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tivoloran // User Search
tivoloran // User Search
Jan 21, 2006, 12:08am
You can't differ, you might offend someone ;)
[View Quote]"Tart Sugar" <tartsugar at comcast.net> wrote in message
news:43d15d33$1 at server1.Activeworlds.com...
> I beg to differ.
>
> : )
>
> "SW Chris" <chrisw10 at gmail.com> wrote in message
> news:43d14bc5$1 at server1.Activeworlds.com...
>
>
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Feb 4, 2006, 2:15am
Hey Baro, have you checked your email lately? It isn't about this, but I
wrote you last night about something.
[View Quote]"baro" <baronjutter at shaw.ca> wrote in message
news:43e3e3f2$2 at server1.Activeworlds.com...
> Hi there AW community!
>
> I'm looking for some building help. Nothing super fancy, but just
> anyone who can build without horrible errors, and within a theme. It's
> very very easy work, and quite fun! Just simple building facades and
> such in Avatar.
>
> http://host.activeworlds.com/moff/new/examplefeb3.jpg
>
> See, just very simple box-geometry. And while you build, you'll have
> some nice views and friendly neighbours like this:
>
> http://host.activeworlds.com/moff/new/jan205.jpg
>
> It's fun, creative and easy!
> Anyone up for a new challenge to work with some new objects?
> Won't you be, please won't you be, my neighbour?
>
> -Baro
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Mar 31, 2006, 12:40am
HAHA, come on people. How many times have we asked for news about the new
version, but what do we get? Silence.
Now that April Fools is upon us, somebody from AW decides to come in and
tell us when it won't be coming out?
[View Quote]"Andras" <andras at andras.net> wrote in message
news:442c48f3$1 at server1.Activeworlds.com...
>E N Z O wrote:
>
>
> Thanks ENZO to keep the community up to date!
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
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Mar 31, 2006, 11:29am
Unless it is a set-up for one....
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:442cb64f$1 at server1.Activeworlds.com...
> "Tivoloran" <Lennette at iowatelecom.net> wrote in message
>
> Well, if that is so its a weak attempt at one, considering its meant to be
> done on the day.
>
> --
> - Mark Randall
> http://www.temporal-solutions.co.uk
>
> "We're Systems and Networks..."
> "It's our job to know..."
>
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Apr 4, 2006, 3:55pm
"in a nut shell- all you do
is make realistic deadlines and keep your customers updated on the
progress."
Tell that to Adobe, would you? I was a beta tester for them for several
years and we heard very little from them about deadlines and such.
Apparently, letting the end-user in on deadlines and progress matters little
since Adobe is a corporate giant and keeping the users in the blind doesn't
seem to have hurt their business much.
[View Quote]"Heretik" <anemailadress> wrote in message
news:443192e7$1 at server1.Activeworlds.com...
> Hope it lives up to the hype thats been created, at this rate it will be
> out of date before it is released.
> Honestly, if ya gonna make a release date, make it reasonable- pay
> attention to time and resouirce managent; there will always be unforseen
> problems with this type of thing, but seriously...
> No offense to everyone who are working on the forthcoming release, as I am
> sure they are working very hard and putting a lot of effort in-infact they
> are probably working doubly hard due to the unrealistic release dates that
> keep getting put back but this ill management is very poor at the most
> basic level and only serves to mess everyone around. Both the customers
> and the employees.
> For one I am getting bored of waiting around and then having the odd
> random communication about the release date being - "its not ready for
> release yet" - Well, ha ha ha. Nice one; comic genius. I think everyone
> will still be laughing at that little gem of hilarity when it still hasnt
> been released next year. Yes- my ribs sure are hurting after that one,
> what a corker.
> It all boils down to something called time and resource management- its
> not hard, I could even recomend several very good books on the subject
> that might help out with this- very simple really.. in a nut shell- all
> you do is make realistic deadlines and keep your customers updated on the
> progress.
> Making unrealistic deadlines that keep getting put back just means as
> Rossy rightly points out;- that the company appear to be full of shit.
> That means its not very good for customer relations. Period.
