Return of the warehouse Mech

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Return of the warehouse Mech // Work in Progress

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Post by Alien // May 14, 2006, 4:27am

Alien
Total Posts: 1231
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Thanks for the help Alien but like I said its only parts of the texture that need to be flipped. The sections that include any text or graphics i.e. warning labels. This may be possible by using scripts but as I'm still using PSP7 it becomes a mute point anyway.

It's worth the upgrade, if you can spare £25 (http://www.amazon.co.uk/exec/obidos/ASIN/B00062TYGS/qid=1147616375/sr=2-2/ref=sr_2_11_2/202-6769437-7611023). From personal experience I'd say the odd-numbered versions are usually a better bet.

Post by MadMouse // May 14, 2006, 4:34am

MadMouse
Total Posts: 1069
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Thanks Alien, I'll take a look. BTW in the space between this and your last message I've flipped all the textures sucessfully for the other leg so it turned out to be a piece of p**** anyway.:)


Steve

Post by Alien // May 14, 2006, 4:42am

Alien
Total Posts: 1231
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Thanks Alien, I'll take a look. BTW in the space between this and your last message I've flipped all the textures sucessfully for the other leg so it turned out to be a piece of p**** anyway.:)

Cool. BTW, IIRC you're still on tS6.x, but I'm sure you've read the various posts detailing how in tS7 you can make scripts by turning on the record function, & then doing stuff, yes? Well, in PSP it works kinda the other way round, you do stuff, then you can select stuff from the history to add to be made into a script.


I don't know if it can be done that way in tS7. I know only the player's undo has the history [& not the modeler], but even so, if it could do it it would be a handy addition.

Post by MadMouse // May 14, 2006, 4:49am

MadMouse
Total Posts: 1069
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Cool!!:jumpy:

Post by MadMouse // May 16, 2006, 10:33am

MadMouse
Total Posts: 1069
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I know... I know... I said I wasn't going to post any images of anything other than each section as I finished it, but as I'm officially half way through the texturing I thought I'd bend the rules a little. So here's from the waist down.


Flapjack the Mad Mouse seems to like it:)


The only thing that bothers me is maybe the 'groin' section is a little bland.

What do you think????


Crits, comments & suggestions are welcome


ATB


Steve.

Post by KeithC // May 16, 2006, 11:34am

KeithC
Total Posts: 467
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I like how one of the Hydraulic filters on the leg is green, to show it's been changed out once.


-Keith

Post by splinters // May 16, 2006, 9:31pm

splinters
Total Posts: 4148
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Bland really is not a word I would use...;)

Really looking forward to seeing this complete-level of detail is fascinating to explore with the eye. I guess it won't move too fast in the player with current graphics technology....:p

Post by hemulin // May 17, 2006, 2:41am

hemulin
Total Posts: 1058
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Really looking forward to seeing this complete-level of detail is fascinating to explore with the eye. I guess it won't move too fast in the player with current graphics technology....:p


We can always hope...

Post by W!ZARD // May 17, 2006, 2:53am

W!ZARD
Total Posts: 2603
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Bland in the groin area? I get a lot of spam that could help you with that!!


Looking spectacular Mate. You are certainly setting a high level of detail and expertese for the rest of us to aim for. This is close enough now to imagine the finished article - now I'm starting to think about how cool his would be animated - though I wouldn't want the job of rigging this baby!


Keep em coming Dude.

Post by MadMouse // May 17, 2006, 8:37am

MadMouse
Total Posts: 1069
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I guess it won't move too fast in the player with current graphics technology....

I have tried the mech in the player Paul and it really struggled and that was without textures.


Bland in the groin area? I get a lot of spam that could help you with that!!

LMAO (big time) you kill me Stephen.:D :D :D


Thanks for the comments guys.

Post by rchappell // May 17, 2006, 9:19am

rchappell
Total Posts: 114
This looks absolutely incredible, your attention to detail is staggering. Do you still intend to render it into a scene at your place of work?


Even if you decide not to animate the mech itself a simple camera fly-around would be brilliant as you could zoom into different areas etc.


I am in awe!

Post by MadMouse // May 17, 2006, 9:38am

MadMouse
Total Posts: 1069
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Yep I did some test renders the other day and if you'll forgive my arrogance it looked pretty damn good.;)


A fly round is a good idea I might have a go at that.


