|
hal9000 // User Search
hal9000 // User Search
Jan 26, 2001, 11:39pm
I don't think its the wrong aw.dll, that causes an error to be created by
the SDK, which is another one, dont remember off the top of my head, and to
change the universe you have to call sdk.AwCreate(0,0) which im assuming if
its the same as in C++ would be sdk.AwCreate(ip-or-address,port) 0 assumes
AW
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[View Quote]"constructeur0" <sdg at fsda.vop> wrote in message
news:3A717D28.5D199791 at fsda.vop...
| HI
| i tried the greeter bot but i get the error -1 when he tries to login in
| with the user id and password.
| And is it possible with the ocx controls to change the server from
| Active Worlds ot EduVerse
|
| Constructeur0
|
|
Feb 5, 2001, 2:07am
with the new 3.1 SDK my instances don't seem to be working... the
aw_create() uses a void** for an instance, but to set the instance it uses a
void*... Is my brain not working or is this an SDK problem?
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--== http://hal9000.xoasis.com
Feb 5, 2001, 11:15pm
oh boy... that means tons and tons of pointers...
btw is there a way to make an array of pointers?
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[View Quote]"faber" <Walter at Knupe.de> wrote in message
news:3a7ef608 at server1.Activeworlds.com...
| The aw_create() uses a void ** in order to be able to return an void *.
| See these examples and comments:
|
|
| void *instance; // pointer to "void", to unknown data
|
| void **p_instance; // pointer to a pointer to void.
|
| aw_create(....,&instance); // takes the address of the pointer-to-void
| which generates a pointer-to-pointer-to-void
|
| p_instance = &instance; // same here
|
| aw_create(...,p_instance); // this would work too
|
| Hope that helps :)
|
| Faber
|
|
| "hal9000" <wampa1 at qwest.net> schrieb im Newsbeitrag
| news:3a7e26f4 at server1.Activeworlds.com...
| > with the new 3.1 SDK my instances don't seem to be working... the
| > aw_create() uses a void** for an instance, but to set the instance it
| uses a
| > void*... Is my brain not working or is this an SDK problem?
| >
| > --
| > -=Hal9000=- world:Discover
| > --==~~out~~==--
| > --== http://hal9000.xoasis.com
| >
| >
|
|
Feb 6, 2001, 11:21pm
I tried
void *bot[10];
and I got errors when compiling...
--
-=Hal9000=- world:Discover
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Win98, P2-450MHz, STB Velocity128, Creative Sound Blaster PCI 64V
http://hal9000.xoasis.com
[View Quote]"andras" <andras at andras.net> wrote in message
news:3A7FF69C.4F8E1ACB at andras.net...
| void *instance[64]; // is a good example of the array of the pointers.
| Andras
|
|
| hal9000 wrote:
| >
| > oh boy... that means tons and tons of pointers...
| >
| > btw is there a way to make an array of pointers?
| >
| > --
| > -=Hal9000=- world:Discover
| > --==~~out~~==--
| > --==~~ http://hal9000.xoasis.com
| >
| > "faber" <Walter at Knupe.de> wrote in message
| > news:3a7ef608 at server1.Activeworlds.com...
| > | The aw_create() uses a void ** in order to be able to return an void
*.
| > | See these examples and comments:
| > |
| > |
| > | void *instance; // pointer to "void", to unknown data
| > |
| > | void **p_instance; // pointer to a pointer to void.
| > |
| > | aw_create(....,&instance); // takes the address of the pointer-to-void
| > | which generates a pointer-to-pointer-to-void
| > |
| > | p_instance = &instance; // same here
| > |
| > | aw_create(...,p_instance); // this would work too
| > |
| > | Hope that helps :)
| > |
| > | Faber
| > |
| > |
| > | "hal9000" <wampa1 at qwest.net> schrieb im Newsbeitrag
| > | news:3a7e26f4 at server1.Activeworlds.com...
| > | > with the new 3.1 SDK my instances don't seem to be working... the
| > | > aw_create() uses a void** for an instance, but to set the instance
it
| > | uses a
| > | > void*... Is my brain not working or is this an SDK problem?
| > | >
| > | > --
| > | > -=Hal9000=- world:Discover
| > | > --==~~out~~==--
| > | > --== http://hal9000.xoasis.com
| > | >
| > | >
| > |
|
Dec 13, 2000, 11:00pm
anyway enough of that... the URL is
http://hal9000.xoasis.com/aw
have fun ;-)
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Dec 13, 2000, 11:03pm
oops whole message didn't seem to go there.... here it is
"
>Hey I have finally put up a permanent website, it has free bots (or bot
>actually for now), great free backdrops, free textures, soon to have free
>objects and possibly even free avatars!
