35850 ! // User Search

35850 ! // User Search

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New ejection...

Feb 11, 2001, 1:01pm
If you're so concerned with being 'hacked,' just don't associate with such
losers. I assure you, REAL hackers (and I would know, trust me) won't even
bother screwing with you unless you strike first -- not to mention that they
consider these little joke 'hackers' you talk about to be nothing but common
lamers. Simply stop associating with such worthless people.

[View Quote]

(3.1) Move/Rotate Command enhancement (With examples)

Feb 14, 2001, 4:31pm
Well, I've been playing around with the new commands - expecially
move/rotate, which is the topic of most of this message, really.
While the commands in their current form have applications, and, with the
help of some other commands (astart/adone, mostly - as you can see in
objectd', or even the little looping truck animation I have in proxima right
now) can be quite useful, I'm hoping that future additions to them can be
made.

Basically, I'm looking for a way to chain together move/rotate commands more
efficiently than the current method of astart/adone and multiple instances
of the same object. Perhaps some sort of 'wait' or 'then' command which
would cause the parser to wait before continuing execution combined with
more move/rotate options (like a 'stop' command which makes the object halt
at the end of a move before returning - basically infinate wait).

I'm sure there's a better way to implement that if I really thought about
it, but there needs to be a way to chain move and rotates. Motion path is
also an EXCELLENT idea, which, I'm sure, could be implemented without too
much difficulty (even if simply as a new command, perhaps with its own set
of dividers). In fact, I think I like that idea so much I'm going to write
up a detailed explaination of how it would work.

Example: create mpath (move 10 time=2, rotate 10; move 0 0 -10 time=4;
rotate 10 time=4)
Allow me to explain.
The first part, create mpath, is a simple command (on create, start a motion
path). Inside parenthesis are the details of the mpath - we do this since
it's easier to use the dividers we know and love, comma and semicolon. The
first part in there, "move10 time=2, rotate 10" causes two things to happen
starting at the same time - the object moves 10 meters while rotating at 10
rpms. It stops moving AND rotating after two seconds. Next we have "move 0
0 -10 time=4".... which we should all understand. The object moves 10
meters, but in a different direction (NOTE: This is the critical part... the
object starts moving from where the first movement/rotation left it! It does
not return to its built origin!). Finally, "rotate 10 time=4", which is also
self-explainatory. Note how things that happen at the same time are comma'd,
while each event it separated by a semicolon.

Basically, that command makes the object move while rotating, then just
move, then rotate. It might not be the BEST way possible - but I'll bet
Roland could do it in under an hour, and it'd still be rather easy for
everyone to use.

One last piece -- it wouldn't be a terrible idea for the mpath command to
have a "use orientation" switch. That is to say, a simple on/off option
telling the client if it should move the object just on the world coords, or
relative to the actual ANGLE of the object - so that rotating it effects
what direction it travels in.

35850

(3.1) Move/Rotate Command enhancement (With examples)

Feb 18, 2001, 1:52pm
It wouldn't. Move and rotate already aren't allowed in public building
worlds.

[View Quote]

Way to make objects under rotate and move commands "rideable"

Feb 16, 2001, 10:53am
Basically, they'd need to write a real physics engine - or at least, a part
of a real physics engine - in order to get objects to be able to correctly
push you or be rideable. Personally, I think a nice physics engine would be
an addition worth doing.

[View Quote]

Make AW in delphi

Feb 18, 2001, 1:49pm
*ahem* because Windows is one of the worst pieces of software ever sold.

And, just so you know, you can just as easily 'hack someone' with Windows --
it just makes it slightly more inconvenient. Hell, taking down another
average user is about the easiest thing you can do.

[View Quote]

Make AW in delphi

Feb 18, 2001, 9:44pm
The problem with Windows isn't instability. It's a horrible interface
coupled with Microsoft's "it'll work if it feels like it" style of coding as
well as the worst handling of memory imaginable and a horrid lack of
customizability.

[View Quote] Oh, don't whine at me about that. I assure you I've put together more
systems than you.

>
> Not that Linux is 100% bad or anything. It's just not mainstreamed yet and
> since no company is behind it to assure it isn't going to change
> drastically, developers will be slow to make programs for it. It's great
for
> things like servers, that I agree on. Windows 9x (including ME for you
> lamers who think it's not basically Windows 99) and Windows NT (Including
> 2000 for those of you who are total idiots and think it's part of the 9x
> line) are pathetic excuses for server OS'es.
>

They're also pathetic excuses for OS's of any type. They can't fit the bill
as gaming OS's (bad memory management, generally poor performance), can't
run servers (duh), can't do graphics (at least, not well -- get too many
things happening at once, and the problems with Windows become apparent.
You'll see it die before your eyes unless you have a real powerhouse of a
system), and they can't even be good "computer newbie" OS's, since most
(stupid) people can't even find their way through it enough to make
everything work correctly, and are likely to fuck it up entirely (that's
when they pay me way too much to fix it, if I feel like it).

