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Sequences in 3.3 (Community)
Sequences in 3.3 // Communityglitter bugJun 1, 2002, 4:52am
Why do all the sequences now look screwy? And what needs to be done to fix
them? Seems most of the ppl I've spoken to have had lots of problems with no longer being able to get into AW with 3.3 and have gone back to 3.2 ... is this as common as it seems or do I just have a misrepresentative sample? Glitter missusJun 1, 2002, 11:51am
Since uploading 3.3 I haven't had any problem connecting - it's working
fine. -- Missus zeo toxionJun 1, 2002, 12:19pm
this happens a lot when people have 5 year old computers and think they can
run everything... at least thats the most common problem. -- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A message from Zeo Toxion -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [View Quote] agent1Jun 1, 2002, 12:53pm
Having a slow computer wouldn't affect how the SEQs make an avatar move. It might move really slowly, but it would make the same
motion as on any other computer. -Agent1 [View Quote] zeo toxionJun 1, 2002, 1:12pm
.... is
sample? -- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A message from Zeo Toxion -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [View Quote] glitter bugJun 1, 2002, 2:56pm
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hmmmm I'm on a dual p4 1gig with all the newest bits ... seems like the help
around here is no better than an ISP help desk ... if they're ok then the fault must be everyone elses. I know there was some talk about 3.3 and seqs a short while back ... I was hoping that someone might be helpful enough to point me in the right direction such that I could help others. Seems when Roland left the rest of the community spirit left with him. So much for all your hollow words about community. yeah I'm disappointed :( Glitter silencedJun 1, 2002, 3:04pm
Could you be more clear on what's wrong with the seqs? "Screwy" doesn't
tell me much :) --Bowen-- Have $3... want a website? http://www.smartpenguin.com/affiliate.php?id=12 [View Quote] zeo toxionJun 1, 2002, 3:09pm
look everyone this isnt a bug or your computer its a FEATURE if you read the
FEATURE LIST it says it uses a new avatar animation engine which may cuase gesture to be DIFFERENT. Theres nothing you can do about it besides makign new gestures that work better. Thanky you. -- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A message from Zeo Toxion -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [View Quote] glitter bugJun 1, 2002, 3:11pm
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Sure ...
1. they seem more robotic in nature than before. 2. they don't seem to have any vertical component .. eg; in 3.2 the sit sequence made the av sit on the ground. The very same sequence and av in 3.3 now just lifts his legs in the air 3. the endwait and endwalk seqs just don't occur for some avs 4. the speed of the seqs seems to be different (unrelated to framerate over background) ... eg seems to be around 20-25 fps instead of 30 ... I've tested this with a key frame on every frame in both browser versions over the same background. the viewable framerate is slightly better in 3.3 but the seq framerate seems shorter. that's just for starters. I make abour 4 seqs a day so I know I'm not messing up vertical scale. Glitter silencedJun 1, 2002, 3:12pm
Yeah, as Zeo said it's not really a bug. This is due to the new Animation
engine they're now using. There's nothing else you can really do about it :\. Sorry I can't help anymore than that. --Bowen-- Have $3... want a website? http://www.smartpenguin.com/affiliate.php?id=12 [View Quote] glitter bugJun 1, 2002, 3:40pm
Well without knowing how it's different exactly how do they expect anyone to
fix the sequences or write new ones??? No matter which scale I use on the vertical I get no vertical translation at the hip. So do I gather the hip always stays at precisely the same level from now on or is there a way to fix this? If "that's just the way it is" you can wave good bye to 3D animation ... at least waving is something you can still do! Exactly how is this new animation engine better??? It's at least 20% less efficient on frame rate and can't do anywhere near the range of movement the old one can? Why would AW take such a huge step backwards? Oh I forgot ... this is the same company that banned tourists and charged a fortune ... 3.3 is another nail in the coffin if you ask my opinion. All I can say is no wonder Roland bailed before the release!! Are there any URLs with info on this "feature" ... I can't find it in the release notes. Glitter [View Quote] nornny11Jun 1, 2002, 3:47pm
Try emailing Roland, or 9 9 9, I'm sure they'll have more information. Gand
might also be a help since he's the resident object and avatar creator. He might be able to help you out on how to alter seqs for 3.3. You have to understand all of this is new to everyone, we've only had it for a day. As for their email address, I don't know it, to be honest. Search around the website, or give them a telegram. :) They're all willing to help. Nornny [View Quote] zeo toxionJun 1, 2002, 3:58pm
http://www.activeworlds.com/help/aw33/other33.html
its right at the bottom -- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A message from Zeo Toxion -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [View Quote] glitter bugJun 1, 2002, 4:00pm
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thx Normy ... about the most practical response I've got yet. I'm just
really pissed off because of all the ppl that have come through the world today saying all the sequences are no good and whining ... when I tell them 3.3 has messed things up they seem to think they don't have the problem in other worlds but so far all the world owners I've spoken to today are getting the same complaints. I would have thought the intelligent thing to do would be to tell people how the changes would effect sequences and how to fix them BEFORE the release .... not just leave us with non-functionmal sequences we've spent hours making and leave us guessing as to how to upgrade them. I mean lets face it .... we PAY for a world and citizenship .. I kind think that obligates them to provide us with the information on how to make stuff work when they change the tools. Glitter glitter bugJun 1, 2002, 4:04pm
Well DUH Zeo!!!! I read that ages ago
[View Quote] But just saying its different doesn't tell us how it is or how to upgrade things now does it. Guess it's time to cancel the credit card deductions ... AWC is too messed up to waste more money on it. glitter bugJun 1, 2002, 4:07pm
It's different alright ... it's a HUGE step backwards. No more jumping,
dancing or anything that involves vertical movement ... no more fun :( ... just robotic motion ... guess they're training us all to be mindless unhappy sheep ... pretty soon you'll only be allowed to wear grey and type your credit card number. zeo toxionJun 1, 2002, 4:09pm
Well this was on the feature list before 3.3 came out so i knew they would
change. It didnt tell us how to fix them though so yes that wouldve been nice. I cant do two gestures at one (that was reaaaally funny) and my walk gesture looks robotic and the sleep one makes the legs go up and his head go into his crotch for a second until he lays down. Fall looks like the guy is slamming his face into the ground etc etc.... -- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A message from Zeo Toxion -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [View Quote] zeo toxionJun 1, 2002, 4:10pm
WHY doesnt anyoen read their own post ive had to do this twice today
Part of your post: > Are there any URLs with info on this "feature" ... I can't find it in the > release notes. so to me that means i give you the url to the feature -- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A message from Zeo Toxion -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [View Quote] silencedJun 1, 2002, 4:13pm
I believe the new engine has to do with skinned avatars. That may be the
reason it's messed up as of now. If not, I have no clue why. --Bowen-- Have $3... want a website? http://www.smartpenguin.com/affiliate.php?id=12 [View Quote] barbaraeJun 1, 2002, 5:53pm
I think I see what you mean. I just took a look at the sit seq--it's awful!
The av just stands there and raises her legs up--she doesn't move down to ground or seat and actually sit!! I do hope they fix that. But I did find one sequence that seems to be acutually better! In Relax, my av will actually lie down on her side with her arm stretched all the way along ground and with her head resting on her arm!! She actually looks like she's resting! Before they would just lean sideways on one arm and stay in a slightly reclined sitting position. As for the walk, I'm really sad about that. It still is a good one, but there's something that's left out. I was originally attracted to Ling and the others in her group, because they always looked self-assured walking about!!! But now.....it's just walking. BTW, how do you make sequences? Are they difficult to do? Regards, Barbara of Amberlin aka Barbarae [View Quote] ananasJun 1, 2002, 6:50pm
echomencerJun 1, 2002, 7:05pm
Yea well it might help if they tell us what the bloody hell to use! we all
know its different and that the current seqs look like the return of the darleks but telling us what new avatar seq building tool we would need before launching the new browser would be a bit of use. Afterall you can't tell me they don't have it else how would they know if what they have coded in 3.3 actually works!! So if anyone wants to do something remotely useful then find out what it is from the powers that be and post here were we can get it ;) now if that had been done on the second post on this thread rather than a load of rubbish that didn't even relate to the question asked I could have spent less time reading all the rubbish above this post! [View Quote] > of > about > > grimbleJun 1, 2002, 8:22pm
I'm sorry, but saying that you're going to screw something up in advance is
not an excuse for screwing it up. While this release has provided a number of interesting features to the browser and significant steps forward in the SDK, it has also had quite a radical effect on the appearance and feel of some existing content. When that impact is in areas where the changes provide no obvious tangiable (any??) benefit to the product at this time and yet render widely used files useless, obsolete or poor, such as the new animation engine appears to have done, you have to question the wisdom. To throw this at people with no warning (and I don't regard a single statement saying "we tried, honest!" as a warning) isn't really good enough is it. All that a lot of worldowners (especially the less technically minded ones) have now is some crap animations - animations that they (rightly) assumed would continue to work as they did when they were first published. Too many unwelcome changes in my view. Shame. Grims [View Quote] mauzJun 2, 2002, 7:45am
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Jump and women's Happy gestures in AlphaWorld still go up (qjump.seq, shappy.seq).
But yes I've seen one custom sequence not to fly up anymore. Maybe it's simply a bug, or can be circumvented in the code? Some problems during beta were caused by mis-tagged avatars, like IntelBunny's head scooted up to the sky because both the head and neck clumps are tagged #3, so Roland fixed that one in the code. When Ling's left foot was missing because it was tagged 17 (right ankle) instead of 21, the avatar itself was fixed. I think the new animation system works surprisingly well, considering it's completely new. I like how the gestures look smoother; maybe that's because of the higher frame rate in Direct3D 8 mode? -- Mauz http://mauz.info glitter bugJun 2, 2002, 12:12pm
> Jump and women's Happy gestures in AlphaWorld still go up (qjump.seq,
shappy.seq). > But yes I've seen one custom sequence not to fly up anymore. > Maybe it's simply a bug, or can be circumvented in the code? I've made several sequences that do nothing but go up and down and varied scales etc just to isolate all possibilities. I've done the complete set in both TS and Acutrans and neither budge an inch. If anything was worked around in code its probably the ones you speak of. Seeing as I doubt AWC will provide work arounds for everyones individual seqs I suggest they lift their game and let us know in what way the new system is different or what software we need to get to build seqs that will actually work. Something they should have done long BEFORE releasing the new version. Btw of course they look smoother at decreased frame rate with no vertical component ... some call that robotic. Whether you like it better or not is irrelevant. It's all about whether the seq artist can make what they need to make or not. If you want a robotic walk for example, it can be made without bounce. But personally I'd like to have my choice back. still extremely disappointed and thinking 3.3 was a HUGE step backwards Glitter. 83058Jun 2, 2002, 1:54pm
All of the sequences look normal on my system, including all walks and the
jumping and dancing sequences (jump on the macarena in particular). Maybe you should take a look at your own computer system? Something is wrong here, because, as I said, all the sequences look as good, or better, than they did before 3.3. [View Quote] ananasJun 2, 2002, 1:59pm
I think, all sequences that try to make something rotate
(flip over from -180 to +179) work much better now, but I have the problem with the vertical locations too on some sequences. I doubt that this depends on the system. [View Quote] zeo toxionJun 2, 2002, 2:00pm
i dont think the majority of aw 3.3 users have messed up systems and your
happens to be the one that works right? mayeb its becuase you have different gestures then our...who knows...its a feature its not a bug -- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A message from Zeo Toxion -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [View Quote] 83058Jun 2, 2002, 2:05pm
Or maybe it's the few people who post to this newsgroup who have problems
with their systems being incompatible with the new 3.3 version? There is nothing wrong with any of the sequences. I've tried them out in various worlds just to see what the fuss is all about, and they all work the same as before. [View Quote] |