andras sarkozy // User Search

andras sarkozy // User Search

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Is there a way to stop a looping sound

Dec 14, 1998, 8:09pm
I'm not really familiar with the actions, but the "astart" and "astop" should do it for you.


[View Quote] > On Sun, 13 Dec 1998 08:52:32 +0100, Andras Sarkozy
[View Quote]

Why not applaud COF rather than gripe?

Dec 16, 1998, 5:44am
Me too!!


[View Quote] > somebody else thinks like me! 8-0
>
> cheese
>
> --
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> Check out my homepage, it is chocked full of awesome graphics!
> http://thecheese.home.ml.org
> Maybe check out my town in AW!
> AW- 10000N 500W
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[View Quote]

AW Frequently Wished Wishes-list

Jan 12, 1999, 8:54am
--------------0246A1CE6D5EED5994FA1B7C
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

There are two different "freezing" in the browser.
One of them when a new midi file starts to play (mostly under Windows NT and the freezing period depends on the size of the midi file) - caused by the underlying Internet Explorer.
The other one when you are walking and crossing a cell boundary (10 meter) - at this moment the browser has to load the next visible cell's data and if there are too many objects there (NOT vertices or polygons!) it stops for - sometimes 10-15! - seconds. We had this problem in Storage when we had the flowerbed made from individual flowers. CHanging them to flowerbeds (same flowers but grouped into one larger object) decreased the jerkiness by a magnitude.


[View Quote] > I dunno if this would be the clue to my problem, I know many have and has been discuss here = while with a much more powerful machine the fluidity of AW becomes acceptable, I have these regular freezing periods of several seconds. Imagine you buy a new car to go faster, and it does, but stalls every ten miles. But if it would solve it, I'd second that.
>
[View Quote] 22 A better 3D engine m when a new midi file starts to play (mostly under Windows
NT and the freezing period depends on the size of the midi file) - caused
by the underlying Internet Explorer.
<br>The other one when you are walking and crossing a cell boundary (10
meter) - at this moment the browser has to load the next visible cell's
data and if there are too many objects tImprovements to AW in general !)
it stops for9

A 3D engine that supports all major 3D acceleration cards. Also, AW should be able to run in full screen when you want so, with the tab bars and menu items still on screen, like the status bar at the bottom of the screen in most 3D games. This would enable switching to lower resolutions, and thus speeding up everything. When working in other programs while AW-ing, you should be able to switch back to windowed mode.


--------------0246A1CE6D5EED5994FA1B7C
Content-Type: text/html; charset=us-ascii
Content-Transfer-Encoding: 7bit

<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<body bgcolor="#FFFFFF">
There are two different "freezing" in the browser.
<br>One of them when a new midi file starts to play (mostly under Windows
NT and the freezing period depends on the size of the midi file) - caused
by the underlying Internet Explorer.
<br>The other one when you are walking and crossing a cell boundary (10
meter) - at this moment the browser has to load the next visible cell's
data and if there are too many objects there (NOT vertices or polygons!)
it stops for - sometimes 10-15! - seconds. We had this problem in Storage
when we had the flowerbed made from individual flowers. CHanging them to
flowerbeds (same flowers but grouped into one larger object) decreased
the jerkiness by a magnitude.
<br>&nbsp;
[View Quote] <tr>
<td WIDTH="10%"><b>22</b></td>

<td WIDTH="40%"><b>A better 3D engine</b></td>

<td WIDTH="40%"><b>Improvements to AW in general</b></td>

<td WIDTH="10%"><b>0 votes</b></td>
</tr>

<tr>
<td COLSPAN="4" WIDTH="100%">A 3D engine that supports all major 3D acceleration
cards. Also, AW should be able to run in full screen when you want so,
with the tab bars and menu items still on screen, like the status bar at
the bottom of the screen in most 3D games. This would enable switching
to lower resolutions, and thus speeding up everything. When working in
other programs while AW-ing, you should be able to switch back to windowed
mode.</td>
</tr>
</table>
</blockquote>
</blockquote>

</body>
</html>

--------------0246A1CE6D5EED5994FA1B7C--

my wish

Dec 23, 1998, 8:54pm
Your "Organization" stuff very soon will exceed Fluxen's sig:)

[View Quote] > I'd rather have better hardware support than all this fluff crap Roland's been adding. Why work on the car's sunroof when the engine is much more important? I just don't get COF's "mentality" sometimes...
>
[View Quote]

*Yes* File-transfering is here! (Soon)

Jan 9, 1999, 6:55pm
There is a little problem with your "english" - it is american. So maybe you should learn to speak (and mostly read) in english too!!

