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ciena // User Search
ciena // User Search
Feb 20, 2004, 5:11am
thanx for the heads up. I thought matt was gone
[View Quote]"bowen" <newoB at sardna.ten> wrote in message
news:40357a6f$2 at server1.Activeworlds.com...
> Just giving everyone a headsup on a virus being spread around again via
> billing at activeworlds.com or similar. As always, don't run attachments
> from people you don't know. As far as I could coerce, it was
> W32.Netsky.B at mm in the file information.com.
>
> Nice try though Matt.
>
> --Bowen--
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Jun 16, 2006, 7:19pm
I agree 100% Like i said awi dropped a bomb on americas scavenger hunt and
and on andras hunt bots and probably many other events or future events.
there goes the egg hunt and xmas hunt that we used to have which also
brought money to awi by ppl buying worlds and cits for prizes.
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:44931d1d$1 at server1.Activeworlds.com...
> The following constitutes an open letter to JP McCormic.
>
> JP,
>
> Please allow me to express my absolute *horror* at this change, I thought
> something was up but only Andras just pinned it down, but God only knows
> where you are getting your advise on these things.
>
> Historically Active Worlds has always used a 400x400x400 cube, every
> single bot ever made that includes a beyond-visual-range calculation has
> used this formula, it is hard coded into most bots. Not only is the cube
> method faster in terms of processing time (a simple condition check vs.
> square root ) but it also has other advantages.
>
> Consider the area that a bot can view; with a 400x400x400 cube this is
> 64,000,000 cubic meters area, that fitting within a sphere of radius 200m
> is 167,551 cubic meters.
>
> Imagine, therefore, that 200m of ground zero needs monitoring in each
> direction. Under 3.6 we could monitor this with a single SDK instance
> (bot) located at 0n 0w 0w, under this new system it would require a
> minimum of 4 bots as your 'cube' you can monitor is reduced to that bound
> by a chord at 45 degrees. In lemans terms you now have a 283x283x283 box
> and bang now you need 4x the number of bots to monitor the same area,
> that's 4x as many connections, 4x as much bandwidth on the uniserver and
> world server, 4x as many bots to monitor over.
>
> To be blatantly honest JP what with this ridiculous licensing, the self
> destruct SDK and now this you are plain begging for the Active Worlds SDK
> users to turn away from the SDK and move to other platforms. The SDK users
> are the most powerful group of users in Active Worlds, more powerful than
> Active Worlds Inc itself, regardless of which galaxy or universe they are
> in, for every feature put into the browser or world there is almost
> certainly a bot which one of us has made that does it twice as good as
> whatever your own developers can come up with and hell, its what you would
> expect, there's about 20 SDK developers vs the 2 programmers you have.
>
> The company I am working for is soon to blow about $40,000 on developing a
> massive RPG using the Active Worlds technology, and with the help of
> perhaps 100 custom bots I have even helped convince them that the platform
> has a lot more potential - what I refuse to do is to waste their money by
> spending 40 thousand dollars on a project that Active Worlds Inc is going
> to sabotage by destabilising the SDK by making stupid changes, adding low
> grade security and logic bombs and other such things.
>
> The SDK coders provide the majority of your income (at least for the main
> universe); as you would have far fewer worlds if we did not make tools for
> their owners to support them, nor would you have places like AWRPG, AD&D
> or AWBingo etc with 40 users a piece.
>
> The fact is this, you must:
> * Remove the logic bomb for debugging
> * Remove the license file (or at least make one that actually works)
> * Convert back to the 400m cube range
> * Complete the 4.1 documentation for the SDK
> * Fix the crashes in the SDK on world disconnect etc.
>
> If you need a financial reason why here it is: The SDK developers,
> professional designers etc control 80%+ of all resources in or relating to
> Active Worlds in terms of technology, designs and objects, now when we
> consider that the platform has become unstable due to ridiculous and
> poorly judged decisions from AWI we will have an extremely high chance of
> getting together and building a new 3D platform from scratch - hell most
> of the interactive systems already exist in most of our bots anyway, and
> it wouldn't take long to add every feature Active Worlds has and that
> means your business would drop very, very fast.
>
> Stop sabotaging the damned SDK and its users, we are the one group of
> users you cannot afford to lose.
>
> - Mark Randall
> http://www.temporal-solutions.co.uk
>
> "We're Systems and Networks..."
> "It's our job to know..."