>anyway enough of that... the URL is
>http://hal9000.xoasis.com/aw
>have fun ;-)
"
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[View Quote]"hal9000" <wampa1 at uswest.net> wrote in message
news:3a381bba$1 at server1.Activeworlds.com...
| anyway enough of that... the URL is
| http://hal9000.xoasis.com/aw
|
| have fun ;-)
|
| --
| -=Hal9000=- world:Discover
| --==~~out~~==--
|
|
|
Jan 16, 2001, 12:38am
doesn't anyone have any of the past SDK builds? I only need the old
aw.dll... thanks...
Jan 17, 2001, 12:39am
that's the problem I don't know :-
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[View Quote]"tony56" <chandler56 at mail.com> wrote in message
news:3a63c852 at server1.Activeworlds.com...
| Which one?
|
| --
| - Tony56 (Tony M.) [chandler56 at mail.com]
| "Give Me Liberty, or Give Me Pizza Pie!"
| ____________________________________________________________
| hal9000 <wampa1 at uswest.net> wrote in message
| news:3a63b43c at server1.Activeworlds.com...
| > doesn't anyone have any of the past SDK builds? I only need the old
| > aw.dll... thanks...
| >
| >
|
|
|
Jan 27, 2002, 6:23pm
does anyone know how to use the TabStrip control, and have a separate form
for each tab?
[View Quote]"cozmo" <b.nolan2 at verizon.net> wrote in message
news:3c53821f$1 at server1.Activeworlds.com...
> I've decided to use tabs on my bot becuase its easier for this type of
bot.
> Lots of different settings and its easier then tons of buttons and
windows.
>
> So anyways....how do these work? I dont really knwo hwo to add things so
> they onyl show up when you click the tab for them.
>
>
> -Cozmo
>
>
|
Jan 28, 2002, 9:53pm
like i said, how can you use a separate form for each tab?
i have 10+ tabs, with 50+ controls on each on, with frames thats 500+
controls, which is more than VB will allow you to have on 1 form, therefore
i want to have a separate form for each tab
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3c546b0b at server1.Activeworlds.com...
> Like I said, you use a frame as a container (i.e. build the "form" in a
> frame) and show/hide the relavant frames on the tab click event.
>
> Grims
>
> "hal9000" <hal9k3 at attbi.com> wrote in message
> news:3c5461a4$1 at server1.Activeworlds.com...
form
so
>
>
|
Feb 16, 2002, 12:14am
RichText1.SelStart 20
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3c6d6fc7 at server1.Activeworlds.com...
> Hey folks, im just wondering if anyone knows how to change the color of a
> line of text in a RTB, ive tried various methods, none of which have
worked,
> tx.
>
> - sr
>
>
|
Feb 16, 2002, 12:23am
lets try that again...
--== in VB ==--
RichText1.SelStart 20
RichText1.SelLength 10
RichText1.SelColor RGB(255,0,0)
in C++ its a bit harder...
i will assume your using VB since more people use that in here than C++, but
if you are using C++ let me know and I can send you an example App...
Feb 16, 2002, 2:36pm
make sure you are calling
sdk.AwWait 0
you can put this in a timer, and set it for like 500ms (twice a second), and
each time you call it, it will fire the events.
[View Quote]"robbie" <robbie at oriox.com> wrote in message
news:3c6e7ce9 at server1.Activeworlds.com...
> Make that *...written can log IN okay...*
>
> and
> messages
see
> post
>
>
|
Feb 20, 2001, 2:49am
its almost exactly the same way it is in C++.. and theres an example here...
http://www.activeworlds.com/sdk/sample2.htm
and there's detailed information on it here...
http://www.activeworlds.com/sdk/property.htm
needless to say, this is the most complicated part of the AW SDK...
good luck ;-)
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--== http://hal9000.xoasis.com
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3a91e62f$1 at server1.Activeworlds.com...
| Does anyone think they could teach me how to work the Survey thing in VB?