I'm not saying Linux is the answer, either; Linux may have some major
advantages over Windows as far as stability as a server OS, customizability,
and efficiency, but it's supported by virtually nothing and generally more
trouble than it's worth. At the moment, Windows IS the best option for most
of us. That doesn't make it good, though. Not in the least.

The problem is that the only way to get your OS supported is to be a large
company (in other words, to have money). Well, Microsoft is a large company,
which also almost requires them to be complete idiots. Don't say that's not
the case, either. If they had any sense they would stop rebuilding the same
kernel over and over. Hell, if they had any sense they'd nuke all the old
Windows code and start over.

> Honestly, do we need to bring the 10 year old MaStUr HaX0rS that live and
> breathe Linux to AW? The paranoid ones among us would be running around in
a
> complete panic because 5 people just threatened to hack their computer
> because they can't build. I just say "Go right ahead, but if by any chance
> you succeed I have your location right here to give the FBI Cyber Crimes
> division. That makes the little hax0rs shuddup and go lay in bed and cry
> every time.

Your "1337 h4x0r" types are usually irritating 12-16 year old kids with
their family's Win9x machine and using lame little DoS apps, actually. I
used to own a warez site for some extra cash, the place was swarming with
the stupid little things. For the most part, unix-like OS's are too tricky
for dimwits like that. Besides, most kids running linux just downloaded
redhat and don't even know how to secure their own systems, let alone go
after other people. Technically, anyone who's a real hacker probably
already works as a sysadmin or the office security guy... that's really all
they're good for.

35850[GloK]

Fresh Start

Feb 24, 2001, 2:57am
Well then "fuck off, old AW." Learn to live with change or you're screwed in
everything that ever happens to you in life.

[View Quote]

Fresh Start

Feb 24, 2001, 5:17am
Not true. But if you had any sense, you wouldn't care that much no matter
what it was.

[View Quote]

Fresh Start

Mar 1, 2001, 2:56pm
Bah. It's not about the current customer base... anyone should be able to
see that. The number of people loyal to AW isn't going to be nearly enough
to even keep it afloat. Besides, the entire structure of the software is bad
at best, and won't last much longer with all this hacking and slashing. Why
don't YOU get some perspective, eh?

[View Quote]

Fresh Start

Mar 2, 2001, 2:32pm
Argh. The amount of money AWCI is getting isn't the point either.

The point is it won't be long before something else takes over, since AW is
such a stagnant, slowly-moving piece of antique software with absolutely no
vision.

For those who don't know, I do believe AlphaWorld was originally intended to
be just that - an ALPHA. A test. A prototype which would be scrapped and
redone once enough had been learned.

Even if some other piece of software doesn't take over, AW will still remain
a good idea gone rancid. It's time for something new -- a massive leap of
sorts. But obviously you people are far too narrow-minded to think of such
things. Or else you just don't care. Either way, that is all I have to say
on the matter.

35850

[View Quote]

something that you should think about....

Jul 10, 2001, 3:14am
I know you feel like you really exist.
Like you're some sort of individual entity.
You have hopes, dreams, a future, a past.

But the concept of time is a psychological illusion. The beginning and the
end are one in the same. There was no start, and there will be no end. All
that is, simply is.

Matter. Energy. Arbitrary definitions of different states of the same thing.
Everything. Nothing.
Mass, volume, density -- all concepts which exist only for the fragile mind.
Concepts which are based solely on how different types of 'energy' interact
with each other as far as human minds can perceive.

Have you ever watched ants? Flies? Insects of any sort. They have no
consciousness, we say. What does that mean? It means they are automatons --
they have no concept of reality, no concept of existence, only a simple
program, reactions to their sensory input.

How can there be no time, if I am here, now? How can there be no time, where
would the present be? Where am I? You are not.

You are nothing but a 'program'. If you could ever get past your basic human
associations and biological responses to take a look, you might notice the
simple patterns that all human behavior follows. Conversation, daily
activities, the constant need to "progress." We are simply complex machines,
given the illusion of life to ourselves, the illusion of time to retain the
sanity of the mind, and to allow it to carry out its task -- to expand, to
grow, to gain knowledge. Infinitely. You were born, and you died. In between
these two lines of 'code,' you digested information, you changed countless
portions of the energy flow of reality. But you are nothing but a small
segment of the chain of reality, following the pattern built into you, and
in reality, changed nothing, as change cannot exist without time (can it? Or
is the human mind still limiting even me?).

