chiklit // User Search

chiklit // User Search

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Local Console Messages?

Aug 21, 2002, 10:05pm
".duo." <ncommons at juno.com> wrote in
news:3d622fa9$1 at server1.Activeworlds.com:

> I amde a set of functions that added session numbers to a list of
> people during EventAvatarAdd using an array of sessions. The place
> where new session numbers should be are is saved by a long, and it
> sends messages, but it seems to not read the session ids from the
[View Quote] What I use in my bot is an invisible list box. on the
aw_event_avatar_add it adds the session number to the invisible one and
the name to the visable one.

Needed: C/C++ Programmers!

Oct 31, 2002, 12:19am
wasting more bandwidth complaning about html = bad :P

--
OS: Windows XP Prof. Build 2600
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
[View Quote]

Legacy issues

Nov 12, 2002, 4:08am
I've used Visual Basic .NET and it can "upgrade" all your projects to it's
format including the OCX wrapper. Personally I'd like to know is there an
explanation anywhere on how to use the COM wrapper cause the
help/documentation on the site is outdated and I have no clue what to do
with the com wrapper.

--
OS: Windows XP Prof. Build 2600
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
Video Mode: DX7 (w/o T&L)
Version: 3.4 Beta Build 442
[View Quote]

Lister Version 1

Aug 22, 2002, 5:49pm
Yeah the image file is a 63kb jpg. The bot was written in Delphi and there's
not actually much code to it. All it does is go through a loop that checks
each cit number. everytime it gets a "not a cit" error it adds one to the
error count when the error count gets above the error count limit it stops.
Sence if you get 1000 not a cit errors in a row there probably aren't any
more cits after that :) When I get all the features working I'm going to
release the source so you can see it for yourself ^_^.

-Kristy

[View Quote]

Lister Version 1

Aug 22, 2002, 6:59pm
The key is based on your machine code so a code for my computer wouldn't
work on yours.

[View Quote]

Lister 1.2

Aug 23, 2002, 3:14am
I poated it in a different message so you could look at the messages
whithout having to download the attachment. I've got all the features
working and as promised here is the source and the compiled exe.

Program Only: http://aw.funetwork.net/bots/lister-12.zip (408kb)
Source Only: http://aw.funetwork.net/bots/listersource.zip (177kb)

The reason the source is smaller is because it doesn't contain the .exe
file.

--
- Kristy

Lister 1.2

Aug 24, 2002, 1:29pm
I fixed the problem where it would lock up if you switched to another
window. Now if you switch to another window you still can't get focus back
but it keeps listing then when it's done it will un freeze.

Updated EXE: http://aw.funetwork.net/bots/newlister.zip (408 KB)
Updated Source: http://aw.funetwork.net/bots/newlistersource.zip (177 KB)
Updated Source/EXE: http://aw.funetwork.net/bots/listorcompsource.zip (585
KB)

[View Quote]

Bot development for Magik

Sep 27, 2002, 10:26pm
Yeah, too expensive :(

[View Quote]

Bot development for Magik

Sep 29, 2002, 1:19pm
is it just me or is the Tekadence website down?

[View Quote]

Bot development for Magik

Oct 5, 2002, 5:22am
Well I can't even evaluate it when it's free everytime I try and sign up for
the trial I get an Internal Sever Error

[View Quote]

Needed: C/C++ Programmers!

Oct 31, 2002, 12:19am
wasting more bandwidth complaning about html = bad :P

--
OS: Windows XP Prof. Build 2600
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
[View Quote]

New bot site open!

Nov 14, 2002, 1:51am
You should also add a section for delphi sence a lot of bots are
programmed in Delphi like Xelagot and Magsbot.

Need a Little Help With Some Terminology

Dec 2, 2002, 8:03am
how about user/password/connection settings

--
OS: Windows 2000 Prof.
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
Video Mode: DX7 (w/o T&L)
Version: 3.4 Beta Build 446
[View Quote]

Telegram bombing

Aug 24, 2002, 1:35pm
You could edit the message file and deleted the line about the telegram like

61 You have a telegram
would be
61 .

[View Quote]

Launch command

Sep 8, 2002, 3:22pm
Putting physics in a real-time 3d enviroment isn't a good idea it would take
way to long to process all of the data to make it real.
[View Quote]

Simulation Utility

Sep 13, 2002, 7:45pm
This has already been done in ChatZone3D whith out bogging down the server
or even having to talk to it.


