|
chiklit // User Search
chiklit // User Search
Aug 21, 2002, 10:05pm
".duo." <ncommons at juno.com> wrote in
news:3d622fa9$1 at server1.Activeworlds.com:
> I amde a set of functions that added session numbers to a list of
> people during EventAvatarAdd using an array of sessions. The place
> where new session numbers should be are is saved by a long, and it
> sends messages, but it seems to not read the session ids from the
[View Quote]> array )-: "the derek" <imthederek at yahoo.com> wrote in message
> news:3d61cb87$1 at server1.Activeworlds.com...
> that
>
>
|
What I use in my bot is an invisible list box. on the
aw_event_avatar_add it adds the session number to the invisible one and
the name to the visable one.
Oct 31, 2002, 12:19am
wasting more bandwidth complaning about html = bad :P
--
OS: Windows XP Prof. Build 2600
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
[View Quote]"joeman" <joeman at bootdown.com> wrote in message
news:3dc09814 at server1.Activeworlds.com...
> HTML = bad, damnit! Never, ever, ever post in HTML. For the love of god,
> dont post in HTML!
>
> -Joe
>
> "god zedle" <greg at greggage.com> wrote in message
> news:3dc08a39$1 at server1.Activeworlds.com...
> Hello, I am starting a large scale RPG project that will take advantage of
> every feature in AW there currently is. If you are an EXPERIENCED C/C++
> programmer, please telegram me.
>
> I will test you for the project, then we will see what we can do about a
> world. Then the fun begins.. from scratch, we will make the best RPG bot
> ever seen on AW.
> Please do not join if you plan to quit.
>
> PS- check out the november newsletter coming soon to see my bot of the
month
> article!
>
> --
>
> God Zedle (#306364)
> --Programmer--
>
>
|
Nov 12, 2002, 4:08am
I've used Visual Basic .NET and it can "upgrade" all your projects to it's
format including the OCX wrapper. Personally I'd like to know is there an
explanation anywhere on how to use the COM wrapper cause the
help/documentation on the site is outdated and I have no clue what to do
with the com wrapper.
--
OS: Windows XP Prof. Build 2600
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
Video Mode: DX7 (w/o T&L)
Version: 3.4 Beta Build 442
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3dd057f2$1 at server1.Activeworlds.com...
> I'm in a bit of a pickle right now. After going away from AW for about
four
> months, I've come back and started spending a bit more time working on my
> software. But changes in the interval have brought up a few issues.
>
> I've written thousands of lines of code in VB over the past three years,
and
> have amassed quite a collection. Most of the code uses MrGrimm's OCX
> wrapper that used to be the standard.
>
> Unfortunately, MrGrimm decided to change the implementation of his wrapper
> recently. As a result, I now have a great deal of code that will be
quickly
> becoming obsolete as 3.4 and later versions are released. Rewriting these
> programs is out of the question: Ultimate Paintball, for example, includes
> somewhere near eight thousand lines.
>
> Here are my questions:
>
> 1. Does anyone else have a wrapper for the AW SDK using Visual Basic (and
> will continue developing it for future versions of AW) that functions
> similarly to MrGrimm's discontinued OCX wrapper, even if terrain querying
is
> not available?
>
> 2. Since version 6 is going to become obsolete, I might as well move to
> .NET. Is VB6 completely compatible with VB.NET or will making the
> transition require changes in the code?
>
> 3. Does anyone have any idea where I can find a decent free tutorial on
> designing graphical user interfaces (with the Windows API) using Visual
C++
> (preferably .NET, if 6 and .NET differ significantly)? I couldn't find
one
> that's easy to understand in the MSDN. I have a great deal of knowledge
of
> and have written quite a few programs in C++, but have never used it to
> design Windows forms. If I can figure out how to use C++ to work with
> Windows, then I can use AW's SDK directly and not have to rely on
> third-party products in the future.
>
> Thanks for any help anyone can come up with. Hopefully I'll be able to
find
> a solution to these problems so that I won't eventually be forced to
> discontinue development of my current programs.
>
> -Brant
>
>
>
|
Aug 22, 2002, 5:49pm
Yeah the image file is a 63kb jpg. The bot was written in Delphi and there's
not actually much code to it. All it does is go through a loop that checks
each cit number. everytime it gets a "not a cit" error it adds one to the
error count when the error count gets above the error count limit it stops.
