Return of the warehouse Mech

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Return of the warehouse Mech // Work in Progress

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Post by Délé // Apr 25, 2006, 5:33am

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It's coming along great Steve! I know this part can be tedious so I'm glad to see you keeping at it. I can't wait to see it in all of its textured glory. Thanks for sharing your techniques as well. :)

Post by KeithC // Apr 25, 2006, 10:00am

KeithC
Total Posts: 467
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Thank, Steve, that helps out quite a bit.


-Keith

Post by roman // Apr 25, 2006, 10:54am

roman
Total Posts: 320
Thanks Johny. It was all modeled in TS. If your interested heres a link to the thread showing its modeling:-


Are you using TS6 or TS7?

Post by MadMouse // Apr 25, 2006, 11:00pm

MadMouse
Total Posts: 1069
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Ahhhh Geee Guys!!! your making me blush again:)


Seriously, thanks for the kind words.


Are you using TS6 or TS7?

Its TS6 for me Roman.


More updates coming.... But i've got another web design job looming so I might have to take a short break soon. (don't ya just hate real life:) )

Post by MadMouse // Apr 27, 2006, 12:54am

MadMouse
Total Posts: 1069
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Hi all,


Another quick update. Quite an interesting UV mapping job on that part but that's what makes it fun.:)


ATB Steve

Post by W!ZARD // Apr 27, 2006, 4:21am

W!ZARD
Total Posts: 2603
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Hi Steve - cheers for the insight into your texture techniques - similar to what I do myself depending on the project although your attention to detail is outstanding.

I don't know about you but I find the texturing part of the process to be as much fun as the modelling. Having said that I've been busy with painting commissions and haven't had a chance to get tSing - I hear you when you talk about 'real life'!

May be tS 8 will be able to render an edible cheese sandwich and a cup off coffee so we can can eat at modell at the same time!! ;)

Post by MadMouse // Apr 27, 2006, 10:20am

MadMouse
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LOL I hear ya buddy... I hear ya:)

Post by Loadus // Apr 27, 2006, 11:16am

Loadus
Total Posts: 44
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@MadMouse:


http://www.kanetti.fi/~loadus/vader.jpg


"Indeed you are powerful as the emperor has forseen..."


Holy >cEnSoReD<!! That thing is looking more than real. And yeah, the insight to your technique is a real treat. I'll have to try and match your work, although I think at this point it's impossible. Too >fine< work you're doing there! ... Keep at it!!

Post by MadMouse // Apr 27, 2006, 10:55pm

MadMouse
Total Posts: 1069
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LMAO Thanks mate:)

Post by parva // Apr 27, 2006, 11:28pm

parva
Total Posts: 822
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amazing work MadMouse! :banana:

Details and texturing are lovely combined.

Will be definitively a great object. Can't wait to see it in a final render :)

Post by hemulin // Apr 28, 2006, 5:44am

hemulin
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Brilliant work madmouse, just brilliant. :jumpy:

Post by MadMouse // Apr 28, 2006, 10:10am

MadMouse
Total Posts: 1069
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@Parva & Hemulin... Thanks for the kind comments:)

Post by MadMouse // May 1, 2006, 11:03am

MadMouse
Total Posts: 1069
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Hi all,

Just finished the shin section. (Phew!!! quite a UV job) I'm getting there slowly but surely but there's still more to be done than has been if that makes sense.

Once more into the breech dear friends once more into the breech........Thigh section next.....

Any comments and crits are welcome. (BTW do you think the four rear rams are a little plain????)

ATB

Steve.

Post by brianalldridge // May 1, 2006, 1:48pm

brianalldridge
Total Posts: 397
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yes the four rear rims are plain:mad: awful, did you use the color selector or what:p seriosly though, I didn't even notice until you mentioned it

Post by GraySho // May 1, 2006, 2:35pm

GraySho
Total Posts: 695
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Outstanding job. Just go ahead an texture the rest of it.

Post by nub // May 1, 2006, 4:52pm

nub
Total Posts: 10
Beautiful, simply beautiful.

It's inspiring to see it coming together like this.

Post by Mike // May 1, 2006, 5:23pm

Mike
Total Posts: 121
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:) Top Row Front Page :)

Inspiring detail all around and a great imagination, thanks for keeping it going and sharing.

Post by xmanflash // May 3, 2006, 2:26am

xmanflash
Total Posts: 335
Hi all,


Just finished the shin section. (Phew!!! quite a UV job) I'm getting there slowly but surely but there's still more to be done than has been if that makes sense.


Once more into the breech dear friends once more into the breech........Thigh section next.....


Any comments and crits are welcome. (BTW do you think the four rear rams are a little plain????)


ATB


Steve.


Looks fantastic to me.. I would have thought there would be grease on the 4 rams - especial in the indent area and on the ends.. just a little 'tweak' suggestion for you..

Post by Zeipher // May 4, 2006, 4:44am

Zeipher
Total Posts: 224
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I've decided I hate MadMouse. What jealousy? No... never...


