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linn // User Search
linn // User Search
Sep 22, 2002, 3:47pm
they do read this john they just don't always let us know :-)
[View Quote]"john" <johnfricker at lineone.net> wrote in message
news:3d8ddc3c at server1.Activeworlds.com...
> As AW never read this I think we should include all the good ideas in a
post
> and email it to aw.
>
>
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Sep 22, 2002, 4:20pm
someone in beta said they do maybe they just cant give us all we ask for
all at once? especially since some are not willing to stay and pay for
these things sigh
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns9291C662A54C0kahatkahnewsdotcjbdo at 64.94.241.201...
> "linn" <ironhead at digitalpassage.com> wrote in news:3d8e0219
> at server1.Activeworlds.com:
>
>
> Uh, no they don't. Everyone here knows they don't (they obviously even
> forgot about it when they created their suggestion box last year).
>
> KAH
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Sep 25, 2002, 7:55pm
well SOME ppl and not others he may correct but some just get by with
whatever
[View Quote]"d a n" <awdan at aol.com> wrote in message
news:3d8f620f at server1.Activeworlds.com...
> I agree, mountain myst and flag seem to be the only ones reading waht we
say
> or what I'm saying here ^_^
>
> Flagg usually tells people off if they do something wrong O_O
>
> Roland, Bill etc only view beta
>
> ---
> D a n
>
> "linn" <ironhead at digitalpassage.com> wrote in message
> news:3d8e0219 at server1.Activeworlds.com...
a
>
>
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Sep 26, 2002, 12:31am
might cause problems tho if im watching a movie (backdrop) in the theatre
and someone changes it before im ready :-)
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3d926421 at server1.Activeworlds.com...
> And that'd be one hell of a bot!
>
>
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Oct 1, 2002, 12:46am
I wish there was not a seam right down the middle .... anyone know how to
put a path down the middle without the seam?
Oct 1, 2002, 6:45pm
k thanks
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns929AC9348BC9Akahatkahnewsdotcjbdo at 64.94.241.201...
> "linn" <ironhead at digitalpassage.com> wrote in
> news:3d990c82 at server1.Activeworlds.com:
>
>
> I believe you're referring to the bug where a one pixel wide strip of the
> terrain texture is rendered on the opposite side, which can create a seam.
> This is a D3D bug I think, but it should be fixable. You'll just have to
> wait for the dev guys to fix it.
>
> KAH
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Oct 4, 2002, 11:40am
I wish there was a "save grams" like "save email" etc in lil folders handy
to get to :-)
Oct 4, 2002, 4:19pm
is it just as easy to copy and paste them to a notepad and save?
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3D9DD17B.25A04460 at oct31.de...
> http://oct31.de/aw/tgram2txt/index.html
> can convert the telegrams into a plain text file
>
> http://oct31.de/aw/tgramlog/index.html
> can log outgoing telegrams
>
>
> I haven't tested either of those with 3.3 though.
>
>
> linn wrote:
handy
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Oct 4, 2002, 9:11pm
ananas does this work on both outgoing and incoming ?
http://oct31.de/aw/tgramlog/index.html
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3D9DF6CD.AFD7F4C1 at oct31.de...
> tgram2txt is a command line tool, you need to open a
> console window to use it ("DOS box"). It creates a
> text file that you can open in NotePad or WordPad.
>
>
> tgramlog is easier to use, you start it AFTER the AW
> browser starts, it watches AW then and creates a text
> file containing all sent telegrams too.
>
>
> linn wrote:
news:3D9DD17B.25A04460 at oct31.de...
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Oct 5, 2002, 2:45am
hummm well i need one for outgoing only :-)
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3D9E2A19.3B4934A0 at oct31.de...
> nope, the mechanism is completely different.
>
> For outgoing telegrams a program needs to watch out for
> the "send telegram" window to pop up, and then for the
> "send" button to be pressed, whereas the incoming telegrams
> end up in a database file that needs to be converted
> in order to make it readable as a text.
>
>
> linn wrote:
news:3D9DF6CD.AFD7F4C1 at oct31.de...
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Oct 4, 2002, 4:21pm
maybe a lil folder at the top of the browser *click if you want cache d/l
ALL at once* yes?
