ingiebee // User Search

ingiebee // User Search

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Chandler's Tagbot

Apr 12, 2000, 11:29pm
What does it do? :o)
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A carrying bot?

Jul 26, 2000, 7:30pm
Is there a bot that makes use of the supposed new feature in v 3.0,
where you should be able to attach an avatar to an object, such as a
boat, or a car, or a car on a roller coaster, and have it take you
places? Not bump warp, like what currently exists, you know, where you
leave the static object and "pretend" to be carried away? has someone
gotten this to work, or has someone made a bot for this feature yet?
thanks, Ingie

Learn to program bots!

May 18, 2001, 9:04am
Oh, does this take me back. Never did study programming, but when my sister
was in college, in 78 or 79, I used to go see what she was up to. LOL, even
then, it was OLD! My mom was already using those cards to make cristmas
decorations. She's been in computers since the '50s. You guys really take
me back, thanks! Love Ingie



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O MY DEAR LORD I WAS RIGHT

Jan 18, 2001, 4:12pm
Isn't it hard to type with capitals on all the time? LOL I don't know why
people are so particular about spelling, grammar, or etc... when it is somewhat
understandable ;oP. I've talked in newsgroups which were international, and
everyone was speaking english. Yet, even though these people were making the
effort to communicate in a foreign tongue, they got splattered with nasty notes
for their spelling and grammar. I can hardly speak my native english and found
it so offensive!

[View Quote] > Oh My God I CAn't Believe It I Was Right O MY GOD I COuldn't Send Tgrams
> Then It Kicked Me Off Right When I Got One THEN I REALIZED IT SAID SOMEONE
> ALREADY LOGGED INTO MINE AND IVE BEEN GETTING TGRAMS THAT MY CONTACTS ARE
> SENDING TO OTHER PEOPLE (GOOD WAY To Listen To their Conversation)This IS
> Crazy Someones Got My Password And Ppw Im Hearing Other People Conversations
> Through Telegram THIS IS CRAZY I WAS ACTUALLY RIGHT SEE
> MHUAHHAHAHAHAHHAHAHAHAHAHAHA I WAS RIGHT If Only It Happened In Math Haha
>
> --
> --------------------------------------------------------------------Whats
> Up??????And Dont Complain About My Capitals

Learn to program bots!

May 18, 2001, 9:04am
Oh, does this take me back. Never did study programming, but when my sister
was in college, in 78 or 79, I used to go see what she was up to. LOL, even
then, it was OLD! My mom was already using those cards to make cristmas
decorations. She's been in computers since the '50s. You guys really take
me back, thanks! Love Ingie



[View Quote]

Bots you can "ride" in

May 19, 2001, 1:07am
Hi, I was wondering if Andras or anyone else has gotten around to creating a
bot.... such as a boat, car, airplane, whatever... which can be "entered"
and will transport a rider (or better still, riders) to another location.
Having acutal control while you ride in the thing could be really cool too.

I've given up on trying to learn programming, LOL. It makes my pea brain
hurt!

Bots you can "ride" in

May 21, 2001, 8:34am
Hummm, what is a "daniel" bot? Is it one of your own that you are working
on, or is it one that is available that you are "tweeking"? Sounds
interesting, even if you can't control where it goes yourself, it would
still be cool if you could "ride" it. Thanks, Ingie


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Bots you can "ride" in

May 22, 2001, 8:31am
Ok, I'll try to find you some time after this kid is outa my tummy!!! GET
OUT I SAY!!! (my 5 yr old son wants to go back in!!!!) Nite!


[View Quote]

interesting idea not sure if its possible but here it is

Apr 12, 2000, 11:01pm
Yes, that would be great, ride around in a taxi or boat. I think they're
making it possible to create bots to do it with.....at least that's what
I've heard :o)


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interesting idea not sure if its possible but here it is

Apr 14, 2000, 9:36pm
Do you know which bot creaters might have developed such a thing yet?


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Wish list, eh? Ok, here I go again....

Apr 12, 2000, 11:17pm
Just found this section. My wish is that we have the option to turn off the
repeating ground object because if you want to put in a natural looking
landscape that you could walk around on, without having pieces of land
render in front of you all the time, and have it act as a true solid land ,
unique, not repetitive, that would be the best way to do it. Currently, I
have in my world, ArtDeco, a type of landscape that I'm talking about (you
need version 3 to see it) and when you try to walk forward a few meters, you
end up having the ground jump ahead of you, as if you've been teleported
back from where you came. So, currently, a 3d ground object won't work, and
a large single object would dissappear when you walk too far away from the
center axis. For people who own a limited size world like myself, we don't
need the infinate plane. We can only build so far anyway. Why not let us
have the option of a non repeating ground plane, It doesn't sound hard to
do, or is it??? :o) Waddaya think?

If any of you play Everquest, you can see what I mean, the new fog option
really enhances this type of ground object wonderfully too!

I wish Roland could get some help ;o)

May 8, 2000, 10:21pm
Poor Roland, he's AW's only hope.....WOW can't someone help him? ;o)

I wish Roland could get some help ;o)

May 8, 2000, 10:33pm
Oh, still, on the serious side, that's hardly a big team, I just read up on your
new site :o)

[View Quote] > HamFon is...
>
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I like your new web site, Eep!

