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ep0ch // User Search
ep0ch // User Search
Mar 1, 2004, 10:33pm
RC_YOU_DID_AN_RC
-Ep0ch
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:4043bc12$1 at server1.Activeworlds.com...
> or RC_STOP_DA_DAMN_RCS
>
> -SWE
>
> "bowen" <newoB at sardna.ten> wrote in message
> news:40439bc6$2 at server1.Activeworlds.com...
>
>
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Mar 2, 2004, 10:40pm
RC_I_AM_ONE
-Ep0ch
[View Quote]"bowen" <newoB at sardna.ten> wrote in message
news:4044ec5a$1 at server1.Activeworlds.com...
> king small guy wrote:
>
>
> RC_EVERYONE_THINGS_THEY_ARE_PROGRAMMERS
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Mar 3, 2004, 12:54am
RC_SOUNDS_GOOD_TO_ME
-Ep0ch
[View Quote]"bowen" <newoB at sardna.ten> wrote in message
news:40453c88 at server1.Activeworlds.com...
> ep0ch wrote:
>
> RC_ONLY_WHEN_YOU_WEAR_SUNGLASSES_AT_NIGHT
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Mar 13, 2004, 8:38pm
Or, they stop showing up at all. Happens on my bot sometimes...I havn't
added error checking when it comes to avataradds/deletes.
Ep0ch
[View Quote]"bowen" <newoB at sardna.ten> wrote in message
news:40536ef8 at server1.Activeworlds.com...
> bowen wrote:
>
> Okay, I seem to have fixed the part about not getting the events (bad
> programming on my part), but there is sometimes a significant delay
> between actually getting them and when they were transmitted.
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Mar 17, 2004, 10:34pm
No, there!
-Ep0ch
[View Quote]"johnf" <johnf at 3d-reality.com.no-spam-please> wrote in message
news:405811ee at server1.Activeworlds.com...
> Where?
>
> ~John
>
> "zeofatex" <greg at warpedsoap.com> wrote in message
> news:40566859$1 at server1.Activeworlds.com...
>
>
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Mar 25, 2004, 9:25pm
A simple few lines of code could fix that. It obviously means AWTeen doesnt
expire so if the timestamp is 0 then have it display Never.
[View Quote]"starfleet" <Starfleet> wrote in message
news:405fc017$1 at server1.Activeworlds.com...
> Expiring at 1 Jan 1970 eh? LOL
>
> "strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
> news:405f90cb at server1.Activeworlds.com...
> spend
> mapping
> elses
> its
the
> the
> see
you
>
>
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Mar 29, 2004, 3:54am
If your state is 0 then your walking, 1 is running etc. You'll want to
impliment some event handlers, specifically AW_EVENT_WORLD_DISCONNECT.
Sounds like CA is throwing a tissyfit then ejecting your bot, and cause you
dont have the event set it thinks its still connected and so you'll get
RC_NO_CONNECTION.
-Ep0ch
[View Quote]"roomie" <lisastump at netscape.net> wrote in message
news:4067a6cc$1 at server1.Activeworlds.com...
> Hi Everyone,
>
> I am an experienced C/C++ programmer new to bot programming. I have
> created a bot which seems to login OK, but I can't "see" the bot when
> I'm in the same world. I handle the AW_EVENT_AVATAR_ADD and the bot
> gets a callback for my avatar - good. When I make the bot try to say
> something or whisper something to my avatar, I get 439 -
> RC_NO_CONNECTION - bad.
>
> Do I have to have certain permissions to run a bot (I'm a new citizen)?
> Do I have to be in a particular world (I am testing in AW)?
> What is the AW_MY_STATE attribute for (my bot seems to have state 0)?
>
> Thanks!!
> - me
>
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Mar 31, 2004, 10:04pm
For the time being they may be safe but as the buglist, I mean, feature list
increases more error RCs may be used and it could cause a conflict. If im
getting your meaning correctly that is.
-Ep0ch
[View Quote]"percipient" <percipient at {spamthis}percipients.com> wrote in message
news:406b4741 at server1.Activeworlds.com...
> I know the SDK returns RCs not mentioned in the SDK documentation, such as
> Winsock errors. What range or codes would be safe for my function to
return
> for custom errors, pertaining only to my app?
>
> At the moment I am using -1 on down for a few, but want to double-check
this
> is safe, and won't raise unexpected results, where my bot treats an RC as
> one meaning, when the SDK is trying to tell the bot something else.
>
> Thanks,
> Percipient
>
>
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Apr 3, 2004, 1:39am
New SDK, new bugs, new feature. Must wait for an updated AwSdk dll.
