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ciena // User Search
ciena // User Search
Mar 15, 2006, 9:58pm
Si is always empty now. besides if u had a 4.1 world no one could see the
effects without the 4.1 browser
[View Quote]"equin0x" <xeroer at gmail.com> wrote in message
news:4417ff23 at server1.Activeworlds.com...
> Many users, including existing users who have since expired or left AW for
> other reasons, will all populate in AW to see the new upgrade - just look
> how fast Stagecoach filled up in its first days announced to AW users. It
> got users that aren't even in AW anymore.
>
>
> -Equin0x.
>
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Mar 20, 2006, 8:13am
for the price of a cit and $20 more u can get a p30 world with a free cit.
let your old cit go and use the one with the world.
[View Quote]"equin0x" <xeroer at gmail.com> wrote in message
news:441e31e1$1 at server1.Activeworlds.com...
>I can't afford my PC.. It takes me three years to pay it off, which, by
>then, is out of date!
>
> If worlds really didn't cost that much, I would have one. But after I take
> into currency conversion to Australian Dollars, it goes expensive for me.
>
> I still can't believe PS2/XBOX games only cost around the $50 mark in the
> US!
>
> Back to the matter, I mean it would be good for users who have been with
> AW for quite a few years, or even have owned a world previously.. That
> way, they can see whats new, and it won't be too much inconvience for
> anyone else.
>
> Hell, if it makes things easier - make these 4.1 trial worlds hidden from
> the world list - since its only one month, they can try out what they
> want, and show their friends, without getting the world-hoppers attention.
>
> "SWE" <swe at swehli.com> wrote in message
> news:441df28d$1 at server1.Activeworlds.com...
>
>
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Mar 21, 2006, 10:59am
yes i did.
[View Quote]"talisan" <wardaor at hotmail.com> wrote in message
news:441f8352$1 at server1.Activeworlds.com...
>
> "Ciena" <nikona at comcast.net> wrote in message
> news:441e8035$1 at server1.Activeworlds.com...
>
> Can it work that way? You have to have a cit account to buy a world, can
> you then cancel or expire that one and use the bonus cit? If so, what
> happens when the world becomes 1 year old? How do you renew the world
> since it's under the old cits number? :P
>
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May 20, 2006, 10:05pm
I dont see where adding create solid no on those hi poly trees helps my
frame rate. i tried it and it didnt change
[View Quote]"SW Comit" <sam at usamedia.tv> wrote in message
news:446f6e5d at server1.Activeworlds.com...
>A lot of lag is the fault of the builders though. There are plenty of
>instances where you can get great frame rate in detailed areas. I wrote up
>an advanced guide for builders for keeping performance high:
>
> http://www.swcity.net/yabbse/index.php?topic=3496.0
>
> Hope that helps.
>
> "King RaMeL o" <ratchet41 at sasktel.net> wrote in message
> news:446f4fa1 at server1.Activeworlds.com...
>
>
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May 21, 2006, 12:54am
thanx for replying Tal and SW.
[View Quote]"Talisan" <wardaor at hotmail.com> wrote in message
news:446fb012$1 at server1.Activeworlds.com...
> He's just messing with your mind! Actually, create solid no will help if
> you do it en masse. It's better though if you can do Collision Off in the
> actual model, that way AW doesn't even have to bother with making the
> solid object non solid afterward... it already knows when the object is
> first loaded. This was a huge boon to Seaside while Orb was building the
> forest... she was able to plant at least 3 times the number of trees and
> plants and still keep some decent frame rates. It really does work. :)
>
>
>
> "Ciena" <nikona at comcast.net> wrote in message
> news:446faecd at server1.Activeworlds.com...
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Jun 11, 2006, 11:32pm
only if right click is allowed in that world
[View Quote]"deltaphc" <deltaphc at gmail.com> wrote in message
news:448cbca9$1 at server1.Activeworlds.com...
> I'm not Mauz, but I just wanted to say that this is what the Preset
> feature in 4.1 is for. You didn't need to type all of that info out. Just
> need to type a name in the Preset field then click Save Preset, then post
> the file from the Presets folder here.
