|
bowen // User Search
bowen // User Search
Feb 10, 2003, 8:30pm
> If its used right (classes, classes, classes), C++ is a very productive
> language and quick to learn with the right grounding. My thoughts ... feel
> free to contradict.
Sounds good, was certainly more fun to read/listen to then my C++ teacher's 2.5 hour
lecture on ints.
--Bowen--
Feb 18, 2003, 1:06am
[View Quote]"grimble" <grimble2000 at btinternet:com> wrote in message
news:3e51a1e9$1 at server1.Activeworlds.com...
> Oh bloody hell! Well all I can say is that if you haven't even grasped the
> basic requirements of C memory management, then you shouldn't be touching it
> or C++ anyway. Having no garbage collection in C++, in my opinion, makes for
> better understanding of his/her application by the developer as you're
> forced to respect the context of an object or store.
>
> Its not an "evil C++ memory error", its code written by someone who hasn't
> made he effort to lean the fundamentals of a language. Of course, there are
> so few free resources around for learning C++ on the web that its hardly
> surprising someone would fall into that trap. Blimey Guv'nor!
|
He likes to use dynamic memory allocation a lot... that seems to be his downfall too.
Bowen thinks .duo. should stick to static sized variables.
--Bowen--
Feb 19, 2003, 12:16am
[View Quote]".duo." <ncommons at attbi.com> wrote in message
news:3e52e880 at server1.Activeworlds.com...
> Damn, I can't post one little thing without getting attacked 5 times >_<
|
What can I say, we like what we do best.
--Bowen--
Feb 15, 2003, 12:34pm
> Do you know about advanced handling of arrays and OOP proceedures for events
I'm sure you don't need OOP, but it would make it easier.
--Bowen--
Feb 18, 2003, 7:07pm
I've provided the VB OCX until grimmsoft is back up and running.
http://bots.omegauniverse.com/
--Bowen--
Feb 25, 2003, 3:13pm
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e5ba14f at server1.Activeworlds.com...
> Lol!! I can't atcually do a query w/o being in global mode (using
> AW_Cell_next) but I can help with any other qs.
|
Er... um. I think maybe you're doing that wrong if you need to be in global mode.
Global mode doesn't need query.
--Bowen--
Feb 27, 2003, 6:11pm
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e5e7033 at server1.Activeworlds.com...
> It does if you want to find objects in the world
|
Not necessarily, at least not when I used it. It gets object clicks and all those
types of events without the need to query first.
--Bowen--
Feb 28, 2003, 11:06pm
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e5fe357 at server1.Activeworlds.com...
> No, listen.
>
> To list the objects in the world when the bot logs on, it needs to query.
> But global mode registers all object events, just not to start with to show
> ALL objects.
|
Ok, so you were half right. (I've always wanted to do what TZ does, annoying isn't
it?)
--Bowen--
Feb 28, 2003, 6:28pm
[View Quote]"lord fett" <lordfett at hotmail.com> wrote in message
news:3e5fc61b$1 at server1.Activeworlds.com...
> you mean if the action is say create name door then you want a function
> to get "door" from it?
|
Yeah, we got it down.
--Bowen--
Mar 22, 2003, 4:56pm
[View Quote]"slipaway" <mark at nextechcom.com> wrote in message
news:3e7cb0da$1 at server1.Activeworlds.com...
> I have my own uniserver and I'd like to teleport around by clicking on URL's
> on web pages, does anyone know how to create a teleport.cgi script, similar
> to that of the one that ActiveWorlds is using?
>
> See how if you click on a link on the web page, it will open up AW browser,
> and teleport you to that location.
>
> Any ideas on how I could get something like this up and running?
|
Joeman has a PHP one available:
http://www.fakeplastic.com/downloads.html
--Bowen--
Mar 22, 2003, 6:20pm
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e7cc1ac at server1.Activeworlds.com...
> Erm which universe is it?
|
I assume it works on any open browser.
--Bowen--
Apr 6, 2003, 11:13pm
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e908c32 at server1.Activeworlds.com...
> You look wayyyy wayyyy wayyyyy up and Find that Genius Barons' example
|
There's a direction?
--Bowen--
Apr 7, 2003, 12:44am
[View Quote]"andras" <andras at andras.net> wrote in message
news:3e90ca22$2 at server1.Activeworlds.com...
> strike rapier wrote:
>
>
> Mark is right - before you ask anything try the search feature of the newsreader :)
You'll be amazed how much info is already posted!!
|
Hoping you have all the headers/bodies. At least with outlook.
--Bowen--
Apr 10, 2003, 11:37pm
[View Quote]"dion" <Dion at digevo.net> wrote in message news:3e95fa76 at server1.Activeworlds.com...
> Where'd it go? What's going on?
|
It went down. The OCX is on my site, if that's what you need.
http://bots.omegauniverse.com
--Bowen--
Apr 11, 2003, 12:04am
[View Quote]"dion" <Dion at digevo.net> wrote in message news:3e96126b$1 at server1.Activeworlds.com...
> Obviously it went down. LOL, I was hoping for some more of a reason and/or
> when it will be back up but thanks, that's what I needed. :-)
|
We're all waiting on that one too.
--Bowen--
Apr 12, 2003, 7:06pm
[View Quote]"jstone2004" <j at jlife.net> wrote in message
news:3e986e55$1 at server1.Activeworlds.com...
> Here is the address for the Microsoft help center, if you want it:
>
> Microsoft "Help" Center
> 1111 Procrastination Drive
> Satan City, Hell 66666
|
A working CD-Key for VC++ 6.0 was something like 666-6666666. (just hold down all
6's, I believe this worked for win95 as well)
--Bowen--
Apr 15, 2003, 12:05am
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e9ae30e at server1.Activeworlds.com...