> Who wants to be invovled with a company that cant meet its deadlines?
> Did StageCoach Island have this problem? Why are we still waiting? etc etc
> etc.
> So as you can see -you really dont have to be a complete halfwit with even
> half a braincell to comprehend the knock on effect it has when projects
> are badly managed. Really it just serves to highlight the dire lack of
> organisation and management ability to everyone involved. Set backs are
> inevitable; so you prepare for them and keep people informed as to a
> resonable and realistic timescale. Especially your customers.
> If you cannot achieve this simple task and are in any sort of bussiness,
> then you wont last long. Makes one wonder doesnt it.
> If as much work went into Stage coach Island by AWI staff as it did
> getting 4.1 up and running we might have it by now.
> Where the hell is our money actually going?? Where the hell is the money
> from these corporate jobs going??
> I see advertisments for more staff, yet a distinct lack of progress.
> Weird.
> Personally I dont really care too much and I can wait for 4.1, but it sure
> does raise some interesting questions.
> I just hope it can live up to the hype and to the competition- which is
> growing day by day and from strength to strength.
> But lets face it- if AW really wanted to compete with its existing market
> it has attracted, its gonna make sod all money. So diversifying into
> corporate contracts- just as There.com did with its milatry contract (and
> interestingly enough almost shut down its public world as a result) is one
> area that will actually make money. Ofcourse the other choices AW have to
> make any real cash is to go in direct competition with places like
> 2ndlife- but that isnt going to happen without the out embracing the out
> and out commercialism that 2ndlife revels in- and that isnt what AW seems
> to be all about.
> 2ndlife and its counterparts are all updated regulary aswell plus many
> have thier own well established economies- something which leaves AW
> standing.. So I cant see AW going toe to toe with it even with a new all
> singing and dancing suped up V4.1 (that probably wont be updated for years
> to come).
> But despite my sceptisism of the commercial success of AW- (not a concern
> of mine other than it keeps going and we get 4.1 soon!!), AW is the best
> and always will be the best, so it will be here I stay as my home.
> But after being made to wait all this time with failed promises of release
> dates and feeling as a customer left a bit in the dark and a bit confused
> over it all; I really do hope it does live up to the hype. I am sure it
> will, but I wont hold my breath, I might be here next year looking like a
> very purple beetroot if I do.
> Other companies seem to be able to set and meet deadlines, they would be
> out of bussiness if they couldnt- So why cant AWI ?
> Sort it out AWI.
>
>
>
>
> "equin0x" <xeroer at gmail.com> wrote in message
> news:442efe2a$1 at server1.Activeworlds.com...
>
>
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Apr 25, 2006, 10:31am
Me too
[View Quote]"Lady NightHawk" <dmurtagh27 at hotmail.com> wrote in message
news:444da082 at server1.Activeworlds.com...
>I can confirm this!
>
> LNH
>
>
> "sweets" <stylecanin at hotmail.com> wrote in message
> news:444ceafc at server1.Activeworlds.com...
>
>
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Jun 10, 2006, 2:10am
haha, right! I think he needs to take some effeciency seminars himself,
LOL
btw, Legion, j/k ok? no hard feelings ;)
[View Quote]"Talisan" <wardaor at hotmail.com> wrote in message
news:4487710c at server1.Activeworlds.com...
> But could his post have been at most 1 or 2 paragraphs to make his point?
> :) I got glossy eyed after the second paragraph ;)
>
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Jun 10, 2006, 2:25am
I, too, would like to see some of the worlds that have apparently been
abandoned because of book keeping oversights and etc. (in other words, the
company never investigates small expenses to see if they are profitable
investments or not) shut down and free up the resources for the active world
builders to enjoy. Of course, for all we know, AWI donated the worlds to
these mega billion dollar companies (as if they couldn't afford to pay for
the worlds *rolls eyes*) hoping to attract new users and they just left them
running for some odd reason.
I would much rather go to a world that has active developers and citizens
making the world a nice place to visit than an old ghost world that hasn't
been developed for years.