>
> ;P
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Jun 16, 2006, 7:19pm
I agree 100% Like i said awi dropped a bomb on americas scavenger hunt and
and on andras hunt bots and probably many other events or future events.
there goes the egg hunt and xmas hunt that we used to have which also
brought money to awi by ppl buying worlds and cits for prizes.
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:44931d1d$1 at server1.Activeworlds.com...
> The following constitutes an open letter to JP McCormic.
>
> JP,
>
> Please allow me to express my absolute *horror* at this change, I thought
> something was up but only Andras just pinned it down, but God only knows
> where you are getting your advise on these things.
>
> Historically Active Worlds has always used a 400x400x400 cube, every
> single bot ever made that includes a beyond-visual-range calculation has
> used this formula, it is hard coded into most bots. Not only is the cube
> method faster in terms of processing time (a simple condition check vs.
> square root ) but it also has other advantages.
>
> Consider the area that a bot can view; with a 400x400x400 cube this is
> 64,000,000 cubic meters area, that fitting within a sphere of radius 200m
> is 167,551 cubic meters.
>
> Imagine, therefore, that 200m of ground zero needs monitoring in each
> direction. Under 3.6 we could monitor this with a single SDK instance
> (bot) located at 0n 0w 0w, under this new system it would require a
> minimum of 4 bots as your 'cube' you can monitor is reduced to that bound
> by a chord at 45 degrees. In lemans terms you now have a 283x283x283 box
> and bang now you need 4x the number of bots to monitor the same area,
> that's 4x as many connections, 4x as much bandwidth on the uniserver and
> world server, 4x as many bots to monitor over.
>
> To be blatantly honest JP what with this ridiculous licensing, the self
> destruct SDK and now this you are plain begging for the Active Worlds SDK
> users to turn away from the SDK and move to other platforms. The SDK users
> are the most powerful group of users in Active Worlds, more powerful than
> Active Worlds Inc itself, regardless of which galaxy or universe they are
> in, for every feature put into the browser or world there is almost
> certainly a bot which one of us has made that does it twice as good as
> whatever your own developers can come up with and hell, its what you would
> expect, there's about 20 SDK developers vs the 2 programmers you have.
>
> The company I am working for is soon to blow about $40,000 on developing a
> massive RPG using the Active Worlds technology, and with the help of
> perhaps 100 custom bots I have even helped convince them that the platform
> has a lot more potential - what I refuse to do is to waste their money by
> spending 40 thousand dollars on a project that Active Worlds Inc is going
> to sabotage by destabilising the SDK by making stupid changes, adding low
> grade security and logic bombs and other such things.
>
> The SDK coders provide the majority of your income (at least for the main
> universe); as you would have far fewer worlds if we did not make tools for
> their owners to support them, nor would you have places like AWRPG, AD&D
> or AWBingo etc with 40 users a piece.
>
> The fact is this, you must:
> * Remove the logic bomb for debugging
> * Remove the license file (or at least make one that actually works)
> * Convert back to the 400m cube range
> * Complete the 4.1 documentation for the SDK
> * Fix the crashes in the SDK on world disconnect etc.
>
> If you need a financial reason why here it is: The SDK developers,
> professional designers etc control 80%+ of all resources in or relating to
> Active Worlds in terms of technology, designs and objects, now when we
> consider that the platform has become unstable due to ridiculous and
> poorly judged decisions from AWI we will have an extremely high chance of
> getting together and building a new 3D platform from scratch - hell most
> of the interactive systems already exist in most of our bots anyway, and
> it wouldn't take long to add every feature Active Worlds has and that
> means your business would drop very, very fast.
>
> Stop sabotaging the damned SDK and its users, we are the one group of
> users you cannot afford to lose.
>
> - Mark Randall
> http://www.temporal-solutions.co.uk
>
> "We're Systems and Networks..."
> "It's our job to know..."
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Jun 16, 2006, 7:26pm
lamo!! I'll even donate a brand new rope hehe :)
[View Quote]"Cryonics" <cryonics at activeworlds.com> wrote in message
news:44932126$1 at server1.Activeworlds.com...