May 8, 2000, 10:32pm
Looking it over, looks good, and awfully optimistic for you :o).
Thanks, Ingie

I like your new web site, Eep!

May 13, 2000, 5:55pm
Hummmm, I guess it's been gone long enough, and my memory is so short, it looked new to me, hee hee hee.
I don't remember all the AW logos etc.... ;o)

[View Quote] > Er, which new website? I haven't made any new ones recently. ;) But thanks for the compliment anyway.
>
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Large object support

May 15, 2000, 11:41pm
well, I don't see it here, so I thought I'd write it in, even though I
understand Roland is working on rendering at a distance for large
objects. The other thing is to make them solid as well, It would be
nice to be able to put an entire model of a building, one you could go
into and explore without the disorientation of having it render in front
of you or disappear when you walk too far away from the origin point :o)

Large object support

May 28, 2000, 10:27pm
great, I'm gonna go check it out

[View Quote] > I have some landscape objects about 500 x 500 meters big in Mandalay (or
> actually right outside) which have become solid with AW 3.0 so I now can
> walk on them without falling through.
> For an example visit the swamp at 50n 0e in Mandalay - the ground North from
> there (utside the building limit) is one giant object.
> Rocambole
>
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Large object support

May 28, 2000, 10:29pm
Yes, that's what I was asking for originally, something like that to work, only I find
that large objects, when you get too far from their origin point, tend to disappear,
causing you to fall through them ??? have you had this problem?

[View Quote] > The point is that we can see the entire object no matter how big it is as long as
> the anchor (x=y=z=0) point of the object is within our visiblity limit. I once made
> an island with the anchor point offset 1,5 km outside the model and was thus able
> to have an island near the horizon, 1,5 km outside my world but clearly visible.
> New with AW 3.0 is that we actually can walk on these large objects, as long as we
> are within 120 meters from the anchor point. I use large landscapes to expand my
> worlds so they look like they continue hundreds of meters (and even kilometers)
> utside their building limits.
> Rocambole
>
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Large object support

May 29, 2000, 5:47am
Hummm, now I know what eep means, I can't get to 50n 0e because teleports are
disabled, and i can't walk there because you have fences, trees, etc..... all
obstructing the way. I did like falling in the river though, no getting out,
and flowing downstream, lol. However, would have liked to see your "cheat" on
the world limitation, lol. nice graphics though :o)

[View Quote] > I have some landscape objects about 500 x 500 meters big in Mandalay (or
> actually right outside) which have become solid with AW 3.0 so I now can
> walk on them without falling through.
> For an example visit the swamp at 50n 0e in Mandalay - the ground North from
> there (utside the building limit) is one giant object.
> Rocambole
>
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Undo?

May 22, 2000, 5:07am
I've made ding dong mistakes, mostly deleting something accidentally or
moving something (not as bad) that I didn't want to delete/move and wished
there were a delete button, how bout that one? (ps. if someone already
suggested it, sorry, hee hee hee)

Also multiple duplicate would also be nice

Thanks :o) Ingie

Undo?

May 23, 2000, 1:56am
it is?.......I'll have to check that out.... yes that would be nice

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object activated seq's

May 23, 2000, 2:02am
is it possible to have an object activate a seq on an avatar, such as a
chair and sitting? or is it possible to make a key or a few keys on the
keyboard assignable to seq's?

Animated Objects

Jun 15, 2000, 3:37am
awsome idea, was trying to figure out how to make "wind" in the trees
[View Quote]

Animated Objects

Jul 26, 2000, 7:03pm
Ah, yes, I suppose if I keep it simple enough, that might work :o)


[View Quote] > Just make alternate tree objects tilted slightly (depending on what kind of tree: sprite, more complex model, etc) and then set the tree objects moving in an animation like I have the bouncing globe in Cubed and moving spotlights in Hole do (although the animation tends to get screwed up a lot :/ ).
>
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List of stuff i wanna see added and done

Jun 10, 2000, 3:55pm
I don't know, I find that seq quite charming, reminds me of my son, lol
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True Full Screen Viewing Mode

Jun 15, 2000, 3:34am
Yes, and typed input and output could be superimposed on the screen, so you
don't have any windows at all???
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Multiple Object Paths

Jun 15, 2000, 3:32am
That's a really good idea! so much repitition, and everyone wouldn't have
to redownload the basics everytime they enter a world. Really good idea!!
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Public community board

Jun 26, 2000, 10:36am
Andras is good, go to news.andras.net
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I wish they'd do away with the limit on how many people can come into

Jun 27, 2000, 3:47am
It seems totally ridicules. Worlds seldom have more than 3 people in
them and when you want to have a party, you have to prearrange it with
AW which excludes any impromptu parties. Why bother? It would be such
a nice feature, not to have a limit, and wouldn't cost anything to
Active Worlds....(system wise that is) ;o)

I wish they'd do away with the limit on how many people can come into

Jun 28, 2000, 5:14am
Just charge for land size...period!!
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