Sence if you get 1000 not a cit errors in a row there probably aren't any
more cits after that :) When I get all the features working I'm going to
release the source so you can see it for yourself ^_^.
-Kristy
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com> wrote in message
news:3d6528f9 at server1.Activeworlds.com...
>
> Yes you probably can, it looks like the bulk of this program was in that
> image it displays.
>
> --Bowen--
>
>
|
Aug 22, 2002, 6:59pm
The key is based on your machine code so a code for my computer wouldn't
work on yours.
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com> wrote in message
news:3d6549d0$1 at server1.Activeworlds.com...
> LoL got a serial # and auth key for the trial version of delphi? I've yet
> to recieve mine and it's annoying me.
>
> --Bowen--
>
> "chiklit" <bluemoon8963 at hotmail.com> wrote in message
> news:3d65402e$1 at server1.Activeworlds.com...
> there's
checks
the
> stops.
any
that
>
>
|
Aug 23, 2002, 3:14am
I poated it in a different message so you could look at the messages
whithout having to download the attachment. I've got all the features
working and as promised here is the source and the compiled exe.
Program Only: http://aw.funetwork.net/bots/lister-12.zip (408kb)
Source Only: http://aw.funetwork.net/bots/listersource.zip (177kb)
The reason the source is smaller is because it doesn't contain the .exe
file.
--
- Kristy
Aug 24, 2002, 1:29pm
I fixed the problem where it would lock up if you switched to another
window. Now if you switch to another window you still can't get focus back
but it keeps listing then when it's done it will un freeze.
Updated EXE: http://aw.funetwork.net/bots/newlister.zip (408 KB)
Updated Source: http://aw.funetwork.net/bots/newlistersource.zip (177 KB)
Updated Source/EXE: http://aw.funetwork.net/bots/listorcompsource.zip (585
KB)
[View Quote]"chiklit" <bluemoon8963 at hotmail.com> wrote in message
news:3d65c4a0$1 at server1.Activeworlds.com...
> I poated it in a different message so you could look at the messages
> whithout having to download the attachment. I've got all the features
> working and as promised here is the source and the compiled exe.
>
> Program Only: http://aw.funetwork.net/bots/lister-12.zip (408kb)
> Source Only: http://aw.funetwork.net/bots/listersource.zip (177kb)
>
> The reason the source is smaller is because it doesn't contain the .exe
> file.
>
> --
> - Kristy
>
>
|
Sep 27, 2002, 10:26pm
Yeah, too expensive :(
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3d94c9e0 at server1.Activeworlds.com...
> ack! A bit out of my price range unfortunately. :-\
>
> "frizzle" <jkaplan at axlogic.com> wrote in message
> news:3d940864$2 at server1.Activeworlds.com...
Bot
> new
time
> you
I
> be
> feel
> you
>
>
|
Sep 29, 2002, 1:19pm
is it just me or is the Tekadence website down?
[View Quote]"frizzle" <jkaplan at axlogic.com> wrote in message
news:3d95f72c at server1.Activeworlds.com...
> It's actually free to try with the evaluation version of Magik... but yes,
> the price tag is probably out of the league of most "hobbyists". I will be
> posting some of the bots that I make using Magik on the website, that can
be
> launched with WebStart (requires Java). I just posted the first one in
fact:
> "BabelBot". It uses the BorlandBabel web service to translate messages
from
> the bot into various "languages". If you want to check that out you can, I
> think it's within your price range ;-)
>
> http://www.axlogic.com/aw
>
>
> "dion" <Dion at digevo.net> wrote in message
> news:3d94c9e0 at server1.Activeworlds.com...
>
>
>
|
Oct 5, 2002, 5:22am
Well I can't even evaluate it when it's free everytime I try and sign up for
the trial I get an Internal Sever Error
[View Quote]"frizzle" <jkaplan at axlogic.com> wrote in message
news:3d9a483c$1 at server1.Activeworlds.com...
> Ok. That's cool. I asked you guys what you think, and you are telling me -
> but I have to admit that I was hoping for more of a review of the actual
> product than the pricing model. I'm also assuming that I'm not the only
> professional developer on this usergroup who can afford to evaluate and
> purchase software, but I could be wrong there too.