I
| looked at Grimm's site.. aint getting a thing..
|
| --
| - = [ T e c h n o ] = -
| http://wt.s5.com
| - = [ S t u f f - X ] = -
| http://www.stuffx.com/aw
|
|
|
|
Jul 2, 2002, 7:19pm
sdk.AwChatType
if I recall correctly 1 = Chat 2 = Public Speaker 3 = Whisper
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3d2215ed$1 at server1.Activeworlds.com...
> My VB bot can't tell the difference between public chat and whisper. How
can
> it determine the difference?
>
>
>
|
Jul 31, 2002, 4:25pm
If the object is invisible via "create visible no", then no it doesn't
detect them.
If they are invisible via "opacity 0" in the RWX file, then yes it will
detect them.
[View Quote]"chiram seawing" <seawing at planet-safira.com> wrote in message
news:3d482231$1 at server1.Activeworlds.com...
> Does it detect clicks upon invisible objects?
>
>
|
Aug 1, 2002, 12:15am
anytime
[View Quote]"chiram seawing" <seawing at planet-safira.com> wrote in message
news:3d483af8$1 at server1.Activeworlds.com...
> Thanks a bunch..
>
> "hal9000" <hal9k3 at attbi.com> wrote in message
> news:3d482b89 at server1.Activeworlds.com...
>
>
>
|
Oct 20, 2002, 4:17pm
I wouldn't mind having a copy of it, sometimes i need to waste some time,
and pop out my laptop to program only to find i need some docs on a command,
and without a wireless internet connection (which is WAAAYYY too pricey) im
out of luck.
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3db2eaa6 at server1.Activeworlds.com...
> Indeed, but I just thought, take the entire site, crush it to 30k and into
1 single file, with search capacity etc.... would be beter than a website if
u need to get going offline and sycronising takes time
>
>
> - Mark
> "agent1" <webmaster at shatteredplattersDOTcom> wrote in message
news:3db2d42b at server1.Activeworlds.com...
site works just fine.
Active Worlds SDK (C++ only at first) including the DLLs, Databases, Reason
Codes, Documentation in some sort of way like the MSDN does?
>
>
|
Oct 21, 2002, 9:49pm
If ownlee VB had a spillcheker, thin he wuld b alll set...
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3db43c6c at server1.Activeworlds.com...
> Ive been told that *opens text pad* 9 times, but that screenshot was took
when i was just throwing everything together at high speed.
>
> - Mark
> "joeman" <joeman at bootdown.com> wrote in message
news:3db34be4$1 at server1.Activeworlds.com...
current
the
Reason
>
>
|
Nov 6, 2002, 7:04pm
Does anyone know how to specefy accuracy of a number when putting it into a
string in PHP?
IE: i have a number (lets say 12), and i want to put it into a string to say
"0012", or even in hex to say "000C", and also i want to do the same with
decimals, IE: 0.356263468374634643 to be cut to 0.3562.
any help would be appreciated, thanks
--
----==========----
Hal9000
Worlds
Discover Planets
Revolt76
Nov 15, 2002, 3:14am
http://mauz.info
--
Hal9000
worlds: Discover, Planets, Revolt76
http://hal9000.wkya.net
[View Quote]"scuz" <webmaster at awscape.com> wrote in message news:3dd4742c at server1.Activeworlds.com...
> Whos site?
>
>
|
Nov 16, 2002, 7:49pm
Are you trying to render them or save them?
To save them to RWX:
MAX: There are 2 ways
1) You can get the RWX export plug-in (which I understand to be buggy an not work well)
2) Or you can export to 3ds, and use Accutrans (http://www.micromouse.ca) to convert it to rwx (this is probably your best bet)
Truespace5:
1) a. Active Worlds can handle .cob or .scn files saved directly from truespace. Just save them like normal, zip, upload and make sure to use .cob or .scn in the object name while building
b. You can convert them to rwx with COBDump (http://www.activeworlds.com/cobdump3.html) or also with accutrans (http://www.micromouse.ca). I personally prefer cobdump because it is what the browser uses to convert them, and is easier to bring straight into AW.
To render:
MAX: Not a clue
Truespace 5: In the lower right hand corner there should be a button with a tooltip that says "render scene" you can do this and save the rendered image, or you can click-n-hold and select render to disk.
