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darian knight // User Search
darian knight // User SearchRe: H-E-L-L-ODec 13, 2000, 6:12pm
Actually, I think Roland reads this posting about once per month (if that),
but the first time he read through this newsgroup, he probably had a coronary :) A wishlist of important things...Dec 13, 2000, 6:49pm
This is a multi-part message in MIME format.
------=_NextPart_000_0056_01C0651C.4E75B340 Content-Type: multipart/alternative; boundary="----=_NextPart_001_0057_01C0651C.4E75B340" ------=_NextPart_001_0057_01C0651C.4E75B340 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Alright folks, I'm back, and not to whine and complain (cause I know AW hates that). This is a true wishlist for 3.1 or 3.2 AW that would catch them up to = the pack in ratings. I am also adding a "How To" after each one to give = the polygon gods a few ideas on how to accomplish the impossible :) 1. First order of business: AW 3.1 will have lighting, as in being able = to create an object and say "you're a light, now brighten the room damn = it!". This should be amazingly good for metatropolis (and even lower = the crime rate). 2. Second: Ok, I looked into the reflectivity thing and got a general = idea of why Roland keeps telling me "No Way, No How." As I see it, = reflectivity (mirrors and such) depend on a closed world atmosphere with = set boundries (ie: Quake III, UNREAL, Genesis 3D). So what I figure is = that the AW browser doesn't impose boundries... it just says "you can't = build past such and such point". General solution: the end of the world = is truly the end of the world, you can't even walk past the edge. this = should make reflectivity a little easier to handle :) 3. ok, I've heard it all before: "Darian, if we put the option to load = custom avatars in AW, everyone would do it and it would slow everyone = down." I thought about it for awhile and realized it wouldn't... there = is a download limiter already embeded and the custom avatars should = count as objects (right?) so the users can lower their download limits = and viola, that problem is solved. 4. what about custom object paths that the builder can specify? so = instead of using an object from the main path (pict3.rwx) they could = specify this as the object name: www.vr6online.net/awobjects/pict4.rwx (don't bother clicking that address folks it doesn't work) The issue again rises about slowing down the people with all of the = custom objects, but then again, visibility is limited (right?) so you = would only be loading objects within a radius and (if you set it) of a = certain size in KB... that would be worth it. 5. Out of curiousity... At what point is active worlds going to = actually advertise? Biggest complaint I get about AW is that people = have no idea who or what they are... AW is great, indeed, but as it = stands, their marketing sux. Word of mouth, while somewhat effective, = shouldn't be depended on by a company with a listing on NASDAQ... I want = to see a commercial during the superbowl for Active Worlds! 6. This one is probably a long shot but here goes: Hey AW! Since you = enjoy the use of Animated JPGs, why not let some of us know where to get = a program to make them? Animating a JPG file for AW manually is rather = like jumping into a bathtub full of razorblades: I'd rather avoid it if = I can... if there aren't any programs to automate the animated JPG = process, then for the love of god, make one! 7. I don't expect AW to actually do this one, but it would be pretty = darned kewl: be able to run a java applet in a picture frame in VR. = Java picture effects would REALLY enhance VR :) Well netizens, I must take leave again. Liquid Cool wants to show me = something (probably a house or something *sighs* Hope Roland or somebody actually reads this... Darian Knight ------=_NextPart_001_0057_01C0651C.4E75B340 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 5.50.4207.2601" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY> <DIV><FONT face=3DArial size=3D2>Alright folks,</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2><EM>I'm back, and not to whine and = complain (cause=20 I know AW hates that).</EM></FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>This is a true wishlist for 3.1 or = 3.2 AW that=20 would catch them up to the pack in ratings. I am also adding a "How To"=20 after each one to give the polygon gods a few ideas on how to = accomplish=20 the impossible :)</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2><STRONG>1.</STRONG> First order of = business: =20 AW 3.1 will have lighting, as in being able to create an object and say = "you're=20 a light, now brighten the room damn it!". This should be amazingly = good=20 for metatropolis (and even lower the crime rate).</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2><STRONG>2.</STRONG> Second: Ok, I = looked into=20 the reflectivity thing and got a general idea of why Roland keeps = telling me "No=20 Way, No How." As I see it, reflectivity (mirrors and such) depend on a = closed=20 world atmosphere with set boundries (ie: Quake III, UNREAL, Genesis 3D). = So what=20 I figure is that the AW browser doesn't impose boundries... it just says = "you=20 can't build past such and such point". General solution: the end = of the=20 world is truly the end of the world, you can't even walk past the edge. = this=20 should make reflectivity a little easier to handle :)</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2><STRONG>3.