Thread

aw_object_add with special objects? (Sdk)

aw_object_add with special objects? // Sdk

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magine

Apr 18, 2006, 12:43pm
I assume that to create a special object (PE, mover, zone, camera) you
would still use aw_object_add, but you would also set AW_OBJECT_TYPE and
call the appropriate function, aw_object_particles_set,
aw_object_mover_set, aw_object_zone_set or aw_object_camera_set,
beforehand? (Well, except for aw_object_camera_set, which doesn't seem
to actually be in the latest aw.dll). I'm doing that, but getting a
"invalid object type" error message. I assume you must use aw_int_set to
set AW_OBJECT_TYPE, no?

strike rapier

Apr 18, 2006, 3:21pm
I seem to remember setting AW_OBJECT_TYPE after setting the structures.

--
- Mark Randall
http://www.temporal-solutions.co.uk

"We're Systems and Networks..."
"It's our job to know..."

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magine

Apr 22, 2006, 4:34pm
[View Quote] >I seem to remember setting AW_OBJECT_TYPE after setting the structures.
>
>
>
I did too. Did you get it working?

strike rapier

Apr 22, 2006, 5:07pm
As far as I remember I got it working once using blank settings, I dont have
the SDK to hand to check.

--
- Mark Randall
http://www.temporal-solutions.co.uk

"We're Systems and Networks..."
"It's our job to know..."

[View Quote]

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