[View Quote] [View Quote]

*Yes* File-transfering is here! (Soon)

Jan 9, 1999, 6:58pm
Don't worry - if Eep is using a smiley it means he is sick :o))

[View Quote] [View Quote]

*Yes* File-transfering is here! (Soon)

Jan 9, 1999, 7:03pm
[View Quote] [View Quote] Neither yours. Maybe american?

URL's

Jan 26, 1999, 5:43pm
naww - make it white. That would make the "whisper" really silent - even the addresse wouldn't hear it :)

[View Quote] > How about purple??? It hasn't been used yet.
>
[View Quote]

better audio mixing

Jan 30, 1999, 6:48pm
Don't even listen to him - such a jerk :((
You are right - it is an online version not a SITE :o)
<watch out - he will respond to this one too! Can't stand if the last word is not his one>
Andras
<yes - I sign my posts!>

[View Quote] > But my PAGE isn't inteded as a SITE it is just an ONLINE VERSION OF AWFWWL.
> Would you call a single text file somewhere a site, too?
>
> btw, I already said I was going to CHANGE the LOOK of AWFWWL some time. But
> only when I have some time left.
>
[View Quote]

better audio mixing

Jan 31, 1999, 5:26pm
He will never filter anyone out till he has the last word :o))
Andras


[View Quote] [View Quote]

AGP Graphics

Jan 31, 1999, 5:45am
[View Quote] > The AGP (accelerated graphics port) video card and motherboard's AGP slot already take advantage of the AGP bus without explicit software support, I believe.

No - it did not. NT4 does not support it while Windows2000 does (which means video driver).

> AGP will increase the frame rate over a PCI-based video card, but I don't believe it's a significant increase, especially when using the RenderWare software rendering drivers.
>

It will increase a lot because the video data will reside within the CPU main memory and not on a relatively slow bus.

>
[View Quote]

AGP Graphics

Jan 31, 1999, 7:06am
[View Quote] [View Quote] Yes - I did. I had about %50 increase - but I did change back to my PCI card to experiment more.

Re: The AW FWWL v2 is out!

Jan 31, 1999, 1:04pm
[View Quote] [View Quote] I rarely on Eep's side but he was right. That URL did not exist at 10AM GMT. Now it is visible.


>
>
> this

Calculator

Feb 1, 1999, 5:19pm
I would rather propose to go back to the school (maybe to the second grade?) to learn to do simple math!

[View Quote] > Until they do that , You can use a batch file to start AW and the windows
> calculator at once.
>
[View Quote]

avatars creation

Feb 5, 1999, 1:48pm
There is a program already written by Moria called AVMaker which does exactly what you describe. I don't know if he made it public or that one belongs to COF now.
Andras


[View Quote] > what did you think about a basic avatar creator ?
> i mean , a set of heads(differents forms and skin colors), hairs (short,
> long, blond, red, brown, black), arms (small , larges, naked, skin color),
> bodys (slims, fats, brawnys), legs(long, short,nakeds, skin color), and
> clothes (trousers, Tshirts, shorts, suits, dresses of differents colors),
> and perhaps accesories like hats, glasses etc ... . the set will be
> provided by the world (for speed improvement and coherence of the avatars)
> and every citizen could combine these elements to have a "real" personality
> ! I think that one of the most boring thing in AW is the fact that you ever
> look like someone else ! This could be the solution.
>
> (excuse my bad english I'm french ;-) )
>
> Boot !
> http://www.chez.com/boot/
> http://perso.club-internet.fr/boot/

opacity fade object action command

Feb 6, 1999, 9:22pm
[View Quote]

opacity fade object action command

Feb 13, 1999, 6:48pm
I guess - No Text :))


