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andras sarkozy // User Search
andras sarkozy // User Search
Feb 4, 1999, 4:51pm
Just warn Facter before you release that bot!!
[View Quote]
> Cool
>
> I outta start up figuring out how to make my bot kill birds without killing
> himself! 8-)
>
> cheese
>
> ps, thanks roland!
Feb 7, 1999, 4:52pm
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Do you access the cell.dat and the cell.idx files while the world server is running? I could use this knowledge :)
Andras
[View Quote]
> I have an SQL bot running... it works both ways between a World and SQLserver. I am converting it to work with ODBC. LP
>
[View Quote]> Jim Fleming wrote in message <36b9e85c.0 at homer>...Here are some SQL Bot notes...
>
> 1. Observes the creation of objects and makes updates in the data base.
> 2. Looks over someone's shoulder to keep database in synch with world.
> 3. Queries data base and creates objects.
> 4. No change should be required to the existing AW servers.
> 5. A round-trip test is needed from the AW Browser to the AW server with a parallel link to the database server and then back to a web browser with web feedback into the AW Browser.
> 6. mSQL seems like a natural given people's interest in open source projects.
> 7. See also http://www.objectshare.com
>
> Jim FlemingUnir CorporationUNIR, COM, and UNETY worlds in AW
>
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Do you access the cell.dat and the cell.idx files while the world server
is running? I could use this knowledge :)
<br>Andras
<br>
[View Quote]<p>Lucio wrote:
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<font color="#000000"><font size=-1>I
have an SQL bot running... it works both ways between a World and SQLserver.
I am converting it to work with ODBC.</font></font> <font size=-1>LP</font>
<blockquote
style="BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: 5px">Jim
Fleming<JIMFLEMING at PRODIGY.NET> wrote in message <36b9e85c.0 at homer>...Here
are some SQL Bot notes...
<ol>
<li>
Observes the creation of objects and makes updates in the data base.</li>
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<li>
Looks over someone's shoulder to keep database in synch with world.</li>
<li>
Queries data base and creates objects.</li>
<li>
No change should be required to the existing AW servers.</li>
<li>
A round-trip test is needed from the AW Browser to the AW server with a
parallel link to the database server and then back to a web browser with
web feedback into the AW Browser.</li>
<li>
mSQL seems like a natural given people's interest in open source projects.</li>
<li>
See also <a href="http://www.objectshare.com">http://www.objectshare.com</a></li>
</ol>
Jim FlemingUnir CorporationUNIR, COM, and UNETY worlds in AW </blockquote>
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Feb 8, 1999, 1:14pm
I know one breed of such a dog :o)
Andras
[View Quote]
[View Quote]> Rolu wrote in message <36bd82b7.0 at homer>...
> shed
>
> Sheperds don't usually hold deers.
> Besides I think you need quite some dog to make the deers run scared instead
> of the other way around ;-)
>
> --
> Cubic
>
> runs
> to
> the
> graze,
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Feb 6, 1999, 9:35pm
Why increase the line length? It is perfect ro the 640x480 screen!!!
[View Quote]
[View Quote]> Jim Fleming wrote:
>
>
> Well, "speed" all depends on the system. But I can run the Tomb Raider games on my piece-of-shit AMD-K5-PR133AR (99MHz) just fine, yet AW twitches, jerks, and stumbles its way doing ANYTHING (with or without the RW Direct3D driver). And TR has multiple light (and colored in TR3) sources, MANY textures, etc. http://tnlc.com/eep/tr/compare.html for a comparison between TR and AW.
>
>
> Ewww, Java and AW. <hiss, crossed finger stance>
>
> Oh, would you increase your line width please, Jim? Your lines barely cover half the screen and cause unnecessary vertical scrolling.
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Feb 9, 1999, 6:37am
[View Quote]
> Assuming that the dozen people in the world remaining on a 640x480 screen
> are using AW, considering they're probably also still in 256 colour mode.
> *wink*
>
> Rjinswand
Which is more then perfect for the newsreader <nudge>
Andras
Feb 6, 1999, 9:37pm
[View Quote]
> If you only want programmers being able to use it, then I guess that's fine. However, most programmers write for end-users (NON-programmers). Infant book authors write for their audience: infants.
>
And to you too.
>
[View Quote]
Feb 6, 1999, 4:46am
No - there is NO way to access the server database while it is running.