>I agree, what a bunch of scumbags we are. We do this just to irk the whole
>lot of you. I vote that we should be hung upside down by our pinky toes
>for eternity. ;-)
>
> Cryonics
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Jun 19, 2006, 5:27pm
Well We already have it postpned for now because aw keeps shutting down
america the last 2 days. So we decided to wait untill u guys r done messing
around with the servers and the upgrades. We rather not have the hunt
interupped and mess up the bots. So we will shoot for some time in august.
or september if all is stable by then we will have it then. I wont set a
firm date untill i find out from u when all this "burping" is finished. also
andras will be gone during that week and if theres any problems with the
bots he wont be there to fix it. I dont want ppl yelling if anything goes
wrong because it will be me they yell at . but thanx for reinstating the
bot :)) I certainly do thank you for that :)
[View Quote]"Cryonics" <cryonics at activeworlds.com> wrote in message
news:4496d5c6$1 at server1.Activeworlds.com...
> After discussion with the Devteam, they have agreed to reinstate the "box"
> method versus the "Sphere" method for the visual view. The change should
> be in effect later today.
>
> May the scavenger hunt continue :-)
>
> Cryonics
>
>
>
>
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Jun 19, 2006, 7:00pm
We will have the scavenger hunt TENTIVELY Aug 25, 26, and 27. If AW can
abstain from burping on those 3 days. lol Thanx again for the box Cryonics
:)
[View Quote]"Cryonics" <cryonics at activeworlds.com> wrote in message
news:4496d5c6$1 at server1.Activeworlds.com...
> After discussion with the Devteam, they have agreed to reinstate the "box"
> method versus the "Sphere" method for the visual view. The change should
> be in effect later today.
>
> May the scavenger hunt continue :-)
>
> Cryonics
|
Jun 20, 2006, 10:17pm
Yaaaaah! Way to go! Now i just need my x1 bot :)
[View Quote]"Cryonics" <cryonics at activeworlds.com> wrote in message
news:44985f2a$1 at server1.Activeworlds.com...
> License has been removed per popular demand :-). You can download the new
> SDK build 69 at http://www.activeworlds.com/products/download.asp
>
> Cryonics
>
>
> "Lady NightHawk" <dmurtagh27 at hotmail.com> wrote in message
> news:44975c31 at server1.Activeworlds.com...
>
>
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Jun 18, 2006, 11:18am
presets can be found in AWFX world
[View Quote]"Legion" <jonsavel at nospam.comcast.net> wrote in message
news:44954f37$1 at server1.Activeworlds.com...
> 2.) In anticipation of almost totally limitless possiblities with the
> newly implemented presets feature of Active Worlds, we recommend that a
> sort of "preset exchanges" be established to serve as a central location
> from where presets can be shared and that it also provides links to sites
> hosting them, not so unlike the concept underlying many of the modding
> sites and download.com (except latter allows for an option to host files
> on its server or to link to the third-party site of the software creator,
> which is probably better option to go for, as to simply conserve the space
> and bandwidth if possible). Another possible option to go for is to take
> the central location concept and apply it to a comprehensive download
> exchange that is not only providing a place to find presets, but also
> toolbar images/cfgs, objects, avatars, et cetera. So far, to our
> knowledge, a central location that either hosts all AW-related files AND
> links to those files that does, not limited to those for object, texture,
> and other creators but also to GENERAL PUBLIC are practically nonexistent.
> Object'd Active Worlds does not satisfy that criteria because 1.) it is
> generally intended for those artists and world owners, not including
> general public (chatter, ordinary citizens, etc.) and 2.) It has not been
> lately updated for an extended period since the last update in which Casay
> mysteriously disappeared afterward. Got whacked by mob or what? ?_?
|
Jun 23, 2006, 8:50pm
I actually like the black window. I can tell when anyone's in my world
[View Quote]"Lady NightHawk" <dmurtagh27 at hotmail.com> wrote in message
news:449c5c3d at server1.Activeworlds.com...
