Board ArchivesSite FeaturesActiveworlds SupportHistoric Archives |
strike rapier // User Search
strike rapier // User Searchaw_object_add with special objects?Apr 22, 2006, 5:07pm
As far as I remember I got it working once using blank settings, I dont have
the SDK to hand to check. -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." [View Quote] not yet!May 10, 2006, 4:22pm
[View Quote]
Its a limit Chris put in, note the top of the aw.h has several limits as
defines. The movement one is a bit eugh, the others are imposed on all instances, except CT (I think! Its been a long time since Chris and I were talking about it). Its to block major flooding, but its a pain in the ass for some things. -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." SurveyMay 20, 2006, 2:23am
[View Quote]
C / C++ / Visual Basic / C#
> 2) What do you prefer to program in (in case they aren't they same > answer)? C++ > 3) Why do you prefer to program bots in the language of your choice? > List pros and cons please! Because its the almighty powerful language. The new v4.1 BrowserJun 2, 2006, 3:22am
What in the name of sweet jesus does this have to with the SDK? This is the
SDK newsgroup for programmers, stop spamming! -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." [View Quote] SDK 60 hangs on aw_initJun 3, 2006, 5:03am
Has anyone else had any problems with the SDK hanging / dying on aw_init?
Im simply getting a message box, There was an error starting this application. Event viewer has zip on the matter, looks like a thread just hangs, any ideas? Command Line: /Od /D "WIN32" /D "_WINDOWS" /D "_DEBUG" /D "WINVER 0x500" /D "_WIN32_WINNT 0x500" /D "WIN32_IE 0x500" /D "_CRT_SECURE_NO_DEPRECATE" /D "_VC80_UPGRADE=0x0710" /D "_MBCS" /GF /Gm /EHsc /MTd /GS- /Gy /Yu"StdAfx.h" /Fp"c:\Documents and Settings\Mark\Desktop\Eclipse Evolution 1\41 debug\\$stdafx.pch" /Fo"41 debug\\" /Fd"41 debug"\vc80.pdb"" /FR"41 debug\\" /nologo /c /Zi /TP /errorReport:prompt Linker Line: /OUT:"41 debug\EclipseEvolution.exe" /NOLOGO /MANIFEST:NO /DELAYLOAD:"OleAcc.dll" /DEBUG /PDB:"c:\Documents and Settings\Mark\Desktop\Eclipse Evolution 1\41 debug\EclipseEvolution.pdb" /SUBSYSTEM:WINDOWS /ERRORREPORT:PROMPT ws2_32.lib psapi.lib Kernel32.lib wininet.lib winmm.lib gdiplus.lib aw.lib DelayImp.lib -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." SDK 60 hangs on aw_initJun 3, 2006, 5:35am
[View Quote]
Andras,
That works, but would make developing an utter hell developing without the ability to debug. Do you know what the reason is? and if so if it will be fixed? -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." SDK 60 hangs on aw_initJun 3, 2006, 5:51am
[View Quote]
Debug testing detected, bullshit alert found.
SDK 60 hangs on aw_initJun 3, 2006, 10:16am
I agree, its my f**king computer damnit, if it runs on my PC I want to be
able to rip it appart and find out what its doing to said PC. -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." [View Quote] [C++ 60] aw_init RC 518Jun 4, 2006, 4:20am
Thats because the implementation is CRAP and it uses the current working
directory to find the license (see my posts in community about it) -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." [View Quote] AW SDK WikiJun 4, 2006, 4:52pm
Added a bit
-- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." [View Quote] AW SDK WikiJun 4, 2006, 6:58pm
Bare in mind I have *no* idea how to use wiki formatting
-- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." [View Quote] AW SDK WikiJun 4, 2006, 8:16pm
Could someone fire up a template for each method that includes:
* Minimum SDK Build * Minimum World Server (Default ??) * Minimum Universe Server (Default 3.5) etc -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." [View Quote] SDK 60 and wxsocketJun 5, 2006, 3:55pm
Probably the self destruct on debug issue.
-- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." [View Quote] aw_attributes_sendJun 11, 2006, 8:41pm
Sounds like a bug...
Otherwise: Where do you get your initial attributes from. -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." [View Quote] build 60 vb sdk?Jun 18, 2006, 1:26pm
[View Quote]
The VB SDK (like all VB related) is exposed via COM interfaces, it moved
away from its old property style years ago, as far as I know no-one uses the old version. The COM SDK always fits better with .NET because .NET is basically just a high level COM system, if you have the ability to marshal the entire damned thing to the C API then you can. -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." SDK Developers : Pissed OffJun 16, 2006, 7:05pm
The following constitutes an open letter to JP McCormic.