Oct 7, 2002, 1:12am
well...................yes lol
[View Quote]"d a n" <awdan at aol.com> wrote in message
news:3da05afa at server1.Activeworlds.com...
> Handy,
>
> Do you use the wishing well alot?
>
> ---
> D a n
>
> "linn" <ironhead at digitalpassage.com> wrote in message
> news:3d9ddc19 at server1.Activeworlds.com...
> d/l
>
>
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Oct 5, 2002, 2:14am
there is a way but cant find the lil prog now I didn't like it because
I was always AFK in one so why be there in name only
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com> wrote in message
news:3d9e4655$1 at server1.Activeworlds.com...
> Hmm... hacking up the world server quite a bit would be able to do that?
I don't
> know it just seems so plausable to do right now (not on a real basis) as
long as you
> have the same world in both universes? Just send events between the world
servers?
>
> --Bowen--
>
> "ananas" <vha at oct31.de> wrote in message
news:3D9E396E.17ED2274 at oct31.de...
>
>
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Oct 5, 2002, 1:28pm
yes this is why I wished for a "save" button on grams you may need to re
install tho to straighten this out well for a while anyway
[View Quote]"jstone2004" <jstone_2004 at yahoo.com> wrote in message
news:3d9f02d8$1 at server1.Activeworlds.com...
> That my browser wouldn't loose all it's grams every couple days, it's
> beginning to be really annoying! I just lost a ton of them, some of which
> were important! Grr...
>
> J
>
>
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Oct 5, 2002, 6:19pm
but we "can" use any texture on terrain and we have 62 is that not
enough?
[View Quote]"elysium" <colinl at ihug.co.nz> wrote in message
news:3d9f36ae at server1.Activeworlds.com...
>
> Hiyas Should beable to use any name you want for terrains maybe increase
> numbers of textures you can use on Terrain too
> --
>
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.393 / Virus Database: 223 - Release Date: 30/09/2002
>
>
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Oct 7, 2002, 6:04pm
please explain how this would be handy? this is how many of us shop
[View Quote]"katerine" <removethisailleurs at ailleurs3d.com> wrote in message
news:Xns92A0D152F1A14Catherine at 64.94.241.201...
>
> Builder A has a lot on a world, builder B has another lot in the same
> world.
> I wish a way to disallow builder B to select builder A's objects.
> And vice versa.
>
> Same thing for flying and pass thru would also be very handy sometimes.
>
>
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Oct 8, 2002, 12:54am
ppl who are new to AW have to shop like that LOL you never do that huh?
now now lol
[View Quote]"anduin" <anduin at anduin-lothario.com> wrote in message
news:48r3quk752qk8dcoq15j6j99svp3g0imi7 at 4ax.com...
> An identity claiming to be known as "linn" <ironhead at digitalpassage.com>
scribed the following <3da1e8cf at server1.Activeworlds.com> in wishlist:
>
>
> Maybe it would be handy to prevent people from shopping that way and
getting their own ideas :o)
>
> --
> ,,,,,
> (o o)
> /--------------ooO--(_)--Ooo--------------\
> | Anduin (317281) |
> | o The Gorean Scribe |
> | o http://www.anduin-lothario.com |
> | o World: GorSJ (18+ Only) |
> \--------------ooO-------Ooo--------------/
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Oct 8, 2002, 8:58am
lol yes and that's how we learn from each other :-)
[View Quote]"ncc 72897" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3da282ac at server1.Activeworlds.com...
> shopping is cool..lol
>
> "linn" <ironhead at digitalpassage.com> wrote in message
> news:3da248d6 at server1.Activeworlds.com...
> huh?
<ironhead at digitalpassage.com>
>
>
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Oct 8, 2002, 4:20pm
maybe that's why there are "game" worlds"
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3da31785 at server1.Activeworlds.com...
> I dont think its very fisable, it would create HUGE strain on the world
server and qould require 1 hell of allot of admin which would most probably
require a advance bot,
>
> - Mark
> "katerine" <removethisailleurs at ailleurs3d.com> wrote in message
news:Xns92A0D152F1A14Catherine at 64.94.241.201...
