Thread

how to render objects (Sdk)

how to render objects // Sdk

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mrbruce

Nov 16, 2002, 2:02pm
Can anyone out there give me a few tips on how to render objects from either
3D StudioMax or Caligari TS 5.1 to RWX. Also is it possible to change an
..rwx file back to editable form in either program? The tutorials and
directions don't have much at all concerning the .rwx format.
MrBruce.

hal9000

Nov 16, 2002, 7:49pm
Are you trying to render them or save them?

To save them to RWX:
MAX: There are 2 ways
1) You can get the RWX export plug-in (which I understand to be buggy an not work well)
2) Or you can export to 3ds, and use Accutrans (http://www.micromouse.ca) to convert it to rwx (this is probably your best bet)
Truespace5:
1) a. Active Worlds can handle .cob or .scn files saved directly from truespace. Just save them like normal, zip, upload and make sure to use .cob or .scn in the object name while building
b. You can convert them to rwx with COBDump (http://www.activeworlds.com/cobdump3.html) or also with accutrans (http://www.micromouse.ca). I personally prefer cobdump because it is what the browser uses to convert them, and is easier to bring straight into AW.

To render:
MAX: Not a clue
Truespace 5: In the lower right hand corner there should be a button with a tooltip that says "render scene" you can do this and save the rendered image, or you can click-n-hold and select render to disk.

To change back to source format:
Accutrans (look up for link)

--
Hal9000
worlds: Discover, Planets, Revolt76
http://hal9000.wkya.net
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