Besides, I suspect the high world server prices are due to this *possible*
mismanagement of resources. However, I suppose as long as people will pay
the prices, AWI can charge what they think they need to.
[View Quote]"Legion" <jonsavel at nospam.comcast.net> wrote in message
news:448767ec$1 at server1.Activeworlds.com...
>I would like to ask a question that has myself and perhaps few others
>baffled and that is: why is it that AWI simply wastes its resources (and
>our resources as some of us might put it...) in taking a rather greater
>measures than necessary to at least attempt to moderate the chat around the
>public area such as Active Worlds Gateway and many of its world's Ground
>Zero district through its Customs Aide bots and the Gatekeepers (for AWGate
>anyway) / Peacekeepers and all when it could've simply use the
>'blank-a-word' censorship feature now utilized by Hermes global chat in
>AWTeen and elsewhere?
>
> The real question is, though, how much efficient is AWI really in managing
> its resources and how much effort do they really put into conserving
> resources (without sacrificing things of course)? Customs Aide bots
> consumes as much as our bots (though more than our bots would normally
> anyway) the processing powers, electricities, and all of the kinds of
> energies that could've been used for something else rather than be wasted
> upon. Peacekeepers and ESPECIALLY Gatekeepers (as indicated how much
> busier and crowded that AWGate is... obviously) have been unnecessarily
> distracted by their required duties to eject those who simply utters
> offensive terms and whatnot when it could've been helping many others in
> needs such as settling property disputes and else.
>
> Basically "Blank-A-Word" feature as demostrated by Hermes could actually
> save AWI and those mentioned above so much resources that otherwise went
> to wastes. Also, when considering this issue, I am concerned as to what
> else that AWI might be less efficient at with managing resources and what
> could that be? Many of the worlds originally developed for many of its
> corporate customers are no longer used or even visited for a long period.
> Many of em' don't even generate revenues (public building worlds is
> different stories because it simply acts as an indirect revenue-generator
> with those new potential citizens having been attracted to or impressed by
> those worlds and several of them would later become world owners so they
> really have some importance in how citizens and world owners comes about
> in AWI universe. Even few of them later became universe owners too). So
> some of those worlds ought to be taken down, depending on how much
> frequently they are visited on annual basis (and also duration of those
> visitors because some of them may not stay for longer which can imply that
> they are not really impressed (i.e. how much outdated the world may be
> unless it is a rather interesting world such as The13th which, despite its
> antiquated nature, still attracts a fair number of hits (including myself,
> I'll admit :P) whereas some world don't do quite well on that matter) or
> that the world is not what they are looking for during their world-hopping
> experience).
>
> So.... in conclusion, I believe that AWI can do better than that when it
> comes to allocation of resources, its efficiency, and finally conservation
> that can pay off as a real big dividend when so much of resources are
> freed that can be used for more important things.
>
> Any comments or ideas, anyone? Just wanted to know what do ya think about
> this whole thing. :)
>
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Jun 11, 2006, 4:02pm
I think you missed the point of the thread. It is for features that DO
exist, but are not documented.
[View Quote]"Slippery E" <sleepye at bredband.net> wrote in message
news:448bcb48$1 at server1.Activeworlds.com...
>* Support for more image formats includes ico, wmf, emf and tif
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Jun 11, 2006, 6:58pm
Really? Had no idea.
[View Quote]"Mauz" <mauz at my.activeworlds.com> wrote in message
news:448c6cfa$1 at server1.Activeworlds.com...
> "Tivoloran" <Lennette at iowatelecom.net> wrote in message
> news:448c5a9c$1 at server1.Activeworlds.com...
>
> Hmm no he says "includes", and they do work :) Having fun with awico.ico
> right now hehe
>
>
> --
> Mauz
> http://mauz.info
>
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Jun 25, 2006, 4:23pm
They must have fixed it because I tried it in AW AWGate just now and nothing
happened.
[View Quote]"sweets" <stylecanin at hotmail.com> wrote in message
news:449c6e50$1 at server1.Activeworlds.com...
