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abbot pabisoko // User Search
abbot pabisoko // User Search
Oct 17, 1998, 2:57am
did we have a little too much sugar this morning?
[View Quote]TheCheese wrote in message <361b43c3.0 at homer>...
>HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEHHHHHHHHH
H
>HHHHHHHHHHHHHHHHHHHHHHHHHHHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEHHHHHHHHHHHHHH
H
>HHHHHHHHHHHHHHHHHHHHHHHEEEEEEEEEEEEEEEEEEEEE
>
>HHHHHHHHHHHHHHAAAAAAAAAAAAAAAHHHHHHHHHHHHHHAAAAAAAAAAA
>88888888888--------------------)))))))))))))))
>
>--
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>Check out my homepage, it is chocked full of awesome graphics!
> http://thecheese.home.ml.org
>Maybe check out my town in AW!
>AW- 10000N 500W
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>Scott D. Miller wrote in message <361AD826.B961CEBD at cwia.com>...
>
>
|
Oct 17, 1998, 2:08am
Hereis an idea to implement this, Robo sends keys to AW to make it build,
but ive been playin around wiht how robo works(strip down all that big hairy
code, right down to native) and well I cna make the avatars move, but *sigh*
unfortunatly i cnat send a + key to any applications because + means shift
key...maybe somebody coudl find a way to sorta work around that...just a
segestion B-)
[View Quote]TheCheese wrote in message <360e36a7.0 at homer>...
>heya all, hi roland.
>wouldn't it be nice if we could have a user jump feature? it could use teh
0
>key (on the keypad) wich would jump a meter in teh air? cause i have a idea
>for a game world wich would have jumping, like super mario 64..
>This could probobly be implemented in 2.1, and I would be happy givin ya
the
>money for a new world 8-)
>
>
>thanx
>
>cheese
>--
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>Check out my homepage, it is chocked full of awesome graphics!
> http://thecheese.home.ml.org
>Maybe check out my town in AW!
>AW- 10000N 500W
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
>
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Oct 17, 1998, 2:47am
Virtual Armageddon eh? Maybe that will be the next thing to come out on CD
from the CoF hehe
[View Quote]Nas wrote in message <361F70D0.A503924B at sheffield.ac.uk>...
>Yep. -but it sure would be a laugh if you were the bank manager. There
>also could be scope for corruption and incompentency - like the recent
>demise of certain hedge-funds: just imagine it one of the banks had made
>a very bad bet and lost nearly all of peoples savings: the virtual state
>would be crippled and mass civilian protest would break out! Gatekeepers
>and peacekeepers would have beat up civilians deny tourist immigration -
>anarchy would break as people would loot AW Buildings - the whole AW
>would be on the brink of collapse - and then it would collapse. That
>brings me to my next point virtual Armageddon.
>
>Nas
>
>Jan-willem De Bleser wrote:
there is
would
am poor
-
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Oct 17, 1998, 2:51am
ahhh the fine joys of killing someone just to take their money, that would
make AW such a great place B-)
[View Quote]grover wrote in message <361DF12A.7F94AD40 at nospam.synergycorp.com>...
>If you kill somebody, do you get to take their money?
>grover
>
>Pandemonium wrote:
>
suggests
want
to
privacy
other
like
to
>
>
>
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Oct 15, 1998, 7:36pm
thad's be neat! the av coudl say old sayings, and you could add more lines
to it, words of wisdom or lines form movies....Luke, I am your friendly
neighborhood mailman and stuff like that...and the avs gesture would be like
the brainsezure one that r on the girl avs in america...
[View Quote]Nas wrote in message <361E0FA4.A814655C at sheffield.ac.uk>...
>Instead of people dying if they are idling too much, then instead you
>should have their avatar go insane - eg start saying random phrases and
>making jerky funny movements(how would u tell?).. this way people can
>tell if someone is idling and know to not to start up a rather one-sided
>dialogue.
>
>Nas
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Oct 15, 1998, 11:48pm
A shoot of would be nice, but instead of eject your eject would be disabled
instead...and instead of the advanced mute feature tha tu tlaked aobut, i
most likely fing people who swear to be realy annoying so instead you would
jsut mute them...I think the mute feature is simple and effective enough to
do its job properly...of course you might want to have aw ask you before
muting the person...
