|
alexthemartian // User Search
alexthemartian // User Search
Nov 21, 2004, 1:44am
i know how to adjust.. i just dont like the fact that i have to. and what i
dont get, is why i have to adjust it if it is
SAPPOSED to be the same year round
[View Quote]"swe" <swe at swehli.com> wrote in message
news:41a0173d at server1.Activeworlds.com...
> or script it to change on certain days? :)
>
> -SWE
>
> "alexthemartian" <alexthemartian at gmail.com> wrote in message
> news:419febc1$1 at server1.Activeworlds.com...
>
>
|
Nov 21, 2004, 10:06am
then all these damn scripts online is baseing it off my time, and
calculating GMT from my time zone.. good god thats stupid
[View Quote]"andras" <andras at andras.net> wrote in message
news:41a0587d$1 at server1.Activeworlds.com...
> alexthemartian wrote:
>
> It is the SAME all year around as supposed to be. Your place uses daylight
> savings which is something not all the world uses.
> VRT is related to the GMT (which does not changes by daylight savings), so
> it is steady GMT-3.
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
|
Nov 21, 2004, 5:36pm
AHHHH.. if i adjust the time in my computer, the time at the bottom of AW
changes :( why isnt it off a server :((((
[View Quote]"goober king" <gooberking at gkstudios.net> wrote in message
news:41a0e2ac$1 at server1.Activeworlds.com...
>I believe the answer you're looking for is that VRT is actually based on
>UTC, which is the same as GMT. Since there is no DST in UTC/GMT, VRT
>doesn't use it either.
>
> Not to be too terribly shameless, but if you're looking for a way to make
> a VRT clock with Javascript, check out the VRT Clock on the AWRadio
> Schedule page (http://awradio.com/schedule.htm). If you need any help
> understanding it, gimme a gram. :)
>
> alexthemartian wrote:
>
> --
> Goober King
> In his own time
> gooberking at gkstudios.net
|
Nov 22, 2004, 5:34am
does that mean if i observe DST, and someone else does not, at some point
will what we see as VRT be different?
[View Quote]"swe" <swe at swehli.com> wrote in message
news:41a148da at server1.Activeworlds.com...
> or no wait! aw calulates your offset from when you first sign in into aw,
> then it's saved, and updates according to your system time! would make
> alot more sense that!
>
> -SWE
>
> "swe" <swe at swehli.com> wrote in message
> news:41a14691$1 at server1.Activeworlds.com...
|
Nov 22, 2004, 4:36pm
okie, gothya ;-)
[View Quote]"strike rapier" <markyr at gmail.com> wrote in message
news:41a1dac1 at server1.Activeworlds.com...
> It is, but only when you log in.
>
> Displayed VRT = Current Clock Time + (Uni Time Attribute - Clock Time at
> Login)
>
> VRT is correct at login, from there on it is treated as an offset.
>
> - MR
>
> "alexthemartian" <alexthemartian at gmail.com> wrote:
>
>
>
|
Nov 22, 2004, 11:59pm
[View Quote]"matt888" <matt_scriven195 at hotmail.com> wrote in message
news:41a2a5d0 at server1.Activeworlds.com...
> oh my god >_< stupid awteen! gese you eject-happy caretakers throwing
> your power around and bugging Josh!
|
excuse me? er are eject-hppy??? by the way i wasnt arround when this
happened.. but if you were ejected there must be a reason.
Nov 22, 2004, 11:59pm
by "you" i was referring to Josh
[View Quote]"alexthemartian" <alexthemartian at gmail.com> wrote in message
news:41a2a785 at server1.Activeworlds.com...
> "matt888" <matt_scriven195 at hotmail.com> wrote in message
> news:41a2a5d0 at server1.Activeworlds.com...
>
> excuse me? er are eject-hppy??? by the way i wasnt arround when this
> happened.. but if you were ejected there must be a reason.
>
|
Nov 23, 2004, 7:28pm
well http://www.activeworlds.com/help/aw36/aw36.html does not say whats
changed in build 560.. thats odd...
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:41a3b6ad at server1.Activeworlds.com...
> OK well I just got a notice about a newer version, for which I always skip
> just in case it's buggy LOL ... just wondering *whatz new*!?
>
> LNH
>
>
>
> --
>
>
>
|
Nov 23, 2004, 7:29pm
it shouldnt be buggy if it is not in beta anymore O_o
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:41a3b6ad at server1.Activeworlds.com...
> OK well I just got a notice about a newer version, for which I always skip
> just in case it's buggy LOL ... just wondering *whatz new*!?
>
> LNH
>
>
>
> --
>
>
>
|
Dec 1, 2004, 5:22pm
remember url? what does that saposed to mean?
[View Quote]"tengel" <tengel at 3D-nordic.com> wrote in message
news:41a4e51b at server1.Activeworlds.com...
> New with 560 is that it remember url, in aw's web browser
>
> --
> Tengel
>
> www.3D-Nordic.com
>
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:41a3b6ad at server1.Activeworlds.com...
>
>
|
Dec 5, 2004, 11:39pm
according to recent posts in "*Waitin for Whatz NEW*..." the script is back
working.
[View Quote]"syntax" <xatnys at hotmail.com> wrote in message
news:41ae5275 at server1.Activeworlds.com...
> Ugh... AWI fubar'd the teleport.cgi it seems (or just forgot to move the
> damn thing when the fooled around with /objects last month) so all the
> teleports on www.swcity.net.
>
> Is there any way to get a copy of this script so I can set it up on
> swcity.net's server? That way I don't need to worry about stupid crap
> like
> this happening.
>
> *looks in Andras' direction* :D
> --
> Syntax
> SW City at AW 2217s 3610e
> www.swcity.net
>
>
|
Dec 5, 2004, 11:47pm
yay! it works in firefox too =D, all you have to do is press open to the
popup.. and if you want checkmark it to remember the decission.
[View Quote]"strike rapier" <markyr at gmail.com> wrote in message
news:41b3c6aa$1 at server1.Activeworlds.com...
> http://www.activeworlds.com/cgi-bin/teleport.cgi?awteen
>
> :)
>
> - MR
>
|
Dec 5, 2004, 11:50pm
im not sure that is becuase i already have .awt as a registed file type
associated with aw, or if this will work for anyone with firefox.
[View Quote]"alexthemartian" <alexthemartian at gmail.com> wrote in message
news:41b3c83e$1 at server1.Activeworlds.com...
> yay! it works in firefox too =D, all you have to do is press open to the
> popup.. and if you want checkmark it to remember the decission.
>
> "strike rapier" <markyr at gmail.com> wrote in message
> news:41b3c6aa$1 at server1.Activeworlds.com...
>
>
|
Dec 5, 2004, 11:44pm
no.. but i dont know if this will help..
the first one you use, make it so the browser remembers it. then when you
want to log into the 2nd cit, by going to login..citizen.., just enter that
cit's name and ppw, but uncheck the remember option.
by doing this, the time you want to log back into the 1st cit, all you hace
to do is go to login..citizen.. and the 1st cit's name and password is
already there (this is becuase you didnt choose to remember the 2nd cit) so
all you have to do is press ok! =D
i dont know if that kinda helps or not?
[View Quote]"simba1" <simba at actcom.co.il> wrote in message
news:41b0b5f5 at server1.Activeworlds.com...
> Hiya,
>
> Does anyone know if its possible (Or know of a program / app) that easily
> allows you to switch between citizens ? without having to type in the user
> /pass of each citizen?
>
> Simba1
>
> --
> Shaun Okeefe
> Undernet Webmasters / Promotions
> simba at user-com.undernet.org
>
|
Dec 5, 2004, 11:58pm
or you used a hexeditor and change 1 single word.. which i wont say becuase
i dont want to get in trouble, lol
[View Quote]"themask" <ricky at whaletech.net> wrote in message
news:41b3c96d$2 at server1.Activeworlds.com...
> Not unless AW was cloned :)
>
> --
>
> Signed,
> TheMask
>
> :: Owner of Delusional-Minds Hosting ::
> Free world hosting.. Just a T-Gram will do it.
|
Dec 7, 2004, 8:52pm
>___________<
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:41b47ebd at server1.Activeworlds.com...
> TROGDOR SOLD SEPERATELY
|
Dec 12, 2004, 1:20am
there is no way to _really_ ban seeker bots, someone can just make their
own.