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Jun 16, 2006, 7:26pm
lamo!! I'll even donate a brand new rope hehe :)
[View Quote]"Cryonics" <cryonics at activeworlds.com> wrote in message
news:44932126$1 at server1.Activeworlds.com...
>I agree, what a bunch of scumbags we are. We do this just to irk the whole
>lot of you. I vote that we should be hung upside down by our pinky toes
>for eternity. ;-)
>
> Cryonics
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Jun 19, 2006, 5:27pm
Well We already have it postpned for now because aw keeps shutting down
america the last 2 days. So we decided to wait untill u guys r done messing
around with the servers and the upgrades. We rather not have the hunt
interupped and mess up the bots. So we will shoot for some time in august.
or september if all is stable by then we will have it then. I wont set a
firm date untill i find out from u when all this "burping" is finished. also
andras will be gone during that week and if theres any problems with the
bots he wont be there to fix it. I dont want ppl yelling if anything goes
wrong because it will be me they yell at . but thanx for reinstating the
bot :)) I certainly do thank you for that :)
[View Quote]"Cryonics" <cryonics at activeworlds.com> wrote in message
news:4496d5c6$1 at server1.Activeworlds.com...
> After discussion with the Devteam, they have agreed to reinstate the "box"
> method versus the "Sphere" method for the visual view. The change should
> be in effect later today.
>
> May the scavenger hunt continue :-)
>
> Cryonics
>
>
>
>
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Jun 19, 2006, 7:00pm
We will have the scavenger hunt TENTIVELY Aug 25, 26, and 27. If AW can
abstain from burping on those 3 days. lol Thanx again for the box Cryonics
:)
[View Quote]"Cryonics" <cryonics at activeworlds.com> wrote in message
news:4496d5c6$1 at server1.Activeworlds.com...
> After discussion with the Devteam, they have agreed to reinstate the "box"
> method versus the "Sphere" method for the visual view. The change should
> be in effect later today.
>
> May the scavenger hunt continue :-)
>
> Cryonics
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Jun 20, 2006, 10:17pm
Yaaaaah! Way to go! Now i just need my x1 bot :)
[View Quote]"Cryonics" <cryonics at activeworlds.com> wrote in message
news:44985f2a$1 at server1.Activeworlds.com...
> License has been removed per popular demand :-). You can download the new
> SDK build 69 at http://www.activeworlds.com/products/download.asp
>
> Cryonics
>
>
> "Lady NightHawk" <dmurtagh27 at hotmail.com> wrote in message
> news:44975c31 at server1.Activeworlds.com...
>
>
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Jul 17, 2003, 5:14pm
does anyone know if xelagot can remove triangles? i know they r there from
my error log but theres too many to hunt for and delete by hand. If it does
remove them can anyone please give me a step by step how to do that please?
Jul 17, 2003, 6:27pm
lol i have uploaded huge obejcts to find a few triangles in the past and
that worked great but this world has too many guess im looking for an easy
way out lol
[View Quote]"baro" <baronjutter at shaw.ca> wrote in message
news:3f16f71d at server1.Activeworlds.com...
> Why not just read the object errors and correct them, like find what you
are
> missing and put them back on your path. OR if there are only a few types
of
> objects not loading, but there are a lot of them in the world, you could
> upload some really big easy to see object and run around deleting it.
>
> Or, use this as a chance to wipe your world and start anew better than
> ever.
>
> Those are my two sugestions from not knowing anything about bots. I'm
sure
> someone has a way better sugestion.
>
>
> Oh and on the bot front, I'm not sure if a bot can tell if something is a
> triangle or not, but you can give it the name of the objects that arn't
> loading and it could go around and delete those objects
>
>
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Jul 24, 2003, 8:27am
Does anyone know if a bot can build terrain in a world 250x250?
Jul 24, 2003, 8:30am
oops I posted too soon. is there anyone than can build a terrain that big if
there is a bot that can do that?
[View Quote]"ciena" <nikona at comcast.net> wrote in message
news:3f1fb4ae at server1.Activeworlds.com...
> Does anyone know if a bot can build terrain in a world 250x250?
>
>
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Jul 24, 2003, 1:03pm
ty :) do u know anyone that would do it?
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns93C28583CBBC6kahatkahnewsdotcjbdo at 64.94.241.201...
> "ciena" <nikona at comcast.net> wrote in
> news:3f1fb4ae at server1.Activeworlds.com:
>
>
> A bot can do 65500x65500 terrain (in any world actually) if you want to
> wait, so yes, 250x250 will work fine.
