|
bowen // User Search
bowen // User Search
Jan 27, 2002, 8:43pm
> i would and all, but then theres something bout that " :P" that i dont
> trust :) for all i know u could be a MS agent tring to get me to mess up
my
> one user liecense win XP so i have to get another one :) (forgot all the
> info i wrote while registering)
LoL it's funny. It's not our fault you bought XP either :P.
--Bowen--
Feb 1, 2002, 4:18pm
This your new citname robbie? Just trying to keep things straight ;)
--Bowen--
[View Quote]"flammable goat" <robbie at oriox.com> wrote in message
news:3c5ada16 at server1.Activeworlds.com...
> Hey there all, in the hope of expanding my knowledge, could anyone tell me
> how (code if possible) to find an object based on its action (e.g. find an
> object within range of the bot that has 'create name object1' on it) then
> aquire it's co-ords? I can then use this information to Select, Change and
> Delete Objects. :o)
>
> Thanks in advance to anyone who can help :)
>
>
|
Jun 15, 2002, 4:14pm
Borland's free compiler will once you've converted the DLL.
Andras also has the converted libraries on his website :
http://andras.net/tools.html#dlls
http://www.borland.com
--Bowen--
Have $3... want a website?
http://www.smartpenguin.com/affiliate.php?id=12
[View Quote]"jackbnimble" <privacy at plz.com> wrote in message
news:3C75EE64.9070101 at plz.com...
> And free LOL
>
> jackbnimble wrote:
>
>
|
Jun 24, 2002, 9:46pm
I'll give it a try... but there'll be No GUI. So you're going to have to
deal with a DOS prompt ;)
--Bowen--
[View Quote]"eric" <eric at disaxiom.net> wrote in message
news:3d17ad37 at server1.Activeworlds.com...
> I cant program, and this may have been done before, but I figured I'd just
> throw out the idea for anyone who wanted to make a simple useful bot. The
> idea is basically a bot that translates vrt time into whatever timezone
> youre in. For instance here could be a sample conversation:
>
> Eric: //time pdt
> [Bot]: It is now 10:45pm Pacific Daylight Time
>
> Anyways something like that, just thought it might be intresting. :)
>
>
> -Eric
>
>
|
Jun 24, 2002, 10:04pm
Oh yeah, and when I do finish it.. it's going to be using AM/PM time.. until
I get my butt around to adding in 24 hour time support.
--Bowen--
[View Quote]"bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
news:3d17af5c$1 at server1.Activeworlds.com...
> I'll give it a try... but there'll be No GUI. So you're going to have to
> deal with a DOS prompt ;)
>
> --Bowen--
>
> "eric" <eric at disaxiom.net> wrote in message
> news:3d17ad37 at server1.Activeworlds.com...
just
The
>
>
|
Jun 25, 2002, 8:34pm
Select a piece of terrain near the hole and use your arrow keys to move the
selection onto the hole, then uncheck "hole."
--Bowen--
[View Quote]"o0oiiijoshiiio0o" <joshua_trask at capecod.com> wrote in message
news:3d18e994$1 at server1.Activeworlds.com...
> and... is there any way i can undo a hole? hahahaha.
> "jerme" <JerMe101 at bellsouth.net> wrote in message
> news:3d18e875$1 at server1.Activeworlds.com...
> cells
> checkbox
> the
> cave
>
>
|
Jul 8, 2002, 8:27pm
Give us a little more information. Compiler? I assume it's Borland from
the errors ;)
--Bowen--
[View Quote]".duo." <ncommons at juno.com> wrote in message
news:3d2a0b21 at server1.Activeworlds.com...
