as is mirrored on the pict1.rwx object.
>
> "calhoun" <coen at charter.net> wrote in message
> news:3ea4649c at server1.Activeworlds.com...
> save,
> jpg's
>
>
|
Apr 24, 2003, 6:12pm
That's what I was thinking at first too, but that last post she made about it looks to me like something else... which would be a whole lot easier to implement, I would think.
TechnoZeus
[View Quote]"rossyboy" <rossyboy at swcity.net> wrote in message news:Xns9366F3B3F4C8BRo1124 at 64.94.241.201...
> I think she is talking about HTML support on a 3D object :¬)
>
> They did it in WorldsPlayer but its code is different from AW and I don't
> think it uses RenderWare...
>
> "technozeus" <TechnoZeus at usa.net> wrote this
> (news:3ea65704 at server1.Activeworlds.com) in wishlist on 23 Apr 2003:
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Apr 21, 2003, 7:23pm
Depends on how you look at it. Many citizens and world owners would like to be able to show people around or invite them to explore on their own, without having to decide between making them feel unwelcome and making them feel pressured... or both.
TechnoZeus
[View Quote]"defiance" <Defiance at micro$oft.com> wrote in message news:3ea2a25d$1 at server1.Activeworlds.com...
> You get what you pay for..ROFL
>
> "the joker ss" <the_joker_ss at hotmail.com> wrote in message
> news:3ea2986d at server1.Activeworlds.com...
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Apr 21, 2003, 7:26pm
I don't really know, but I suppose what it comes down to is whether or not the copyright owner complains. Not a likely thing to happen in either case, I would think.
TechnoZeus
[View Quote]"the lady" <thelady263414 at hotmail.com> wrote in message news:3ea356d9 at server1.Activeworlds.com...
> I don't know if someone has already posted an answer to this but I don't
> think you are suppose to use a Budweiser logo. There are copyrights.
>
> "pc hamster" <pchamster at attbi.com> wrote in message
> news:3ea1b976$1 at server1.Activeworlds.com...
>
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