[View Quote]Mediaone wrote in message <361eb2d7.0 at homer>...
>I think it would be better for all age groups if you could set language
>filters. You enter words you don't want to see spoken and they are replaced
>by underscores in hte chat box. THis is an advanced form of mute, either
>have it on all time or have it in hte Mute/Add to contacts menu.
>
>I may be weird, but i think it would be fun to have "shoot-outs." In a
>special world, (avs are cowboys) EJECT is everybody and it is automatically
>set to 5 minutes. You try to eject everyone-try to get a clear shot! THere
>would be schedules, and the bystanders are protected by glass so they can't
>be booted. In thois world the EJECT action has a gunshot-scream sound
>effect.
>
>Finally, jails are a good idea. (For all nasty people haning on AW- for
>example, the infamous King Punisher.) They are special wall objects,
>impervious to shift...in hte jail world local teleports are off. (In my
>highest-flying idea there is a timed lock in the jail cell.)
>
>P.S. Congratulations on the world rating system COF! I praise you for it.
>
>
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Oct 15, 1998, 11:12pm
I find thsi whole section of the NG(one half og the newsgroup wow!)
hilarious because u cover sooooo much of the list and ge to nothing other
than annoy Nas over one suggestion...now then the beer thingyw ere ya click
that would be neat, and some other people are right aobut it being random,
so maybe if you never build and you never talk, then u coudl become prone to
get that virus, because we are here in AW to talk build and hang out..not to
mention look at others buildings. I sitll see this ver hilarious and
pointless to fill half of the newsgroup just to say how you dont like a
suggestion, I thought newsgroups were to help people with stuff, and share
information, NOT to annoy people because they said something stpid, your
acting like Kids(i should know im 12).
Oct 15, 1998, 11:40pm
This is a multi-part message in MIME format.
------=_NextPart_000_0016_01BDF87C.112480C0
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
What does my soelling have to do with it?Still think filling half of the =
NG complaining is pointless
[View Quote] Eep=B2 wrote in message <362690FC.CAF3F1D at tnlc.com>...
Eh, pipe down and learn how to spell, kid.=20
Abbot Pabisoko wrote:=20
|
I find thsi whole section of the NG(one half og the newsgroup =
wow!)=20
hilarious because u cover sooooo much of the list and ge to =
nothing other=20
than annoy Nas over one suggestion...now then the beer thingyw =
ere ya click=20
that would be neat, and some other people are right aobut it =
being random,=20
so maybe if you never build and you never talk, then u coudl =
become prone to=20
get that virus, because we are here in AW to talk build and hang =
out..not to=20
mention look at others buildings. I sitll see this ver hilarious =
and=20
pointless to fill half of the newsgroup just to say how you dont =
like a=20
suggestion, I thought newsgroups were to help people with stuff, =
and share=20
information, NOT to annoy people because they said something =
stpid, your=20
acting like Kids(i should know im 12).
------=_NextPart_000_0016_01BDF87C.112480C0
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>
<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 =
Transitional//EN">
<META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT size=3D2>What does my soelling have to do with it?Still think =
filling=20
half of the NG complaining is pointless</FONT></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: =
5px">
[View Quote] <DIV>Eep²<EEP at TNLC.COM> wrote in message <<A=20
=
href=3D"mailto:362690FC.CAF3F1D at tnlc.com">362690FC.CAF3F1D at tnlc.com</A>&g=
t;...</DIV>Eh,=20
pipe down and learn how to spell, kid.=20
<P>Abbot Pabisoko wrote:=20
<BLOCKQUOTE TYPE =3D CITE>I find thsi whole section of the NG(one =
half og=20
the newsgroup wow!) <BR>hilarious because u cover sooooo much of =
the=20
list and ge to nothing other <BR>than annoy Nas over one=20
suggestion...now then the beer thingyw ere ya click <BR>that =
would be=20
neat, and some other people are right aobut it being random, =
<BR>so=20
maybe if you never build and you never talk, then u coudl become =
prone=20
to <BR>get that virus, because we are here in AW to talk build =
and hang=20
out..not to <BR>mention look at others buildings. I sitll see =
this ver=20
hilarious and <BR>pointless to fill half of the newsgroup just =
to say=20
how you dont like a <BR>suggestion, I thought newsgroups were to =
help=20
people with stuff, and share <BR>information, NOT to annoy =
people=20
because they said something stpid, your <BR>acting like Kids(i =
should=20
know im 12).</BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>
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------=_NextPart_000_0016_01BDF87C.112480C0--
Oct 15, 1998, 11:41pm
It may happen all the time but half of the NG!?!?!
