|
ep0ch // User Search
ep0ch // User Search
Feb 27, 2004, 10:57pm
Ground is an object as well so there ya go.
[View Quote]"andras" <andras at andras.net> wrote in message
news:3fa5846a$1 at server1.Activeworlds.com...
> bowen wrote:
>
>
>
> Not really - walking on a walk029h.rwx would generate at least 10-15
"bump" events.
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
>
|
Mar 1, 2004, 5:23am
Its the new fad.
-Ep0ch
[View Quote]"bowen" <newoB at sardna.ten> wrote in message
news:404068af$2 at server1.Activeworlds.com...
> ep0ch wrote:
>
> Why's everyone responding to stuff more than 3 months old?
|
Mar 1, 2004, 6:12am
Ahahahaah, it could happen!
-Ep0ch
[View Quote]"bowen" <newoB at sardna.ten> wrote in message
news:4042e71c$1 at server1.Activeworlds.com...
> ep0ch wrote:
>
>
> So technozeus is your britney spears?
|
Dec 13, 2003, 6:23pm
There is currently a trojan going around, a supposed "Terrain bot" that is
from terbot.0catch.com. I was infected with it and the little #$%^& used my
acct and ftp server to distrobute another version of it called VWTViewer. If
you see eather one DO NOT DOWNLOAD THEM. VWTViewer i have deleted and have
changed all of my passwords, but DO NOT UNDER ANY CIRCUMSTANCES download
these. They are a real #$%^& to remove.
-Ep0ch
Dec 22, 2003, 10:36pm
lol :P, tis true
-Ep0ch
[View Quote]"johnf" <johnf at 3d-reality.com> wrote in message
news:3fe75270 at server1.Activeworlds.com...
> Since there is no General.Discussion I am posting so it ends up where it
> would have been (between Community and SDK)
>
> http://www.coolquiz.com/funpages/funflash/index.asp?pageid=20
>
> ~John
>
>
|
Feb 6, 2004, 2:40am
Using VB, how would I go about listing the worlds on the world server? So
far I have it connecting to it, but aw_server_world_list returns 0. Im
probably barking up the wrong tree with my coding, but any insight on how to
use this would be very nice.
Ep0ch
Feb 6, 2004, 5:33pm
I have looked at that, and converting C++ code to VB code is kind of hard.
Thats why I asked here to see if anyone could tell me how to work it in VB
Ep0ch
[View Quote]"ubermonkey" <ubermonkey at wcalliance.com> wrote in message
news:4023ce58$1 at server1.Activeworlds.com...
> 0 is actually the return value you're looking for; most of AW's functions
> return an integer error code, or 0 if the function worked (as a side note,
> outputting this code somewhere will allow you to see what went wrong if
> something failed, by looking up said number on the error code table here:
> http://www.activeworlds.com/sdk/reason.htm ). You will notice that 0 is
> defined as RC_SUCCESS.
>
> I cannot help you with VB specifics as I only work in C++, however from
your
> post I gather you have not installed an event handler for
> AW_EVENT_WORLD_INFO (
> http://www.activeworlds.com/sdk/AW_EVENT_WORLD_INFO.htm ). This event will
> be called for each world returned by aw_world_list, and will set a number
of
> variables which you can retrieve in order to actually store/whatever the
> world info.
>
> "ep0ch" <deltawolf at deltawolf.com> wrote in message
> news:40231ad8 at server1.Activeworlds.com...
So
how
> to
>
>
|
Feb 6, 2004, 10:31pm
Im not that dumb, contrary to popular belief.
Ep0ch
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:40241d36 at server1.Activeworlds.com...
> replace 'aw_' with 'sdk.aw_' case sensative :) majority SDK conversion in
> about 1 easy step, hehehe.
>
> - MR
>
>
> "ep0ch" <deltawolf at deltawolf.com> wrote in message
> news:4023ec24 at server1.Activeworlds.com...
hard.
VB
>
>
|
Feb 9, 2004, 3:14am
Very useful, thanks :)
-Ep0ch
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:40261d22 at server1.Activeworlds.com...
> These are something like the common classes brant released ages ago (but
to
> his own admission, were shite...) anyhowzies...