> At some time hopefully in the *near future* can we please have the
> following for World Server / Admin:
>
> 1) World Servers that can have a primary place to connect from, a
> secondary to connect from, perhaps even a third backup place to connect
> from? An example here is that sista hosts our three worlds, for whatever
> reason her connection poops out (sorry Angel, Star, Dwagon ... I know how
> you like that word LOL). So all three of our worlds poof. This is NOT
> necessary since I also have a world server. I wasn't here to manually
> reconnect. It would be nice if we could tell the world server software
> that hers is the primary connection BUT IF that connection is lost, go to
> the secondary connection (mine), and possibly even a backup. Is that too
> much to ask? Perhaps identify priority of server coonections by the CT's
> IPs ... I know, not all world server's may be on a static IP but for those
> that are it's better than no worlds at all. You have it so it can
> autoconnect ... if you tell it you can connect *from here*, or *from
> there*, that would be so much better. I was able to restart all three
> worlds once I got home but if you can do what I suggest then there'd be
> alot less need for manual startups. Had I not have had a server here I'd
> of had to wait for her server to reconnect. You could even get fancy and
> if my backup server isn't online the program could find my IP and start it
> LOL.
>
> 2) Windows rather than MS_Dos for world server? It just looks so old LOL
> Or at least allow that window to minimize in the system tray ... it's
> annoying to have it stickin out there where I don't wanna see it.
>
> 3) Admin ... why not have the admin screen at least offer to do dumps
> automatically before closing, or periodically? Why is everything manual
> considering the technology and abilities of today's computers? I'd suggest
> having the dumps done daily or weekly *automatically*, renaming them and
> saving them to the main folder like: aeonprop062306.txt, aeonat062306.txt,
> aeonelev062306.txt; sistaavsprop062306.txt and so on. That way the
> previous isn't overwritten by the current save. Having the world name and
> date in each saved file is a good idea too!
>
> LNH
>
>
>
>
>
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Jun 23, 2006, 8:56pm
if it started on your world server it would have to use the prop dump on
your puter that u last saved and it might be an older dump than sistas. u
would also have to re download the world again. i have a server on both my
puters and if i change servers i have to make sure i reload the current
dumps from my other puter.
[View Quote]"Lady NightHawk" <dmurtagh27 at hotmail.com> wrote in message
news:449c5c3d at server1.Activeworlds.com...
> At some time hopefully in the *near future* can we please have the
> following for World Server / Admin:
>
> 1) World Servers that can have a primary place to connect from, a
> secondary to connect from, perhaps even a third backup place to connect
> from? An example here is that sista hosts our three worlds, for whatever
> reason her connection poops out (sorry Angel, Star, Dwagon ... I know how
> you like that word LOL). So all three of our worlds poof. This is NOT
> necessary since I also have a world server. I wasn't here to manually
> reconnect. It would be nice if we could tell the world server software
> that hers is the primary connection BUT IF that connection is lost, go to
> the secondary connection (mine), and possibly even a backup. Is that too
> much to ask? Perhaps identify priority of server coonections by the CT's
> IPs ... I know, not all world server's may be on a static IP but for those
> that are it's better than no worlds at all. You have it so it can
> autoconnect ... if you tell it you can connect *from here*, or *from
> there*, that would be so much better. I was able to restart all three
> worlds once I got home but if you can do what I suggest then there'd be
> alot less need for manual startups. Had I not have had a server here I'd
> of had to wait for her server to reconnect. You could even get fancy and
> if my backup server isn't online the program could find my IP and start it
> LOL.
>
> 2) Windows rather than MS_Dos for world server? It just looks so old LOL
> Or at least allow that window to minimize in the system tray ... it's
> annoying to have it stickin out there where I don't wanna see it.
>
> 3) Admin ... why not have the admin screen at least offer to do dumps
> automatically before closing, or periodically? Why is everything manual
> considering the technology and abilities of today's computers? I'd suggest
> having the dumps done daily or weekly *automatically*, renaming them and
> saving them to the main folder like: aeonprop062306.txt, aeonat062306.txt,
> aeonelev062306.txt; sistaavsprop062306.txt and so on. That way the
> previous isn't overwritten by the current save. Having the world name and
> date in each saved file is a good idea too!
>
> LNH
>
>
>
>
>
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Jul 4, 2006, 1:17pm
we cant even do a roller coaster with way points because of the limitations
:(
[View Quote]"equin0x" <joshua.bush at gmail.com> wrote in message
news:44aa71f3 at server1.Activeworlds.com...
> If really required, you could do it something like that.. Just spark it up
> a little with some words or a bot, as to why they are stopping there and
> changing "platform".
