Return of the warehouse Mech

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Return of the warehouse Mech // Work in Progress

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Post by chrono // Apr 4, 2006, 7:52am

chrono
Total Posts: 0
Beg to differ all you wish too. I also drive forklifts at my job, so I also do know what I'm talking about. :p ;)


I wasn't dismissing the rust, only suggesting that you reduce it somewhat. And even if it does rust badly, wear & tear still smooths out the area. That's why I choose the word 'patina' because it still shows age. Just move the rust back in some areas of abrasion. Just think of it as a sediment line in an impact crater. Or the textures from that PS2 Tranformers: Armada game. :D


Peace out!

Post by MadMouse // Apr 4, 2006, 8:31am

MadMouse
Total Posts: 1069
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That's why I choose the word 'patina'


Oooops now I feel like a complete arse. When I read your first post I thought patinaed was a typing error and it should of read as... 'and add bare painted metal in it's place'. Then after your second post I looked up patina and now I must beg you pardon.


I guess I should work on my vocabulary as well as my textures:confused:

Post by brianalldridge // Apr 4, 2006, 7:36pm

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Chrono and madmouse, you're both wrong, my dad has a boat repair(commercial fishing boats) and the forklifts are only dirty, not scratched or rusted. :p

Post by MadMouse // Apr 8, 2006, 9:52am

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....and the foot bones connected to the ankle bone....:)


Any comments and crits are welcome.


Steve.

Post by brianalldridge // Apr 8, 2006, 10:07am

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Total Posts: 397
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My only crit is that the hydraulic hoses and cylinders are too clean in relation to the rest of the foot.

Post by daybe // Apr 8, 2006, 10:14am

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Total Posts: 562
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My only crit is that the hydraulic hoses and cylinders are too clean in relation to the rest of the foot.

Yes I agree, because of the level of detail in the rest of the textures. I would expect that there would be a build up of dirt or grime at the end of the piston, and streaks as well caused by the movement of the piston.

Looks great though.

Post by MadMouse // Apr 9, 2006, 9:47am

MadMouse
Total Posts: 1069
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Quote:

My only crit is that the hydraulic hoses and cylinders are too clean in relation to the rest of the foot.


Yes I agree, because of the level of detail in the rest of the textures. I would expect that there would be a build up of dirt or grime at the end of the piston, and streaks as well caused by the movement of the piston.


Brian & Dave: Thanks for the comments. Other people have made these observations and as I showed in the previous page of this thread I don't think that the detail you're suggesting would be seen at the scale of the finished image. But thanks anyway, I'm always open to constructive crits like that.


ATB Steve

Post by MadMouse // Apr 11, 2006, 12:20am

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Total Posts: 1069
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Well I guess that's the foot & ankle sections just about finished.

Looks like the engineer had to fit a re-con motor at some point. Must be on a tight budget! (maybe he'd spent all his cash on those new looking hoses :))

Onto the the shin section next.

Steve

Post by KeithC // Apr 11, 2006, 3:50am

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Total Posts: 467
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Man this is gonna look sweet when it's done. That's gotta be a real job UVing that sucker! Great work so far MM.


-Keith

Post by W!ZARD // Apr 11, 2006, 8:42pm

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Total Posts: 2603
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Mate! This is so cool it deserves a new TLA ( for those who don't know a TLA is a Three Letter Acronym :D ).


The TLA I've come up with for this if FFO which stands for Far Freakin' Out!


There are those who master highly detailed modelling and there are those who master highly detailed texturing - then there's that rare breed that manages to master both! That's you Steve!


This mech just gets more and more outstanding IMHO. Top notch work. Keep 'em coming....:D

Post by MadMouse // Apr 11, 2006, 10:50pm

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Total Posts: 1069
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BLUSH!

Thanks Stephen, and thanks Keith your making my bannana man blush!!


I dont know about the master bit but I must say I'm rather proud of this so far, and yes keith this is quite a UV job

I've given myself here but its the UV'ing and texturing that I enjoy the most.


I've just thought of a new TLA to describe this project:- F.L.J. the L.J. is LONG JOB but I cant think what the 'F' is for right now :)


Thanks again guys


ATB Steve.

Post by W!ZARD // Apr 11, 2006, 11:07pm

W!ZARD
Total Posts: 2603
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[QUOTE=MadMouse


I've just thought of a new TLA to describe this project:- F.L.J. the L.J. is LONG JOB but I cant think what the 'F' is for right now :)

.[/QUOTE]


Chuckle - I have a few suggestions "Fairly?", "Flippin'?", "Flaming?", "Fantastically?". Or for all the Farscape fans - "Frelling?". :D :D


I agree with your comments about the texturing side of things too - it's the textures that bring all that cold geometry to life IMHO.

Post by Loadus // Apr 20, 2006, 5:26pm

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Total Posts: 44
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@MM:

To quote the great Homer (Simpson). "Holy macaroni!" That texturing is sweeeeeet. Exquisite work, definitely. Me like very muchos.

Post by MadMouse // Apr 21, 2006, 8:24am

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Thanks Loadus.:)

Post by GraySho // Apr 21, 2006, 11:07am

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Wicked! Lovely details.

Post by ProfessorKhaos // Apr 21, 2006, 5:31pm

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I've been away from the Caligari site for a little bit but was very VERY pleased to see this series continue. :)


Very cool! Especially textured like that!!!!