>
> The classes contain all the avatar information, in publics (no need for
> horrible properties) and all the data being contained at once allows for
> some brilliant encapsulation.
>
> The classes are straight from one of the bots we run in AWEdu, and
> considering they are in VB they are (very) fast. Also, coordinates
function,
> less code... more action, simple, but thats taken from a older bot.
>
> I would really push everyone to use classes and handle events inside the
> relevant classes etc... Cooincidently... anyone who uses avatar name as
the
> key should be shot, these don't use a key. You get the joy of looping
though
> each avatar in the collection by yourself.
>
> These contain about 10-15% of the entire code used in the respective
classes
> used in he bot, so just to let you know they are VERY upgradable.
>
> Cooinkindinkly, almost everything uses the syntax data type keys... dim
> appears very rarley (if at all)
>
> Copyright... there is no copyright, use them to your best ability, oh yeah
> and no warrenty either... they could cause your computer to hack NORAD and
> launch a nuclear strike on Russia... but I doubt that would ever happen...
>
> http://zetech.swehli.com/downloads/classes.zip
>
> - Marky R
>
>
|
Feb 9, 2004, 3:05am
Ah good. Does this one actually work correctly? the AW SDK Functions module
makes the y axis positive all the times...but now we need a working aw
coords to nsew coords. Maybe ill write one...
-Ep0ch
[View Quote]"johnf" <johnf at 3d-reality.com> wrote in message
news:40263679 at server1.Activeworlds.com...
> Hehe
>
> ~John
> -----------------------------------------------------
>
> Public Type type_Coordinates
> Xcoord As Long
> Ycoord As Long
> Zcoord As Long
> YAWcoord As Long
> End Type
> Global Xcoord As Long, Ycoord As Long, Zcoord As Long, YAWcoord As Long
>
> Public Function Coordinates(ByVal CoordString As String) As
type_Coordinates
>
> Dim Va As Variant
>
> If InStr(CoordString, " ") = 0 Then Exit Function
> Va = Split(CoordString, " ")
>
>
> If UBound(Va) = 1 Then CoordString = CoordString & " 0a"
> If UBound(Va) = 2 Then CoordString = CoordString & " 0"
> CoordString = CoordString & " 0"
>
> Va = Split(CoordString, " ")
>
> Dim TMP As String
> TMP = CStr(Va(0))
>
> If VBA.Right(TMP, 1) = "n" Then
> Zcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * -1000
> ElseIf VBA.Right(TMP, 1) = "s" Then
> Zcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * 1000
> End If
>
> TMP = CStr(Va(1))
>
> If VBA.Right(TMP, 1) = "e" Then
> Xcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * -1000
> ElseIf VBA.Right(TMP, 1) = "w" Then
> Xcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * 1000
> End If
>
> Ycoord = Val(Va(2)) * 1000
> YAWcoord = Val(Va(3)) * 10
>
> With Coordinates
> .Xcoord = Xcoord
> .Ycoord = Ycoord
> .Zcoord = Zcoord
> .YAWcoord = YAWcoord
> End With
>
> End Function
>
> Public Function StringCoords(ByVal X As Variant, ByVal Y As Variant, ByVal
Z
> As Variant, ByVal _
> YAW As Variant) As String
>
> Z = Val(Z) / 1000
> Y = Val(Y) / 1000
> X = Val(X) / 1000
> YAW = Val(YAW) / 10
>
> Dim TMPx As String, TMPy As String, TMPz As String, TMPyaw As String
> If Z < 0 Then TMPz = -Z & "N" Else TMPz = Z & "S"
> If X > 0 Then TMPx = X & "W" Else TMPx = -X & "E"
> TMPy = Format(Y, "0.00") & "A"
> TMPyaw = Format(YAW, "0.00")
>
> StringCoords = TMPz & " " & TMPx & " " & TMPy & " " & TMPyaw
> StringCoords = Replace(StringCoords, ".00", "")
>
> End Function
>
>
|
Feb 9, 2004, 4:44am
Erm...just shoot me before i reply again alright?
[View Quote]"ep0ch" <deltawolf at deltawolf.com> wrote in message
news:4027152e at server1.Activeworlds.com...