Andras
[View Quote]
> I understand and appreciate your SQL bot design and intend to use it as soon
> as possible. My question was unrelated and remains unanswered, though. . .I
> would like to access the AW Server database of my world directly. Is there a
> known ODBC (or related) driver that will allow me to do this?
>
> Archon Manus
> Vizier D'Magienne
Feb 8, 1999, 6:23pm
I disagree with you Turbulence.
I think it is the place to discuss future bots, bot ideas and how to use bots. The SDK is NOT a bot creation/discussion ng and tool. The SDK is an API for the AW server where you CAN create bots and many other things. The reason the "bots" ng was born is to discuss bot issues :o)
Andras
[View Quote]
> May I remind folks that there is a SDK ng available for bot _builders_, most
> (or all) of whom are using SDK.
>
> The intention of this 'bots' ng is for bot _users_. If there are comments
> and suggestions on how to build scripts, or questions on how to use a bot
> program, this is the place; dialogues on building bots (or suggestions for
> future bots) should be in the SDK ng, IMO.
>
> Thank you, and have a virtual day!
> -Turbulence
>
[View Quote]> Jean Philippe Durrios wrote in message <36be234c.0 at homer>...
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Feb 9, 1999, 6:32pm
LOL!!
[View Quote]
[View Quote]> Cubic wrote in message <36c00f4e.0 at homer>...
>
> Eep why are you using a psuedonym?
>
> Rjinswand
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Feb 10, 1999, 11:40am
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I have a feeling son that you mix apples with oranges. Object Registry (the registry.txt) has nothing to do with citizens.
[View Quote]
>
>
> You could make clouds in the Object Registry as 0 so when citizens build thay dont get Building Inspector... And To Stop Vandiles make them like z signs ... only serten pple can use them
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I have a feeling son that you mix apples with oranges. Object Registry
(the registry.txt) has nothing to do with citizens.
[View Quote]<p>hill wrote:
<blockquote TYPE=CITE>
<p><font size=+2>You could make clouds in the Object Registry as 0 so when
citizens build thay dont get Building Inspector... And To Stop Vandiles
make them like z signs ... only serten pple can use them</font></blockquote>
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Feb 22, 1999, 10:01am
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If the registry is in place - even the world owner can't ADD NEW objects to anyone's property:(
Andras
[View Quote]
> No need for programming there. The bot uses the privillege password of the world owner, so if the world owner can build everywhere, the bot can, too. At least in my understanding.... Rolu
>
[View Quote]> Dean wrote in message <36D05BB9.E7C50C27 at hotmail.com>...Surely, Roland could do some fancy programming so that bots registered under the world owners number could build anywhere needed. Maybe, maybe not, but it is worth a suggestion.
>
> King Viper wrote:
>
>
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If the registry is in place - even the world owner can't ADD NEW objects
to anyone's property:(
<br>Andras
<br>
[View Quote]<p>Rolu wrote:
<blockquote TYPE=CITE> <font color="#000000"><font size=-1>No need
for programming there. The bot uses the privillege password of the world
owner, so if the world owner can build everywhere, the bot can, too. At
least in my understanding....</font></font> <font size=-1>Rolu</font>
<blockquote
style="BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: 5px">Dean<CHALLAGAR at HOTMAIL.COM>
wrote in message <<a href="mailto:36D05BB9.E7C50C27 at hotmail.com">36D05BB9.E7C50C27 at hotmail.com</a>>...Surely,
Roland could do some fancy programming so that bots registered under the
world owners number could build anywhere needed. Maybe,
maybe not, but it is worth a suggestion.
<p>King Viper wrote:
<blockquote TYPE = CITE>even with eminant doman on?
<p>Rjinswand wrote in message <36c8cab1.0 at homer>...
<br>Edward Sumerfield wrote in message <36C8390B.1685B663 at poboxes.com>...
<br>>I am not sure if an object created by the all powerful world owner
is
<br>counted
<br>>against a citizens cell limit. That may be an issue. You could not
have
<br>weathewould be exceeded. This is
<br>>where your avatar idea would be better.
<p> Actually that point aside, the all-powerful-world-owner still
cannot
<br>encroach when a registry is in place! Only one citizen number's
building is
<br>allowed in any given spot, no matter who that citizen is.
<br> Therefore the only way to do weather over public building worlds
is to
<br>make the clouds in the builder number of the person who made the property...
<br>this may require quickly adding and removing permissions of course.