Post by JPSofCA // Apr 21, 2006, 6:22pm

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Well, it's been a while since the last update, and I'm eager to see the rest. It's definitely excellent work! :)

Post by MadMouse // Apr 22, 2006, 3:21am

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Total Posts: 1069
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Thanks Guys,

More updates are on the way. I just got held up by a boring web design job.


Steve

Post by MadMouse // Apr 23, 2006, 10:32am

MadMouse
Total Posts: 1069
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Here's the update I promised...


Not much, but I've been busy with that web design job.


I'm not overly happy with the texture on the extending part of the shin so I'm open to any and all suggestions please.:confused:


ATB


Steve.

Post by GraySho // Apr 23, 2006, 1:17pm

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I think it should look more scratched and greasy, not rusty. Unless the machine hasn't been working for a few years. Ever seen outriggers of mobile cranes?

Post by noko // Apr 23, 2006, 2:05pm

noko
Total Posts: 684
Some ideas: some of the hydraulic line tubing bent out of place, a busted stud or two, a few scars or deep scratches. Looks rather awesome as it is.

Post by MadMouse // Apr 24, 2006, 12:01am

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Total Posts: 1069
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Yep...


Did away with the rust and replaced with worn, bare metal with grease/oil patches and streaks and it did the job. Thanks GraySho


BTW a busted stud or two is a great idea Noko, I'll see what I can do.


Thanks


Steve.

Post by Johny // Apr 24, 2006, 12:53am

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Wow. the model look great. Cant wait for see texture one :)

Did you model it with tS or with CAD program?

Post by MadMouse // Apr 24, 2006, 1:46am

MadMouse
Total Posts: 1069
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Thanks Johny. It was all modeled in TS. If your interested heres a link to the thread showing its modeling:-


CLICK HERE (http://forums.caligari.com/discus/messages/1583/18561.html?1130420033)

Post by KeithC // Apr 24, 2006, 3:01am

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Total Posts: 467
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Everytime I look at it, it get's better and better. You say you use Paint Shop Pro for the texture work? I use PSP X (used version 9 for some time before that); wouldn't mind sharing your techniques, would you?:D


-Keith

Post by Johny // Apr 24, 2006, 4:01am

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Total Posts: 672
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Thanks Johny. It was all modeled in TS. If your interested heres a link to the thread showing its modeling:-


CLICK HERE (http://forums.caligari.com/discus/messages/1583/18561.html?1130420033)


Thanks for the link Madmouse :)

Wow, you already play with this project for almost 1 year.

Post by W!ZARD // Apr 24, 2006, 4:55am

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Total Posts: 2603
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Everytime I look at it, it get's better and better. You say you use Paint Shop Pro for the texture work? I use PSP X (used version 9 for some time before that); wouldn't mind sharing your techniques, would you?:D


-Keith

Hi Steve - I'd like to echo Keiths sentiments - it's getting better and better and I wouldn't mind some insight into how you build and apply your textures too. I know how I would do it but I'm not sure I'd get them looking as good as yours.

Post by MadMouse // Apr 24, 2006, 11:09pm

MadMouse
Total Posts: 1069
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Hi Guys, thanks.


I'll do my best to explain:-


Because this project has so many parts of varying sizes I decided to use lots of smaller maps to give me better control of the texture sizes.


The section in the image below is one of the ankle joint blocks.


1) The first stage is obviously to map the object, and I use UV mapper Pro (not forgetting the LUVV plug-in) If you don't have this program GET IT!!! there is a free version on the net I believe. The UV map was saved at a res of 800 x 800.


2) Then I fill another layer with a photographic, tile-able rust texture and clear away the unwanted areas using selections, being careful to leave a 1 pixel edge.


3) Next another layer is filled with a yellow rust texture that I had previously made and saved using the same rust texture as in part 2, a yellow layer and various transparency masks to add wear and tear.


3.5) By airbrushing the solid yellow that was use in the making of the main yellow rust texture on top of this layer you can alter the density of the rust and prevent the texture looking to duplicated on each part of the model. The layer is then cleaned up using selections as in part 2.


4) Then I simple erase through the top yellow rust layer to reveal the rust layer at points of wear (edges etc.) I've found it more effective if the rust on the rust layer and that of top yellow rust layer match. Which I why I used the same texture when making both.


Next its just a matter of adding a bit of dirt and grime with the airbrush and 'knocking up' a bump map. Which was done by using the same textures and adjusting brightness and contrast levels so the yellow areas were slightly raised above the rust.


I'm not sure this is the best explanation or for that matter the best technique but it works for me.


Hope this answers your questions.


If you want to know any more don't hesitate to ask:)


ATB


Steve.

Post by daybe // Apr 25, 2006, 2:30am

daybe
Total Posts: 562
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Thanks for sharing MadMouse, this is very helpful. Can't wait to see the finished piece, should be awesome.

Post by TomG // Apr 25, 2006, 3:04am

TomG
Total Posts: 3397
Chiming in too, but just to repeat what others have already said, which is "Awesome!" "Looks amazing!" "Can't wait to see the finished item!" and "Thanks for sharing the tips behind it!"


All those things have indeed been said before, and all of them are well deserved - and I think it worth repeating them again here since there is no such thing as too much praise. And I mean each one of them too :)


Looking forward to more!


Thanks,

Tom
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