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:41bbc4af at server1.Activeworlds.com...
> Yet again someone misses the point. Despite its size, AWTeen is still
> very crowded, with ugly terrain spikes/walls all over the place. Plus, a
> citizen can simply use a seeker bot (I've still seen them used even though
> they are banned) and massively delete tourist buildings. It would be much
> harder in Alpha World.
>
> "brant" <awteen at shoemakervillage.org> wrote in message
> news:41bb9e44 at server1.Activeworlds.com...
>
>
|
Dec 12, 2004, 4:48pm
any world with bots enabled and tourist building will have this problem,
even alphaworld if they enabled tourist building
[View Quote]"swe" <swe at swehli.com> wrote in message
news:41bc9b7b at server1.Activeworlds.com...
> no way to stop it O_Ounless you have another bot to check if the bot is
> going around, deleting tourist builds. or if the bot is jumping around
> alot (people seeking bots).
>
>
> -SWE
>
> "johnf" <johnf at 3d-reality.nospam.com> wrote in message
> news:41bc9780 at server1.Activeworlds.com...
>
>
|
Dec 12, 2004, 11:02pm
then i think there should be the date of last update on that page?
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:41bbccb6$1 at server1.Activeworlds.com...
> How recent are his builds?
>
> The property search is not done in real time. ActiveWorlds Inc. takes a
> "snap shot" of everything in the world, puts it in a file, and sends it to
> Ima. This file is then used to populate a database, and the property
> search scripts use that database to locate your builds quickly. The
> problem is that the property search database for AW doesn't tend to get
> updated very frequently, so what the search returns can be very different
> from what's actually in the world.
>
> So, check the dates on those builds. Looks like the last time the property
> search was updated was "June 8, 2004, 10:11 am" so anything built after
> that isn't going to show up in the search results.
>
> -Jeremy
|
Dec 13, 2004, 6:53pm
_never_ enter your main password anywhere except the login window of the
activeworlds program. (maybe you have to enter it for renewing, i dont
know?)
[View Quote]"marnie" <buzzard554 at fastmail.co.uk> wrote in message
news:41bde1a9 at server1.Activeworlds.com...
> There's something else. I tried to get in and the password failed. I
> used the one I use for Activeworlds. Do you have to get another one?
|
Dec 14, 2004, 2:53am
T1 is 1.54 mbps? im getting 2.5mbps from my local Comcast cable company. but
im one or two blocks away from the Comcast building, is that a reason? they
were not even clear which type of connection it was, but i figured cable
since its a cable company. they call it High-Speed Internet and say its
100% Pure BroadbandT .. i dont see anywhere where it says it is cable, but i
know it is not DSL, i didnt think cable can go that fast, can it?
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:41be3b90$1 at server1.Activeworlds.com...
> 1.5GB? Wow... Uh, last propdump sent to ima was around 16GB. GZIP
> (really thing only zipping application on a native solaris install) has a
> compression rate of 71.1% on text. 16 * 1024^3 = 17179869184 Bytes * .711
> = 12214886989.824 / 1024^3 = 11.376GB... Over a T1, with a theoritical
> speed of 1.54 mbps (never will this be achieved due to the TCP/IP
> overhead, but lets pretend for a second.) Lets move GB to MB, so 11.376 *
> 1024 = 11649.024MB, 11649.024MB * 8 = 93192.192Mb. 93192.192Mb by
> 1.54Mb/s works out to somewhere around 60514 seconds, which is 1008
> minutes, or 16 hours. Theres 16 hours of time that there internet
> connection is totally used up. But, lets think reality here, they're
> running object servers, uniservers, worldservers, all off the same
> connection, so lets be nice and throttle the speed down to 400kbps (you'd
> be lucky to get that even). At 400kbps (I dont even get this uploading at
> work to T1's, and where I work's on an OC8 on three backbones), it would
> take 66 hours. 66 hours... thats a few days. This isnt even taking the
> time it takes to dump the world (probably in excess of 10 hours), then
> gziping it up. So, in total, it would take over a few days to send a
> propdump of AW to ima.
>
> Next.