[View Quote] > Hi, I'm curious, what's <NT>? I've never heard of this. Is this something
> that indicates that the message's subject says it all and there was no need
> to repeat it in the message body? Note, I'm not joining in the flaming
> here, I really have never heard of this.
>
> Scented Nectar
>
[View Quote]

opacity fade object action command

Feb 17, 1999, 7:13am
[View Quote] > Perhaps you should learn how to turn on line count (and/or size) of messages so you won't be so INCONVIENENCED by "empty" messages in the future. I would rather use the subject line only if my message is very short, than quote some big-ass message and have a stupid smiley or equally mindless one-word response using HTML page colors, a digital signature, and obnoxiously long sig, wasting inordinate amounts of bandwidth, time, and effort on the part of all who may come across such an annoyingly long message.

How about loosing that bloody "Organization" stuff you have???

>
>
> And I've never seen "<NT>" used on ANY group and I've frequented my share of newsgroups since probably '93 or so (before that I was on FidoNET and other bulletin board message networks), so it must be a fad or something.
>

It does not mean other ngs are not using it.

>
[View Quote]


Linux Browser

Feb 8, 1999, 6:21am
There is a post in beta ng from facter to running the AW browser under Linux.
To have a native support - forget it. Criterion doesn't have the Linux version of RenderWare - the the rendering engine of AW.
So try facter's proposal.
Andras


[View Quote] > PLEASE give us info on a Linux Browser. I paid for an account almost a
> year ago, and only got about 3 months use out of it because I threw out
> my Windows partition.
>
> Im sure there is a browser in existance, AW just doesnt want to support
> it (like many companies). Linux is not going away...more and more
> people will migrate to it, and if you do not support this user base AW
> will suffer. You dont need to support it; we can support ourselves.
> But give us the client.
>
> I will even volunteer my services of maintaining the code, I will even
> host the fileserver for people who want to download it. I have a
> permanent high-speed connection to the Internet, and am very capable of
> software maintenance.
>
> *Please* at least give us info on this topic. AW is lovely, and Id
> really love to go back. Im sure others would as well.
>
> Merc

Linux Browser

Feb 8, 1999, 6:13pm
Unfortunately the aworld.ini does not contain info about the avatar selections (that one is embedded into the database cache since you have different avatars in each world). There are informations about the windows sizing and various settings like mmx driver, etc. I don't recall anything which can override the menu options. Maybe a few like your starting world, your settings selected within the Options/Settings menu item.
To be honest I never tried Linux on my machine (maybe I'm lazy?? because I'm a Unix fan) so I can't really tell what you need to port the browser under it but since I'm a programmer and I know some about the browser and Windows interaction I think it is not a simple job.
Anyway - I'm here to help as much as I can :o)
Andras


[View Quote] > Andras,
>
> Thanks for the info. Ill look into the Renderware situation.
>
> After posting yetserday, I found facter's post on running the AWB under
> WINE (the Windows emulator for Linux), and got it working partially.
> However, the side-panels dont work, nor do the menus (and i cant seem
> to get more than 16 or 256 colors, looks really awful.) I realise this
> isnt AW's fault, but it still leaves me hungry for a native version.
>
> Does anyone know where I could find info on the AWorld.ini format? If I
> knew how to change avatars, etc from this file some of the menus being
> inactive wouldnt be such a big deal.
>
> Thanks again.
>
> Merc
>
[View Quote]

teleporting

Feb 13, 1999, 7:24am
I second the motion!

[View Quote] > Currently, teleporting in-world via the teleport coordinate entry box requires the latitute and longitude (the world is already intuitively remembered). However, if one wants to teleport to the SAME latitude/longitude, but a different ALTITUDE, one should just be able to put #a (with # being the desired altitude, from -350 to 2000) instead of having to enter the same latitude/longitude every time.
>
> Plus, it would be nice if the last x (10, 20, user-configurable) teleports (including world) would be remembered.

avatars

Feb 18, 1999, 4:37pm
I guess Eep that was not needed at this time.
Andras


[View Quote] [View Quote]

Rolu's page?