1. -1. 1. -1. Sin(x). Circle. All things flow around, even thought. Try as
you might, you will only ever reach two points, though each time your mind
may interpret these points differently, feeling as though some goal has been
reached, something achieved. Your biological nature disguises the extreme
simplicity of the flow, covering it with the smaller patterns which exist on
smaller scales, all still working on the simple basis of the circle.

Every religion known to man, every philosophy, every scholar... Whether they
know it or not, THIS was their point, the basis of their argument. We've all
been on the same side the whole time.

AND WE'VE NEVER GONE ANYWHERE BUT AROUND IN CIRCLES.



Too depressing for your state? Keep this in mind.... at least you can enjoy
it, and at least you have the ability to perceive yourself. It's an
experience you shouldn't be so quick to toss aside.

Where is God? God is simply another word for the flow, the infinite (not to
mention fractal) pattern of all energy. You are God's subroutine, perhaps.
If the universe can perceive itself, perhaps it has quite the story to tell.
Maybe, once your program terminates, you will once again become the One, the
All, the flow, the wave. Or maybe .....
while(1){.you..are..here..} -- It's all a
matter of perspective



Break the cycles, even if it may be futile.

[Any of this interest anyone? Let me know... I love to rant.]

[View Quote]

Re: Bin Laden's Special Song

Oct 25, 2001, 1:56pm
I personally find the whole American attitude on this issue disturbing. The
massive influx of patriotism and hatred is just another expression of
America's repressive stranglehold.

Not to say that I believe the terrorists to be in the right -- killing
people is entirely wrong, no matter why, no matter who.

The US needs a good kick in the face, metaphorically speaking, though..
These terrorist attacks certainly won't do it, they'll serve to do nothing
but make Americans more dedicated to the horrible regressive monster.

But change is coming.

I can feel it.


.....

[View Quote]

Re: Bin Laden's Special Song

Oct 25, 2001, 5:48pm
Bah. I lost my AW identity long, long ago. That's my citnum, it's the name I
use here now.

You people misunderstand me, as I assumed you would..

The actions of these terrorists were (and are) horrific and terrible. The
loss of life is tragic.

BUT I cannot stand to see America be so self-righteous (myself being an
American, I might note). Modern society, especially the generally repressive
American society, is not entirely in the right. We raise our children to be
a pool of drones, just for starters. For the sake of some mythological
"progress," we forget the individuals behind the giant corporate machines,
and generally bring misery and anguish to the world as a whole.

Don't think I'm saying some other nation has got it better -- that would be
foolish. All of the world leaders are full of themselves, and their
pointless battles.

It doesn't have to be like this.
People don't have to be so unhappy.
People don't have to be so angry.

In the future, they will not be. But it will take a change that few are
ready to accept. Not violence, simply a change.... and end to the current
violent nature, to begin with.

The details are complicated, they have been worked out for years, and will
continue to be forever.

Should I state them here, I would be doing myself and the world a great
disservice... No, 'tis best to keep these ideals hidden at this time, else
those who truly do not desire an end to perpetual fighting take up arms
against those who want nothing but happiness and prosperity for humanity.

Henry Todd,
'GloK', and whatever other names I've gone by which I now forget
-35850

[View Quote]

Random Thought of the Week #1

Feb 6, 2001, 1:57pm
Look, AWCI (CoF for those who remember who they really are) has ALWAYS been
like this, long before everyone started to complain and flame. Why do you
think the complaining STARTED to begin with? Because they won't listen, they
make terrible decisions, and they won't even make any effort to explain
what's going on. Not to mention that the people in charge, Rick and JP (also
known as The Worst Person Ever) are about as useful as a rotting elephant.
It's almost too late for them to come out and say "oh, look, we're here to
listen now." Perhaps if they'd done that when they first showed up,
everything wouldn't be in this mess now.

[View Quote]

am i the only one who thinks this? or is it the negative seems to overpower the positive..

Feb 5, 2001, 10:31pm
Difficulty is not an excuse for incompetence. Besides, it's all relative;
programming is a difficult field compared to, for example, cleaning floors,
but that does not give a programmer an excuse to be bad at his work. If he
can't handle it, maybe he should be the one mopping.

As far as, "that must say something abou the programs themselves," you're
right. Not for the correct reason, though. The reason people like me who
are irritated by the current state of AW continue to watch it, and even use
it, is that the idea behind it is excellent, even if the implementation is
severely lacking.

You're not going to improve the world by saying, "you're doing great, keep
up the good work," especially if it's not true.