> Ah good. Does this one actually work correctly? the AW SDK Functions
module
> makes the y axis positive all the times...but now we need a working aw
> coords to nsew coords. Maybe ill write one...
>
> -Ep0ch
>
> "johnf" <johnf at 3d-reality.com> wrote in message
> news:40263679 at server1.Activeworlds.com...
> type_Coordinates
ByVal
> Z
>
>
|
Feb 9, 2004, 5:05am
This code is reversed making it go south instead of north. Replace
If VBA.Right(TMP, 1) = "n" Then
Zcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * -1000
ElseIf VBA.Right(TMP, 1) = "s" Then
Zcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * 1000
End If
with
If VBA.Right(TMP, 1) = "n" Then
Zcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * 1000
ElseIf VBA.Right(TMP, 1) = "s" Then
Zcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * -1000
End If
otherwise a great module john. Im going to use it on my bot since the
conversion module i have now is broken. Thanks!
-Ep0ch
[View Quote]"johnf" <johnf at 3d-reality.com> wrote in message
news:40263679 at server1.Activeworlds.com...
> Hehe
>
> ~John
> -----------------------------------------------------
>
> Public Type type_Coordinates
> Xcoord As Long
> Ycoord As Long
> Zcoord As Long
> YAWcoord As Long
> End Type
> Global Xcoord As Long, Ycoord As Long, Zcoord As Long, YAWcoord As Long
>
> Public Function Coordinates(ByVal CoordString As String) As
type_Coordinates
>
> Dim Va As Variant
>
> If InStr(CoordString, " ") = 0 Then Exit Function
> Va = Split(CoordString, " ")
>
>
> If UBound(Va) = 1 Then CoordString = CoordString & " 0a"
> If UBound(Va) = 2 Then CoordString = CoordString & " 0"
> CoordString = CoordString & " 0"
>
> Va = Split(CoordString, " ")
>
> Dim TMP As String
> TMP = CStr(Va(0))
>
> If VBA.Right(TMP, 1) = "n" Then
> Zcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * -1000
> ElseIf VBA.Right(TMP, 1) = "s" Then
> Zcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * 1000
> End If
>
> TMP = CStr(Va(1))
>
> If VBA.Right(TMP, 1) = "e" Then
> Xcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * -1000
> ElseIf VBA.Right(TMP, 1) = "w" Then
> Xcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * 1000
> End If
>
> Ycoord = Val(Va(2)) * 1000
> YAWcoord = Val(Va(3)) * 10
>
> With Coordinates
> .Xcoord = Xcoord
> .Ycoord = Ycoord
> .Zcoord = Zcoord
> .YAWcoord = YAWcoord
> End With
>
> End Function
>
> Public Function StringCoords(ByVal X As Variant, ByVal Y As Variant, ByVal
Z
> As Variant, ByVal _
> YAW As Variant) As String
>
> Z = Val(Z) / 1000
> Y = Val(Y) / 1000
> X = Val(X) / 1000
> YAW = Val(YAW) / 10
>
> Dim TMPx As String, TMPy As String, TMPz As String, TMPyaw As String
> If Z < 0 Then TMPz = -Z & "N" Else TMPz = Z & "S"
> If X > 0 Then TMPx = X & "W" Else TMPx = -X & "E"
> TMPy = Format(Y, "0.00") & "A"
> TMPyaw = Format(YAW, "0.00")
>
> StringCoords = TMPz & " " & TMPx & " " & TMPy & " " & TMPyaw
> StringCoords = Replace(StringCoords, ".00", "")
>
> End Function
>
>
|
Feb 9, 2004, 5:11am
Also
Ycoord = Val(Va(2)) * 1000
should be
Ycoord = Val(Va(2)) * 100
And
Y = Val(Y) / 1000
should be
Y = Val(Y) / 100
All the errors i see right now
-Ep0ch
[View Quote]"ep0ch" <deltawolf at deltawolf.com> wrote in message
news:40273132 at server1.Activeworlds.com...
> This code is reversed making it go south instead of north. Replace
>
> If VBA.Right(TMP, 1) = "n" Then
> Zcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * -1000
> ElseIf VBA.Right(TMP, 1) = "s" Then
> Zcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * 1000
> End If
>
> with
>
> If VBA.Right(TMP, 1) = "n" Then
> Zcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * 1000
> ElseIf VBA.Right(TMP, 1) = "s" Then
> Zcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * -1000
> End If
>
> otherwise a great module john. Im going to use it on my bot since the
> conversion module i have now is broken. Thanks!
>
> -Ep0ch
> "johnf" <johnf at 3d-reality.com> wrote in message
> news:40263679 at server1.Activeworlds.com...
> type_Coordinates
ByVal
> Z
>
>
|
Feb 9, 2004, 5:23am
Another correction:
If Z < 0 Then TMPz = -Z & "N" Else TMPz = Z & "S"
needs to be changed to
If Z < 0 Then TMPz = -Z & "S" Else TMPz = Z & "N"
-Ep0ch
[View Quote]"ep0ch" <deltawolf at deltawolf.com> wrote in message
news:40273132 at server1.Activeworlds.com...
> This code is reversed making it go south instead of north. Replace
>
> If VBA.Right(TMP, 1) = "n" Then
> Zcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * -1000
> ElseIf VBA.Right(TMP, 1) = "s" Then
> Zcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * 1000
> End If
>
> with
>
> If VBA.Right(TMP, 1) = "n" Then
> Zcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * 1000
> ElseIf VBA.Right(TMP, 1) = "s" Then
> Zcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * -1000
> End If
>
> otherwise a great module john. Im going to use it on my bot since the
> conversion module i have now is broken. Thanks!
>
> -Ep0ch
> "johnf" <johnf at 3d-reality.com> wrote in message
> news:40263679 at server1.Activeworlds.com...
> type_Coordinates
ByVal
> Z
>
>
|
Feb 9, 2004, 10:04pm
Forgot to add the StringCoords modifications
[View Quote]"johnf" <johnf at 3d-reality.com> wrote in message
news:4027b98b$1 at server1.Activeworlds.com...
> Corrected:
>
> ~John
>
> !-----------------------------------------------------!
>
> Public Type type_Coordinates
> Xcoord As Long
> Ycoord As Long
> Zcoord As Long
> YAWcoord As Long
> End Type
> Global Xcoord As Long, Ycoord As Long, Zcoord As Long, YAWcoord As Long
>
> Public Function coordinates(ByVal CoordString As String) As
type_Coordinates
>
> Dim Va As Variant
>
> If InStr(CoordString, " ") = 0 Then Exit Function
> Va = Split(CoordString, " ")
>
>
> If UBound(Va) = 1 Then CoordString = CoordString & " 0a"
> If UBound(Va) = 2 Then CoordString = CoordString & " 0"
> CoordString = CoordString & " 0"
>
> Va = Split(CoordString, " ")
>
> Dim TMP As String
> TMP = CStr(Va(0))
>
> If VBA.Right(TMP, 1) = "n" Then
> Zcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * 1000
> ElseIf VBA.Right(TMP, 1) = "s" Then
> Zcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * -1000
> End If
>
> TMP = CStr(Va(1))
>
> If VBA.Right(TMP, 1) = "e" Then
> Xcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * -1000
> ElseIf VBA.Right(TMP, 1) = "w" Then
> Xcoord = Val(VBA.Left(TMP, Len(TMP) - 1)) * 1000
> End If
>
> Ycoord = Val(Va(2)) * 1000
> YAWcoord = Val(Va(3)) * 10
>
> With coordinates
> .Xcoord = Xcoord
> .Ycoord = Ycoord
> .Zcoord = Zcoord
> .YAWcoord = YAWcoord
> End With
>
> End Function
>
> Public Function StringCoords(ByVal X As Variant, ByVal Y As Variant, ByVal
Z
> As Variant, ByVal _
> YAW As Variant) As String
>
> Z = Val(Z) / 1000
> Y = Val(Y) / 1000
> X = Val(X) / 1000
> YAW = Val(YAW) / 10
>
> Dim TMPx As String, TMPy As String, TMPz As String, TMPyaw As String
> If Z > 0 Then TMPz = Z & "N" Else TMPz = -Z & "S"
> If X > 0 Then TMPx = X & "W" Else TMPx = -X & "E"
> TMPy = Format(Y, "0.00") & "A"
> TMPyaw = Format(YAW, "0.00")
>
> StringCoords = TMPz & " " & TMPx & " " & TMPy & " " & TMPyaw
> StringCoords = Replace(StringCoords, ".00", "")
>
> End Function
>
> "johnf" <johnf at 3d-reality.com> wrote in message
> news:40263679 at server1.Activeworlds.com...