To change back to source format:
Accutrans (look up for link)
--
Hal9000
worlds: Discover, Planets, Revolt76
http://hal9000.wkya.net
[View Quote]"mrbruce" <A1CTWorld at aol.com> wrote in message news:3dd66c0e$1 at server1.Activeworlds.com...
> Can anyone out there give me a few tips on how to render objects from either
> 3D StudioMax or Caligari TS 5.1 to RWX. Also is it possible to change an
> .rwx file back to editable form in either program? The tutorials and
> directions don't have much at all concerning the .rwx format.
> MrBruce.
>
>
|
Mar 26, 2001, 1:27am
don't forget stricmp() that's to do a case-insensitive string comparison,
returns 0 if they are the same
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[View Quote]"ananas" <vha at oct31.de> wrote in message news:3ABE5BF1.26AF7D9F at oct31.de...
| At least 2 commands to check occurance :
|
| - strstr() checks the occurance within a string. The returned pointer is
| NULL if it isn't there. There is no case insensitive version of strstr()
| so you need to upper- or lowercase both strings before you compare.
|
| - strtok() can break a sentence into words that you can check separate
| with stricmp() or the CString method CompareNoCase().
|
|
|
| The next two are MFC classes and might not exist in other C++ compilers,
| I don't have too much experience in ++ yet :
|
| Dynamic arrays are implemented in the MFC class CObArray and the
| subclass CStringArray (other subclasses exist too).
|
| Optional you can use the MFC class CStringList - check which one has
| better methods for your purpose.
|
|
| azazael wrote:
| >
| > I'm currently using the AW SDK as an excuse to learn a little bit about
C++
| > and have come up against a couple of small problems. I wondered if I
could
| > throw them
| > open for public scrutiny?
| >
| > I thought it might be nice to build a bouncer bot, who's sole purpose
was to
| > monitor chat for certain key words. If one of these words was detected
then
| > a warning would be issued, repeat offenses would warrant ejection. In
| > extreme cases, persistant offenders might even be added to an 'Eject On
| > Sight' list.
| >
| > I have the basic framework in place, but it is quite limited.
| >
| > 1. It only matches a complete chat string, not occurances within a
string.
| > So for example, if 'aardvark' was a key word the bot would not catch
'you
| > remind me of an aardvark'. Is there a function that finds instances of
one
| > string within another?
| >
| > 2. Quite often I find myself needing to create an array with an unknown
| > number of elements. I'm sure it must but I cannot find any reference
on
| > the internet, does C++ support dynamic arrays? If so how do you
determine
| > the number of elements?
| >
| > Any advice would be welcome
| >
| > Regards
| > Az
|
Feb 8, 2003, 1:26am
sprintf(yourstring,"%s%s",yourstring,stringtoadd);
i believe that is right, thuogh it has been awhie since i have done anything
in C++
--
Hal9000
Worlds: Discover, Planets, Revolt76
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e446895$1 at server1.Activeworlds.com...
> Why not try to actually predefine string length? I'm sure you can make do
with 256
> or 1024 characters. But then it looks like you're trying to do something
weird with
> the rights list... I know what Andras means when he says I should comment
better
> now. ;)
>
> --Bowen--
>
>
|
Feb 8, 2003, 2:08am
maybe i misunderstand... where is the error happening?
and yes, i believe that AW requires fixed length strings (now that i look at
the code)... You can use whatever you want to begin with, but make sure that
you give it to aw as a fixed length...
--
Hal9000
Worlds: Discover, Planets, Revolt76
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e447b03$1 at server1.Activeworlds.com...
>
> "hal9000" <hal9k3 at attbi.com> wrote in message
> news:3e4478d8 at server1.Activeworlds.com...
anything
>
> That's a little silly to do, but ok. It won't change the results of his
crash
> though. He's trying to do something with the rights list and it's messing
up (as far
> as I can tell).