>
> jerme wrote:
|
Dec 14, 2004, 6:04pm
it can still be javascript date and give us correct status info. but it does
not, lol
[View Quote]"king small guy" <kingsmallguy at my.activeworlds.com> wrote in message
news:41bf54d8 at server1.Activeworlds.com...
> that page is a load of junk just soem java script pasting the date next to
> the "ok" message
>
> --
> Ksg Ind
> "alaskanshadow" <monkeysarepretty at yahoo.com> wrote in message
> news:41bf50f6$1 at server1.Activeworlds.com...
>
>
|
Dec 14, 2004, 6:47pm
LOL at everyone in activeworlds are in Nowhere, and everyone is telegraming
eachother from there.. but now its down.
[View Quote]"tengel" <tengel at 3D-nordic.com> wrote in message
news:41bf5e05$1 at server1.Activeworlds.com...
> hmm, nice blue room, maybe they should give it another color.
>
> --
> Tengel
>
> www.3D-Nordic.com
>
>
> "swe" <swe at swehli.com> wrote in message
> news:41bf4721 at server1.Activeworlds.com...
> having
>
>
|
Dec 16, 2004, 9:37am
cp is teh secsy?
....
what the? cp be gay? alex be scarred =\
Jan 6, 2005, 3:28am
as long as nobody uses pixar's $3,000 RederMan servers to create an exact
copy of shrek.. i think its ok.
[View Quote]"strike rapier" <markyr at gmail.com> wrote in message
news:41d0ed8a$1 at server1.Activeworlds.com...
> It hardly has the active marketing being put in by pixar that shrek does
> now does it...
>
> 'you go girl' might as well be 'im a silly twit but i will say something
> to encourage you anyway' unless people actually stop and just check they
> are ok with what they are doing model copying wise.
>
> - mR
>
> "ciena" <ciena58 at hotmail.com> wrote in message
> news:41d0bb23$1 at server1.Activeworlds.com...
>
>
|
Jan 6, 2005, 3:28am
*RenderMan
[View Quote]"alexthemartian" <alexthemartian at gmail.com> wrote in message
news:41dccc6c$1 at server1.Activeworlds.com...
> as long as nobody uses pixar's $3,000 RederMan servers to create an exact
> copy of shrek.. i think its ok.
>
> "strike rapier" <markyr at gmail.com> wrote in message
> news:41d0ed8a$1 at server1.Activeworlds.com...
>
>
|
Jan 11, 2005, 10:42pm
lol, and right of him is my roommate, yeti
[View Quote]"matt888" <matt_scriven195 at hotmail.com> wrote in message
news:41e4589e$1 at server1.Activeworlds.com...
>I was recently looking through some pics from the 2001 reunion and I was
>wondering how often AW does reunions, I've never been around for any so I
>dont know how frequently they are..
>
> I also found a pretty picture of ENZO
> http://www.awcommunity.org/reunion/pics/weebo/Weebogroup4.jpg
> ENZO really has a bright smile!
>
|
Jan 11, 2005, 10:44pm
oops... yeti: aw name / ryan: real name
[View Quote]"alexthemartian" <alexthemartian at gmail.com> wrote in message
news:41e47290 at server1.Activeworlds.com...
> lol, and right of him is my roommate, yeti
>
> "matt888" <matt_scriven195 at hotmail.com> wrote in message
> news:41e4589e$1 at server1.Activeworlds.com...
>
>
|
Jan 11, 2005, 10:45pm
that was taken by yeti's dad, weebo
[View Quote]"alexthemartian" <alexthemartian at gmail.com> wrote in message
news:41e472d2$1 at server1.Activeworlds.com...
> oops... yeti: aw name / ryan: real name
>
> "alexthemartian" <alexthemartian at gmail.com> wrote in message
> news:41e47290 at server1.Activeworlds.com...
>
>
|
Jan 14, 2005, 6:17am
Test
[View Quote]"King SmaLL Guy" <kingsmallguy at [spam]gmail.com> wrote in message
news:41e6ce24$1 at server1.Activeworlds.com...
> Test :)
>
>
> "John Dough" <arcworld at shaw.ca> wrote in message
> news:41e5dcfc$1 at server1.Activeworlds.com...
>
>
|
|