[View Quote]

Avatar eyes

Oct 14, 2002, 6:56pm
Roland said either in the beta or one of his TechTalks that the browser put
the camera 10% of the way down from the top of the avatar.

NewAW Features available for all world servers

Oct 21, 2002, 2:37pm
"we" aren't allowed to mess around with the codes AWCorp. on the other hand
obviously is.

>The world server is a custom one; never knew we were allowed to mess around
with codes?

Sun Feature

Oct 21, 2002, 2:40pm
What would be nice is if the sun would match up with the directional
settings already in the browser that way you wouldn't have to guess at what
values to put in

[View Quote]

Re: Imposter...maybe...lol

Oct 21, 2002, 2:22pm
Or just change the font that it uses.

[View Quote]

Reflections?

Oct 30, 2002, 7:25pm
If you take a look at ChatZone 3D their water has reflections that you can
even turn on and off and it seams to have no effect on the frame rate.

--
OS: Windows XP Prof. Build 2600
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
[View Quote]

DumpImage

Nov 12, 2002, 4:32am
yeah it would make it eaiser on beta tester so you don't have to go and
click print screen then save it in another program.

--
OS: Windows XP Prof. Build 2600
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
Video Mode: DX7 (w/o T&L)
Version: 3.4 Beta Build 442
[View Quote]

ability to interact with objects

Nov 12, 2002, 4:29am
but the bot would have to keep track of where the object is and also make
sure the av is placed right on the object which is possible but seams to be
too much work for what you get out of it

--
OS: Windows XP Prof. Build 2600
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
Video Mode: DX7 (w/o T&L)
Version: 3.4 Beta Build 442
[View Quote]

Follow Wish

Dec 1, 2002, 3:04am
this is kinda like what they have in MSN where you can browse the web with a
friend.

--
OS: Windows 2000 Prof.
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
Video Mode: DX7 (w/o T&L)
Version: 3.4 Beta Build 446
[View Quote]

Old wish renewed :P

Dec 1, 2002, 2:52am
yep it'd make having public transportation like buses and stuff possiable
w/o a bunch of annoying bump teleports

--
OS: Windows 2000 Prof.
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
Video Mode: DX7 (w/o T&L)
Version: 3.4 Beta Build 446
[View Quote]

build upgrading

Dec 1, 2002, 7:30am
Why don't you just release the public versions build by build instead of
building up a whole bunch of builds untill you get a new version. You could
create a new build with some improvements, alpha test in within the company
then release the build to be beta tested then release that build to the
public. it'd make feature additions more frequent so more wishes could be
satisfyed and it'd make old problems eaiser to fix

--
OS: Windows 2000 Prof.
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
Video Mode: DX7 (w/o T&L)
Version: 3.4 Beta Build 446

build upgrading

Dec 1, 2002, 5:30pm
well, it obvousally wouldn't work if implimented during a current beta but
what I'm saying it add everything you need for that feature or fix then beta
test it then relase it then if there's something wrong fix it in the next
build not the next version.

--
OS: Windows 2000 Prof.
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
Video Mode: DX7 (w/o T&L)
Version: 3.4 Beta Build 446
[View Quote]

build upgrading

Dec 2, 2002, 9:40am
I'm in the beta program and I have no problem with waiting. What their doing
is version by version not build by build we're up to build 446 and 3.3 is
build 419.

--
OS: Windows 2000 Prof.
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
Video Mode: DX7 (w/o T&L)
Version: 3.4 Beta Build 446
[View Quote]

Intigrated(Local) Sun/Moon Rotation

Jul 26, 2004, 3:57am
Instead of having to have a bot to rotate the sun/moon object this feature
could be built into AW and would be able to be turned on with a checkbox and
run according to the VRT (or you could set an offset for it to run at like
with AWTeen's old bot Thor where an AWMinute was faster then realtime).
Also, with the program doing the cacluations internally you wouldn't have to
deal with lag between the bot cacluating and updateing, making it more fluid
as well (since the program can update the sky locally faster then it could
download updates). I don't think it would be terriably hard to impliment
concidering the equations are all over the internet (I've found it in C++,
Delphi, Qbasic, and VB forms). All that would have to be done is to draw the
object in the sky and figure the lighting since the sky goes from blue to
red/magenta to dark blue to black at night and from dark blue to blue to
light red to blue in the morning.

Intigrated(Local) Sun/Moon Rotation

Jul 26, 2004, 3:59am
There could also be a action like the activate, create and bump actions that
would allow you to set a time for something to happen (for example turning
on a light when it reaches 8:00pm VRT)

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