Very good work. I remember watching this one grow up in the old forums, and I remember you saying that you weren't going to animate it. This would be a crying shame! You could just have a still render, and use that to win in the gallery, then render a short 100 frame animation and win that too! I've seen your website, and can easily tell you have that artistic spark. GO FOR IT!


Andy

Post by MadMouse // May 5, 2006, 9:03am

MadMouse
Total Posts: 1069
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Thanks to everyone for the kind comments on my last post.:jumpy:

Looks fantastic to me.. I would have thought there would be grease on the 4 rams - especial in the indent area and on the ends.. just a little 'tweak' suggestion for you..

Its a valid point, and your not the first to suggest it. I'm in agreement with you but... as I have said already in this thread at the scale of the final render the grease you talk about would probably be wasted detail and with 40 separate rams on the model its more work that I don't really need. But thanks anyway.

Very good work. I remember watching this one grow up in the old forums, and I remember you saying that you weren't going to animate it. This would be a crying shame! You could just have a still render, and use that to win in the gallery, then render a short 100 frame animation and win that too! I've seen your website, and can easily tell you have that artistic spark. GO FOR IT!

Thanks Andy, your very kind. I must admit that every now and then the thought of animating my mech does cross my mind. Maybe If I'm not to sick of the thing when its finished I'll give it a try.


ATB


Steve

Post by JPSofCA // May 5, 2006, 11:16am

JPSofCA
Total Posts: 300
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Yes, I think we can all safely assume that this mech could come from a time where synthetic lubricants repel particulate matter for longer parts life and less maintenance. In such case...it's perfect.

Post by xmanflash // May 5, 2006, 11:47pm

xmanflash
Total Posts: 335
Yes, I think we can all safely assume that this mech could come from a time where synthetic lubricants repel particulate matter for longer parts life and less maintenance. In such case...it's perfect.


True!.. I wonder if it will animate in realtime in the player window considering the amount of detail!

Post by MadMouse // May 6, 2006, 10:33am

MadMouse
Total Posts: 1069
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OK I'll admit its not the most impressive part on the mech so far but it still took quite a bit of mapping:)


True!.. I wonder if it will animate in real-time in the player window considering the amount of detail!

I was involved with the beta testing of TS7 for a brief period ( I just haven't got the time to do the job justice) and while I had access to TS7 I tried my mech in the player and found that the level of detail was just to much for TS to effectively use in real-time.:(


Comments and crits are as welcome as always.


More soon


Steve.

Post by Alien // May 6, 2006, 11:03am

Alien
Total Posts: 1231
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What's with the hard-to-pronounce palindromic name?

Post by xmanflash // May 6, 2006, 8:40pm

xmanflash
Total Posts: 335
What's with the hard-to-pronounce palindromic name?


I think its the sound you make when you are driving the mech!

Post by W!ZARD // May 6, 2006, 9:05pm

W!ZARD
Total Posts: 2603
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What's with the hard-to-pronounce palindromic name?


I asked this same question back when Steve was modelling this baby. I think you will be as impressed as I was with the cunning answer!


I'm not going to steal Steve's thunder I'll let him answer it himself - but the answer is very cunning (and is almost certain to give you an 'Aaaahhh! I see, how clever' response.


WOW - say it backwards - Wow! Say it upside down - MOM?

Post by MadMouse // May 7, 2006, 12:35am

MadMouse
Total Posts: 1069
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Originally Posted by Alien

What's with the hard-to-pronounce palindromic name?

Ah-ha... I just knew someone would ask that:)


Well, as Stephen hinted there was a good reason for choosing a palindrome for the makers name.


A)... It sounds vaguely Japanese and as we know they make all the best toys.


B)... Because WIAHAIW is a palindrome, when I mirrored the finished leg over for the other side I didn't need to remodel the lettering!! Not sure how cunning that is, maybe it just me being lazy.:)


I cant tell you how many different permutations I went through before I settled on WIAHAIW!!!:)


ATB


Steve

Post by Alien // May 7, 2006, 1:52am

Alien
Total Posts: 1231
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B)... Because WIAHAIW is a palindrome, when I mirrored the finished leg over for the other side I didn't need to remodel the lettering!! Not sure how cunning that is, maybe it just me being lazy.:)
Far be it from me to criticise someone else's <cough> efficiency :p, but couldn't you have just modeled the name on 1 bit, then copy the bit it was modelled onto, boolean chop off the surrounding parts [so you just have a rectangular border around the name], then put that in place on the next place you want the name? That way you could have had any name. <shrug> Just a thought. :)

Post by MadMouse // May 7, 2006, 10:18am

MadMouse
Total Posts: 1069
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Ah, this would be the Alien technology we keep hearing about;)


Yep that would work. I did say it was just me being lazy:)

Post by KeithC // May 7, 2006, 1:54pm

KeithC
Total Posts: 467
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Nice work again, MM. "I love it when a plan comes together" (I was an A-Team fanatic when I was a kid:D).


-Keith
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