-Ep0ch
Apr 5, 2004, 11:21pm
Or doughnuts. They like the creme filled ones from Krispy Kreme.
-Ep0ch
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:4071b5d1 at server1.Activeworlds.com...
> Meh, can always bribe em with large sums or money.
>
> - Mark R
>
> "r i c h a r d" <richard.lazenby1 at ntlworld.com> wrote in message
> news:40708f60 at server1.Activeworlds.com...
>
>
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Apr 9, 2004, 1:24am
First, you need to devise an offset correction system for the user time.
Once you have an offset timestamp (converted to correct vrt time) you can
use the sdk's long2date function: sdk.long2date (timestamp). Hope this helps
a little bit. If you need more information just ask.
-Ep0ch
[View Quote]"king small guy" <craigrood at btopenworld.com> wrote in message
news:4075f553 at server1.Activeworlds.com...
> Just wonderin how do i get the timestamp like
> 1078600281 to be like in the aw browser and im realy confused over it plz
> help ^_^
>
>
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Apr 11, 2004, 3:28am
Hahaha, he left his mark in more than one place.
-Ep0ch
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:auug7012r2s4046i18un0hdc2kkl01ca9k at 4ax.com...
> No it isn't. It isn't even properly up to date in html format, some
> links point to Roland at activeworlds.com .
>
> On 10 Apr 2004 18:06:11 -0500, "builderz" <contact at 3dhost.net> wrote:
>
>
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Apr 11, 2004, 7:12pm
Ah well, AW never thinks things through, much like my previous lawyer.
-Ep0ch
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:kv9i701tih8k77vd8ih9m4d209gihcul7i at 4ax.com...
> I miss one important thing in this event: AW_BOTGRAM_FROM_SESSION.
> This is the one attribute that could help pinpoint the sender
> accurately, but it does not exist :(
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Apr 14, 2004, 1:10am
Most of my sdk coding has been hit-or-miss too if its not documented, even
then its still hit-or-miss with the poor documenting.
-Ep0ch
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:dr5p7018uke45viur5smgmoa8vf3g9dbar at 4ax.com...
> BTW, Tony, I'm not trying to antagonise you. I'm getting very weary
> of AWI not directly addressing us in the ngs about these matters. I
> have had to go mostly by hearsay and own testing in this new SDK
> upgrade, making mistakes, fixing them, stumbling again, through lack
> of proper documentation and feedback. This is not only insecure, it is
> very tiresome, frustrating and wastes a lot of our time.
>
> Alex
>
> On 13 Apr 2004 18:10:48 -0500, "tony m"
> <morales78705 at plz2nospam.austin.rr.com> wrote:
>
botgrams, there's probably no actual option to disable them; so the addition
of this attribute would be pointless.
caused them to not function. They should work in the main AW Universe.
are enabled in a universe, the current situation is you need to send first
and get a nonsensical reason code 31 RC_NOT_LOGGED_IN. A suggestion would
be to have a bool in the universe attributes that can be tested by bots
before sending a botgram, something like AW_UNIVERSE_BOTGRAMS_ENABLED :)
>
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Apr 29, 2004, 10:23pm
Thanks Alex, I will work on adding a "ghost checking" system to my bot.
Shouldn't take more than 5 minutes with the information you've provided.
Cheers,
Ep0ch
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:q5fv80hd5i8kbv15cuuo6qvpvb2mvqjs8t at 4ax.com...
> This is the newest xelagot topic: Ghosts
> http://www.imatowns.com/xelagot/xlgtopicghosts.html
> It applies to all bots and browsers, so I make it generally available.
>
> For particulars about xelagot, see What's New
> http://www.imatowns.com/xelagot/xlgwhatsnew.html
>
> Alex
>
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May 17, 2004, 11:56pm
Its been a few weeks since the build 37 of the sdk came out and I was
wondering if anyone knew the progress of the VB one? I am quite anxious to
upgrade my bot to the newer sdk before releasing the first public version.
-Ep0ch
Jul 14, 2004, 9:05pm
Which we have patiently waited for and been denied.
[View Quote]"r i c h a r d" <richard.lazenby1 at ntlworld.com> wrote in message
news:40eb3bbe$1 at server1.Activeworlds.com...
> yeah but grimm does the VB one and that usual came out after the aw
version
> was released now were needing AwSdk3.dll and AwSdk4.dll
>
>
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Jul 29, 2004, 10:09am
WineX would be a much better solution as it is more stable than Wine its
self. Downside: you have have a membership to the site. Running mIRC in Wine
is a challenge enough but with all the bugs in AW I dont see how it'll last
for long.