>
> "Axel the Fiery" <axel at aureusvr.com> wrote in message
> news:44a78895$1 at server1.Activeworlds.com...
>
>
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Jul 6, 2006, 9:23pm
found a way to warp the mover along with the avatar on the roller coaster.
[View Quote]"equin0x" <joshua.bush at gmail.com> wrote in message
news:44ac6194 at server1.Activeworlds.com...
> Just curious, what are the limits? Is it coords, or how many points you
> can create? And how many is it?
>
> "Ciena" <nikona at comcast.net> wrote in message
> news:44aa867d$1 at server1.Activeworlds.com...
>
>
|
Jul 15, 2006, 9:16pm
There is, It's called copy and paste :)
[View Quote]"Mix Master SS" <spam at magusmultimedia.info> wrote in message
news:44b95e4a$1 at server1.Activeworlds.com...
> Should be an option to include the original text in a reply telegram,
> similar to sending email :)
>
|
Jul 15, 2006, 10:46pm
Thats happened to me before i just sinply tell them what it iwas. If i want
to same gramas i just copy and paste it on a notepad. I have a notepad
called grams just for that purpose. I guess its not that important to me,
sure its a nice feature tho. but I can live without it.
[View Quote]"Talisan" <wardaor at hotmail.com> wrote in message
news:44b979df$1 at server1.Activeworlds.com...
>I like you Ciena, but this reply of yours is anti-progressive. AW's
>internal telegram system is very primitive compared to many other
>progressive and more intuitive chat systems. People have been begging for
>years to have a list of telegrams they've "sent" and this simple request
>has only been solved by third parties... which most users won't implement
>due to "trust issues". How many times have you sent someone a reply and
>recieved a message back wondering what they sent you in the first place?
>Happens to me all the time. But maybe its just me. Doubt it though. I would
>like a) the ability to quot and b) the ability to retrieve past messages I
>have sent.
>
> Best wishes,
> -Tal
>
> "Ciena" <nikona at comcast.net> wrote in message
> news:44b97757$1 at server1.Activeworlds.com...
>
>
|
Jul 15, 2006, 11:19pm
LOL talisan u can take the hammer to it hehe :) I love my puter. my friends
live in it.
[View Quote]"Talisan" <wardaor at hotmail.com> wrote in message
news:44b991c5 at server1.Activeworlds.com...
> Well, yeah, you can do that, but the point behind a computer, supposedly,
> is to make your life easier :P Not more complicated by adding additional
> things you feel you must do. :)
>
> Do you remember a time when we didn't have computers in our homes? I do,
> and well, sometimes wish I was back then again :) Seems to me that I take
> care of my computer more than I take care of myself. Not really, but just
> seems that way sometimes :)
>
> Take Care,
> -Tal
>
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Jul 16, 2006, 12:17am
yup I used to go fishing every day off i had and played in a community band
and in the symphony orcehstra too. also taught country western dancing once
a week. all that stopped when I found aw. lol
[View Quote]"Talisan" <wardaor at hotmail.com> wrote in message
news:44b99a48$1 at server1.Activeworlds.com...
> ACK! No thanks! I will leave my hammer in my tool chest! LOL. My friends
> live in my computer as well. I however do remember a time when my friends
> lived elsewhere, and well, I had a datebook, address book, calender, and
> well, I went to friends houses, or to the pizza parlor(extinct almost), or
> whatever :)
>
> My pewter is my friend, and sometimes my enemy ;) I have this award
> winning Plextor DVD/CD writer/rewriter which has turned out to be a pain
> in the butt :) I used about 12 writable cd's to make 5 usable ones! :) Not
> much I can do about it... at least not that I am aware of LOL. I kept
> getting errors when writing. And yes I did update my firmware.
>
> But, don't you remember being just as happy and having friends before the
> pewter stole your life away? I know... going way off topic now, but I'm
> curious :)
>
> Always wondering,
> -Tal
>
|
Aug 4, 2006, 11:58am
I agree. try it with the waterfall. it really knocks your eyes out.
[View Quote]"SimPlaza.net" <simplaza at gmail.com> wrote in message
news:44d2f135 at server1.Activeworlds.com...
