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Aw Sdk Functions Module (Sdk)
Aw Sdk Functions Module // Sdkr i c h a r dFeb 18, 2004, 10:24pm
Ive made a new module contraining a few useful functions for developing
bots. I hope to add more to it so ideas would be welcome. It can be downloaded here: http://www.xeonsoft.co.uk/downloads/awsdkextentions.zip ep0chFeb 21, 2004, 10:28pm
Hmm useful, i can get rid of 1 working module and 1 half working module with
one working module...finally...Thanks Richard. -Ep0ch [View Quote] strike rapierFeb 21, 2004, 11:12pm
*Scratches head* you guys need to create yourself some reusable code suited
to your own style of programming. I know when I start a bot I just import however many of about 7 key classes (several of which I have posted here [avatars, coordinates etc]). You will be suprised how easier it makes your life. - MR [View Quote] bowenFeb 22, 2004, 4:25am
[View Quote]
Yup, that's why I created my bot class I released here a while back.
strike rapierFeb 22, 2004, 7:44am
http://zetech.swehli.com/pics/used_c_objects.jpg
This is an example of how easy it is to get the root components built int. While you may not always be able to use all of your classes and files exactly like you have them from your 'ready to add' archive with a lot you can. In the picture: - Red Items: these are items I can use directly from the word go, a login function, database ect - Green Items: These are based on the items that I imported, but contain specialist code (and they are huge) - Blue Items: Files that needed to be created from scratch (like most of the biggest) You can easily see how a project can be started off very quickly by adding what you know to work [If it aint broke... why fix it?] and then working from there... On the example shown only about 5% to 10% is precreated code... but that 5-10% saved me literally days of work on this project alone. - Marky R "bowen" <newoB at sardna.ten> wrote > Yup, that's why I created my bot class I released here a while back. |