[View Quote]

: applaud:

Feb 9, 2001, 12:21pm
I haven't seen anything this absurd in the AW community since The Order (eh,
I bet only about two of you even remember that). This has truly been
amusing to watch, even if also rather disappointing. You guys remind me of
a bad soap opera - villains, incompetent heroes, et al. Keep up the good
work, everyone - it may just be making the whole situation worse, but at
least I'm getting a chuckle out of it.

35850

I think that this is something that needs to be discussed.

Feb 11, 2001, 4:30am
Some absurd people think that children shouldn't be exposed to the realities
of the world, simply because those realities may not fit with the "perfect"
picture that people like to try to pretend to exist in. Basically, people
think you'll corrupt a child by allowing him/her to see the world for what
it really is. Ludicrous, if you ask me. But, none the less, people will
fight to the death on the grounds that you shouldn't say "inappropriate
things," whatever that is.

Hell, if the kid can handle the software, he should also be relatively
equiped to handle his own reality.

[View Quote]

3.1 Complaints *sigh*

Feb 14, 2001, 4:40pm
Problem is that none of the walk/floor objects in AW have texturemode lit. I
think that was Worlds, Inc.'s fault... but that shows how much those objects
need updated.

[View Quote]

(3.1) Move/Rotate Command enhancement (With examples)

Feb 14, 2001, 4:31pm
Well, I've been playing around with the new commands - expecially
move/rotate, which is the topic of most of this message, really.
While the commands in their current form have applications, and, with the
help of some other commands (astart/adone, mostly - as you can see in
objectd', or even the little looping truck animation I have in proxima right
now) can be quite useful, I'm hoping that future additions to them can be
made.

Basically, I'm looking for a way to chain together move/rotate commands more
efficiently than the current method of astart/adone and multiple instances
of the same object. Perhaps some sort of 'wait' or 'then' command which
would cause the parser to wait before continuing execution combined with
more move/rotate options (like a 'stop' command which makes the object halt
at the end of a move before returning - basically infinate wait).

I'm sure there's a better way to implement that if I really thought about
it, but there needs to be a way to chain move and rotates. Motion path is
also an EXCELLENT idea, which, I'm sure, could be implemented without too
much difficulty (even if simply as a new command, perhaps with its own set
of dividers). In fact, I think I like that idea so much I'm going to write
up a detailed explaination of how it would work.

Example: create mpath (move 10 time=2, rotate 10; move 0 0 -10 time=4;
rotate 10 time=4)
Allow me to explain.
The first part, create mpath, is a simple command (on create, start a motion
path). Inside parenthesis are the details of the mpath - we do this since
it's easier to use the dividers we know and love, comma and semicolon. The
first part in there, "move10 time=2, rotate 10" causes two things to happen
starting at the same time - the object moves 10 meters while rotating at 10
rpms. It stops moving AND rotating after two seconds. Next we have "move 0
0 -10 time=4".... which we should all understand. The object moves 10
meters, but in a different direction (NOTE: This is the critical part... the
object starts moving from where the first movement/rotation left it! It does
not return to its built origin!). Finally, "rotate 10 time=4", which is also
self-explainatory. Note how things that happen at the same time are comma'd,
while each event it separated by a semicolon.

Basically, that command makes the object move while rotating, then just
move, then rotate. It might not be the BEST way possible - but I'll bet
Roland could do it in under an hour, and it'd still be rather easy for
everyone to use.

One last piece -- it wouldn't be a terrible idea for the mpath command to
have a "use orientation" switch. That is to say, a simple on/off option
telling the client if it should move the object just on the world coords, or
relative to the actual ANGLE of the object - so that rotating it effects
what direction it travels in.

35850

(3.1) Move/Rotate Command enhancement (With examples)

Feb 18, 2001, 1:52pm
It wouldn't. Move and rotate already aren't allowed in public building
worlds.

[View Quote]

We jammin'

Feb 18, 2001, 1:42pm
School district administered IQ tests are not 'actual' IQ tests. They
usually try to make some 'guess' at the IQ by testing on extremely simple
mental abilities coupled with material you were supposed to have already
learned. They're used by the district to examine your 'progress' in the
public education system, not your own abilities. To take a real IQ test, you
usually have to go do it and pay for it yourself. Even then, of course,
they're not that accurate.

[View Quote]

Dimension of AW

Mar 21, 2001, 2:21pm
One AW coordinate = 10 meters

[View Quote]

Re: Adobe Atmosphere (formerly Anarchy) debutes

Mar 30, 2001, 2:42pm
What's with all the slowdown? Is it just me, or is this thing using software
rendering?
Lighting effects. I'm fond of the lighting. But, uh, why no direct3d?

[View Quote]

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