> Whenever I try to compile a bot I get these linking errors:
>
> DuoBot.obj : error LNK2001: unresolved external symbol _aw_term
> DuoBot.obj : error LNK2001: unresolved external symbol _aw_destroy
> DuoBot.obj : error LNK2001: unresolved external symbol _aw_wait
> DuoBot.obj : error LNK2001: unresolved external symbol _aw_state_change
> DuoBot.obj : error LNK2001: unresolved external symbol _aw_enter
> DuoBot.obj : error LNK2001: unresolved external symbol _aw_login
> DuoBot.obj : error LNK2001: unresolved external symbol _aw_string_set
> DuoBot.obj : error LNK2001: unresolved external symbol _aw_int_set
> DuoBot.obj : error LNK2001: unresolved external symbol _aw_create
> DuoBot.obj : error LNK2001: unresolved external symbol _aw_event_set
> DuoBot.obj : error LNK2001: unresolved external symbol _aw_init
> DuoBot.obj : error LNK2001: unresolved external symbol _aw_say
> DuoBot.obj : error LNK2001: unresolved external symbol _aw_string
> Debug/DuoBot.exe : fatal error LNK1120: 13 unresolved externals
>
> Could someone help me fix this?
>
>
|
Jul 17, 2002, 8:55pm
Wow I don't know who taught you C++ but.. wow. If that's how VC++ works I
want none of it. Just trying to tell you you need to relearn the basic
syntax of C++. :) don't take that the wrong way though. 20 mins should've
taught you that much you silly willy.
--Bowen--
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d35bcfd at server1.Activeworlds.com...
> Hmm, im not sure, i only started learning VC++ 2 days ago but here is my
bet
> considering their relitivly the same, use the MSDN to help.
>
> First if it dosent have a split(x) function like VB do a for loop from 1
to
> the length of the string.
>
> Create a array using something allong the lines of:
>
> Int Range[4]
> Int SetVal
> For(i, strlen(section),i += 1);
> {
> If(char(i) = "");
> {
> SetVal += 1;
> }
> Else;
> {
> Range[SetVal] = range[setval] + Char(i);
> }
> End if;
> }
>
> Then take the last byte of each of em and if its either N or S is Z axis,
so
> take all the bytes except the last 1 and do the maths with em, then if its
E
> or W then its X, all but last byte and do maths, if its a then its
altitude,
> if its non of em is YAW.
>
> My apologies if this is a bunch of pure rubbish but ive only done a grand
> total of 20 min of VC++
>
> - Mark
> *Gawd i hate learning this*
>
>
|
Aug 9, 2002, 4:33am
Whoa there bud, think you could just post where the problem is occuring. I
don't mind helping but I can't find it in there. :) Most compilers will
give you the line causing the problem.
--Bowen--
Aug 18, 2002, 1:07pm
I'm working on one right now as I speak. Along with a website to go with it
(that explains it).
--Bowen--
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d5facb4$1 at server1.Activeworlds.com...
> Howdy,
> I was just wondering if anyone knew of a example C++ Bot project I
could look though to see how its all done, ive look at the example on the
sdk site but I learn best for projects that dtno need to be copied / pasted
into eachother etc.
>
> - Mark
>
>
|
Aug 23, 2002, 7:18pm
Doesn't look like you've included aw.dll. Either that or you forgot to
compile it with it.
--Bowen--
[View Quote]"talisan" <wardaor at hotmail.com> wrote in message
news:3d669917$1 at server1.Activeworlds.com...
> How do I get a clean build from the demo source that comes with the SDK?
>
> Here is what I did. I unzipped sdk27 into c:\sdk27 then copied and renamed
> cpp1.cpp to babybot.cpp for lack of a better name. I then opened
babybot.cpp
> into Visual C++ 6 and selected build, VC++6 made a project, compiled the
> source with no problem, but the linker issued the following errors:
>
> --------------------Configuration: babybot - Win32
Debug--------------------
> Linking...
