ima genius // User Search

ima genius // User Search

1  2  3  4  |  

BirdBot Build 6 released

Dec 2, 2001, 7:56am
Hi :) BirdBot Build 6 has been released. You can download it from
http://www.imabot.com/
A large portion of the BirdBot code has been rewritten and now supports
specifying the number of birds to start.
Sincerely,
- Ima Genius

preston

Jul 4, 2002, 10:01pm
That's not exactly true. :) Right now Faber is working on it and hasn't
sent me the latest updates. :)
- Ima

[View Quote]

Preston and Xelagot

Jul 7, 2003, 6:43pm
The "Unable to connect to host: Error 10022" is most likely Preston failing
to open port 8315. The 11004 error seems to be from some sort of DNS
problem. Can you resolve auth.activeworlds.com ?

Also, is your world running on one of your computers?
- Ima

[View Quote]

Bot request

Aug 16, 2003, 9:44pm
Could you provide some more specs on the hully gully? :)

[View Quote]

Prestons Dead?

Jan 30, 2004, 3:38am
A new Preston version will be released soon. If you have any ideas for it,
post them here or on the ImaBot forums :)

Preston doesn't support scripting because it's all meant to be programmed
through the GUI, without ever writing a single line of code/script.

- Ima :)

[View Quote]

Help me.....

Feb 22, 2004, 2:41am
Yes, I am also working on the new release :) Where did you hear it was
dead?
Thanks,
- Ima :)

[View Quote]

Preston?

Oct 24, 2004, 7:02am
Hi,
A new version of Preston is currently in development. If you have any
more information about when division does and does not work, please e-mail
it to me. I'll look into it in either case. Conditional brandhing is
planned for a future version.
Sincerely,
- Ima

[View Quote]

Preston Manual

Sep 15, 2005, 3:02pm
Yep, Preston will be updated for 4.1, and I'm working on a new release which
should be out before 4.1 :)
- Ima

[View Quote]

Preston Manual

Sep 15, 2005, 3:04pm
I'm not sure how many old bots still work in any case, since older SDK
builds are disabled in the current universe. I'm not sure what the oldest
build enabled is.
- Ima

[View Quote]

Preston Manual

Sep 16, 2005, 7:47am
Of course :)
- Ima

[View Quote]

Preston Manual

Sep 16, 2005, 7:50am
Well, I mean using bots compiled ages ago in the current 3.6 universe. I
know that a lot of old SDK builds were disabled to phase out the older
encryption used in earlier versions. The protocol in use in 3.6 is
compatible with older versions, but some really old versions are disabled to
be more secure.
- Ima

[View Quote]

Preston Manual

Sep 17, 2005, 6:03pm
I'm planning to add branching support, but that probably won't be in the
very next build :) Please e-mail me any information you have about the data
problem.
Thanks,
- Ima

[View Quote]

TerraForge, does it continue?

Oct 3, 2005, 12:23am
Hi,
I spoke with Tony about this. He said he's currently involved with
DreamCty, and plans to return to TerraForge as soon as he has time for it :)
- Ima

[View Quote]

Preston old

May 31, 2006, 10:31pm
The 4.1 version of Preston is completed, and only awaiting the final SDK
version :)
- Ima

[View Quote]

4.1 Preston now available

Jun 2, 2006, 10:51pm
Preston, the popular, versatile, and easy to use bot is now available for AW
4.1 The details and download can be found on the ImaBot page at
http://www.imabot.com/ .
Thanks,
- Ima

4.1 Preston now available

Jun 13, 2006, 1:02pm
Reason 518 is actually a license error. It can be caused if you have
the wrong universe entered. Please make sure you leave the universe field
blank.