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Jul 24, 2003, 6:26pm
TY stefan :) i will contact u in aw soon
[View Quote]"s t e f a n" <erik.faes1 at pandora.be> wrote in message
news:3f200386 at server1.Activeworlds.com...
> me :)
>
>
>
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Aug 6, 2003, 10:43am
Does anyone know why when i wipe the world with Xelagot the whole world
poofs off the face of the earth for about 10 min?
Aug 6, 2003, 6:19pm
actually its not hosted by AWI its being hosted by someone else. the path is
hosted by AWI
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3f313674 at server1.Activeworlds.com...
> its hosted by AWI so thats not it lol
>
> --
> Please include all replies
>
> Anne
> Twilyte VR Entertainment
> Dreamlandpark
> www.dreamlandpark.com
> What 3D Virtual Reality Chat is all about!
>
> "builderz" <builderz at vastnexus.com> wrote in message
> news:3F311D05.2C176CBD at vastnexus.com...
world
>
>
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Aug 6, 2003, 8:22pm
there was only 3 ppl in a 225x225 world
[View Quote]"baron sweetman" <petrossadeletethis at msn.com> wrote in message
news:Xns93CFEE6A11740petrossa at 64.94.241.201...
> "jerme" <JerMe at nc.rr.com> wrote in
> news:3f313c56$1 at server1.Activeworlds.com:
>
> If a bot is too 'fast' i.e. sends instructions to the worldserver faster
> then it can handle the worldserver times out.
>
> Its a balance between bothost speed, bothost line speed, world load,
> worldserver host speed, and wordlserver linespeed which makes it sometimes
> appear spurious.
>
> Its easy to reproduce, just setup a bot that sends zillions of messages to
> all people in the world and see how fast your server times out....
>
> Just my 2 cents
>
> Baron Sweetman
> www.petrossa.com/Chazbot
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Aug 6, 2003, 11:18pm
oops my mistake the world is hosted with AWI
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3f313674 at server1.Activeworlds.com...
> its hosted by AWI so thats not it lol
>
> --
> Please include all replies
>
> Anne
> Twilyte VR Entertainment
> Dreamlandpark
> www.dreamlandpark.com
> What 3D Virtual Reality Chat is all about!
>
> "builderz" <builderz at vastnexus.com> wrote in message
> news:3F311D05.2C176CBD at vastnexus.com...
world
>
>
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Aug 7, 2003, 9:01am
thanx everyone :) at least now i know what cause that . its a scary feeling
to think u poofed a whole world! lol
[View Quote]"andras" <andras at andras.net> wrote in message
news:3f31c08e$2 at server1.Activeworlds.com...
> ciena wrote:
>
>
> Wiping the world (erasing the database) causes the world server not to
respond for any request for a long time if the database was large. The same
can happen when deleting large terrain.
> I experimented this problem several times during the last 4 years <I did
not have a large enough database before :)>
> The same problem happens if a bot issues to much request to the server in
a short period of time (creating terrain, mass building, etc).
>
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
>
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Jan 1, 2004, 5:28am
or take away all ng's duh!
[View Quote]"johnf" <johnf at 3d-reality.com> wrote in message
news:3ff35fb3 at server1.Activeworlds.com...
> Well considoring Community and General.Discussion have been removed, where
> are we meant to post!? Perhaps a lot of posting stuff in the wrong places
> might get AWI to give us 'em back.
>
> ~John
>
> "ryan" <awng.5.ryanjacob at spamgourmet.com> wrote in message
> news:3ff35e2f at server1.Activeworlds.com...
>
>
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Feb 20, 2004, 5:11am
thanx for the heads up. I thought matt was gone
[View Quote]"bowen" <newoB at sardna.ten> wrote in message
news:40357a6f$2 at server1.Activeworlds.com...
> Just giving everyone a headsup on a virus being spread around again via
> billing at activeworlds.com or similar. As always, don't run attachments
> from people you don't know. As far as I could coerce, it was
> W32.Netsky.B at mm in the file information.com.
>
> Nice try though Matt.
>
> --Bowen--
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May 26, 2004, 9:54am
Xelagot does and u can change to what ever sound u want
[View Quote]".sharon" <sharonclarke at prexar.com> wrote in message
news:40b47c84 at server1.Activeworlds.com...
> Is there a bot that can alert it's owner with a sound when there is a
> visitor?