> type_Coordinates
ByVal
> Z
>
>
|
Feb 10, 2004, 10:10pm
You forgot my Ycoord corrections as well as
If Z < 0 Then TMPz = -Z & "N" Else TMPz = Z & "S"
to
If Z < 0 Then TMPz = -Z & "S" Else TMPz = Z & "N"
[View Quote]"johnf" <johnf at 3d-reality.com> wrote in message
news:4028c614 at server1.Activeworlds.com...
> Uhh, no i didn't... :-o
>
> ~John
>
> "ep0ch" <deltawolf at deltawolf.com> wrote in message
> news:40282011 at server1.Activeworlds.com...
Long
> ByVal
String
> Long
> String
>
>
|
Feb 12, 2004, 12:44am
I brought the errors to john's attention, its his choice if he includes all
of the bugfixes i posted or not.
-Ep0ch
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:402a7ed4 at server1.Activeworlds.com...
> NB: If your going to release code.. make sure it works first >_<
>
> - Marky R
>
>
|
Feb 21, 2004, 10:28pm
Hmm useful, i can get rid of 1 working module and 1 half working module with
one working module...finally...Thanks Richard.
-Ep0ch
[View Quote]"r i c h a r d" <richard.lazenby1 at ntlworld.com> wrote in message
news:40340240$1 at server1.Activeworlds.com...
> Ive made a new module contraining a few useful functions for developing
> bots. I hope to add more to it so ideas would be welcome. It can be
> downloaded here:
>
> http://www.xeonsoft.co.uk/downloads/awsdkextentions.zip
>
>
|
Feb 25, 2004, 12:02am
Since the output from sdk.aw_address(session) is given in Network Byte Order
(ie, junk) I coded a conversion code snippit. It will take "389473245" and
make it into a pretty "65.65.65.65".
Public Declare Function inet_ntoa Lib "wsock32.dll" (ByVal addr As Long) As
Long
Public Declare Function lstrcpyA Lib "kernel32" (ByVal RetVal As String,
ByVal Ptr As Long) As Long
Public Declare Function lstrlenA Lib "kernel32" (lpString As Any) As Long
Public Function GetInetStrFromPtr(Address As Long) As String
GetInetStrFromPtr = GetStrFromPtrA(inet_ntoa(Address))
End Function
Public Function GetStrFromPtrA(ByVal lpszA As Long) As String
GetStrFromPtrA = String$(lstrlenA(ByVal lpszA), 0)
Call lstrcpyA(ByVal GetStrFromPtrA, ByVal lpszA)
End Function
Usage:
sdk.aw_address(session)
var = GetInetStrFromPtr(sdk.aw_int(AW_AVATAR_ADDRESS))
Enjoy! Any bugs or anything just let me know. Also theres a function to
convert TO the junk if you really need it.
-Ep0ch
Feb 25, 2004, 11:18pm
It was an example. I never calculated it...
-Ep0ch
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:403d2f09 at server1.Activeworlds.com...
> ep0ch wrote:
>
> Im not so sure it would...
>
>
|
Feb 25, 2004, 11:22pm
As aw doesnt see fit to document all the functions/events/attributes
whatever thanks. If only they had documented it I would have saved half an
hour worth of coding...
-Ep0ch
[View Quote]"mrgrimm" <will at activeworlds.com> wrote in message
news:403c59ab$1 at server1.Activeworlds.com...
> Or you can just use:
>
> ip = sdk.long2ip (sdk.aw_int (AW_AVATAR_ADDRESS))
> addr = sdk.ip2long (ip)
>
> There's also long2date and date2long to convert timestamps
>
> -MrGrimm
>
> "ep0ch" <deltawolf at deltawolf.com> wrote in message
> news:403c021b at server1.Activeworlds.com...