There is also a bug in the SDK where you may get this error if you do
not have the license.awsdk file in the working directory of your program.
If you are running Preston from a shortcut, you may receive this error :)
- Ima

[View Quote]

4.1 Preston now available

Jun 14, 2006, 12:18am
If this is a 4.1 universe, you need to obtain the license.awsdk from the
universe owner. If it's a 3.x universe, you need to use Build 37 :)
- Ima

[View Quote]

4.1 Preston now available

Jun 14, 2006, 12:19am
Thanks for the info about it :D
- Ima

[View Quote]

logging in the bots

Jun 4, 2006, 8:19pm
Use the default host and port :)
- Ima

[View Quote]

Re: Mega Bot

Jun 8, 2006, 9:08pm
The last time I heard about Andon was when Byte was complaining that Andon
lost Byte's bow in Asheron's Call about 6 years ago ;D
- Ima

[View Quote]

More ImaBot releases for 4.1

Jun 26, 2006, 8:18pm
Hi everyone :)
ChatBot, Nestor, and BirdBot have now been updated for 4.1. They're
available at http://www.imabot.com/ .
Thanks,
- Ima

what is needed to make 4.1 bots work?

Jul 3, 2006, 1:35am
Hi,
Please make sure that the Universe field is empty. A new version of
Preston will be released soon that includes the updated SDK which removes
the requirement of the license file :)
- Ima

[View Quote]

what is needed to make 4.1 bots work?

Jul 4, 2006, 4:43am
Correct, but there are not many 4.1 universes around. 4.1 bots are
incompatible with 3.x universes.
- Ima

[View Quote]

pick up objects

Feb 27, 1999, 4:32pm
Actually, our Daniel bot in AWGames can do this. :) It can query, then
determine a box from 2 or more avatars... Then it can save the objects in the
box and rebuild it. :)
- Ima

[View Quote] > A while back Looked over some of the docs on the sdk ,
> I only do javascript , so I understood little :-) , but I do remember
> that a bot can query the server for object data of by coords , right ?
> if so , what about a bot , that if you tell it the 4 corners of a box ,
> queries for all the objects made by you that are within that square
> entirely ),
> then reproduces the scene where you tell it to ?
>
> or you tell it the center point coords and maximum radius instead defining
> 4 coords
>
[View Quote]

Increased Contact List

Jun 30, 2001, 5:37am
Hi,
Are you sure that the contact list updates the names by querying the
citizen attributes by number? I thought that it was a more event-driven
process, e.g., the uniserver sends your client notification when someone on
your contact list changes their name.
- Ima

[View Quote]

The bird bot

Aug 6, 2001, 12:09pm
Hi,
A new version of BirdBot will be released soon which allows you to
choose how many birds to run :)
- Ima

[View Quote]

Moving The Tabs

Aug 10, 2001, 5:55pm
Hi,
Technically Active Worlds is written in C, except for the avatar
animations code, which is a C++ template. Just wanted to clear it up :)
- Ima

[View Quote]

Strong Encryption

Apr 3, 2002, 11:35am
Originally object paths were stored per world. However, trial worlds came
out and thus many worlds same the shared path (most often the AlphaWorld
object path).

I think a better idea is to make a one-way hash of the object path and store
the folder name as that. Perhaps using md5 or something similar.
- Ima

[View Quote]

Strong Encryption

Apr 3, 2002, 11:46am
While it does sound like a good idea, it won't help as much as you
think. In the most recent case, the object passwords were not obtained by
zip cracking, but by decrypting the AW protocol and observing the password
as it was sent to the client. So, it would not help at all to solve that (a
hacker could just get the PGP key.) AW's encryption algorithm should be
improved to something much stronger.
However, this will not make it truly hack-proof. The difference between
AW and other systems requiring encryption is that you are trying to prevent
the user from knowing what the computer is doing... AW will still decrypt
the files on your computer. The idea with secure websites is that others
will not be able to take the encrypted data while it is traveling between
others' computers and decrypt it. With AW, your computer decrypts it but
the user cannot find out how.
In your example, you mention that the browser would store the key
internally. However, what is to prevent someone from viewing it in memory?
- Ima

[View Quote]

Please give us back our old world server look and feel

Jun 14, 2006, 12:22am
You may want to run it as a service :)
- Ima

[View Quote]

1  2  3  4  |  
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn