Sequences in 3.3 (Community)

Sequences in 3.3 // Community

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glitter bug

Jun 1, 2002, 4:52am
Why do all the sequences now look screwy? And what needs to be done to fix
them?

Seems most of the ppl I've spoken to have had lots of problems with no
longer being able to get into AW with 3.3 and have gone back to 3.2 ... is
this as common as it seems or do I just have a misrepresentative sample?

Glitter

missus

Jun 1, 2002, 11:51am
Since uploading 3.3 I haven't had any problem connecting - it's working
fine.

--
Missus

zeo toxion

Jun 1, 2002, 12:19pm
this happens a lot when people have 5 year old computers and think they can
run everything... at least thats the most common problem.

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agent1

Jun 1, 2002, 12:53pm
Having a slow computer wouldn't affect how the SEQs make an avatar move. It might move really slowly, but it would make the same
motion as on any other computer.

-Agent1

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zeo toxion

Jun 1, 2002, 1:12pm
.... is
sample?


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glitter bug

Jun 1, 2002, 2:56pm
[View Quote] hmmmm I'm on a dual p4 1gig with all the newest bits ... seems like the help
around here is no better than an ISP help desk ... if they're ok then the
fault must be everyone elses.

I know there was some talk about 3.3 and seqs a short while back ... I was
hoping that someone might be helpful enough to point me in the right
direction such that I could help others. Seems when Roland left the rest of
the community spirit left with him. So much for all your hollow words about
community.

yeah I'm disappointed :(

Glitter

silenced

Jun 1, 2002, 3:04pm
Could you be more clear on what's wrong with the seqs? "Screwy" doesn't
tell me much :)

--Bowen--

Have $3... want a website?
http://www.smartpenguin.com/affiliate.php?id=12

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zeo toxion

Jun 1, 2002, 3:09pm
look everyone this isnt a bug or your computer its a FEATURE if you read the
FEATURE LIST it says it uses a new avatar animation engine which may cuase
gesture to be DIFFERENT. Theres nothing you can do about it besides makign
new gestures that work better. Thanky you.

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glitter bug

Jun 1, 2002, 3:11pm
[View Quote] Sure ...

1. they seem more robotic in nature than before.
2. they don't seem to have any vertical component .. eg; in 3.2 the sit
sequence made the av sit on the ground. The very same sequence and av in 3.3
now just lifts his legs in the air
3. the endwait and endwalk seqs just don't occur for some avs
4. the speed of the seqs seems to be different (unrelated to framerate over
background) ... eg seems to be around 20-25 fps instead of 30 ... I've
tested this with a key frame on every frame in both browser versions over
the same background. the viewable framerate is slightly better in 3.3 but
the seq framerate seems shorter.

that's just for starters. I make abour 4 seqs a day so I know I'm not
messing up vertical scale.

Glitter

silenced

Jun 1, 2002, 3:12pm
Yeah, as Zeo said it's not really a bug. This is due to the new Animation
engine they're now using. There's nothing else you can really do about it
:\. Sorry I can't help anymore than that.

--Bowen--

Have $3... want a website?
http://www.smartpenguin.com/affiliate.php?id=12

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glitter bug

Jun 1, 2002, 3:40pm
Well without knowing how it's different exactly how do they expect anyone to
fix the sequences or write new ones??? No matter which scale I use on the
vertical I get no vertical translation at the hip. So do I gather the hip
always stays at precisely the same level from now on or is there a way to
fix this? If "that's just the way it is" you can wave good bye to 3D
animation ... at least waving is something you can still do! Exactly how is
this new animation engine better??? It's at least 20% less efficient on
frame rate and can't do anywhere near the range of movement the old one can?

Why would AW take such a huge step backwards? Oh I forgot ... this is the
same company that banned tourists and charged a fortune ... 3.3 is another
nail in the coffin if you ask my opinion. All I can say is no wonder Roland
bailed before the release!!

Are there any URLs with info on this "feature" ... I can't find it in the
release notes.

Glitter

[View Quote]

nornny11

Jun 1, 2002, 3:47pm
Try emailing Roland, or 9 9 9, I'm sure they'll have more information. Gand
might also be a help since he's the resident object and avatar creator. He
might be able to help you out on how to alter seqs for 3.3. You have to
understand all of this is new to everyone, we've only had it for a day. As
for their email address, I don't know it, to be honest. Search around the
website, or give them a telegram. :) They're all willing to help.

Nornny

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zeo toxion

Jun 1, 2002, 3:58pm
http://www.activeworlds.com/help/aw33/other33.html

its right at the bottom

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glitter bug

Jun 1, 2002, 4:00pm
[View Quote] thx Normy ... about the most practical response I've got yet. I'm just
really pissed off because of all the ppl that have come through the world
today saying all the sequences are no good and whining ... when I tell them
3.3 has messed things up they seem to think they don't have the problem in
other worlds but so far all the world owners I've spoken to today are
getting the same complaints.

I would have thought the intelligent thing to do would be to tell people how
the changes would effect sequences and how to fix them BEFORE the release
.... not just leave us with non-functionmal sequences we've spent hours
making and leave us guessing as to how to upgrade them. I mean lets face it
.... we PAY for a world and citizenship .. I kind think that obligates them
to provide us with the information on how to make stuff work when they
change the tools.

Glitter

glitter bug

Jun 1, 2002, 4:04pm
Well DUH Zeo!!!! I read that ages ago

[View Quote] But just saying its different doesn't tell us how it is or how to upgrade
things now does it. Guess it's time to cancel the credit card deductions ...
AWC is too messed up to waste more money on it.

glitter bug

Jun 1, 2002, 4:07pm
It's different alright ... it's a HUGE step backwards. No more jumping,
dancing or anything that involves vertical movement ... no more fun :( ...
just robotic motion ... guess they're training us all to be mindless unhappy
sheep ... pretty soon you'll only be allowed to wear grey and type your
credit card number.

zeo toxion

Jun 1, 2002, 4:09pm
Well this was on the feature list before 3.3 came out so i knew they would
change. It didnt tell us how to fix them though so yes that wouldve been
nice. I cant do two gestures at one (that was reaaaally funny) and my walk
gesture looks robotic and the sleep one makes the legs go up and his head go
into his crotch for a second until he lays down. Fall looks like the guy is
slamming his face into the ground etc etc....

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zeo toxion

Jun 1, 2002, 4:10pm
WHY doesnt anyoen read their own post ive had to do this twice today

Part of your post:

> Are there any URLs with info on this "feature" ... I can't find it in the
> release notes.

so to me that means i give you the url to the feature

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silenced

Jun 1, 2002, 4:13pm
I believe the new engine has to do with skinned avatars. That may be the
reason it's messed up as of now. If not, I have no clue why.

--Bowen--

Have $3... want a website?
http://www.smartpenguin.com/affiliate.php?id=12

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barbarae

Jun 1, 2002, 5:53pm
I think I see what you mean. I just took a look at the sit seq--it's awful!
The av just stands there and raises her legs up--she doesn't move down to
ground or seat and actually sit!! I do hope they fix that.

But I did find one sequence that seems to be acutually better! In Relax, my
av will actually lie down on her side with her arm stretched all the way
along ground and with her head resting on her arm!! She actually looks like
she's resting! Before they would just lean sideways on one arm and stay in
a slightly reclined sitting position.

As for the walk, I'm really sad about that. It still is a good one, but
there's something that's left out. I was originally attracted to Ling and
the others in her group, because they always looked self-assured walking
about!!! But now.....it's just walking.

BTW, how do you make sequences? Are they difficult to do?

Regards,
Barbara of Amberlin
aka Barbarae

[View Quote]

ncc 72897

Jun 1, 2002, 6:33pm
borg movements..

ananas

Jun 1, 2002, 6:50pm
No forced upgrade (yet?), 3.2 still worked for me this morning.

[View Quote]

echomencer

Jun 1, 2002, 7:05pm
Yea well it might help if they tell us what the bloody hell to use! we all
know its different and that the current seqs look like the return of the
darleks but telling us what new avatar seq building tool we would need
before launching the new browser would be a bit of use. Afterall you can't
tell me they don't have it else how would they know if what they have coded
in 3.3 actually works!!