> Yeah, this is annoying especially when the emitter spawns lots of
> particles out all over. When out of focus, they build up in their volume
> space ignoring speed or acceleration settings, so when i return focus they
> have gathered in their numbers in view, giving me slight but annoying lag.
> Kenneth wrote:
|
May 12, 2003, 6:00pm
Thank you Mr Bruce, Ananas and Shalimar! Well said! I own 4 worlds in DLP
and I have been there for over 2 years. I know the owners and the board
members and they are all very nice and always willing to help anyone. They
run a nice clean universe where you wont have to worry about kids being
around anything inapropriate. The rumors about DLP are just that! Nothing
but rumors made up by a couple of people that are banned from the universe
because of their inapropiate behavior. Why don't you come and see for
yourself what a nice place DLP really is :) We are like 1 big happy family
there we all get along well together and help each other and share with each
other. Everyone there is friendly and love meeting new people. So please
come see for yourself. Don't just take the word of gossips. The people that
start rumors are sick miserable people and the only way they feel alive is
to start rumors and cause trouble. When I 1st came to DLP I was told the
rumors by the person that started the rumor. But I didn't believe her I went
and saw for myself. I'm glad i dont go by rumors I go see for myself. I am
gald I found DLP :)) AW is nice too but my heart is in DLP now .
[View Quote]"linn" <ironhead at digitalpassage(dot)com> wrote in message
news:3ebeff71 at server1.Activeworlds.com...
> brock is right mr bruce ck the facts first
>
>
>
> "mrbruce" <A1CTWorld at aol.com> wrote in message
> news:3ebe7233$1 at server1.Activeworlds.com...
> from
AW
> you
> was
Mother's
> cits
different
> top
and
> by
you
> always
definition?
lol.
>
>
|
May 12, 2003, 6:22pm
Umm maybe a certain person got banned for DLP because he had Pornography
there Brock!
[View Quote]"brock" <Brock at my.activeworlds.com> wrote in message
news:3ebd6acf$1 at server1.Activeworlds.com...
> Trust me i've been there, the managment is 100 percent corrupt lol.
>
> --
> Brock - 308723 - DE Leader
> "ananas" <vha at oct31.de> wrote in message
news:3EBD5990.DFC1FA3D at oct31.de...
>
>
|
May 12, 2003, 7:26pm
What the Hell does all this DLP bashing have to do with Annes models and
sprites anyway? Are you bashers nuts or what?? Anne was nice enough to give
away some of the things she made and all you Brock and you Linn can do is
bash dlp!! I think you are both petty and childish! not to mention
disrespectful! It only makes you guys look bad :)
[View Quote]"ciena" <nikona at attbi.com> wrote in message
news:3ec00273$1 at server1.Activeworlds.com...
> Umm maybe a certain person got banned for DLP because he had Pornography
> there Brock!
> "brock" <Brock at my.activeworlds.com> wrote in message
> news:3ebd6acf$1 at server1.Activeworlds.com...
> news:3EBD5990.DFC1FA3D at oct31.de...
>
>
|
May 12, 2003, 7:56pm
There isnt any that i know of.
[View Quote]"the joker ss" <the_joker_ss at hotmail.com> wrote in message
news:3ec0167e$1 at server1.Activeworlds.com...
> i bet you are enjoying the free cit extension now in DLP ;)
>
>
|
May 12, 2003, 10:44pm
thats a crock! u r the one that did all that stuff. it doesnt make any sense
for them to do that. lmao! u r one sick puppy! so quit telling lies brock
[View Quote]"brock" <Brock at my.activeworlds.com> wrote in message
news:3ec0324c at server1.Activeworlds.com...
