[wish] Add support for software lighting in D3D w/T&L (Wishlist)

[wish] Add support for software lighting in D3D w/T&L // Wishlist

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ubermonkey

Apr 18, 2003, 3:45pm
I'm aware that the current limit of 8 (?) hardware lights is not a simple
thing to get around in T&L mode, however I don't see what the problem would
be with using the 8 closest lights as hardware and making those farther away
software (or whatever method is employed by D3D w/out T&L).... I was under
the impression that this is how modern 3d games using T&L solved this
problem. Maybe someone more knowledgable in graphics programming could have
something to say?

Perhaps a browser setting could determine the maximum number of 'software'
lights while in T&L mode to avoid huge performance drops.

Monkey!

technozeus

Apr 19, 2003, 12:47pm
Sounds good to me. :)

TZ

[View Quote]

agent1

Apr 19, 2003, 10:31pm
[View Quote] I'm just guessing, but I would have to say it's because Renderware doesn't support it. If it does, then it should be fairly easy to enable (I would think), but if it doesn't then either Renderware needs to have the functionality added or AW would need a new graphics engine.

-Agent1

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