-Ep0ch
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:4107321d$1 at server1.Activeworlds.com...
> I've heard that this *can* be done, given enough determination and a
> little will-power.
>
> Unfortunatly, there isn't a good how-to doc, or any documentation for
> that matter, specificly for setting up the AW browser on linux.
>
> The only place I know to point you is to the WinE (the emulator chrispeg
> already mentioned) site. You should be able to find everything you need
> to know about setting up WinE at http://www.winehq.com/. You can then
> setup AW from there.
>
> If you get it to work, try to document what you do or keep a record and
> report back on your success. :-)
>
> G'luck :-)
>
> Regards,
> Jeremy
>
>
>
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Jeremy Booker - Owner / Webmaster
> JTech Web Systems
> www.JTechWebSystems.com
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> "Therefore do not worry about tomorrow, for tomorrow will worry about
> itself. Each day has enough trouble of its own." -Mathew 5:34
>
>
>
>
>
> bastillion wrote:
for
build,
other
Linux
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Aug 9, 2004, 1:29pm
Enzo mistook the january posts as the personal expendature reports.
January 1st, 2004 - New years party: $5000.
January 2nd, 2004 - Personal japanese massage: $200.
...
Ep0ch
[View Quote]"king small guy" <kingsmallguy at my.activeworlds.com> wrote in message
news:41176a06$1 at server1.Activeworlds.com...
> enzo has probly clicked delete or some corrupt file, I maybe seeing the
> cache.
> "johnf" <johnf at 3d-reality.nospam.com> wrote in message
> news:411661a0 at server1.Activeworlds.com...
the
posts
>
>
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Oct 23, 2004, 6:14pm
Heres the trouble. My VB6 bot (Xe Bot) has run on AwSdk2 and was built
as such. Today I decided to peel myself from laziness and updated to
AwSdk3, but when I replaced the AwSdk2 with AwSdk3 in the form and tried
to connect to the universe it couldn't initialize the sdk.
Error: RC_VERSION_MISMATCH (454)
I have no idea why this happens, and replacing AW_BUILD with 39 worked,
but then again after connection nothing worked.
' Initialize SDK
rc = frmMain.sdk.aw_init(AW_BUILD)
Any ideas?
-Ep0ch (AW: 352765 SM: 117)
Dec 13, 2003, 6:23pm
There is currently a trojan going around, a supposed "Terrain bot" that is
from terbot.0catch.com. I was infected with it and the little #$%^& used my
acct and ftp server to distrobute another version of it called VWTViewer. If
you see eather one DO NOT DOWNLOAD THEM. VWTViewer i have deleted and have
changed all of my passwords, but DO NOT UNDER ANY CIRCUMSTANCES download
these. They are a real #$%^& to remove.
-Ep0ch
Feb 21, 2004, 10:35pm
Haha, but close eh?
Ep0ch
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:jo3v20tk0d718jteleaf854n9c9b7mdp14 at 4ax.com...
> A request, LNH: can you call my bot Xelagot instead of Xelag? XelaG
> is the name I give myself, and I'm not quite a bot yet :)
>
> Alex
>
> On 15 Feb 2004 04:45:19 -0500, "lady nighthawk"
> <dmurtagh27 at hotmail.com> wrote:
>
tend
to
fantastic
I
speak
some
In
tab
#
to
>
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Apr 9, 2004, 4:42am
Yes very nice, alot easier to use now :). Lots of neat new features, keep up
the good work!
-Ep0ch
[View Quote]"syntax" <062573f at acadiau.ca> wrote in message
news:407195fa$1 at server1.Activeworlds.com...
> Sweet at the enhancements to the Survey manager.. awesome work! ^,,^
> I've just recently discovered the usefulness of the survey manager, I
don't
> really know how I went on without it.. :D Keep up the great work, Xela.
> --
> - Syntax -
> http://www.swcity.net
>
> "xelag" <xelag at digitalspace.com> wrote in message
> news:h8t270dk2ioogjur8l30jo972ji433os35 at 4ax.com...
>
>
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Apr 9, 2004, 4:37am
Just detect their citname/number. Why have them message it?
-Ep0ch
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:407631cd$1 at server1.Activeworlds.com...
> I programmed the bot to say:
>
> please state your identity in the following order: YOUR CITIZEN NAME, AND
> YOUR CITIZEN NUMBER.