[View Quote]R. Mike Smith wrote in message <36269270.0 at homer>...
>Welcome to the Wishlist, Abbot. Happens all the time =).
>Abbot Pabisoko wrote in message <36268f71.0 at homer>...
click
>to
>to
>
>
|
Oct 15, 1998, 11:50pm
english? err i mean layman terms?
Oct 15, 1998, 11:51pm
that would be soooo cool, and the rt and left arrow keys would make you not
only turn but tilt a little bit too, and you coudl have more inertia when u
normally fly in aw...ever tryed a dynamic turtle? hard to keep on the screen
hehe...
[View Quote]Rolu wrote in message <36260900.0 at homer>...
>If we would fly, make the forward key do the same as look down (pgdwn), and
>the backward key the same as look up (pgup), and when going forward we
would
>go in the direction we were looking at, so when looking down, we would go
>down. Just like flying a little plane. Would be very cool.
>
>Rolu
>
>
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Oct 17, 1998, 4:34pm
Dynamic Turtle u ask?
A Turtle(talking in Macintosh term here no wonder...) is like this little
triangle on your screen, and when ya type in like..FORWARD 10...the turtle
would mover forward 10 pixels ect, and leave line...A dynamic turtle has
inertia though, so if u did FORWRD 10 the turtle would go forward 10 pixels
but still keep goin..then if u said RIGHT 20 the turtle would turn and still
be going the same direction ect ect...
[View Quote]Scott D. Miller wrote in message <362726A0.50E903D2 at cwia.com>...
>Abbot Pabisoko wrote:
not
u
screen
>--snip--
>
><scratching head> ??? what is a dynamic turtle ???
>
>ScottyDM
>
>--
>Please send all SPAMS, FLAMES, and CONSPIRACY THEORIES to scottydm at cwia.com
>Send all other IMPORTANT CORRESPONDENCE to scottydm at codenet.net
> ___
> /////\\ Digitally Enhanced Portrait of:
> {|-0-0-|} Scott D. Miller,
> | % | Silicon Mercenary
> \===/ Freelance Chip Designer
>
>always #5 FOO = ~FOO; // the sound of a beating heart
|
Oct 18, 1998, 4:37pm
You are absolutely right it isnt limited to Mac language, in fact I made one
out of a bot =)
[View Quote]Scott D. Miller wrote in message <36293BBE.EF396778 at cwia.com>...
>Abbot Pabisoko wrote:
turtle
pixels
still
>--snip--
>
>Ahhh yes, thank you Abbot. The little gizmo you control in Logo computer
>language!?!? Not really limited to Macintosh though.
>
>ScottyDM
>
>--
>Please send all SPAMS, FLAMES, and CONSPIRACY THEORIES to scottydm at cwia.com
>Send all other IMPORTANT CORRESPONDENCE to scottydm at codenet.net
> ___
> /////\\ Digitally Enhanced Portrait of:
> {|-0-0-|} Scott D. Miller,
> | % | Silicon Mercenary
> \===/ Freelance Chip Designer
>
>always #5 FOO = ~FOO; // the sound of a beating heart
|
Oct 15, 1998, 7:34pm
If only aw had a vertical rotate on the teleport command on buildings...loop
de loops would be easier to do on roller coasters. e.g. bump warp +0 +0 0a 0
90r
+0 +0 means just keep the current NS, WE coords, and the just plain o is
horizontal rotation, then the 90r would make u look straight up...
come to think of it! The avs heads could rotate on a vertical axis when u
look up and down...the possibilities could go on and on and on...
