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render only in-view objects into scene (Wishlist)
render only in-view objects into scene // Wishlist=?iso-8859-1?q?eep=b2?=Mar 3, 1999, 6:44am
How about not rendering objects into the scene within the full 360-degree visibility radius, but instead only in the actual view? This should speed things up a bit, although pauses from scene rendering would be annoying too. :/
dudeMar 3, 1999, 1:32pm
Yeah, everytime you turn around then you'd have to reload the scene. A pain
in the butt??? -- "Your e-mail has been taken over by rabid monkeys wielding pickles!" [View Quote] groverMar 3, 1999, 7:56pm
This is already done, Eep, to at least a certain extent. Try
going into an area with a 10,000 vert object. Look at it, and record fps. now turn around, and record fps again. I garuntee you that it'll be faster without that object in your field of view! grover [View Quote] rjinswandMar 3, 1999, 9:18pm
This is a multi-part message in MIME format.
------=_NextPart_000_0155_01BE6589.196DBE20 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Yep it's done with yaw, as it has been for as long as I've been in AW = (3 years this month)... however I don't believe that they're removed = vertically above and below the viewport. That's one reason why vertical = building like towers gets so sluggish. Rjinswand [View Quote] ------=_NextPart_000_0155_01BE6589.196DBE20 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990303T231832Z END:VCARD ------=_NextPart_000_0155_01BE6589.196DBE20-- =?iso-8859-1?q?eep=b2?=Mar 3, 1999, 10:34pm
I don't think this is the same as what I'm talking about, Grover. The objects behind you are still there, rendered in the scene, just not rendering in VIEW, which is different.
[View Quote] > This is already done, Eep, to at least a certain extent. Try going into an area with a 10,000 vert object. Look at it, and > record fps. now turn around, and record fps again. I garuntee you that it'll be faster without that object in your field of > view! > [View Quote] =?iso-8859-1?q?eep=b2?=Mar 3, 1999, 10:36pm
Well, no more so than moving around in a world anyway, which constantly moves objects in and out of the scene depending on one's visiblity limit.
[View Quote] > Yeah, everytime you turn around then you'd have to reload the scene. A pain in the butt??? [View Quote] groverMar 5, 1999, 12:25am
key words- "TO A CERTAIN EXTENT" duh! must you try and belittle
anything anyone says, even though you actually agree with it?? grover [View Quote] =?iso-8859-1?q?eep=b2?=Mar 5, 1999, 2:46am
Unfortunately, I don't agree with you; hence my reply. Either you need to word what you're saying better, or you need to read things more carefully to make sure you FULLY grasp the situation. "Dude" seemed to do this, yet you misresponded even to his elaboration. What I am referring to is whenever you move, AW pauses each time an object is rendered into the scene (not necessarily into the view). The visibility radius is a RADIUS, not a "triangle" view fanning out from the avatar. What I'm proposing is that whatever is in VIEW is rendered into the scene. But, anyway, since AW/RW pause with each object scene inclusion, it would probably just make things even more annoying than they already are, so nevermind.
The thing I want to lose is the pause with scene rebuilding. AW needs to be more fluid in this respect. [View Quote] > key words- "TO A CERTAIN EXTENT" duh! must you try and belittle anything anyone says, even though you actually agree with it?? > [View Quote] andras sarkozyMar 5, 1999, 11:22am
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> The thing I want to lose is the pause with scene rebuilding. AW needs to be more fluid in this respect. > I second that motion!! Andras |