> then it says EXAMPLE: AWLD, 1
> after you give your name and citizen number I want it to stop asking you
for
> your ID
> "c p" <chris101d at comcast.net> wrote in message
> news:407619e8$1 at server1.Activeworlds.com...
have
> change(perm)
> you
stop
>
>
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Apr 11, 2004, 9:17pm
You forgot the Mega cell limit again, new in build 64 of the world server.
Mega is 5000 bytes.
-Ep0ch
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:mehi709d9omevci30560qq2h4imrhnrue3 at 4ax.com...
> Happy Easter sunday!
>
> The latest version of xelagots x1, av99bot and srvcxlgbot are now
> available. Read the details at
> http://www.imatowns.com/xelagot/xlgwhatsnew.html
>
> Alex
>
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Apr 12, 2004, 6:42am
Not just the beta, the whole sdk. I have to check Aw.h if I need a parameter
that isnt on the sdk docs like AW_WORLD_REPEATING_GROUND. They really need
to document it better.
-Ep0ch
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:gt4k70p7gsrm7tmmfhftju42ijggcu898r at 4ax.com...
> There is a problem with the cell data limit:
>
> 1) the SDK pages do NOT mention a change there
>
> 2) testing now, I find that world build 57, which accepts a cell limit
> of 5000 (go to av02 and check), the 531 browser does not show this,
> although the new SDK does report it properly. World 64 is accepted ok
> by the browser with a Mega cell limit (see Xelagon)
>
> 3) in older worlds, the SDK allows to set 5000, even if its not
> allowed, and things go wrong at world and SDK reporting level
>
> So I forgot nothing, it simply has not been properly implemented and
> documented, even if the 531 browser has 5000 Mega. I will investigate
> this further, thanks Ep0ch. Seems typical of what is happening lately
> for the past 3 or 4 months with the beta: no proper info or updates.
>
> Alex
>
>
>
> On 11 Apr 2004 18:17:36 -0500, "ep0ch" <deltawolf at deltawolf.com>
> wrote:
>
server.
>
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Apr 15, 2004, 10:08pm
<-- dedicated 3.4 user...perhaps they'll update 3.4 to use the new cell
limit or make 3.5 able to act like 3.4 (docked tabs window).
-Ep0ch
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:jtvt70hof0nsulapr5cqi4b27t7fq2lq75 at 4ax.com...
>
> Sweets,
>
> get rid of world server build 57. This was an early 3.5 beta world
> server. Install the latest one (64 I think) which you can get at
> http://www.activeworlds.com/products/download.asp
> (make sure you get the 3.5 beta one). You can also get the latest 3.5
> beta browser there. Never use a 3.4 browser in a 3.5 world if you are
> caretaker, always get the latest one. In fact, match you browser and
> world servers :)
>
> Alex
>
>
> On 15 Apr 2004 16:05:46 -0500, "sweets" <stylecanin at hotmail.com>
> wrote:
>
13
3.5
anyone
the
>
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Apr 16, 2004, 9:37pm
Use Rhesus Monkeys, less messy.
-Ep0ch
[View Quote]"andras" <andras at andras.net> wrote in message
news:40801eb4$1 at server1.Activeworlds.com...
> xelag wrote:
>
>
> 57 came out after I discovered some problems with the clicking in 56
(which was the latest released version. I asked all Christmas Hunt
participant to upgrade to 57 due to this bug. Nobody complained yet and I
run 20+ worlds on 57 without a hiccup!
> I'm very hesitant to tell a world owner "ditch that version" especially
without enough knowledge (being a beta user or not).
> Of course it is your call and I won't interfere with it, except I KNOW it
is a working release (and not a beta) :) OTOH I won't install 63 or 64 until
it is an official release because I have users depending on my service and I
don't want them to be a guinea pig :)
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
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Apr 29, 2004, 10:23pm
Thanks Alex, I will work on adding a "ghost checking" system to my bot.
Shouldn't take more than 5 minutes with the information you've provided.
Cheers,
Ep0ch
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:q5fv80hd5i8kbv15cuuo6qvpvb2mvqjs8t at 4ax.com...
> This is the newest xelagot topic: Ghosts
> http://www.imatowns.com/xelagot/xlgtopicghosts.html
> It applies to all bots and browsers, so I make it generally available.
>
> For particulars about xelagot, see What's New
> http://www.imatowns.com/xelagot/xlgwhatsnew.html
>
> Alex
>
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May 15, 2004, 10:00pm
Awesome! *steals source*
[View Quote]"johnf" <johnf at 3d-reality.com.no-spam-please> wrote in message
news:40a53fbf at server1.Activeworlds.com...
> http://www.3d-reality.com/private/pix/botrenderingaw.jpg
>
>
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