> Okay here is my story:
>
> I was a active member of DreamLand Television, which was founded by Joe
zip
> and co-founded by me. Mix Master today runs it, after I rightfully covered
> land that was uncovered, Anne and Thundercloud complained to me. Anne even
> assumed an alias, i do not remember the name, but the citizen number was
one
> less than mine. Yes i had proof it was her. She totally destroyed my last
> nerve with it of course. But i of course did nothing wrong. But ONE day
> whenever I had went to sleep at about 10:00PM on a Sunday. She and
> Thundercloud went into action, they were not the owners of the universe at
> the time the universe was still owned by Carrie, they were in
administrative
> positions, on the "board". Anyway Thundercloud proceeded to log onto my
> citizenship, and make fraudulent images which showed me, making the
> following images, a image containing a human avatar and a animal avatar in
a
> suggestive position. Also a sign on my property that stated DLTV was full
of
> homosexual staff. Those images were all fradulent. Thundercloud made the
> products for the images, and Anne took the pictures for them. They
proceeded
> to show me these images and then they banned me for 30 days from the
> DreamLand Park Universe. I of course was fed up with it, after i came back
> after the 30 days of course. I said forget it, i refuse to be in a
universe
> with corrupt staff.
>
> Then I left DreamLand Park for good, away from the corruption that governs
> it.
>
> The Truth Behind DreamLand. The things you never see, or will never hear
> about, everything typed here is 100% truth, and i have all the evidence to
> back it up.
>
> I thank you for your time.
>
> --
> Brock - 308723
> Proud AW Citizen
> Down with DLP.
>
>
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May 13, 2003, 12:42am
BRAVO!! :))
[View Quote]"mix master" <2200 at bellsouth.net> wrote in message
news:3ec04ad7$1 at server1.Activeworlds.com...
> My two cents, AGAIN
>
> Ok. I'm going to put in my two cents on the matter, because i have been a
> citizen in DLP for over a year and a half, I own a world there, I have two
> websites dedicated to it. Anne and Thundercloud try their hardest to make
> the atmosphere in DLP pleasant for everyone. People who come in and cause
> trouble continuously usually end up getting a universe ban. They have
good
> reason behind this. Brock, yes you will be mad at me for this, but I
speak
> my mind just as you do. I much rather enjoy spending time in DLP because
of
> the fact that the owners and management staff spend most of their time
> there, helping people. Everyone gets along, its like a big family without
> any problems. Quite frankly, I am tired of everyone downing DLP,
especially
> if they have not even been there. People base their opinions on what they
> have heard, not what they have seen. If you have never been to DLP, and
you
> think its bad there, I challenge you to visit it ONE time. Just one time
> thats all I am asking. You will change your opinion very quickly.
>
> I enjoy being in AW too, and I help out wherever I can. I have contacted
a
> Virtual TV station that was previously spreading lies about DLP, and
offered
> to help them, provided they never did anything of the sort again. I hope
> that you all read this and take into consideration that everyone in DLP is
a
> Human, and they have feelings. And what is said on this newsgroup hurts
> some of them. One in particular. I just ask you that you do not say
> anything else derrogatory about DLP, or any other universe for that
matter.
> This is the community newsgroup, lets act like one. Do you think that a
> person in a new community coming and seeing everyone yelling at each other
> would want to stay? NO! I don't think they would. I know I would not.
> Let's all get along Please.
>
>
> - Mix Master
> www.dltv.org
> www.mixmaster3d.com
>
>
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May 12, 2003, 5:34pm
test
May 12, 2003, 10:44pm
Bravo Bit! well said! :))
[View Quote]"bitmaster" <bitmaster00 at hotmail.com> wrote in message
news:3ec023b1 at server1.Activeworlds.com...
> I can tell you why linn.
>
> Start spreading rumors or stretching truth around about me and see what
> kind of replies you get. ;) It doesn't take more than 2 brain cells to
> figure it out.
>
> I'm not mad at Brock. He at least has an excuse. He's young, he's
> learning and someday he might grow into a nice wise adult. If not, oh
well,
> he'll be just like you then. :(
>
>
> Sincerely
> Bits
>
> "linn" <ironhead at digitalpassage(dot)com> wrote in message
> news:3ec00663$1 at server1.Activeworlds.com...
>
>
|
May 12, 2003, 11:11pm
ummmm im cool bit :)) hehe
[View Quote]"bitmaster" <bitmaster00 at hotmail.com> wrote in message
news:3ec045bf at server1.Activeworlds.com...
> Oh great, now you did it! Everyone is going to call me bm now! :P
Except
> the cool people that is. ;)
> "dlp anne" <anne at dreamlandpark.com> wrote in message
> news:3ec0448b at server1.Activeworlds.com...
> see
cells
> oh
>
>
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