JP, Please allow me to express my absolute *horror* at this change, I thought something was up but only Andras just pinned it down, but God only knows where you are getting your advise on these things. Historically Active Worlds has always used a 400x400x400 cube, every single bot ever made that includes a beyond-visual-range calculation has used this formula, it is hard coded into most bots. Not only is the cube method faster in terms of processing time (a simple condition check vs. square root ) but it also has other advantages. Consider the area that a bot can view; with a 400x400x400 cube this is 64,000,000 cubic meters area, that fitting within a sphere of radius 200m is 167,551 cubic meters. Imagine, therefore, that 200m of ground zero needs monitoring in each direction. Under 3.6 we could monitor this with a single SDK instance (bot) located at 0n 0w 0w, under this new system it would require a minimum of 4 bots as your 'cube' you can monitor is reduced to that bound by a chord at 45 degrees. In lemans terms you now have a 283x283x283 box and bang now you need 4x the number of bots to monitor the same area, that's 4x as many connections, 4x as much bandwidth on the uniserver and world server, 4x as many bots to monitor over. To be blatantly honest JP what with this ridiculous licensing, the self destruct SDK and now this you are plain begging for the Active Worlds SDK users to turn away from the SDK and move to other platforms. The SDK users are the most powerful group of users in Active Worlds, more powerful than Active Worlds Inc itself, regardless of which galaxy or universe they are in, for every feature put into the browser or world there is almost certainly a bot which one of us has made that does it twice as good as whatever your own developers can come up with and hell, its what you would expect, there's about 20 SDK developers vs the 2 programmers you have. The company I am working for is soon to blow about $40,000 on developing a massive RPG using the Active Worlds technology, and with the help of perhaps 100 custom bots I have even helped convince them that the platform has a lot more potential - what I refuse to do is to waste their money by spending 40 thousand dollars on a project that Active Worlds Inc is going to sabotage by destabilising the SDK by making stupid changes, adding low grade security and logic bombs and other such things. The SDK coders provide the majority of your income (at least for the main universe); as you would have far fewer worlds if we did not make tools for their owners to support them, nor would you have places like AWRPG, AD&D or AWBingo etc with 40 users a piece. The fact is this, you must: * Remove the logic bomb for debugging * Remove the license file (or at least make one that actually works) * Convert back to the 400m cube range * Complete the 4.1 documentation for the SDK * Fix the crashes in the SDK on world disconnect etc. If you need a financial reason why here it is: The SDK developers, professional designers etc control 80%+ of all resources in or relating to Active Worlds in terms of technology, designs and objects, now when we consider that the platform has become unstable due to ridiculous and poorly judged decisions from AWI we will have an extremely high chance of getting together and building a new 3D platform from scratch - hell most of the interactive systems already exist in most of our bots anyway, and it wouldn't take long to add every feature Active Worlds has and that means your business would drop very, very fast. Stop sabotaging the damned SDK and its users, we are the one group of users you cannot afford to lose. - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." ----- Original Message ----- From: "Cryonics" <cryonics at activeworlds.com> Newsgroups: beta,community,worldbuilders Sent: Friday, June 16, 2006 8:07 PM Subject: Re: scavenger hunt > > The visible radius of avatars and bots in world has changed in 4.1. It is > now a sphere around the > avatar's location, unlike in 3.6 where the visual view was represented by > a > box. This is not a bug and there are > no plans to change it. > > Cryonics SDK Developers : Pissed OffJun 17, 2006, 10:29pm
[View Quote]
Realise that... so instead of 3 subtractions 3 abs and and a maximum of 3
comparisons you need 3 powers and 1 comparison. I wonder what that would work out as in real-terms. Regardless, when you are blowing 5 minutes querying a 40x40 area, and then getting less than half of it observable and cutting down the range you can monitor with a single bot its still an incredibly bad idea. -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." SDK Developers : Pissed OffJun 19, 2006, 6:52pm
[View Quote]
Excellent News.
-- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." SDK Developers : Pissed OffJun 20, 2006, 1:21am
[View Quote]
JP mentioned to me in a private email that removing the license was a no go,
therefore what I have requested is a method to select the license file to use before calling aw_create, something like: int aw_sdk_license(const char* _FilePath); Im sure they will get around to killing that horrible horrible self destruct and that ghastly unpacker temp file that is dropped before we have to lynch them :) -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." SDK Developers : Pissed OffJun 20, 2006, 9:32am
[View Quote]
"presently existing in fact and not merely potential or possible"
Thats what programmers are all about :o) -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." SDK Developers : Pissed OffJun 20, 2006, 7:25pm
2 problems down, the biggest one left to go
-- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." [View Quote] On a more constructive note ...Jun 19, 2006, 4:13pm
[View Quote]
C# is a completely new language based upon MS Java, it does not support
things like naked pointers and so forth directly, you have to have their wrapped versions and so forth. -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." Cell Limit ChangesJun 21, 2006, 9:42pm
Taken from evo's world rights dialog, thought id share...
3.6 cell limits (bytes): "Normal", 1500 "Large", 2500 "Huge", 3500 "Mega", 5000 4.1 cell limits (bytes): "Normal", 1650 "Large", 2750 "Huge", 4400 "Mega", 5500 -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." testJun 28, 2006, 9:18am
[View Quote]
Get the hell out of the SDK newsgroup Legion
-- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." [C/++] Crap Coding Style (char*)Jul 3, 2006, 8:02am
Hi,
Is it me or is the coding style for the C SDK just crap? I mean in terms of the use of char* as function arguments. There is no good reason not to use const char* and prevent casting, the SDK should never ever edit any of its argument data. Its causing a nuisance with having to put in casts galore. -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." [C/++] Crap Coding Style (char*)Jul 3, 2006, 11:48am
[View Quote]
ie: Can we have consistant coding with const char* please.
-- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." Teleports jump to altitudeJul 9, 2006, 9:44am
I have noticed that when teleporting people using aw_teleport, even if the y
coordinates are firmly underground, the person just appears at the surfice. This is sufficed to say crap, has anyone else had this problem? Im just using evos ^bringme command, Xelagot doesnt seem to like to teleport people at all or so ive heard?? -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." Teleports jump to altitudeJul 14, 2006, 5:21am
* Only happens in newly entered areas
-- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." [View Quote] aw_randomJul 9, 2006, 10:42pm
its a bog standard 32 bit
-- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." [View Quote] Missing BotsJul 10, 2006, 9:24am
Hi,
I have noticed recently that bots seem to be dissapearing from the SDK; ie: an avatar add event is never receieved for them. So far I have noticed this with a Preston and an Evo detecting an Evo and Hambot respectivly - the avatar can just see them perfectly but sometimes its like the bot doesnt exist to the other. One bot can see the other, but the other cannot see the first bot. Has anyone else encountered any behaviour like this? -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." |