Feb 20, 1999, 6:33pm
An "HTML expert" couldn't figure it out? I'm shocked :(
Andras


[View Quote] > OK, where is it? http://home.wxs.nl/~rokilo/AW-FWWL-NEWEST.htm gives error 404 again...

AW sucks! I wish for 3D support! and MMX support...NOT!

Feb 20, 1999, 6:37pm
[View Quote] > You are one of the lucky few Dude.
> I have a Creative TNT and a Voodoo2 and I cannot get the thing to run in D3D
> at all.
> Last Driver update was in 1997. And why D3D? That sucks.
> It makes most people sick chopping around in AW, watching it lock up for a
> few seconds every time you are moving. That is squinting in a little window
> to get half decent FPS while looking 40' away waiting for it to slowly load.
> In Tribes I get 60 FPS and can see over 400' away full screen!
> AW needs not "some" work, it needs an overhaul!
> Start with getting rid of the dead engine, or do some real work on it for
> the 1st time in 4 years other than more idiot lights.

Ohhhh - so you know it since 4 years????

>
>
> OH, and does AW have a memory leak or something, longer you use it, choppier
> it gets.
> Sucks.
> I'm done now, I will check back in 3 years to see if it has changed.
>

Bye bye!!


Andras

movement animation proposal

Feb 23, 1999, 9:45am
Sounds like an interesting idea except:
Imagine the anarchy if the object moves to your neighbour territory! And =
how about the constant server load?
Or do you imagine it done by the browser only ? Then you have to limit th=
e movement range too.
Andras


[View Quote] > Currently, to do a movement animation of the same object one has to hav=
e multiple copies of the object in different positions coupled with compl=
icated astart/adone, visible, and solid (if you want more realism) comman=
ds. Not only does this fill up a cell against the dreaded cell data limit=
, it also unnecessarily bogs down the frame rate with more polygons from =
all the duplicated objects.
>
> Why not have a way for AW to remember where the object is to go instead=
? Have one (1) object and the "movement path". To do this, one way would =
be to move the object for each "step" (frame) of the movement animation a=
nd have a way of recording that step/frame. Each step/frame position woul=
d be added to, say, the object's action field in the first step/frame. A =
new movement animation command would probably need to be created (perhaps=
called "move"). Positions could be recorded relative to the start positi=
on, with "a" (altitude), negative (-) numbers designating left/backwards/=
down, and "r" (rotation). So if I wanted to make a simple rotate animatio=
n, the step movements could be something like "create move me 24r" (never=
did like how that lame "me" is necessary; the current object should be a=
ssumed by default) would rotate the object 24 rotations (r) whereas "crea=
te move me 24" would move the object 24 movements (half-meters), or 12m. =
Repetition would be default; stopping the animation
> could be done with a "stop" argument or something.
>
> OK, well, this system needs more thought but hopefully you get the idea=
=2E However AW records the steps/frames, it would be a lot easier to just=
move the object to each step/frame and hit a record/remember button, sim=
ilar to how a macro recorder works.

render only in-view objects into scene

Mar 5, 1999, 11:22am
[View Quote] >
> The thing I want to lose is the pause with scene rebuilding. AW needs to be more fluid in this respect.
>

I second that motion!!
Andras

Teleport/url text-2-link transformer

Mar 8, 1999, 7:01pm
[View Quote] [View Quote] Right. Unfortunately THAT list is not public <damn - where is that bloody "tm" character?????> - sooooo Rolu made one accessible to everyone and he is updating it regularly (at least he promised to do that). That later one is not an official version but more like the REAL wishes :))

Andras
P.S. - ok Eep - my English sux but your Hungarian is even more!

Teleport/url text-2-link transformer

Mar 10, 1999, 5:32am
[View Quote] > Even more what, sucking? You're right, considering I don't even KNOW Hungarian and don't try to communicate with it, unlike you who try to communicate through English (which yours isn't that bad).
>

Thanks for the compliment.
BTW - I at least TRY to communicate on a language I did not born with <with more or less success>.
Andras

Teleport/url text-2-link transformer

Mar 10, 1999, 5:34am
[View Quote] >
> *does* even more ;-)
>

Duly noted :)
Andras

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