</STRONG> ok, I've heard it = all before:=20 "Darian, if we put the option to load custom avatars in AW, everyone = would do it=20 and it would slow everyone down." I thought about it for awhile and = realized it=20 wouldn't... there is a download limiter already embeded and the = custom=20 avatars should count as objects (right?) so the users can lower=20 their download limits and viola, that problem is = solved.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2><STRONG>4.</STRONG> what about custom = object paths=20 that the builder can specify? so instead of using an object from the = main path=20 (pict3.rwx) they could specify this as the object name:</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><A href=3D"http://www.vr6online.net/awobjects/pict4.rwx"><FONT = face=3DArial=20 size=3D2>www.vr6online.net/awobjects/pict4.rwx</FONT></A></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>(don't bother clicking that address = folks it=20 doesn't work)</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>The issue again rises about slowing = down the people=20 with all of the custom objects, but then again, visibility is limited = (right?)=20 so you would only be loading objects within a radius and (if you set it) = of a=20 certain size in KB... that would be worth it.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2><STRONG>5.</STRONG> Out of = curiousity... At=20 what point is active worlds going to <EM><U>actually</U></EM> = advertise? =20 Biggest complaint I get about AW is that people have no idea who or what = they=20 are... AW is great, indeed, but as it stands, their marketing sux. = Word of=20 mouth, while somewhat effective, shouldn't be depended on by a company = with a=20 listing on <U>NASDAQ</U>... <STRONG>I want to see a commercial during = the=20 superbowl for Active Worlds!</STRONG></FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2><STRONG>6</STRONG>. This one is = probably a long=20 shot but here goes: Hey AW! Since you enjoy the use of Animated = JPGs, why=20 not let some of us know where to get a program to make = them? Animating a=20 JPG file for AW manually is rather like jumping into a bathtub full of=20 razorblades: I'd rather avoid it if I can... if there aren't any = programs to=20 automate the animated JPG process, then for the love of god, make=20 one!</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2><STRONG>7. </STRONG>I don't expect AW = to actually=20 do this one, but it would be pretty darned kewl: be able to run a java = applet in=20 a picture frame in VR. Java picture effects would REALLY enhance = VR=20 :)</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Well netizens, I must take leave = again. =20 Liquid Cool wants to show me something (probably a house or something=20 *sighs*</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Hope Roland or somebody actually reads=20 this...</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Darian Knight<IMG=20 style=3D"WIDTH: 178px; HEIGHT: 145px" alt=3D"A company that supports = AW!" hspace=3D0=20 src=3D"cid:005101c06546$374bbb40$3ff2abd0 at pe004315" align=3Dright=20 border=3D0></FONT></DIV></BODY></HTML> ------=_NextPart_001_0057_01C0651C.4E75B340-- ------=_NextPart_000_0056_01C0651C.4E75B340 Content-Type: image/gif; name="logo4.gif" Content-Transfer-Encoding: base64 Content-ID: <005101c06546$374bbb40$3ff2abd0 at pe004315> 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God knows I don't post in here very often, but every now and then I see
something that sparks my creativity and this happens to be one of them. So Here goes for my AW Wishlist: 1. Full Screen Mode with sliding overlays. This is *not* hard to do regardless of what AW says. There are no issues with being able to switch back and forth and if there are such an option can always require a restart before taking effect. 2. Better instant messaging features: Instead of having a single button to declare AFK, why not have a right click menu with multiple actions like (akf, brb, dnd, away, busy). Also - individual chat should stay in a single window for the telegrams. Instead of having to use a new tg window each time you wish to send a message - should work like an instant messaging program and allow you to carry a private conversation in a single window. 3. Stand Alone AW Messenger: Just an idea, but how about a stand alone AW instant messenger that doesn't require the entire AW program to run. For people who wish to check their messages but not go through all the hassles of logging into the entire AW universe. 4. Mirrors (camera views): It has been said that AW will be rewriting the 3D engine for version 4.0 - if I don't see mirrors in 4.0 I will be incredibly disappointed. 5. Streaming Video/Audio walls: This is an entertainment system isn't it? So where were the developers when this idea was ignored? I've seen it done in browsers that were programmed by a single person in their spare time, so an entire army of programmers at AW should have no trouble doing this. The ability to have a streaming media wall (same as a picture object) would also allow for multiple connection options via a popup menu when clicked (click picture frame and a menu pops up to select bandwidth) 6. Custom avatars: Even if it's the Mr Potato Head approach, I don't care at this point. Theoretically it could be done right now using AW 3.4 if it wasn't for the avatar number limit and a few minor annoyances. 