> ok this is friggen ridiculous:
>
> sweets: there is a hole in my cigarette....been puffing air LOL
>
> sweets please don't use abusive language. It is direspectful to your
> fellow citizens.
>
> "KittyPride": lol
>
> "yzzy": gal as undinele pavirtau ir jau busiu vandeny visasdaa
>
> Aubergine: <<<<Went for over kill with the trees
>
> sweets: what???
>
> sweets: sweets please don't use abusive language. It is direspectful to
> your fellow citizens.
>
> "RavenHamlet": gal...
>
> Aubergine: sticky tape cuz
>
> sweets: what the hell is that about?
>
> Aubergine: who said that?
>
> sweets: it came to me as a console message for saying there is a hole in
> my cigarette
>
> "yzzy": aj nu gal jau ajnam von is cia...bo nusbodo
>
> Immigration Officer: You have been ejected from awgate
>
> Immigration Officer: You have been ejected from awgate
>
>
>
>
>
>
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Jun 27, 2006, 3:43am
umm, how much is it in US dollars...sorry, it is late and I am easily
frustrated in looking for a currency converter website
[View Quote]"Drubi" <removethisdrubih at netscape.net> wrote in message
news:Xns97EED795EE442Drubi at 64.94.241.201...
> After their shared efforts, Senosoftware and Alterlinks are proud to
> announce that P3dO Explorer Pro (Photo 3D Object) is now supporting the
> RWX
> format.
>
> P3dO has a complete RWX 3D viewer, with latest AW 4.1 features (GIF and
> PNG
> textures with transparency).
> P3dO is also able to load and view RWX files from within zipped files
> (including password protected zip files) and reads of course zipped masks.
>
> Besides the RWX part, P3dO is a great mutliformat 3D Explorer tool with
> lots
> of options like mass renaming, plugins and frequent free updates.
>
> The included Scene Manager tool will list all of the RWX file's contents
> (RWX, textures, masks) making it possible to copy, move, rename, delete,
> zip
> and send the entire file in a few clicks, without the need to manually
> search for its textures.
>
> Supports over 40 image formats.
>
> P3dO, already the must-have tool for the Poser community, supports Poser
> files (viewing and managing), Vue d'Esprit files (thumbnails) and some
> additional support for Bryce (thumbnails).
> Senosoft recently added support for the RWX format to this list.
>
> The software is available in 8 languages, including english, dutch,
> italian,
> spanish and german.
>
> Last but not least, the price is fair and updates are free.
>
> P3dO Explorer Pro is now available at http://www.alterlinks.com/p3do
>
>
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Jul 11, 2006, 10:33am
Don't forget those who are too cheap or broke to buy a miusewheel :o)
[View Quote]"Byte" <byte at sweetwaterhsa.com> wrote in message
news:44b2e064 at server1.Activeworlds.com...
> Well, I am in the process of planning out 0.1.8.0 already. I've come up
> with several ideas for multi-editing that will make it easier to work with
> and organize large lists of avatars. Including the ability to select a
> set of avatars, hold down the shift key and scroll the mouse wheel, and
> the avatars will move accordingly. Plus going to have several UI
> enhnacements for grouping avatars together, etc.
>
> SimPlaza.net wrote:
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Jul 30, 2006, 2:28pm
That is SOOOO AWESOME!!! Thanks a bunches. I downloaded them all, even if
I never use some of them, they are always great to have around.
I know it would be alot of work, so I understand if nobody wants to do it,
but it would be great to have a screenshot, or at least a link to the AW
coords of an example with each Preset.
I'm surprised that nobody has put some presets up for sale on their objects
pages yet. It is great that so many people are so willing to share their
presets with the universe without charge.
[View Quote]"King RaMeL o" <kingramelo at yahoo.com> wrote in message
news:44ccd3d9$1 at server1.Activeworlds.com...
> Awhile back I seen someone looking for some of these.
>
> http://sparklesrm.com/website/awlinks1.htm
>
> Look near top there is a link so you can download the presets we have
> created collected and have had donated to us.
>
> Enjoy
>
> Kingy
>
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