>
>
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Oct 10, 2002, 9:36am
good idea kinda like in bingo just doesn't let you do that and send
message yep I think that may be it
[View Quote]"lady vanethica" <lady_vanethica at hotmail.com> wrote in message
news:3da51b7e$1 at server1.Activeworlds.com...
> Hey I have an idea... you say you don't like people cheating by right
> clicking on teh game objects right?
>
> Why not have a bot in there monitoring certain objest, you will likely
have
> to "name" those objects to monitor. Then if someone right clicks on them
> have the bot put out a message in teh open that soandso right clicked on
> suchandsuch object... that will curtail cheaters in a quick hurry. If that
> person does it X amounth of times, the Bot bans them till teh end of teh
> game.
>
> Plain and simple solution... right?
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3da33b81 at server1.Activeworlds.com...
> Okay like this, every time someone tries to select a object it had to do a
> new callback to get a RC value on it, then decide if its clickable or not,
> this is for every object you select. Or download a huge config file when
you
> enter the world which would be just plain stupid and would need a hell
load
> of new SDK featurees..
>
> - mark
> "linn" <ironhead at digitalpassage.com> wrote in message
> news:3da321f6 at server1.Activeworlds.com...
world
> probably
same
> sometimes.
>
>
>
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Jan 23, 2004, 9:16am
if you turn on "show errors" in options it will show you immediately the one
you need to check out
[View Quote]"the derek" <thederek at sbcglobal.net> wrote in message
news:4010c8ea at server1.Activeworlds.com...
> that would make for some really slow building
>
> codewarrior wrote:
>
>
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Jan 28, 2004, 6:15pm
can be done with "move" commands
[View Quote]"johnf" <johnf at 3d-reality.com> wrote in message
news:4017f26d at server1.Activeworlds.com...
> We've got water.. now we want things to float ^_^
>
> ~John
>
>
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Jan 29, 2004, 11:42am
ours does move with the water :-)
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:4018197a at server1.Activeworlds.com...
> not really, it doesn't move in sync with water maybe the move command
should
> have "sync=1" which would make it move with other create move objects and
> "sync=2" which would move the object with the water
>
> --
> Calhoun
> #299277
> "linn" <ironhead at digitalpassage.com> wrote in message
> news:4018184e at server1.Activeworlds.com...
>
>
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Feb 10, 2004, 12:58pm
you can get a PK to delete to for you ...:-)
Mar 11, 2004, 2:34am
very good idea also maybe key in the first initial and those names
starting with it come up
[View Quote]"ryan" <temp1 at floridawolf.com> wrote in message
news:404fdec1$1 at server1.Activeworlds.com...
> This has been wished for before months ago, however I would like to
> reintroduce the topic.
>
> I would like to be able to divide my contact list up to categories, and
> collapse/expand these categories to my liking. Sort of like how contact
> lists are handled in AIM, MSN, Trillian, Yahoo, ICQ, and others?
>
> I wouldn't mind the ability to attach notes to contacts as well so I can
> keep track of things I need to do for people, what organizations people
> are on, etc.
>
> Hopefully this is something we could see for 4.0? I really could use an
> improved contact list!
>
> --
> Ryan
> Citizen #323279
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Mar 27, 2004, 9:26pm
when I click the screen it would turn terrain loose :-)
Mar 29, 2004, 1:34am
sure .... meaning I have to click the box to release it instead of
clicking the screen which is much handier :-)
Apr 6, 2004, 6:23am
when I go to a world there would be a ill folder to copy into my aw folder
hummm it's name would be cache for that world ahhhhhh yes!
Apr 14, 2004, 12:46pm
I could select terrain and create texture
Apr 16, 2004, 11:51am
or have the number unlimited
[View Quote]"themask" <ricky at whaletech.net> wrote in message
news:407d92f0$1 at server1.Activeworlds.com...
> Or upload terrain66 as your texture :)
>
> --
>
> Signed,
> TheMask
>
> :: Owner of Delusional-Minds Hosting ::
> Free world hosting.. Just a T-Gram will do it.
>
> http://www.delusional-minds.com
>
> "linn" <ironhead at digitalpassage.com> wrote in message
> news:407d40ce$1 at server1.Activeworlds.com...
>
>
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