<p> Rjinswand</blockquote>
</blockquote>
</blockquote>
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Feb 22, 1999, 10:03am
The "avatar" concept has a significant fallback - avatars are rendered out of scene! Of course it will make them render faster - but thye will be shonw through the walls too :(
Andras
[View Quote]
> Perhaps the one avatar should include many clouds over a large space? I don't know the pieces-parts of avatars too well, but I don't think there are size or distance restrictions, right?
> Remember the giant CY? heh heh
> - Ædificator
>
[View Quote]
Nov 5, 1998, 10:09pm
how about the "Not too simple MCF40D.DLL" which is missing from your uplo=
ad?
[View Quote]
> This is a simple program for looking up reasons. 13.8K
>
> ---------------------=
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-------------------------------------------------------------------------=
-------------------------------------------------------------------------=
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> Name: Reasoner.zip
> Reasoner.zip Type: Winzip32 File (application/x-winzip)
> Encoding: base64
Jul 28, 1999, 2:39pm
Strongly disagree! Any program can run as a service. Borland CBuilder 4 comes with all needed dlls and libraries to write your own service.
Andras
[View Quote]
> hi fun :)
>
> you can only run programms without GUI as services i think
>
> Funatic <"Funatic" at (nospam).gmx.de> schrieb in im Newsbeitrag:
> 379e10e4.0 at homer...
> 379de2b9.0 at homer...
> implemented.
Aug 1, 1999, 2:46pm
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As he stated he doesn't have the FTP account yet - so there is NO URL.
BUT - you are right - a little warning would be nice :))
Andras
[View Quote]
> Why, in the name of all that exists, did you had to mail the complete website??!!?? Is an URL not enough??
>
> Rolu
>
[View Quote]> Andon M. Coleman <gizmo98 at earthlink.net> wrote in message news:37a242a5.0 at homer...The address will be provided as soon as Earthlink re-activates my FTP
> Account . . .
>
> Current ALMOST complete version is attached in this message, PLEASE, use the
> comments button to send me a comment . . .
>
> -Andon Coleman
>
>
>
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As he stated he doesn't have the FTP account yet - so there is NO URL.
<br>BUT - you are right - a little warning would be nice :))
<br>Andras
<br>
[View Quote]<p>Rolu wrote:
<blockquote TYPE=CITE><style></style>
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<div style="MARGIN-RIGHT: 0px"><font size=-1>Why, in the name of all that
exists, did you had to mail the complete website??!!?? Is an URL not enough??</font></div>
<div style="MARGIN-RIGHT: 0px"> </div>
<div style="MARGIN-RIGHT: 0px"><font size=-1>Rolu</font></div>
<blockquote
style="BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">Andon
M. Coleman <<a href="mailto:gizmo98 at earthlink.net">gizmo98 at earthlink.net</a>>
[View Quote]wrote in message <a href="news:37a242a5.0 at homer">news:37a242a5.0 at homer</a>...The
address will be provided as soon as Earthlink re-activates my FTP
<br>Account . . .
<p>Current ALMOST complete version is attached in this message, PLEASE,
use the
<br>comments button to send me a comment . . .
<p>-Andon Coleman
<br>
<br> </blockquote>
</blockquote>
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Aug 6, 1999, 4:25pm
Another free one is VMENTA
host=www.vmenta.com
Galileo is closed for the public - tho it is free :)
Andras
[View Quote]
> You have to edit your aworld.ini configuration file.
>
> Here is the configuration information for some universes. My notes are a
> little old so they may not all work now. City4All was a free one last I was
> there.
>
> AW on auth.activeworlds.com 5670
> Galileo on auth.activeworlds.com 5675
> Ultraworld on auth.activeworlds.com 5671
> City4All on 193.186.168.162 5670
>
> Add these lines to your configuration file and change the IP and port as
> appropriate.
>
> [universe]
> host=193.186.168.162
> port=5670
>
[View Quote]> Douglas WIndham wrote:
>
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Aug 6, 1999, 10:13pm
Then you are not running AW at all:). It is NOT AW.ini but aworld.ini and you should have it!!
Andras
[View Quote]
> I dont have an AW.ini file in my AW folder.....can someone send me the
> AW.ini file? or something
Nov 15, 1998, 9:24pm
There is a little problem to give away the bot-programs:
<an excerpt from the licence agreement for the SDK>
BETA LIMITATIONS. The Active Worlds SDK is currently Beta Software and is provided as is for the purposes of
evaluation and testing only. By downloading the beta version of the SDK, you agree to not distribute the
SDK, nor any applications based on the SDK, to any person for any reason.