>
> --Bowen--
>
>
|
Apr 1, 2001, 10:42pm
set up an event for the chat
sdk.AwEventSet AW_EVENT_CHAT
then in your SDK_event_chat() function
if SDK.awchatmessage = "hello bot" then
SDK.awsay "Hello " & SDK.awavatarname
end if
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--== http://hal9000.xoasis.com
[View Quote]"trekkerx" <troop2 at empirenet.com> wrote in message
news:3AC7A7D3.CAE785E6 at empirenet.com...
| Dose anyone know how to make a bot respond to someting a person says in
| VB? Cuz i just made one and it just sits there doing nothing... Cuz i
| want to add like, when u say the bots name to make it say version, Oh
| yea, can someone make a example of aa bot that u can fill out info on
| where it is and stuff? and make it into a script and post it?
|
|
|
Jun 7, 2001, 12:34am
what does it do?
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[View Quote]"kah" <kah at kahbot.com> wrote in message
news:3b1e501a$1 at server1.Activeworlds.com...
| well, the work on my newest bot is advancing, and I'm gonna do a SHORT
| closed beta period before I release the first beta. the name's
ClearWaterBot
| (why the heck did I call it that??) and it's powered by VBScript scripts,
| therefore I'd like it if only people that have *SOME* knownledge of
| VB/VBScript to apply. if you want to apply, please send an e-mail to
| kah at kahbot.com with "CWB Beta application" as subject line. If you'd
please
| specify your AW name, AW version, e-mail, bot experience and VB/VBScript
| experience in the application you'll have a better chance of being
selected.
|
| KAH
| PS. documentation will be included in installation package
|
|
|
Jul 17, 2001, 8:52pm
\"
just like \n is a new line \" is a quote
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-=Hal9000=- world:Discover
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--== http://hal9000.xoasis.com
[View Quote]"trekkerx" <troop2 at empirenet.com> wrote in message
news:3B54B6BD.81D27166 at empirenet.com...
| I have C++, and I can kinda use it, not good enough to make a Aw bot,
barley
| know how to make buttons work, anyone know how to make the Quote " apper,
| without making it end a statement in C++, Cuz i have a program that makes
a
| webpage, and stuff, and I cant get it to make "" for html
|
| kah wrote:
|
| > why just C++? ppl have made SDK wrappers for lots of interesting
| > programming languages...
| >
| > KAH
| >
| > "flaggworld002" <m_swehli at hotmail.com> wrote in message
| > news:3b521b0c at server1.Activeworlds.com...
| > > Hello,im looking for a C++ bot programmer to help program bots for a
| > project
| > > i am currently working on. if u would like to help please e-mail at
| > > swe101 at hotmail.com or telegram me via activeworlds,my citizen name is
SWE.
| > >
| > >
|
|
Aug 24, 2001, 10:03pm
Andras has one that will check for any missing objects/textures, its only
partially done because I believe that he decided to drop the project...
http://andras.net/syntaxbot.html
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--==~~out~~==--
--== http://hal9000.xoasis.com
[View Quote]"kmissile583k" <Kmissile58 at hotmail.com> wrote in message
news:3b8590ad$1 at server1.Activeworlds.com...
| Does anyone know of a bot or program that can survey my object yard,
compare
| all the different models in that area to the object path, and find the
| models that are in the object path, but aren't in the object yard? This
| would be very useful to me as I am trying to make my object yard include
| every object in the awteen object path.
|
|
|
Aug 25, 2001, 5:17pm
ohh... misunderstood what you were looking for ;-)
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[View Quote]"kmissile583k" <Kmissile58 at hotmail.com> wrote in message
news:3b87cbcb$1 at server1.Activeworlds.com...
| The syntaxbot finds the objects missing in the object path, not the ones
| missing in the object yard.
|
| "hal9000" <hal9k3 at home.com> wrote in message
| news:3b86eb3b$1 at server1.Activeworlds.com...
| > Andras has one that will check for any missing objects/textures, its
only
| > partially done because I believe that he decided to drop the project...
| > http://andras.net/syntaxbot.html
| >
| > --
| > -=Hal9000=- world:Discover
| > --==~~out~~==--
| > --== http://hal9000.xoasis.com
| >
| >
| > "kmissile583k" <Kmissile58 at hotmail.com> wrote in message
| > news:3b8590ad$1 at server1.Activeworlds.com...
| > | Does anyone know of a bot or program that can survey my object yard,
| > compare
| > | all the different models in that area to the object path, and find the
| > | models that are in the object path, but aren't in the object yard?
This
| > | would be very useful to me as I am trying to make my object yard
include
| > | every object in the awteen object path.
| > |
| > |
| >
| >
|
|
|
|