So if anyone wants to do something remotely useful then find out what it is
from the powers that be and post here were we can get it ;) now if that had
been done on the second post on this thread rather than a load of rubbish
that didn't even relate to the question asked I could have spent less time
reading all the rubbish above this post!


[View Quote] > of
> about
>
>

grimble

Jun 1, 2002, 8:22pm
I'm sorry, but saying that you're going to screw something up in advance is
not an excuse for screwing it up. While this release has provided a number
of interesting features to the browser and significant steps forward in the
SDK, it has also had quite a radical effect on the appearance and feel of
some existing content. When that impact is in areas where the changes
provide no obvious tangiable (any??) benefit to the product at this time and
yet render widely used files useless, obsolete or poor, such as the new
animation engine appears to have done, you have to question the wisdom. To
throw this at people with no warning (and I don't regard a single statement
saying "we tried, honest!" as a warning) isn't really good enough is it.

All that a lot of worldowners (especially the less technically minded ones)
have now is some crap animations - animations that they (rightly) assumed
would continue to work as they did when they were first published.

Too many unwelcome changes in my view. Shame.

Grims

[View Quote]

mauz

Jun 2, 2002, 7:45am
[View Quote] Jump and women's Happy gestures in AlphaWorld still go up (qjump.seq, shappy.seq).
But yes I've seen one custom sequence not to fly up anymore.
Maybe it's simply a bug, or can be circumvented in the code?

Some problems during beta were caused by mis-tagged avatars,
like IntelBunny's head scooted up to the sky because both the head
and neck clumps are tagged #3, so Roland fixed that one in the code.
When Ling's left foot was missing because it was tagged 17 (right ankle)
instead of 21, the avatar itself was fixed.

I think the new animation system works surprisingly well,
considering it's completely new. I like how the gestures look smoother;
maybe that's because of the higher frame rate in Direct3D 8 mode?

--
Mauz
http://mauz.info

glitter bug

Jun 2, 2002, 12:12pm
> Jump and women's Happy gestures in AlphaWorld still go up (qjump.seq,
shappy.seq).
> But yes I've seen one custom sequence not to fly up anymore.
> Maybe it's simply a bug, or can be circumvented in the code?

I've made several sequences that do nothing but go up and down and varied
scales etc just to isolate all possibilities. I've done the complete set in
both TS and Acutrans and neither budge an inch. If anything was worked
around in code its probably the ones you speak of. Seeing as I doubt AWC
will provide work arounds for everyones individual seqs I suggest they lift
their game and let us know in what way the new system is different or what
software we need to get to build seqs that will actually work. Something
they should have done long BEFORE releasing the new version.

Btw of course they look smoother at decreased frame rate with no vertical
component ... some call that robotic. Whether you like it better or not is
irrelevant. It's all about whether the seq artist can make what they need to
make or not. If you want a robotic walk for example, it can be made without
bounce. But personally I'd like to have my choice back.

still extremely disappointed and thinking 3.3 was a HUGE step backwards

Glitter.

83058

Jun 2, 2002, 1:54pm
All of the sequences look normal on my system, including all walks and the
jumping and dancing sequences (jump on the macarena in particular). Maybe
you should take a look at your own computer system? Something is wrong
here, because, as I said, all the sequences look as good, or better, than
they did before 3.3.

[View Quote]

ananas

Jun 2, 2002, 1:59pm
I think, all sequences that try to make something rotate
(flip over from -180 to +179) work much better now, but
I have the problem with the vertical locations too on some
sequences.

I doubt that this depends on the system.

[View Quote]

zeo toxion

Jun 2, 2002, 2:00pm
i dont think the majority of aw 3.3 users have messed up systems and your
happens to be the one that works right? mayeb its becuase you have different
gestures then our...who knows...its a feature its not a bug

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83058

Jun 2, 2002, 2:05pm
Or maybe it's the few people who post to this newsgroup who have problems
with their systems being incompatible with the new 3.3 version? There is
nothing wrong with any of the sequences. I've tried them out in various
worlds just to see what the fuss is all about, and they all work the same as
before.

[View Quote]

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