> Bowen... 1 q... what does this have to do with trying to make IE Plug-ins?
> LOL!
|
Nothing, the zip code reminded me of the MS keys.
--Bowen--
Apr 15, 2003, 4:19pm
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e9c3d4a at server1.Activeworlds.com...
> lol, ive given up and switched to C++ for any 3.4 stuff
|
Yay, we converted one.
--Bowen--
Apr 17, 2003, 3:31am
[View Quote]"god zedle" <greg at greggage.com> wrote in message
news:3e9e2a9a$1 at server1.Activeworlds.com...
> oops, the url is http://mbhost.homeip.net:81/
>
> forgot, lol
|
Why would you need a witness... I wonder. Worried about trojans? You should make it
a requirement for the club members to share code openly.
--Bowen--
Apr 17, 2003, 4:16pm
[View Quote]"god zedle" <greg at greggage.com> wrote in message
news:3e9ecba7 at server1.Activeworlds.com...
> they have the right to decide if they want to share their code openly.
|
Then it's nothing more than an executable sharing club. Sure, you could claim it a
programmer club, but unless they're sharing the source... there's no point. Isn't
the point of clubs to learn from your peers?
--Bowen--
Apr 17, 2003, 4:41pm
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e9ee3e0 at server1.Activeworlds.com...
> Sounds like an idea for people to copy and paste source code to me.
|
Which actually helps people learn. If you picked up an HTML book right now, or just
copy and pasted HTML from others' websites... who do you think would learn HTML
faster from trial and error? The one who copy and pasted, right? Because he's
experimenting. The one who's doing it from a book is learning what the book wants
him to know and maybe not what he needs to know to do anything worthwile. It's great
you can put tables together to show predefined statistics, but can you put tables
together to show a webpage worth visiting?
--Bowen--
Apr 17, 2003, 4:42pm
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e9ee5a6 at server1.Activeworlds.com...
> Im not meaning to be offensive in any way, but in be interested in knowing
> why you would even consider such a club? It is my believe that the system
> that we have on these newsgroups and everyone helping everyone else is
> absolutely brilliant and there is no need to change it, people who wish to
> post their source code do it openly anyway such as on bots.omegauniverse...
|
Yeah, KAH has to finish his new system which I have no idea on what he's doing.
Maybe we can incorperate the club into that instead of seperating them off from the
rest of the community, or something.
--Bowen--
Apr 17, 2003, 11:27pm
[View Quote]"god zedle" <greg at greggage.com> wrote in message
news:3e9f3fe8$1 at server1.Activeworlds.com...
> this club was started for the purpose of helping new people learn and
|
Then how does not requiring open source code help?
--Bowen--
Apr 18, 2003, 1:26am
[View Quote]"dion" <Dion at digevo.net> wrote in message news:3e9f565c$1 at server1.Activeworlds.com...
> you can help people directly without offering source code.
|
The best way to learn is through trial and error, not through what people tell you.
You can learn from both, but the better of the two is on your own.
--Bowen--
Apr 20, 2003, 1:30am
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ea1feca at server1.Activeworlds.com...
> mmmm hmmm thats correct, the AFK is in the client to universe / universe to
> client protocol only what what I can see.
|
Should be better to make it a read-only state? Maybe even putting an "AFK" across
their AV.
--Bowen--
Apr 29, 2003, 2:04am
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3eadf390 at server1.Activeworlds.com...
> Quite frankly the OCX 1 to 5 is old and decrepid now which was what the help
> system was for.
>
> In all reality all projects should be on the COM DLL now, and as for the
> documentation to it that's most easily available from the C++ site at
> www.activeworlds.com/sdk/ which is where I learnt how to use the majority of
> it, with a little introduction to aw_string_set by either Bowen or Baron?
>
> For old projects its not too hard to change them over, I managed to convert
> most of my projects from OCX5 to COM DLL in under 5 minutes by using a
> simple replace script.
>
> 'sdk.AwAvatarName = ' just becomes 'sdk.aw_string_set AW_AVATAR_NAME, '
>
> I personally recommend just using the C++, its got much more information
|
Doesn't sound like something I did.
--Bowen--
Apr 28, 2003, 3:39am
Just to let people know bots.omegauniverse.com is down until I either renew the
domain and hosting or get a new one.
--Bowen--
May 20, 2003, 3:45am
[View Quote]weebo wrote:
> You need to put this this file on your computer in the directory where you
> are starting it or...you need to put this one in your windons system folder
> so it will work from anywhere on your pc...most prolly the computer causing
> the error doesn't or hasn't had VB 6.0 proggies installed on it yet lol...or
> there is a problem in the executable file. MSVBVM60.DLL
> This is a Dynamic file that programmers use that is ok to share when the
> program file is needing a dynamic library...
|
Visual Basic programmers need to get into the habit of including those
runtimes and libraries needed for their programs. One does not want to
spend 20 hours looking around MSDN for the files they need.
--
--Bowen--
May 20, 2003, 4:17pm
[View Quote]john wrote:
> Bowen, gah! I have no need to provide the stupid runtimes over a 56k modem
> when I am releasing it free w/ source code.. stop being ungrateful!
|
You have every need. Provide 3 packages. One with runtimes, one
without, and one with the source. Some people need the runtimes, some
people don't, some people don't need the source.
--
--Bowen--
May 20, 2003, 8:27pm
[View Quote]john wrote:
> I don't give a damn, I needn't have released this at ALL... ok!?
|
I guess you don't want people to use it then.
--
--Bowen--
|