darian knight // User Search

darian knight // User Search

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Re: H-E-L-L-O

Dec 13, 2000, 6:12pm
Actually, I think Roland reads this posting about once per month (if that),
but the first time he read through this newsgroup, he probably had a
coronary :)

A wishlist of important things...

Dec 13, 2000, 6:49pm
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Alright folks,

I'm back, and not to whine and complain (cause I know AW hates that).

This is a true wishlist for 3.1 or 3.2 AW that would catch them up to =
the pack in ratings. I am also adding a "How To" after each one to give =
the polygon gods a few ideas on how to accomplish the impossible :)

1. First order of business: AW 3.1 will have lighting, as in being able =
to create an object and say "you're a light, now brighten the room damn =
it!". This should be amazingly good for metatropolis (and even lower =
the crime rate).

2. Second: Ok, I looked into the reflectivity thing and got a general =
idea of why Roland keeps telling me "No Way, No How." As I see it, =
reflectivity (mirrors and such) depend on a closed world atmosphere with =
set boundries (ie: Quake III, UNREAL, Genesis 3D). So what I figure is =
that the AW browser doesn't impose boundries... it just says "you can't =
build past such and such point". General solution: the end of the world =
is truly the end of the world, you can't even walk past the edge. this =
should make reflectivity a little easier to handle :)

3. ok, I've heard it all before: "Darian, if we put the option to load =
custom avatars in AW, everyone would do it and it would slow everyone =
down." I thought about it for awhile and realized it wouldn't... there =
is a download limiter already embeded and the custom avatars should =
count as objects (right?) so the users can lower their download limits =
and viola, that problem is solved.

4. what about custom object paths that the builder can specify? so =
instead of using an object from the main path (pict3.rwx) they could =
specify this as the object name:

www.vr6online.net/awobjects/pict4.rwx

(don't bother clicking that address folks it doesn't work)

The issue again rises about slowing down the people with all of the =
custom objects, but then again, visibility is limited (right?) so you =
would only be loading objects within a radius and (if you set it) of a =
certain size in KB... that would be worth it.

5. Out of curiousity... At what point is active worlds going to =
actually advertise? Biggest complaint I get about AW is that people =
have no idea who or what they are... AW is great, indeed, but as it =
stands, their marketing sux. Word of mouth, while somewhat effective, =
shouldn't be depended on by a company with a listing on NASDAQ... I want =
to see a commercial during the superbowl for Active Worlds!

6. This one is probably a long shot but here goes: Hey AW! Since you =
enjoy the use of Animated JPGs, why not let some of us know where to get =
a program to make them? Animating a JPG file for AW manually is rather =
like jumping into a bathtub full of razorblades: I'd rather avoid it if =
I can... if there aren't any programs to automate the animated JPG =
process, then for the love of god, make one!

7. I don't expect AW to actually do this one, but it would be pretty =
darned kewl: be able to run a java applet in a picture frame in VR. =
Java picture effects would REALLY enhance VR :)

Well netizens, I must take leave again. Liquid Cool wants to show me =
something (probably a house or something *sighs*

Hope Roland or somebody actually reads this...

