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Nox 3.4 in Development (General Discussion)
Nox 3.4 in Development // General DiscussionrobbieJul 16, 2003, 9:33am
For those that were interested last year when I started this project. I am
working on it once more. Nox is a weather bot that smoothley changes world sky colours to simulate a realistic sky changing over the course of the day. Nox 3.3 simply changed the sky color, ambient and fog settings according to the time of day and calculated the colors according to an array of color, light and fog settings for each hour of the day. Nox 3.4 now uses 6 arrays, one for each corner of the sky, and also controls the 3 cloud layers, the skybox, fog and ambient light. This creates stunning cascading skies with variating clouds and lighting that whilst following the day/night cycle with VRT, varies each day to give new and interesting atmospheres each day. Nox 3.4 will also be 100% free, it will be downloadable and fully configurable to work in any universe or world. You can configure everything about Nox, right down to the settings for each hour in the cycle and then save the settings or load in settings. This will allow for people to create, collect and swap cycles merely by passing around the ini configuration files. So far I have the system designed and have coded the interface. I reckon it'll take about 2 or 3 weeks to complete and test. Whilst I'm still in the early stages of development, does anyone have any good ideas I could implement into Nox? :) -Robbie zeofatexJul 16, 2003, 10:15am
Weather, where it would possibly change terrain textures that are using the
default texture of 0 to a texture of like snow or something... Dunno if this would be laggy or not, but the ability to have a rain or snow object follow someone around to simulate rain? A sun and moon that rise and set as if in real life, and possibly the time changes so on the 21st of june you have the most sun and the least sunlight on December 21. This would work based on VRT, but leave it open for scripting somehow so people can't complain about living in a different time zone where the sun is only out for 3 hours, like at the north pole and south pole. (If for some odd reason the world is based there...) I don't know how hard that would be to do though :-X [View Quote] starfleetJul 16, 2003, 11:17am
A!!CT is the only world with a working 3.4 24-hour day/night cycle right now. No rain
though. [View Quote] robbieJul 16, 2003, 11:20am
> Weather, where it would possibly change terrain textures that are using
the > default texture of 0 to a texture of like snow or something... This would be too laggy across larger worlds. > Dunno if this would be laggy or not, but the ability to have a rain or snow > object follow someone around to simulate rain? Nox can control the skybox, and the skybox can be used to simulate snow or rain with an animated masked object. > A sun and moon that rise and set as if in real life, and possibly the time > changes so on the 21st of june you have the most sun and the least sunlight > on December 21. This would work based on VRT, but leave it open for > scripting somehow so people can't complain about living in a different time > zone where the sun is only out for 3 hours, like at the north pole and south > pole. (If for some odd reason the world is based there...) I don't know how > hard that would be to do though :-X Nox will be able to do this, I forgot to mention it in the first post. Again, the speed of the sun and moon is completely configurable. :) -Robbie r i c h a r dJul 16, 2003, 11:21am
Your not the only 1 places like AWTeen run/ran 25 hour day ones meaning not
every sees the same time of day all the time. starfleetJul 16, 2003, 11:23am
stecloudJul 16, 2003, 11:40am
AWTeen did run a backdrop changer bot. But it also ran the original Nox 3.3
for a while as well. Right now you are correct though, we don't have any weather bots implemented. But with Nox and Thor 3.4 in the works - that will likely change soon. stecloudJul 16, 2003, 11:42am
It would be nice if people with certain citnumbers, on a lsit that was
easily editable, could forcably change the sky - for events and such. starfleetJul 16, 2003, 12:35pm
weizerJul 16, 2003, 1:19pm
A repeated ground object wouldn't be better to simulate rain ? Otherwise
with a skybox the rain would be too big. Try to put xaw28.rwx (from the megapath) in your world for the skybox, the rain does not look good. -Weizer "robbie" <robbie at oriox.com> a écrit dans le message de news: 3f155105 at server1.Activeworlds.com... > the > > This would be too laggy across larger worlds. > > snow > > Nox can control the skybox, and the skybox can be used to simulate snow or > rain with an animated masked object. > time > sunlight > time > south > how > > Nox will be able to do this, I forgot to mention it in the first post. > Again, the speed of the sun and moon is completely configurable. :) > > -Robbie > > starfleetJul 16, 2003, 1:22pm
Make the rain a 1024x1024 texture then.
The bigger the texture the smaller the rain can be. [View Quote] weizerJul 16, 2003, 1:25pm
Oh no I'm not talking about this kind of rain. The rain you are talking
about is on the background (you can't touch it). With a reapeting ground object, you would be IN the rain, if you understand what I mean. Rain is not a texture, it should be an object. -Weizer "starfleet" <Starfleet at Command.com> a écrit dans le message de news: 3f156daf at server1.Activeworlds.com... > Make the rain a 1024x1024 texture then. > The bigger the texture the smaller the rain can be. > [View Quote] starfleetJul 16, 2003, 1:32pm
It's an object with rain texture strip on it. Either as skybox or as ground object, both
need it to be a texture. [View Quote] weizerJul 16, 2003, 2:27pm
Ya I know that it needs texture, but the resolution of the texture would not
change anything if its a ground object. I think it's rather the object size that would change something. Look at the object xaw28.rwx you'll see what I'm talking about. The misunderstanding is probably my fault, hehe, I've difficulties to express my ideas in english. -Weizer "starfleet" <Starfleet at Command.com> a écrit dans le message de news: 3f157010 at server1.Activeworlds.com... > It's an object with rain texture strip on it. Either as skybox or as ground object, both > need it to be a texture. > [View Quote] alexthemartianJul 16, 2003, 9:34pm
if the rain touches you.. wont it touch you when you are inside too?..
unless AW comes up with the technology to have rain outside and not inside, the rain will be coming through the roof like it was built in Tijuana [View Quote] weizerJul 16, 2003, 10:14pm
LOL good point, I didn't think about it. So a realistic rain is not possible
on AW as I can see. -Weizer "alexthemartian" <alex at virtual-studios.net> a écrit dans le message de news: 3f15e109 at server1.Activeworlds.com... > if the rain touches you.. wont it touch you when you are inside too?.. > unless AW comes up with the technology to have rain outside and not inside, > the rain will be coming through the roof like it was built in Tijuana > [View Quote] |