> babybot.obj : error LNK2001: unresolved external symbol __imp__aw_term
> babybot.obj : error LNK2001: unresolved external symbol __imp__aw_destroy
> babybot.obj : error LNK2001: unresolved external symbol __imp__aw_wait
> babybot.obj : error LNK2001: unresolved external symbol
> __imp__aw_state_change
> babybot.obj : error LNK2001: unresolved external symbol __imp__aw_enter
> babybot.obj : error LNK2001: unresolved external symbol __imp__aw_login
> babybot.obj : error LNK2001: unresolved external symbol
__imp__aw_string_set
> babybot.obj : error LNK2001: unresolved external symbol __imp__aw_int_set
> babybot.obj : error LNK2001: unresolved external symbol __imp__aw_create
> babybot.obj : error LNK2001: unresolved external symbol
__imp__aw_event_set
> babybot.obj : error LNK2001: unresolved external symbol __imp__aw_init
> babybot.obj : error LNK2001: unresolved external symbol __imp__aw_say
> babybot.obj : error LNK2001: unresolved external symbol __imp__aw_string
> Debug/babybot.exe : fatal error LNK1120: 13 unresolved externals
> Error executing link.exe.
>
> babybot.exe - 14 error(s), 0 warning(s)
>
> How can I resolve this?
>
>
|
Aug 23, 2002, 7:41pm
Aw.lib that's what I meant. Glad it works for you now. :)
--Bowen--
[View Quote]"talisan" <wardaor at hotmail.com> wrote in message
news:3d66a990$1 at server1.Activeworlds.com...
> Thank you, that helped! It now builds, with no errors. I added aw.lib to
the
> links tab.
|
Sep 29, 2002, 12:13pm
I think global mode takes care of that now... don't quote me on that though.
--Bowen--
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d96f5b7 at server1.Activeworlds.com...
> Not that I know of, ive asked for this feature before on the NG though
|
Oct 30, 2002, 2:29pm
[View Quote]"captain calhoun" <coen at charter.net> wrote in message
news:3DBF780F.D252C15B at charter.net...
> I am no Programmer, but if 3.4 had Shadows and Mirrors like in the World
> Features you have "Enable Shadows" where you can Enable it like "Allow
> create url" and a "create mirror" trigger you can put on objects to make
> a Reflection
|
This has what to do with the SDK? o_O To the wishlist we go!
--Bowen--
Nov 10, 2002, 3:00pm
Is there an updated one... I don't see much about many of the new features. Maybe I
missed something.
--Bowen--
Nov 10, 2002, 4:00pm
I'm not sure if build 27 of the sdk is the most up to date version though. :\
--Bowen--
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3dce9c6c at server1.Activeworlds.com...
> Don't rely on the SDK web-site for the documentation. Some of it is sorely
> out of date, especially the attributes. Because most of the changes in 3.4
> appear to be browser changes, the major impact is on the attributes list
> rather than the calls themselves. Us poor developers are left to either
> guess what is updated or wait for the officially updated version. Hopefully
> the attributes list will be brought up to date at the same time as it
> appears to be very you of sync with aw.h.
|
Nov 10, 2002, 4:07pm
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3dce9ed3$1 at server1.Activeworlds.com...
> I'm not sure if build 27 of the sdk is the most up to date version though. :\
|
Yeah it looks like it's not the most up to date with the newest browser and server
settings.
--Bowen--
Nov 10, 2002, 4:14pm
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3dcea192 at server1.Activeworlds.com...
> Either way, the documentation is nowhere close to the latest version that
> *is* available for download. There's a lot of updating to be done.
>
> More changes once the correct "latest" version is released I guess.
|
It's horrible, now I have to wait. :P
--Bowen--
Nov 11, 2002, 7:07pm
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3dd01b58 at server1.Activeworlds.com...
> It stopped dead because after spending £40+ on a book on VC++ I read though the
first several chapters on it, then skipped to the end, to find it was still ranting
on about Console applications which are about as much use to me in making bots (what
first took me to programming) as a dead fish because I cant execute the darn aw_wait
loop and enter commands at the same time unless there is some fundamental lack of
knowlege im missing.
|
Multi-threading I assume is what you would use for that problem.
--Bowen--
Nov 11, 2002, 7:27pm
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndllpro/html/msdn_t
hreads.asp
I hope this helps you somewhat. I assume if you want users to type things in while
it's running you'd have the main thread be running while it waits for the user to
press return to end a string. The string can then be used by you in whatever way
while the other processes run in the background.
--Bowen--
Nov 11, 2002, 8:38pm
[View Quote]"binarybud" <leom at knorrinteractive.com> wrote in message
news:3dd028d5$1 at server1.Activeworlds.com...