7. Scripted Animations: Reduce the animation buttons to forward slash commands like /sit or /dance etc and allow users to create their own animations with custom names. 8. Better Coloring : The AW Color command, while it uses HEX, should pop up a *COLOR WHEEL* to make it easier to select colors for use. We aren't all rocket scientists so why should choosing a color be so frigging involved? 9. Revamped Building Box: When you right click an object to build - It should be divided into *tabbed* views with checkboxes and pull down menus for the commands and effects - instead of requiring people to memorize commands to type and the format to type them in... This also goes for the Item Name - reduced to a Tab it would have a scroll list with a preview box next to it so you can cycle through the availible objects on the server and get a preview *BEFORE* you use it. In other words - make it a total point and click interface. 10. Folder Views for Worlds List: Every World has a theme of some sort, so why not organize the worlds into convienient Folders views that can be collapsable? Shopping, Games, Chat, Misc, etc - would be alot easier to load the worlds list. 11. Shadows and Dynamic Lighting! This is for the 4.0 engine rewrite - objects should give off shadows and lights should behave as they should - ie: when they hit a wall they will light it up but will not penetrate or go past it. 12. Some Physics Please: Ok, I know the laws of physiscs are foreign to the developers at AW, but we still need them. When I get on a boat in the ocean, I should be able to *drive* it and go wherever the boat goes. Same thing for Elevators, Cars, Planes, Helicopters. There should be built in "presets" for how an object should behave in this sense like "Create Action Car" or "Create Action Speedboat"... would cycle to a driving view and the object would handle like said action command 13. Weather/Particle Effects: Another thing I had better see in the 4.0 rewrite. Moving Cloud Cover with Passing rain or snow - particle fire effect s, etc... 14. Better visibility management: Visibility should be set to a reasonable horizon. Supported by hardware now, this is old news in the gameing world - I should be able to stand on a mountain and say "I can see my house from here" - or at least all the way to the definable horizon. I don't want to be walking down the road and see buildings popping up in front of me.... It's just a terrible effect and kills the concept of VR. 15. Support for *Game Keys* : A programable set of keymaps that can be toggled on and off to accomodate game worlds - so we can have a run button, jump button, open door button, shoot button, and whatever else ppl can come up with - like attaching a *game key* to an animation action like a spell or weapon for RPGS 16. Ability to have private chatwindows in each world (chatrooms). So say if I wanted to have a private chat with ten of my friends in a world I could invite them into a private chat window? This would help immensely with the educational aspect as well because you could have lectures and business meetings in close proximity in world without having to fight for the main chat window. Of course, a list of current chatrooms running in each world would help as well. 17. Speaking of chat... : How about the ability to initiate VOICE and VIDEO chat between people on the contact list!? Of course some people don't have the capabilities to do so, but it can at least be an OPTION that can be disabled. 18. AW Plugins: What exactly is an AW plugin? Well - how about an SDK that supports the ability to program extensions into the browser so people can create built in stuff for games? Say I have a game world like Mutation - about 99% of the stuff they are doing with custom bots could be made into a plugin and downloaded by the users in order to play the game. Stuff like custom HUD's Puzzles, Items, Effects, Money System, Effects for Weapons and Fighting, an use of objects could all be put into a game plugin made by the world owner and when people go into said world they would have to install the plugin to play - unless they want to just sit around and chat. With a plugin SDK system, I think programmers could get really intricate with the designs they make and get into specific details of how they want things to work without using bots that were never meant to handle such things. 