Thanks


Steve

Post by Shike // May 17, 2006, 9:39am

Shike
Total Posts: 511
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This is completely awesome ! :)

I love the texturing and modelling of this mech and can't understand where all your inspiration come from !

:jumpy:


I'm currently working on an android/robot, and constantly get stuck on how to create mechanical parts that look both cool and functional....:o


Really hope you'll be finished soon... because my boss might wonder why I visit this thread every day...hrm..ok, hour.. ;)

Post by MadMouse // May 17, 2006, 9:49am

MadMouse
Total Posts: 1069
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Hi Lars,


Good to see that you've joined our happy band of pixel pushers:)

Thanks for your kind comment.


I'm currently working on an android/robot,

Oh no, competition!!!;) When do we get to see some WIP's I do love a good mech:???


don't get fired on my account:)


ATB


Steve

Post by Shike // May 17, 2006, 10:34am

Shike
Total Posts: 511
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Hi Steve !

Yup, now I'm finally able to post :)

I've added my webpage to the signature, all my WIP are in the Gallery section. :rolleyes:

He,he, and from the dates on the news-section you will see that I can never be classified as competition...I work way to slow ;)

Imagine how annoyed people would be if I started a couple of WIP threads...then not posting updates in them for a couple of months..or years :o


( I should focus on tS and play less games... Elder Scrolls-Oblivion has been my addiction for 5 weeks in a row...need to detox :p )

Post by MadMouse // May 17, 2006, 10:51am

MadMouse
Total Posts: 1069
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Just took a look at your site and I'm very impressed. You've got an excellent collection of excellent work. And it gets updated more often than mine I assure you.I'd seen some of your work about on the web and its nice to be able to put a face to the images.


BTW I fancy your girlfriend LMAO:)


Steve

Post by Shike // May 17, 2006, 9:13pm

Shike
Total Posts: 511
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Thanks,

your site only lacks one thing... pictures of your Mech ! ;)

( Is it perhaps the ComingSoon cgi ?) :D


Yeah, my qirlfriend is a beauty ! She's starting to become rather noisy though, have to do something about that ;)

Post by Zeipher // May 19, 2006, 10:28am

Zeipher
Total Posts: 224
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See through top... mmmmm...


Lol. Very cool work, the two of you. MadMouse, what are your computer stats? You said you had trouble getting it to run smoothly in player, it would be interesting to see what it can't handle :)

Post by MadMouse // May 19, 2006, 11:57pm

MadMouse
Total Posts: 1069
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Thanks Zeipher,


Windows XP Home SP2

2Gig memory

2.8 processor

Nvidia GeForce 6600 GT


ATB


Steve

Post by Zeipher // May 20, 2006, 10:15am

Zeipher
Total Posts: 224
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I recently shelled out for a GeForce 7800GT. It's lurvly! Your PC seems really good (maybe I imagined reading you say Player was slow), so I'm gonna keep pushing you to get a 4 second animation once this beaut is completed. Mmmmmm.... animation....

Post by MadMouse // May 21, 2006, 8:51am

MadMouse
Total Posts: 1069
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Hi all, back with another update on my Mech.


If I never see rusty yellow paint again, it will be to soon ;)

Comments and crits, and a tin of blue paint would be welcome.


ATB


Steve

Post by hemulin // May 21, 2006, 10:12pm

hemulin
Total Posts: 1058
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This part looks less rusted than the other parts, is it meant to be?


It looks brilliant by the way...

Post by MadMouse // May 21, 2006, 10:36pm

MadMouse
Total Posts: 1069
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Really!! I thought that this section looked a little more rusty than the last??

It does all match up when seen together. Trust me :)

Post by Shike // May 21, 2006, 10:57pm

Shike
Total Posts: 511
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Comments: Hey, you even thought about how the metal shines through on the handlebars ! :D That's something I probably would have forgotten :o

Even though I constantly watch all extra material on the DVD's of special effects movies. The model designers always seem to think about why something is worn (sorta creates a history of the model).

Me, I make things dirty... but don't think enough about why ;)

You're the dirt-master :jumpy:


Critics: Eh, are you kidding? Ok, maybe that your modelling and texturing is a little too good... it's intimidating. I feel sorry for anyone entering the gallery the same month you are ;)


BTW: After a little weekend surgery, my girlfriend is now completely silent ;)

Had to make sure she wouldn't overheat (never glued a chipset-cooler before), and tested it by playing Oblivion the entire weekend.