> or click this link to go there...:)
>
> http://makeashorterlink.com/?T23412A62
>
> thanx Bowen
> Leo :)
|
That too. :D
I'll tell you this now, multithreading and synchronization is a pain in the butt.
--Bowen--
Nov 11, 2002, 9:27pm
> it is a snap in java ;)))
Psh, you java monkey!
--Bowen--
Nov 14, 2002, 2:27pm
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3dd3acae$1 at server1.Activeworlds.com...
> Am I right in thinking that the only way for a bot to determine whether a
> citizen has caretaker rights in a world is by loggin in a server instance
> and using the AW_SERVER_CARETAKERS attribute?
|
I think so, I would bet on that. Xelagot's have a rights check(does tell if you have
CT or it used to), would be interesting to see how he does it.
--Bowen--
Nov 14, 2002, 2:56pm
[View Quote]"bonzai" <the_joker_ss at hotmail.com> wrote in message
news:3dd3d565 at server1.Activeworlds.com...
>
> but it would it be possible to spit out the excact cit #of the caretaker(s)
> ?
|
Probably, I'm not exactly sure and I haven't tried it.
--Bowen--
Nov 30, 2002, 5:26am
[View Quote]"tony m" <ag5v1u7001 at sneakemail.com> wrote in message
news:gjmguu8et4mtv77a4mlcvd3qsjuid4gafe at 4ax.com...
> According to the help file, this attribute (in AW_EVENT_AVATAR_ADD) is supposed to
be filled with the citizen number, even if it's a bot. In reality, it actually is 0,
not the login owner's citnum as it's supposed to be. Not sure if it's fixed in the
new SDK, but this is how it is in build 24.
|
I'm not following you; expand what you're saying.
--Bowen--
Nov 30, 2002, 6:28pm
>
> avatar_add: Tony M[314753] at 0.5S 1.059W 0.66a
> avatar_add: [Ravenwing][0] at 0N 0W 2.5a
>
> my cit# is 314753, but Ravenwing's is 0, when it is really supposed to be 298819.
The documentation says that AW_AVATAR_CITIZEN is only 0 for tourist, yet it is
returning 0 for bots.
Thanks, I understand now.
--Bowen--
Dec 2, 2002, 2:48am
[View Quote]"equin0x" <xeroer at hotmail.com> wrote in message
news:3deae5a7 at server1.Activeworlds.com...
> hi, I am making a bingo bot and have gotten so far, now I just need to know
> how to make the bot check and validate the numbers called and the numbers
> the user has selected.
>
> It is Visual Basic.
|
I'm not sure about the schematics of a VB program but I would use 2d arrays for the
numbers the user has on his board and such. It would take a lot more in depth
explination but basically arrays are the way to go in my opinion.
--Bowen--
Dec 6, 2002, 3:12pm
[View Quote]"chazrad" <petrossadeletethis at msn.com> wrote in message
news:Xns92DCC10663ADpetrossa at 64.94.241.201...
> i must be really thick, or is the terrain really crappy documented? the
> sample code is next to nothing and the explanation is IMHO only
> understandable for the innercircle of aw nerds. Why do i have to waste
> hours of my time finding out what should be told in the docs, sigh
|
It is. The only thing I could ever do is flatten the terrain in a given area.
--Bowen--
Dec 6, 2002, 5:36pm
> well i am 1 up on you, i managed to crash the wordserver every time i
> uploaded terraindata :)
LoL; it took 4 of us to figure out how to work the terrain just to flaten the world.
:P
Jay, Byte Me, Myself and someone else; forgot who at the moment. :)
--Bowen--
Dec 21, 2002, 11:09pm
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e0503ee at server1.Activeworlds.com...
> Whats easier for the main people...
>
> -2750000 tab 1000000 tab 5000 tab 2700 tab 500 return
|
Yeah if by main people you mean crazy crackheads that like to multiply #'s and hit
the ackward tab key instead of hitting the spacebar.
--Bowen--
|