Oct 15, 1998, 11:24pm
For one thing i think it would be very helpfull if there were logic
commands(variables, greater than less than ect). Like for game boards and
other things, like an open and closing doors wiht only 1 button...for the
button you could put in: create var_DorStat_;activate IfDoorStat=0 Then
visible doorb on, visible doora off, var DorStat=1:Else visible doora on,
visible doorb off
maybe a few modifications to the commands and the Building INspector
wouldent even care about it...
Oct 17, 1998, 2:18am
Lessee, now what iwas i gonna say..oh yes now i remember B-) If you ocudl
draw a line arund a building, wouldn't u need a way to select on the Z axiz,
sinc eyour mouse is only a 2D device and i cnat detect Z...you would need a
way to select along the Z axis, I bet those creative CoF programmers who
rely sooo much on this newsgroup for ideas would be able to figure it out
B-)
[View Quote]klassi wrote in message <3627CB39.DADF39B1 at parallax.force9.co.uk>...
>I wish that you could draw a line around a whole building and teleport it
to
>another location using duplicate and/or relocate...
>
>R. Mike Smith wrote:
>
and
>
>
>
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Oct 17, 1998, 2:44am
sheesh, I gotta enabel spell check again, jsut in case you cant read thelast
message hereis a key teehehe
ocudl = could
axiz = axis
arund = around
[View Quote]Abbot Pabisoko wrote in message <36280c9b.0 at homer>...
>Lessee, now what iwas i gonna say..oh yes now i remember B-) If you ocudl
>draw a line arund a building, wouldn't u need a way to select on the Z
axiz,
>sinc eyour mouse is only a 2D device and i cnat detect Z...you would need a
>way to select along the Z axis, I bet those creative CoF programmers who
>rely sooo much on this newsgroup for ideas would be able to figure it out
>B-)
>
>klassi wrote in message <3627CB39.DADF39B1 at parallax.force9.co.uk>...
>to
>and
>
>
|
Oct 17, 1998, 4:39pm
CoF programmer eh? ah well, at least the point gets across
[View Quote]TheCheese wrote in message <362883a1.0 at homer>...
>yea you are worng! THAT CoF programmer 8-)
>
>cheese
>
>--
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>Check out my homepage, it is chocked full of awesome graphics!
> http://thecheese.home.ml.org
>Maybe check out my town in AW!
>AW- 10000N 500W
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>Abbot Pabisoko wrote in message <362812a3.0 at homer>...
>thelast
>a
it
action
>
>
|
Oct 17, 1998, 2:21am
Better yet, with those folders in mind u could ahve a list & in the Teleport
dialog you could type the name of the Place on your Bookmark list, even more
handy than a list on the side...
[View Quote]Sackspaw wrote in message <36159BC7.F7A3AE48 at earthlink.net>...
>I agree, I am really starting to rack up a huge Teleport list. make it
>like Internet Explorer and Netscape have there book marks, Let there Be
>FOLDERS!
>
>Kermai
>
>Bob Martell wrote:
scroll
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Oct 17, 1998, 11:36pm
Here is a really neat idea, when you place your mouse on the viewing window
tingy the mouse shows up there like a flashlight, and every body else can
see it, would that be just the spiffiest thing walkin around gz and seein
everybody holding flashlights and stuff hehe
Dec 21, 1998, 1:05am
ya know..if CoF rid the universes of tourists, then they might instead
charge for the software instead...
[View Quote]Cubic wrote in message <3658054c.0 at homer>...
>So??
>You wish to go back to no tourists?
>Wow yur arrogant!
>You may be longer in Aw than a lot of others, but you don't sound like a
>real *citizen*.
>You talk like you wannabe left alone. Then what the heck are you ding in
>aw!?!?!
>Maybe you should try 3dstudio. There you can build whatever you lik, faster
>and better and absolutely *nobody* will come bother you...
>
>Josh wrote in message <3657A9B3.492F99AF at usa.net>...
>back
>tourists and it
>
>
>
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Dec 21, 1998, 1:07am
Using a bot he could find out though =)
[View Quote]Josh wrote in message <3659E61F.895D15F8 at usa.net>...
>I"m not an asshole, you don't even know who I'm in AW, and what I was
syaing is
>that I've been in aw for a while and havn't seen much changes other than
>telegrams, and instant updates and thats about it (ever so excited! about
it)
>
>Fluxen wrote:
>
has
so
ban
like
ding
>
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Mar 17, 1999, 1:14am
Heres another idea, get soemone to write a program that runs at startup, and
every interval you set it would zip up the telegram files when you log into
Windoze
[View Quote]Tammy Jo wrote in message <36c9bd09.0 at homer>...