Darian Knight

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<DIV><FONT face=3DArial size=3D2>Alright folks,</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><EM>I'm back, and not to whine and =
complain (cause=20
I know AW hates that).</EM></FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>This is a true wishlist&nbsp;for 3.1 or =
3.2 AW that=20
would catch them up to the pack in ratings. I am also adding a "How To"=20
after&nbsp;each one to give the polygon gods a few ideas on how to =
accomplish=20
the impossible :)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><STRONG>1.</STRONG> First order of =
business:&nbsp;=20
AW 3.1 will have lighting, as in being able to create an object and say =
"you're=20
a light, now brighten the room damn it!".&nbsp; This should be amazingly =
good=20
for metatropolis (and even lower the crime rate).</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><STRONG>2.</STRONG> Second:&nbsp;Ok, I =
looked into=20
the reflectivity thing and got a general idea of why Roland keeps =
telling me "No=20
Way, No How." As I see it, reflectivity (mirrors and such) depend on a =
closed=20
world atmosphere with set boundries (ie: Quake III, UNREAL, Genesis 3D). =
So what=20
I figure is that the AW browser doesn't impose boundries... it just says =
"you=20
can't build past such and such point".&nbsp; General solution: the end =
of the=20
world is truly the end of the world, you can't even walk past the edge. =
this=20
should make reflectivity a little easier to handle :)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><STRONG>3.</STRONG> ok, I've heard it =
all before:=20
"Darian, if we put the option to load custom avatars in AW, everyone =
would do it=20
and it would slow everyone down." I thought about it for awhile and =
realized it=20
wouldn't...&nbsp;there is a download limiter already embeded and the =
custom=20
avatars should count as objects (right?) so the users can lower=20
their&nbsp;download limits and viola, that problem is =
solved.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><STRONG>4.</STRONG> what about custom =
object paths=20
that the builder can specify? so instead of using an object from the =
main path=20
(pict3.rwx) they could specify this as the object name:</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><A href=3D"http://www.vr6online.net/awobjects/pict4.rwx"><FONT =
face=3DArial=20
size=3D2>www.vr6online.net/awobjects/pict4.rwx</FONT></A></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>(don't bother clicking that address =
folks it=20
doesn't work)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>The issue again rises about slowing =
down the people=20
with all of the custom objects, but then again, visibility is limited =
(right?)=20
so you would only be loading objects within a radius and (if you set it) =
of a=20
certain size in KB... that would be worth it.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><STRONG>5.</STRONG> Out of =
curiousity...&nbsp; At=20
what point is active worlds going to <EM><U>actually</U></EM> =
advertise?&nbsp;=20
Biggest complaint I get about AW is that people have no idea who or what =
they=20
are... AW is great, indeed, but as it stands, their marketing sux.&nbsp; =
Word of=20
mouth, while somewhat effective, shouldn't be depended on by a company =
with a=20
listing on <U>NASDAQ</U>... <STRONG>I want to see a commercial during =
the=20
superbowl for Active Worlds!</STRONG></FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><STRONG>6</STRONG>. This one is =
probably a long=20
shot but here goes:&nbsp; Hey AW! Since you enjoy the use of Animated =
JPGs, why=20
not let some of us know where to get a program to make =
them?&nbsp;Animating a=20
JPG file for AW manually is rather like jumping into a bathtub full of=20
razorblades: I'd rather avoid it if I can... if there aren't any =
programs to=20
automate the animated JPG process, then for the love of god, make=20
one!</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><STRONG>7. </STRONG>I don't expect AW =
to actually=20
do this one, but it would be pretty darned kewl: be able to run a java =
applet in=20
a picture frame in VR.&nbsp; Java picture effects would REALLY enhance =
VR=20
:)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Well netizens, I must take leave =
again.&nbsp;=20
Liquid Cool wants to show me something (probably a house or something=20
*sighs*</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Hope Roland or somebody actually reads=20
this...</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Darian Knight<IMG=20
style=3D"WIDTH: 178px; HEIGHT: 145px" alt=3D"A company that supports =
AW!" hspace=3D0=20
src=3D"cid:005101c06546$374bbb40$3ff2abd0 at pe004315" align=3Dright=20
border=3D0></FONT></DIV></BODY></HTML>

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------=_NextPart_000_0056_01C0651C.4E75B340--

Some General Improvements

Oct 24, 2003, 4:15am
God knows I don't post in here very often, but every now and then I see
something that sparks my creativity and this happens to be one of them.

So Here goes for my AW Wishlist:

1. Full Screen Mode with sliding overlays. This is *not* hard to do
regardless of what AW says. There are no issues with being able to switch
back and forth and if there are such an option can always require a restart
before taking effect.

2. Better instant messaging features: Instead of having a single button to
declare AFK, why not have a right click menu with multiple actions like
(akf, brb, dnd, away, busy). Also - individual chat should stay in a single
window for the telegrams. Instead of having to use a new tg window each time
you wish to send a message - should work like an instant messaging program
and allow you to carry a private conversation in a single window.

3. Stand Alone AW Messenger: Just an idea, but how about a stand alone AW
instant messenger that doesn't require the entire AW program to run. For
people who wish to check their messages but not go through all the hassles
of logging into the entire AW universe.

4. Mirrors (camera views): It has been said that AW will be rewriting the 3D
engine for version 4.0 - if I don't see mirrors in 4.0 I will be incredibly
disappointed.

5. Streaming Video/Audio walls: This is an entertainment system isn't it? So
where were the developers when this idea was ignored? I've seen it done in
browsers that were programmed by a single person in their spare time, so an
entire army of programmers at AW should have no trouble doing this. The
ability to have a streaming media wall (same as a picture object) would also
allow for multiple connection options via a popup menu when clicked (click
picture frame and a menu pops up to select bandwidth)

6. Custom avatars: Even if it's the Mr Potato Head approach, I don't care at
this point. Theoretically it could be done right now using AW 3.4 if it
wasn't for the avatar number limit and a few minor annoyances.