>
> "dion" <Dion at digevo.net> wrote in message
> news:3d99fd1d$1 at server1.Activeworlds.com...
price,
> less
>
>
|
Oct 31, 2002, 12:19am
wasting more bandwidth complaning about html = bad :P
--
OS: Windows XP Prof. Build 2600
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
[View Quote]"joeman" <joeman at bootdown.com> wrote in message
news:3dc09814 at server1.Activeworlds.com...
> HTML = bad, damnit! Never, ever, ever post in HTML. For the love of god,
> dont post in HTML!
>
> -Joe
>
> "god zedle" <greg at greggage.com> wrote in message
> news:3dc08a39$1 at server1.Activeworlds.com...
> Hello, I am starting a large scale RPG project that will take advantage of
> every feature in AW there currently is. If you are an EXPERIENCED C/C++
> programmer, please telegram me.
>
> I will test you for the project, then we will see what we can do about a
> world. Then the fun begins.. from scratch, we will make the best RPG bot
> ever seen on AW.
> Please do not join if you plan to quit.
>
> PS- check out the november newsletter coming soon to see my bot of the
month
> article!
>
> --
>
> God Zedle (#306364)
> --Programmer--
>
>
|
Nov 14, 2002, 1:51am
You should also add a section for delphi sence a lot of bots are
programmed in Delphi like Xelagot and Magsbot.
Dec 2, 2002, 8:03am
how about user/password/connection settings
--
OS: Windows 2000 Prof.
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
Video Mode: DX7 (w/o T&L)
Version: 3.4 Beta Build 446
[View Quote]"percipient" <percipient at percipients.com> wrote in message
news:3deb2622$1 at server1.Activeworlds.com...
> The bot I'm making is compatible with any universe using AW technology,
> mostly by letting the domain and port be user settable. My settings dialog
> is broken into sections, one of them being for setting login citizen
number,
> privilege password, destination world, etcetera. I'm wondering what to
title
> that section. Has to be something short. I want to be more specific than
> "Login" because there may be sections for other types of login, such as
FTP.
> I hesitate to title it "AW Login" because I'm then specified a certain
> universe, and am starting to sound exclusive. "Uni/World Login" might do,
> but I am wondering if anyone could provide any other suggestions.
>
> Thanks for any help,
> Percipient.The bot I'm making is compatible with any universe using AW
> technology, mostly by letting the domain and port be user settable. My
> settings dialog is broken into sections, one of them being for setting
login
> citizen number, privilege password, destination world, etcetera. I'm
> wondering what to title that section. Has to be something short. I want to
> be more specific than "Login" because there may be sections for other
types
> of login, such as FTP. I hesitate to title it "AW Login" because I'm then
> specified a certain universe, and am starting to sound exclusive.
"Uni/World
> Login" might do, but I am wondering if anyone could provide any other
> suggestions.
>
> Thanks for any help,
> Percipient.
>
>
|
Aug 24, 2002, 1:35pm
You could edit the message file and deleted the line about the telegram like
61 You have a telegram
would be
61 .
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3D673173.6195F1D at oct31.de...
> In order to keep people from using telegrams as a chat
> replacement, there should be an limit to send not more
> than 1 telegram to the same person within 5 minutes
> or telegram delivery should always be delayed for 5
> minutes.
>
> When a new one comes in every 10 seconds, the red
> telegram messages get so annoying and you cannot read
> the chat text anymore because it constantly scrolls up.
> This forces you to block all telegrams if you want to
> continue chat and that makes telegrams quite useless.
|
Sep 8, 2002, 3:22pm
Putting physics in a real-time 3d enviroment isn't a good idea it would take
way to long to process all of the data to make it real.
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3d7b7eb9$1 at server1.Activeworlds.com...
> It'd be cool if I could set a command on an object to launch it with a
> certain force at a certain direction with a certain speed and have the
> object react to gravity and act as if it's landing on the ground at the
> altitude I specify.
>
>
|
Sep 13, 2002, 7:45pm
This has already been done in ChatZone3D whith out bogging down the server
or even having to talk to it.
[View Quote]"anduin" <anduin at anduin-lothario.com> wrote in message
news:ta82oukl73fg5e65hc4pdrjo2o5906dt8v at 4ax.com...
> An identity claiming to be known as "d a n" <awdan at aol.com> scribed the
following <3d80e942 at server1.Activeworlds.com> at wishlist:
>
you
This
move
>
> This feature has been mentioned before plenty of times ;o)
>
> But I'd love to see such a feature, except for the fact that I have dial
up, and seeing another AV simulated next to me wont work too well. Unless
broadband comes by my area some time soon.
>
> --
> ,,,,,
> (o o)
> /--------------ooO--(_)--Ooo--------------\
> | Anduin (317281) |
> | o The Gorean Scribe |
> | o http://www.anduin-lothario.com |
> | o World: GorSJ (18+ Only) |
> \--------------ooO-------Ooo--------------/
|
Oct 14, 2002, 6:56pm
Roland said either in the beta or one of his TechTalks that the browser put
the camera 10% of the way down from the top of the avatar.
Oct 21, 2002, 2:37pm
"we" aren't allowed to mess around with the codes AWCorp. on the other hand
obviously is.
>The world server is a custom one; never knew we were allowed to mess around
with codes?
Oct 21, 2002, 2:40pm
What would be nice is if the sun would match up with the directional
settings already in the browser that way you wouldn't have to guess at what
values to put in
[View Quote]"equin0x" <xeroer at hotmail.com> wrote in message
news:3db0b436 at server1.Activeworlds.com...
>
> "kah" <kah at kahnews.cjb.net> wrote in message
> news:Xns92ABF10C8B487kahatkahnewsdotcjbdo at 64.94.241.201...
>
> Lens flare would be nice to be included with the sun.
> I also belive that the sun feature should be like the textured clouds,
like
> I stated before.
>
for
>
>
|
Oct 21, 2002, 2:22pm
Or just change the font that it uses.
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3DB3AC2D.DB01C6A3 at oct31.de...
> A very simple change in the browser would help :
>
> The right-click of an avatar and on a contact list entry should
> show the retrieved name, plus the retrieved name in all lowercase.
>
>
> Follow-up set to Wishlist
>
>
> alphabit phalpha wrote:
than
isn't
|
Oct 30, 2002, 7:25pm
If you take a look at ChatZone 3D their water has reflections that you can
even turn on and off and it seams to have no effect on the frame rate.
--
OS: Windows XP Prof. Build 2600
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
[View Quote]"goober king" <gooberking at utn.cjb.net> wrote in message
news:3DBF14DD.9030403 at utn.cjb.net...
> That would indeed be cool, but unfortunately, that would require a
> little thing called raytracing, which is *horrendously*
> processor-intensive to compute. It's certainly not the kind of thing you
> can compute in a real-time dynamic environment like AW. :-/
>
> god zedle wrote:
why
cause
>
>
> --
> Goober King
> Coolness is ahead of the technology...
> robrod at prism.net
>
|
Nov 12, 2002, 4:32am
yeah it would make it eaiser on beta tester so you don't have to go and
click print screen then save it in another program.
--
OS: Windows XP Prof. Build 2600
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
Video Mode: DX7 (w/o T&L)
Version: 3.4 Beta Build 442
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3dcd05da at server1.Activeworlds.com...
> Allot of programs have automatic screenshot buttons, it would be nice if
the AWB could have 1, and I cant imagine it taking longer than a few min to
impliment.
>
> Just when you press Alt + Ctrl + P to take a screenshot of the image
window and save it to c:\active worlds\screenshots\image001.jpg
>
> etc, or to another folder defined in the INI.
>
> - Mark
>
>
|
Nov 12, 2002, 4:29am
but the bot would have to keep track of where the object is and also make
sure the av is placed right on the object which is possible but seams to be
too much work for what you get out of it
--
OS: Windows XP Prof. Build 2600
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
Video Mode: DX7 (w/o T&L)
Version: 3.4 Beta Build 442
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3DCFEB55.EB3588FE at oct31.de...
> It should be possible to implement something like :
>
> bump seq 5 (or activate)
>
> or so - but that would require to have this sequence on
> the same position for all avatars.
>
>
> When the beta isn't beta anymore, a bot could do it with
> aw_avatar_set()
>
>
>
> ingiebee wrote:
the
with
would
can
way?
to
|
Dec 1, 2002, 3:04am
this is kinda like what they have in MSN where you can browse the web with a
friend.
--
OS: Windows 2000 Prof.