19. Desktop Integration: everyone should have their own personal world. Point blank, no if ands or buts about it. in stand alone mode, the AW browser should act like the 3DNA program where it has your own personal desktop world that you can lounge in and access the stuff on your computer with, just like 3DNA - the only extra should be that when connected online, the desktop world should be availible to other people under the name of the user who owns it. Something small like a p20 would work fine. Obviously the desktop stuff only would work for the owner, but it would give users a place to call their own as well as allow them space to build and invite their friends for personal chats - all while *not* using server space or bandwidth. Obviously tourists do not get a desktop world of their own... The desktop world would not be accessible unless the owner is present - so if the owner leaves the desktop world and goes someplace else in the universe, then the world becomes unavailible to others. This saves bandwidth on the users as well as offers a unique addition that would bring alot more people to AW. It creates a seemless integration between desktop and online access using AW. 20. Gamma Correction: There is a problem with some worlds being just too dark to see - even with the latest hardware. Sometimes it's the monitor that's the problem, but it wouldn't be too hard to have a software inclusion to increase or decrease the gamma spectrum for the 3D view - brightening or lowering the view per user so that worlds are never too dark or too bright. Stuff like this was used in Doom for god's sake so AW shouldn't even attempt to tell me that they cannot do it. Well, this is my recent Wishlist for AW. And it's not so much a wishlist as something that is needed in order for AW to stay alive against it's competition. The way Isee it is that If AW wants to start charging prices like their competition, they had better offer what their competition offers as well - or i simply won't be paying. right now, AW's competiton is from companies like There.com who, when they finally launch their program with full access will most likely wipe AW off the map unless the do something *now*... not in a year, not when they feel like it... *NOW* Competition is poised to stomp AW out of existance... and it would be a shame if they did only because AW was just too lazy to keep up. New VideoApr 9, 2003, 6:54pm
Excellent video Pineriver :) I loved the ending - it was definitely a twist
of plot...lol> > E N Z O 's WorldApr 9, 2003, 6:31pm
ENZO'S world closing would effect me at least because I have builds in there
from when I first entered AW in 1998. Cofmeta is what I consider my homeworld no matter how old it gets. *sighs* Oh well, guess I could always rebuild somewhere else, but it just wouldn't be the same. I've been working on the same build for 5 years - improving and changing things here and there. It's kind of like a running history of my life in AW. Guess it's time to start a new life... it's always sad to say goodbye. too many memories... Activeworlds Organization MeetingsApr 9, 2003, 6:36pm
There are 24 hours in a day and just as many time zones - not everyone can
schedule a meeting for 3 PM EST and expect ppl from the other side of the world to participate. Making a universal schedule is nearly impossible on a world wide scale when it comes to meetings in AW. Instead just get the meeting notes and deal with it. In the future just have them post times and dates in an area you can access or just ask the head of the group to notify you of any spur of the moment meetings. Some things need to be dealt with immediately and as such, cannot wait two months for everyone involved to find free time to attend. Check your messages and often ;) AW & RevenueApr 9, 2003, 6:48pm
To sum things up where ENZO may not:
If the AWI listing no longer represents the holdings of the AW company then this means that they were probably delisted for poor earnings. If this is the case - it means quite simply that AW is in a financial decline and in no position to tell you otherwise, unless they are trying to conceal their earnings, which they now have the right to do by being delisted and not responsible for reporting their earnings to the public. This would fair quite well with the price hike as a means to recouperate costs and operations. So truthfully, if AW were to have only a year or so to get back to making a profit then this would be the perfect time for it to happen. On the other hand, AW is most likely playing "catch up" with newer start ups like Plastic Planet and Cyboria who have recently sailed past the AW browser in technology and features - many of which are from the AW Wishlist and were incorporated where AW did not. This is a double edged sword here because if ENZO denies that AW is playing catch up then that means they aren't keeping up with their competition and if they are playing catch up then it shows that they were slacking for too long with the AW browser. Read into this what you will - this would probably be the closest thing to a straight answer you can hope for. NIDUS IS OPENApr 9, 2003, 6:52pm
Dear AW Community:
After much toiling and avatar design, the world Flagg007 is now open to the public. After hearing about the departure of Flagg (Tom) from AW, the Nidus Design Team decided to open the world to the public whether or not it was finished - right now it's about 75% but still look great. If the Flagg worlds are to be closed after his departure then Flagg007 is the world to check out as it's probably on a limited time scale now :) Come check out Flagg's legacy before it vanishes :) A Public Service AnnouncementOct 24, 2003, 4:53am
Hmmm... That is definitely a list that I would be interested in. The part
about Monopoly, Battleship and Clue are most interesting to me. I may be interested in *purchasing* a copy of those three bots if you actually complete them and they work well... message me in world and i'll explain in detail... [View Quote] |