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aw_object_add with special objects? (Sdk)
aw_object_add with special objects? // SdkmagineApr 18, 2006, 12:43pm
I assume that to create a special object (PE, mover, zone, camera) you
would still use aw_object_add, but you would also set AW_OBJECT_TYPE and call the appropriate function, aw_object_particles_set, aw_object_mover_set, aw_object_zone_set or aw_object_camera_set, beforehand? (Well, except for aw_object_camera_set, which doesn't seem to actually be in the latest aw.dll). I'm doing that, but getting a "invalid object type" error message. I assume you must use aw_int_set to set AW_OBJECT_TYPE, no? strike rapierApr 18, 2006, 3:21pm
I seem to remember setting AW_OBJECT_TYPE after setting the structures.
-- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." [View Quote] magineApr 22, 2006, 4:34pm
[View Quote]
>I seem to remember setting AW_OBJECT_TYPE after setting the structures.
> > > I did too. Did you get it working? strike rapierApr 22, 2006, 5:07pm
As far as I remember I got it working once using blank settings, I dont have
the SDK to hand to check. -- - Mark Randall http://www.temporal-solutions.co.uk "We're Systems and Networks..." "It's our job to know..." [View Quote] |