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
Video Mode: DX7 (w/o T&L)
Version: 3.4 Beta Build 446
[View Quote]"sk8man1" <greg at greggage.com> wrote in message
news:3de93ae5$1 at server1.Activeworlds.com...
> Maybe a follow option (would actually be help to the tour guides) that
> allows you to follow a specific person like you can walk around freely in
a
> world, but as soon as the person you're following changes worlds, you go
> with them. Sounded interesting.
>
> -Sk8man1 (346035)
>
>
|
Dec 1, 2002, 2:52am
yep it'd make having public transportation like buses and stuff possiable
w/o a bunch of annoying bump teleports
--
OS: Windows 2000 Prof.
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
Video Mode: DX7 (w/o T&L)
Version: 3.4 Beta Build 446
[View Quote]"jstone2004" <J at Jlife.net> wrote in message
news:3de95e7f$1 at server1.Activeworlds.com...
> That we can have gravity base objects, allowing objects to move people if
> the object is moving, and a person is in it's way, or, for instance, have
a
> platform, and having people stay on it while it's moving. I know it's a
very
> old wish that has been said soooo many times, but it should sure help
> everyone out :P
>
> J
>
>
|
Dec 1, 2002, 7:30am
Why don't you just release the public versions build by build instead of
building up a whole bunch of builds untill you get a new version. You could
create a new build with some improvements, alpha test in within the company
then release the build to be beta tested then release that build to the
public. it'd make feature additions more frequent so more wishes could be
satisfyed and it'd make old problems eaiser to fix
--
OS: Windows 2000 Prof.
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
Video Mode: DX7 (w/o T&L)
Version: 3.4 Beta Build 446
Dec 1, 2002, 5:30pm
well, it obvousally wouldn't work if implimented during a current beta but
what I'm saying it add everything you need for that feature or fix then beta
test it then relase it then if there's something wrong fix it in the next
build not the next version.
--
OS: Windows 2000 Prof.
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
Video Mode: DX7 (w/o T&L)
Version: 3.4 Beta Build 446
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3dea014a at server1.Activeworlds.com...
> Its all intertied, if it was released as it is now, you would still need
the features they are still implimenting to utilise the origional 1s.
>
> - Mark
>
> "chiklit" <chiklit at funetwork.net> wrote in message
news:3de9d6a5$1 at server1.Activeworlds.com...
could
company
be
>
>
|
Dec 2, 2002, 9:40am
I'm in the beta program and I have no problem with waiting. What their doing
is version by version not build by build we're up to build 446 and 3.3 is
build 419.
--
OS: Windows 2000 Prof.
Processor: AMD Athlon, 1.2GHz
Memory: 256MB RAM
DirectX Version: DirectX 8.1 (4.08.01.0810)
Card: ATI Radeon 7000/VE 32MB (Driver Recent As of 10-14-02)
Video Mode: DX7 (w/o T&L)
Version: 3.4 Beta Build 446
[View Quote]"anarkissed" <anarkissed at nospam.alt.2600.com> wrote in message
news:3deab758 at server1.Activeworlds.com...
> That's what they're doing. This is how long it takes. try having a
little
> more patience or go find another company to patronize.
>
>
> "chiklit" <chiklit at funetwork.net> wrote in message
> news:3de9d6a5$1 at server1.Activeworlds.com...
> could
> company
be
>
>
|
Jul 26, 2004, 3:57am
Instead of having to have a bot to rotate the sun/moon object this feature
could be built into AW and would be able to be turned on with a checkbox and
run according to the VRT (or you could set an offset for it to run at like
with AWTeen's old bot Thor where an AWMinute was faster then realtime).
Also, with the program doing the cacluations internally you wouldn't have to
deal with lag between the bot cacluating and updateing, making it more fluid
as well (since the program can update the sky locally faster then it could
download updates). I don't think it would be terriably hard to impliment
concidering the equations are all over the internet (I've found it in C++,
Delphi, Qbasic, and VB forms). All that would have to be done is to draw the
object in the sky and figure the lighting since the sky goes from blue to
red/magenta to dark blue to black at night and from dark blue to blue to
light red to blue in the morning.
Jul 26, 2004, 3:59am
There could also be a action like the activate, create and bump actions that
would allow you to set a time for something to happen (for example turning
on a light when it reaches 8:00pm VRT)
|