> Order
and
> As
Long
>
>
|
Feb 26, 2004, 12:43am
*Turns green and hobbles around the screen*
-Ep0ch
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:403d4c7c at server1.Activeworlds.com...
> Doh, you muppet.
>
> - Mark R
>
> "ep0ch" <deltawolf at deltawolf.com> wrote in message
> news:403d496c$1 at server1.Activeworlds.com...
>
>
|
Feb 26, 2004, 11:49pm
Hmm...maybe people with SARS got compiled by a GNU compiler? ;)
-Ep0ch
[View Quote]"andras" <andras at andras.net> wrote in message
news:403e4b01$1 at server1.Activeworlds.com...
> strike rapier wrote:
>
coders
just
then
>
> Actually not - the code you provided uses 8 bits beyond the 32 bits
boundary (the >>32 means it is shifted 32 times to the right).
> It is not logical and you are lucky it worked.
> You wanted to change the sequence of the bytes within the dword, so be
consistent please:) Don't shift the first byte if it is not necessary .
>
> The actual translation in Borland is SAR (Shift Arithmetic right) while
on a gnu compiler you'll get SHR shift logical right which will effectively
turn the lowest byte to 0.
>
> KISS:)
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
|
Feb 26, 2004, 11:53pm
Not really a priority for me...right now im bashing my head in trying to
figure out why AW_EVENT_UNIVERSE_ATTRIBUTES wont work...tis a mystery and i
must be sherlock! But good to know, ill make sure to include that into my
bot.
- Ep0ch
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:aras301m26v4gk95essi8976d6dqe88kcd at 4ax.com...
> FYI:
>
> * transitions from explicit to implicit animations now broadcast
> sequence 0 between the explicits and implicits (important for bots to
> indicate when an explicit animation has finished executing)
>
> Alex
|
Feb 27, 2004, 1:05am
Been there, done that :) Its just like every other event I use except this
one decided to go funky on me.
- Ep0ch
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:v99t30t0hq12e2tkccpoj7s7d6guvepvms at 4ax.com...
> On 26 Feb 2004 20:53:32 -0500, "ep0ch" <deltawolf at deltawolf.com>
> wrote:
>
i
>
> ever thought of installing the event handler? :)
>
> Alex
>
>
|
Feb 27, 2004, 7:00pm
Ahahahaha, i got it working, turns out i removed this bit of code and it
started working.
- Ep0ch
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:403f9378 at server1.Activeworlds.com...
> aw_funky_set(AW_UNIVERSE_ATTRIBUTES_CHANGE, (void)(void*))
> ;
>
> "ep0ch" <deltawolf at deltawolf.com> wrote in message
> news:403eb412 at server1.Activeworlds.com...
this
>
>
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Feb 27, 2004, 10:54pm
Haha, lesson number two: AW doesnt document properly
[View Quote]"bowen" <newoB at sardna.ten> wrote in message
news:403fc7cf$2 at server1.Activeworlds.com...
> andras wrote:
it
>
> Ouch, burnt by Andras twice in a week.
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Mar 1, 2004, 5:18am
RC_DONT_LISTEN_TO_STRIKE
lol
-Ep0ch
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:40406325 at server1.Activeworlds.com...
> "kf" <none at junk.mail> wrote:
>
> RC_FORGOT_TO_CONFIGURE_SOFTWARE
>
>
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Mar 1, 2004, 6:12am
Agreed.
-Ep0ch
[View Quote]"bowen" <newoB at sardna.ten> wrote in message
news:4042e709 at server1.Activeworlds.com...
> ep0ch wrote:
>
> I think that should be an official reason code.
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Mar 1, 2004, 6:13am
Or RC_CODED_BY_STRIKE....
-Ep0ch
[View Quote]"ep0ch" <deltawolf at deltawolf.com> wrote in message
news:4042f07a at server1.Activeworlds.com...
> Agreed.
>
> -Ep0ch
>
> "bowen" <newoB at sardna.ten> wrote in message
> news:4042e709 at server1.Activeworlds.com...
>
>
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