7. Scripted Animations: Reduce the animation buttons to forward slash
commands like /sit or /dance etc and allow users to create their own
animations with custom names.

8. Better Coloring : The AW Color command, while it uses HEX, should pop up
a *COLOR WHEEL* to make it easier to select colors for use. We aren't all
rocket scientists so why should choosing a color be so frigging involved?

9. Revamped Building Box: When you right click an object to build - It
should be divided into *tabbed* views with checkboxes and pull down menus
for the commands and effects - instead of requiring people to memorize
commands to type and the format to type them in...

This also goes for the Item Name - reduced to a Tab it would have a scroll
list with a preview box next to it so you can cycle through the availible
objects on the server and get a preview *BEFORE* you use it.

In other words - make it a total point and click interface.

10. Folder Views for Worlds List: Every World has a theme of some sort, so
why not organize the worlds into convienient Folders views that can be
collapsable? Shopping, Games, Chat, Misc, etc - would be alot easier to
load the worlds list.

11. Shadows and Dynamic Lighting! This is for the 4.0 engine rewrite -
objects should give off shadows and lights should behave as they should -
ie: when they hit a wall they will light it up but will not penetrate or go
past it.

12. Some Physics Please: Ok, I know the laws of physiscs are foreign to the
developers at AW, but we still need them. When I get on a boat in the ocean,
I should be able to *drive* it and go wherever the boat goes. Same thing for
Elevators, Cars, Planes, Helicopters. There should be built in "presets" for
how an object should behave in this sense like "Create Action Car" or
"Create Action Speedboat"... would cycle to a driving view and the object
would handle like said action command

13. Weather/Particle Effects: Another thing I had better see in the 4.0
rewrite. Moving Cloud Cover with Passing rain or snow - particle fire effect
s, etc...

14. Better visibility management: Visibility should be set to a reasonable
horizon. Supported by hardware now, this is old news in the gameing world -
I should be able to stand on a mountain and say "I can see my house from
here" - or at least all the way to the definable horizon. I don't want to be
walking down the road and see buildings popping up in front of me.... It's
just a terrible effect and kills the concept of VR.

15. Support for *Game Keys* : A programable set of keymaps that can be
toggled on and off to accomodate game worlds - so we can have a run button,
jump button, open door button, shoot button, and whatever else ppl can come
up with - like attaching a *game key* to an animation action like a spell or
weapon for RPGS

16. Ability to have private chatwindows in each world (chatrooms). So say if
I wanted to have a private chat with ten of my friends in a world I could
invite them into a private chat window? This would help immensely with the
educational aspect as well because you could have lectures and business
meetings in close proximity in world without having to fight for the main
chat window. Of course, a list of current chatrooms running in each world
would help as well.

17. Speaking of chat... : How about the ability to initiate VOICE and VIDEO
chat between people on the contact list!? Of course some people don't have
the capabilities to do so, but it can at least be an OPTION that can be
disabled.

18. AW Plugins: What exactly is an AW plugin? Well - how about an SDK that
supports the ability to program extensions into the browser so people can
create built in stuff for games? Say I have a game world like Mutation -
about 99% of the stuff they are doing with custom bots could be made into a
plugin and downloaded by the users in order to play the game. Stuff like
custom HUD's Puzzles, Items, Effects, Money System, Effects for Weapons and
Fighting, an use of objects could all be put into a game plugin made by the
world owner and when people go into said world they would have to install
the plugin to play - unless they want to just sit around and chat. With a
plugin SDK system, I think programmers could get really intricate with the
designs they make and get into specific details of how they want things to
work without using bots that were never meant to handle such things.

19. Desktop Integration: everyone should have their own personal world.
Point blank, no if ands or buts about it. in stand alone mode, the AW
browser should act like the 3DNA program where it has your own personal
desktop world that you can lounge in and access the stuff on your computer
with, just like 3DNA - the only extra should be that when connected online,
the desktop world should be availible to other people under the name of the
user who owns it. Something small like a p20 would work fine. Obviously the
desktop stuff only would work for the owner, but it would give users a place
to call their own as well as allow them space to build and invite their
friends for personal chats - all while *not* using server space or
bandwidth. Obviously tourists do not get a desktop world of their own...
The desktop world would not be accessible unless the owner is present - so
if the owner leaves the desktop world and goes someplace else in the
universe, then the world becomes unavailible to others.