Oh, I really need a Game-detox... I want to create things in trueSpace again!! :rolleyes:

Post by MadMouse // May 21, 2006, 11:51pm

MadMouse
Total Posts: 1069
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Thanks Lars.

I love to texture and its the little touches like the worn handrails that give me the most pleasure.

Dirtmaster eh. I've been called a lot of things in my time but thats a new one.:)

Its like the old joke:- If only my girlfriend was a dirty as my textures ;)


On the subject of girlfriends... Glad to hear yours is silent again. Dont we all dream of a silent girlfriend:jumpy: (sorry ladies:) )


ATB & Thanks


Steve

Post by Shike // May 22, 2006, 12:53am

Shike
Total Posts: 511
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Since your are going to match the Mech with a Photo.. I'm wondering if you plan to use HDRI for lighting and reflection?

If so, have you tested it together with your current textures?


Oh, and since you plan to put a photo of yourself as a driver...

Pleease also post the ref-pic. It would be fun to see you sitting on a chair (probably up on some boxes to get correct angle) in the warehouse... with a couple of very confused co-workers around you ;)


I've experimented a little with how to make my own HDRI images and I'm not sure which method is best. ( hardest part was to find a reflecting hemisphere...finally ended up with the lid of a pedal-powered wastebasket...yeah, it probably have a better name ;) )

At first I thought that it would be enough to take photos from a single direction (sort of like an environment map) but that doesn't seem to work.

I think I need photos from two angles and a software to do the rest..? :confused:

Post by MadMouse // May 22, 2006, 1:02am

MadMouse
Total Posts: 1069
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I'm still using TS6 so HDRI isn't an option for me:(

Not sure if I can take the embarrassment of posting the pic you spoke of.:)


Steve.

Post by parva // May 22, 2006, 2:57am

parva
Total Posts: 822
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At first I thought that it would be enough to take photos from a single direction (sort of like an environment map) but that doesn't seem to work.
I think I need photos from two angles and a software to do the rest..? :confused:

The easiest way which doesn't cost much is:
Good beginning program and free too HDR Shop V1 (http://www.hdrshop.com/). There are also some introductions in the internet how you can create your own hdr/exr maps...
For reflection I would look for a christmas ball, those things which you put on the christmas tree. Silver and not tarnished.
A good camera with a good ccd chip and 4 to 5 mio pix (I have a old one with just 2 mio, problem here is that the resolution isn't high - max 800x600 as output for the hdr image because you have to crop and unfold the distortion of the sphere to a planar shape).
A tripod is recommended. You put the reflection sphere in the middle of the room or somewhere and shot a minimum of 6 photos with different exposure from it. Sample these pictures together in HDRshop or Photoshop to get a HDR.

PS.: Madmouse you ROCKs! :D Get the mech some lamps in the final? Would like to see it at evening or night *wohoo*

Post by Shike // May 22, 2006, 4:02am

Shike
Total Posts: 511
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I'm still using TS6 so HDRI isn't an option for me:(

Not sure if I can take the embarrassment of posting the pic you spoke of.:)


Steve.


Eh, didn't you say you tested the Mech in the ts7 Player? :confused:

I've mostly been testing HDRI in Lightworks... but will test it in VRay when I'm able to put Oblivion down. ;)

For my Android, I will most likely use Lightworks...maybe composite stuff from VRay... of course, by the time I've finished modelling and texturing, ts8 has probably arrived and VRay will support everthing I want :p


The easiest way which doesn't cost much is:

Good beginning program and free too HDR Shop V1.


Parva, thanks for the tip. I've been looking at HDRshop and will test it.

A christmas ball however...in Sweden it's hard to find anything more advanced than a red one ;)

I'll have to be satisfied with my wastebasket-lid :o

Post by parva // May 22, 2006, 5:57am

parva
Total Posts: 822
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Parva, thanks for the tip. I've been looking at HDRshop and will test it.

A christmas ball however...in Sweden it's hard to find anything more advanced than a red one ;)

I'll have to be satisfied with my wastebasket-lid :o


I did it like Andrew in this Tutorial (http://www.andrew-whitehurst.net/hdri_tut.html) ans this works quit good. A wastebasket.. mmh don't know if this works but it's a try.


btw. I like your Beast :)
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