>thank you for the ideas I will probably use the date idea
>
>
>
>Dthknight wrote in message <36c78e75.0 at homer>...
>already
have
then
>
>
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Mar 17, 1999, 1:10am
one of the grating sused to make those windmills into jsut a wireframe
sphere should work just dandy...i htink its like grat6. 1 1 0 or something
[View Quote]Raven Shadow <...raven at gdi,net> wrote in message <36e4656e.0 at homer>...
>DOH !! Thanks Dth , I forgot i was trying to help a Martian :-)
>
>
>Dthknight wrote in message <36e44909.0 at homer>...
>'fw
>help
pathetic
could
>Moon
as
>
>
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Mar 17, 1999, 1:07am
Yup i know this is an oldie but i just got my GamePad to work here and i
want to use it in AW too. I feel guilty just letting it sit there in the
corner when im exploring AW
Just a little reminder rolly that theres still ppl out htere that want
Joystick support...it would in fact make us...joyous
Mar 17, 1999, 9:34pm
but i dont have a microsoft sidewinde,r i have a gravis gamepad
[View Quote]Raven Shadow <...raven at gdi.net> wrote in message <36f012af.0 at homer>...
>Goto Microsoft's sidewinder page at
>http://www.microsoft.com/products/hardware/sidewinder/default.htm
>and get version 3.02 of the appropriate controller software .
>Then program it for AW .
>
>Abbot Pabisoko wrote in message <36ef1c30.0 at homer>...
>i
>
>
|
Aug 21, 1999, 6:07pm
Another thing to think about with objewct pitching is that it also might
reduce frame rate, because everytime you move it has to recalculate the
rotated object...
[View Quote]John Viper wrote in message <37af55dd.0 at homer>...
>I am not saying that it is a bad idea, im just saying that it would not be
>practical in all applications. I have wanted a pitched picture frame
myself
>at times :)
>Wing wrote in message <37acec5c.0 at homer>...
irrelevant.why
4x4x4,
>tourist)
>to
>for
over
>
>
|
Aug 21, 1999, 6:02pm
Go to www.hotfiles.com and look up a program called Joki, it has the X and Y
axis alreayd programmed in and you can program buttons also
[View Quote]John Viper wrote in message <37aae702.0 at homer>...
>Hey, how about making AW compatabale with a Joystick? I don't want AW to
be
>a game, but it would be cool to move around like that :)
>
>So you could have the X and Y axis do what the keyboard normally does, and
>then configure the buttons, but default is 1st button runs, 2nd button is
>like SHIFT and the Z axis could be look up and down but you could configure
>that to, like, one of those wierd little hats.
>
>Any thoughts?
>
>-John Viper
>
>
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Aug 21, 1999, 5:55pm
RoboBuilder was banned because AWLD's servers were getting flooded from all
the objects beeing added
[View Quote]Wing wrote in message <37b95402.0 at homer>...
>Hrm, I agree, however, the bans obviously don't stop most people. I've seen
>vandals do it both manually or tear down teh building and use a buildbot to
>put a collum of walls thru it 5 km long. Guess which was more effective?
And
>about the seedbot, I use it all teh time, I don't concider it to be
>practical to have to push a seed object miles away and then when u follow
>it, you accidently turn and lose the damn thing, so I find seedbot MUCH
>easier.
>Modrd <pequino at hotmail.com> wrote in message news:37b85a7a.0 at homer...
>that's
17500W
>0.0A
>
>
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Aug 21, 1999, 6:00pm
Hmm...this certainly has drifted from the topidc in aobut oh say...3
messages
[View Quote]edge wrote in message <37B900CA.A43A5A04 at missvalley.com>...
>how about stuttering like the town drunk? that outta work.
>
>(hey, when i post way down here, all thats left in the title is the
exclamation
>point!)
>
>Sir Bok wrote:
>
you.
place
feeling!
being
TO
their
day
a
us
will
we
way,
in
for
do
GOOD
of
left
to
you
>
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