This saves bandwidth on the users as well as offers a unique addition that
would bring alot more people to AW. It creates a seemless integration
between desktop and online access using AW.

20. Gamma Correction: There is a problem with some worlds being just too
dark to see - even with the latest hardware. Sometimes it's the monitor
that's the problem, but it wouldn't be too hard to have a software inclusion
to increase or decrease the gamma spectrum for the 3D view - brightening or
lowering the view per user so that worlds are never too dark or too bright.
Stuff like this was used in Doom for god's sake so AW shouldn't even attempt
to tell me that they cannot do it.

Well, this is my recent Wishlist for AW. And it's not so much a wishlist as
something that is needed in order for AW to stay alive against it's
competition.

The way Isee it is that If AW wants to start charging prices like their
competition, they had better offer what their competition offers as well -
or i simply won't be paying.

right now, AW's competiton is from companies like There.com who, when they
finally launch their program with full access will most likely wipe AW off
the map unless the do something *now*... not in a year, not when they feel
like it... *NOW*

Competition is poised to stomp AW out of existance... and it would be a
shame if they did only because AW was just too lazy to keep up.

New Video

Apr 9, 2003, 6:54pm
Excellent video Pineriver :) I loved the ending - it was definitely a twist
of plot...lol>
>

E N Z O 's World

Apr 9, 2003, 6:31pm
ENZO'S world closing would effect me at least because I have builds in there
from when I first entered AW in 1998. Cofmeta is what I consider my
homeworld no matter how old it gets.

*sighs*

Oh well, guess I could always rebuild somewhere else, but it just wouldn't
be the same. I've been working on the same build for 5 years - improving and
changing things here and there. It's kind of like a running history of my
life in AW.

Guess it's time to start a new life... it's always sad to say goodbye. too
many memories...

Activeworlds Organization Meetings

Apr 9, 2003, 6:36pm
There are 24 hours in a day and just as many time zones - not everyone can
schedule a meeting for 3 PM EST and expect ppl from the other side of the
world to participate.

Making a universal schedule is nearly impossible on a world wide scale when
it comes to meetings in AW. Instead just get the meeting notes and deal with
it.

In the future just have them post times and dates in an area you can access
or just ask the head of the group to notify you of any spur of the moment
meetings.

Some things need to be dealt with immediately and as such, cannot wait two
months for everyone involved to find free time to attend.

Check your messages and often ;)

AW & Revenue

Apr 9, 2003, 6:48pm
To sum things up where ENZO may not:

If the AWI listing no longer represents the holdings of the AW company then
this means that they were probably delisted for poor earnings.

If this is the case - it means quite simply that AW is in a financial
decline and in no position to tell you otherwise, unless they are trying to
conceal their earnings, which they now have the right to do by being
delisted and not responsible for reporting their earnings to the public.

This would fair quite well with the price hike as a means to recouperate
costs and operations.

So truthfully, if AW were to have only a year or so to get back to making a
profit then this would be the perfect time for it to happen.

On the other hand, AW is most likely playing "catch up" with newer start ups
like Plastic Planet and Cyboria who have recently sailed past the AW browser
in technology and features - many of which are from the AW Wishlist and were
incorporated where AW did not.

This is a double edged sword here because if ENZO denies that AW is playing
catch up then that means they aren't keeping up with their competition and
if they are playing catch up then it shows that they were slacking for too
long with the AW browser.

Read into this what you will - this would probably be the closest thing to a
straight answer you can hope for.

NIDUS IS OPEN

Apr 9, 2003, 6:52pm
Dear AW Community:

After much toiling and avatar design, the world Flagg007 is now open to the
public.

After hearing about the departure of Flagg (Tom) from AW, the Nidus Design
Team decided to open the world to the public whether or not it was
finished - right now it's about 75% but still look great.

If the Flagg worlds are to be closed after his departure then Flagg007 is
the world to check out as it's probably on a limited time scale now :)

Come check out Flagg's legacy before it vanishes :)

A Public Service Announcement

Oct 24, 2003, 4:53am
Hmmm... That is definitely a list that I would be interested in. The part
about Monopoly, Battleship and Clue are most interesting to me. I may be
interested in *purchasing* a copy of those three bots if you actually
complete them and they work well... message me in world and i'll explain in
detail...


[View Quote]

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