render only in-view objects into scene (Wishlist)

render only in-view objects into scene // Wishlist

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=?iso-8859-1?q?eep=b2?=

Mar 3, 1999, 6:44am
How about not rendering objects into the scene within the full 360-degree visibility radius, but instead only in the actual view? This should speed things up a bit, although pauses from scene rendering would be annoying too. :/

dude

Mar 3, 1999, 1:32pm
Yeah, everytime you turn around then you'd have to reload the scene. A pain
in the butt???


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grover

Mar 3, 1999, 7:56pm
This is already done, Eep, to at least a certain extent. Try
going into an area with a 10,000 vert object. Look at it, and
record fps. now turn around, and record fps again. I garuntee
you that it'll be faster without that object in your field of
view!

grover

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rjinswand

Mar 3, 1999, 9:18pm
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Yep it's done with yaw, as it has been for as long as I've been in AW =
(3 years this month)... however I don't believe that they're removed =
vertically above and below the viewport. That's one reason why vertical =
building like towers gets so sluggish.

Rjinswand


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=?iso-8859-1?q?eep=b2?=

Mar 3, 1999, 10:34pm
I don't think this is the same as what I'm talking about, Grover. The objects behind you are still there, rendered in the scene, just not rendering in VIEW, which is different.

[View Quote] > This is already done, Eep, to at least a certain extent. Try going into an area with a 10,000 vert object. Look at it, and
> record fps. now turn around, and record fps again. I garuntee you that it'll be faster without that object in your field of
> view!
>
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=?iso-8859-1?q?eep=b2?=

Mar 3, 1999, 10:36pm
Well, no more so than moving around in a world anyway, which constantly moves objects in and out of the scene depending on one's visiblity limit.

[View Quote] > Yeah, everytime you turn around then you'd have to reload the scene. A pain in the butt???

[View Quote]

veto

Mar 4, 1999, 1:05pm
Which is handled poorly i might add :)

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grover

Mar 5, 1999, 12:25am
key words- "TO A CERTAIN EXTENT" duh! must you try and belittle
anything anyone says, even though you actually agree with it??

grover

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=?iso-8859-1?q?eep=b2?=

Mar 5, 1999, 2:46am
Unfortunately, I don't agree with you; hence my reply. Either you need to word what you're saying better, or you need to read things more carefully to make sure you FULLY grasp the situation. "Dude" seemed to do this, yet you misresponded even to his elaboration. What I am referring to is whenever you move, AW pauses each time an object is rendered into the scene (not necessarily into the view). The visibility radius is a RADIUS, not a "triangle" view fanning out from the avatar. What I'm proposing is that whatever is in VIEW is rendered into the scene. But, anyway, since AW/RW pause with each object scene inclusion, it would probably just make things even more annoying than they already are, so nevermind.

The thing I want to lose is the pause with scene rebuilding. AW needs to be more fluid in this respect.

[View Quote] > key words- "TO A CERTAIN EXTENT" duh! must you try and belittle anything anyone says, even though you actually agree with it??
>
[View Quote]

andras sarkozy

Mar 5, 1999, 11:22am
[View Quote] >
> The thing I want to lose is the pause with scene rebuilding. AW needs to be more fluid in this respect.
>

I second that motion!!
Andras

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