>
> Sharon
>
>
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Aug 27, 2004, 2:52am
I deleted my old xelagot and downloaded the latest version. I can open it
when I click on the exe in the folder, but when i create an exe icon copy on
my desktop and try to open it, it says it cannot open there's an aw.dll
missing. That dll file is in the folder. So how can i get the short cut to
open xelagot bot? help please someone :)
Aug 27, 2004, 1:07pm
Thanx guys! Teng that worked :) sheesh! I feel soooo Duh! lol
[View Quote]"tengel" <tengel at 3D-nordic.com> wrote in message
news:412f23c8 at server1.Activeworlds.com...
> I think she did a copy of the exe file, that will not work on desktop,
> Right click on the exe file of your new instalation,
> then find: Send to---->Desktop ( create shortcut )
> --
> Tengel
>
> www.3D-Nordic.com
>
>
> "andras" <andras at andras.net> wrote in message
> news:412eda86$1 at server1.Activeworlds.com...
> it
> copy on
aw.dll
cut
> to
> folder onto the "Start in:" field.
>
>
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Aug 27, 2004, 10:39pm
ty :)
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:412fd355$1 at server1.Activeworlds.com...
> could also put aw.dll in our system folder :)
> "ciena" <nikona at comcast.net> wrote in message
> news:412ebe26$1 at server1.Activeworlds.com...
it
copy
> on
to
>
>
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Aug 28, 2004, 12:17am
ty :)
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:412fe5e9 at server1.Activeworlds.com...
> Although thats a really bad idea because they are all named the same and
you
> could get conflicts between the build versions... Although putting the COM
> wrappers (VBAWSDK) in your system folder works :)
>
> - MR
>
>
> "c p" <chris101d at comcast.net> wrote in message
> news:412fd355$1 at server1.Activeworlds.com...
> it
> copy
aw.dll
cut
> to
>
>
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Oct 27, 2004, 6:27pm
A few friends of mine have found out that a spider bot has been in their
world in DLP What exactly is that and what does it do? anyone know? How
could one get in if they dont have bot rights?
Oct 28, 2004, 12:15am
so u dont think its someone trying to steal paths?
[View Quote]"tony m" <tony at crb.delusional-minds.com> wrote in message
news:41801e88$1 at server1.Activeworlds.com...
> On 10/27/2004 3:27 PM, ciena wrote:
>
> Universe caretaker (citizen #1) privileges.
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Oct 28, 2004, 12:46am
why would they have to do that?
[View Quote]"tony m" <tony at crb.delusional-minds.com> wrote in message
news:418058d7$2 at server1.Activeworlds.com...
> DLP probably has a really big problem if someone's stolen the universe
caretaker PPW. Most likely, it's just DLP doing statistics.
>
> AWI at one point (and maybe they still do) ran spiderbots to implement the
"Search" tab; the bot entered your world, looked at what you entered for
search keywords, and that was put in the database.
>
> On 10/27/2004 9:15 PM, ciena wrote:
>
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Oct 28, 2004, 1:27pm
seems like its still going on in dlp
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:418107d1 at server1.Activeworlds.com...
> When we implemented the "keywords" feature the point was to make a
> searchable index of all the worlds.
>
> The way it was supposed to work was World Owners would put in keywords and
> the world rating, then we would run a bot that could jump in, do a quick
> scan - reading the keywords and the rating and then compile a list. We
> thought it was a good idea... but then some world owners complained about
> the violation of privacy (when the bot entered a closed world). So we
> turned it off
>
> E
>
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:4180e51b at server1.Activeworlds.com...
> LOL
> the
>
>
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Oct 28, 2004, 1:58pm
is that legal to go in private worlds and do that? and can they steal paths
with that bot?
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:41811403$1 at server1.Activeworlds.com...
> no idea
>
> they might have written their own bot but they aren't using ours
>
>
> E
>
>
> "ciena" <ciena58 at hotmail.com> wrote in message
> news:41810ff5$1 at server1.Activeworlds.com...
> and
quick
We
> about
> keywords
> universe
> implement
> for
>
>
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Oct 28, 2004, 2:15pm
I didnt understand why they need a bot to look at world rating. All they
gotta do is look on the world list or go in and look at world features.
[View Quote]"swe" <swe at swehli.com> wrote in message
news:418117c4$1 at server1.Activeworlds.com...
> you can't steal paths with a normal bot, maybe using a citsdk, but those
> aren't easy to make/find, since well, AW doesn't actually make them.
> and why would it be illegal? O_O all it's doing is checking the keywords.
>
> -SWE
>
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