Sun Screwiness (General Discussion)

Sun Screwiness // General Discussion

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dion

Apr 18, 2003, 2:02pm
I get this in Myra and AWGate so far that I have noticed. There's four suns
instead of one like there should be.

http://www.digevo.net/4suns.jpg

~~~~~~~~~~
Duron 900mhz
256MB SDRAM
3DFX Voodoo3 2000

mauz

Apr 18, 2003, 2:16pm
[View Quote] Yup it's a bug in 3.4 that only seems to affect Voodoo cards.

--
Mauz
http://mauz.info

dion

Apr 18, 2003, 2:18pm
I feel special. *grunt*

-Dion

[View Quote] Yup it's a bug in 3.4 that only seems to affect Voodoo cards.

--
Mauz
http://mauz.info

bowen

Apr 18, 2003, 3:55pm
[View Quote] Out of date card. Wasn't Voodoo done with about 5 years ago?

--Bowen--

dion

Apr 18, 2003, 7:10pm
yep :-P

But I'm a lazy bastard. :-P

-Dion

[View Quote] [View Quote] Out of date card. Wasn't Voodoo done with about 5 years ago?

--Bowen--

johnny b jbitt2atjunodotcom

Apr 18, 2003, 9:21pm
Yep, My stupid Voodoo4 4500 card did the exact same thing and would choke on higher wave settings for the water feature.........
Most annoying to have to buy a new card to use 3.4..

JB


[View Quote]

dlp anne

Apr 20, 2003, 7:47am
Voodoo cards will have the following problems and probably will never be
fixed.
Not sure as to why, because Active Worlds has all the information they will
ever need about Voodoo cards unless they trashed all that information.
The Voodoo card information they used for 3.3 is still the same information
today because 3dfx went out of biznes in 2001
But anyway here are the problems you will have.

These are only if you are in a 3.4 world using the 3.4 browser.

[Water Opacity]
will not work in Direct3D with T&L off
will not work in OpenGL

[Coronas, Sky Light Source Texture, and Targeting Cursor]
makes you see 4 instead of 1 in Direct3D with T&L on
makes you see 4 instead of 1 in OpenGL

[Backdrop]
distorts and covers everything in the 3D window in Direct3D with T&L on

So to wrap it all up the only 100% working video mode is software for voodoo
users because all the other modes have 1 or 2 things messing up that active
worlds can't seem to fix.





[View Quote]

tony m

Apr 21, 2003, 2:17am
[View Quote] >[Water Opacity]
>will not work in Direct3D with T&L off

This is an actual bug that happens regardless of video card.

>will not work in OpenGL

I think it's been said that this is another flaw in RW's OpenGL implementation, again regardless of video card.

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