:(((
[View Quote]
> Should we give away our bot-programs? Or should we offer to run them
> on someone else's behalf (getting their citizen# and
> privilege-password)? There are serious technical problems for either
> approach. (No, this is not a discussion of "how to make money from VR
> programming", which rightly belongs in the wishful thinking newsgroup.)
> If I were a non-programmer citizen, I'd hesitate to run a bot-program on
> my computer, if it came from some virtual person, free or not. And
> expecting ordinary citizens to scan open-source code looking for
> viruses, when even programmers can't figure out other programmers' code,
> is hopeless.
> So should we offer to run our bot-programs on our own machines? All
> builder-bot services, including the DJ Bot of Sample 2, can only be
> given away if the recipient lends us a citizen# and a
> privilege-password. The problem with the privilege-password is that it
> is too broad. Until the citizen revokes it, a privilege-password can be
> used to build or demolish objects owned by the citizen in any location
> in any World. If all I want is to have the programmer run a builderbot
> to build me a lawn and garden at x,z on AW, I don't want to put all my
> other objects on AW and other worlds at jeopardy. It's like having to
> give passwords to all my bank accounts in cities all over the world just
> to withdraw money from one account in Chicago.
> There should be SDK methods in support of secure transactions. The
> problem here is trying to use a universal password for a particular
> account. Is there some way that a privilege password can say which Zone
> on which World it applies to? Or is there some other way to get round
> this problem?
Nov 20, 1998, 9:27pm
read the fine print - "to ANY person for ANY reason" :((
[View Quote]
> Is it okay for programmers to exchange program code designed for the SDK?
>
[View Quote]> Andras Sarkozy wrote:
>
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Dec 2, 1998, 9:50pm
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That was a nasty thing not to warn you have a BIG attachement :((
[View Quote]
> Spy Has a SDK/HamBot/Etc Bot Department used to patrol worlds.We
> currently have only three members of the Bot department but we need
> more!!!!The url is
> www.Geocities.com/SiliconValley/Bridge/4191/Spy.html
> --
> **************************************************************
> Spy WorldBuilders Offer:
> Hosting
> All Avatars On Request
> All Objects On Request
> Reasonable Pricing
> *Trial* worlds(ie:Sample)
> Bot Scripts
> Monitering(Ie:We Moniter the world for Spammers Vandals Etc)
> Etc
>
> Spy WorldBuilders Asks:
> That We Be allowed to have (and keep) Build,PS,Eject,CareTaker,Etc
>
> **Spy Reserves the right to decline any application for any reason.**
> Telegram FastWalker2 Or Email Fast2 at Bellsouth.net
> for details.
> Spy Logo,Fast's Avatar Bar,The Alliance,Etc (c) 1998 By Fast.
> **************************************************************
>
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That was a nasty thing not to warn you have a BIG attachement :((
<br>
[View Quote]<p>Fast wrote:
<blockquote TYPE=CITE> Spy Has a SDK/HamBot/Etc Bot Department used
to patrol worlds.We currently have only three members of the Bot department
but we need more!!!!The url is
<br> www.Geocities.com/SiliconValley/Bridge/4191/Spy.html
<br>--
<br>**************************************************************
<br>Spy WorldBuilders Offer:
<br> Hosting
<br> All Avatars On Request
<br> All Objects On Request
<br> Reasonable Pricing
<br> *Trial* worlds(ie:Sample)
<br> Bot Scripts
<br> Monitering(Ie:We Moniter
the world for Spammers Vandals Etc)
<br> Etc
<p>Spy WorldBuilders Asks:
<br>That We Be allowed to have (and keep) Build,PS,Eject,CareTaker,Etc
<p>**Spy Reserves the right to decline any application for any reason.**
<br>Telegram FastWalker2 Or Email Fast2 at Bellsouth.net
<br>for details.
<br>Spy Logo,Fast's Avatar Bar,The Alliance,Etc (c) 1998 By Fast.
<br>**************************************************************
<br> </blockquote>
</html>
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Dec 5, 1998, 11:39am
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I would nominate him to the "Borest sig" Cy Award
[View Quote]
> Certainly not!! I know Facter's way of expressing himself, take it as
> a compliment. He's just saying you may win at the "longest sig" Cy
> Award.
>
>
[View Quote]
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I would nominate him to the "Borest sig" Cy Award
<br>
[View Quote]<p>mgib wrote:
<blockquote TYPE=CITE> Certainly not!! I know Facter's way of expressing
himself, take it as a compliment. He's just saying you may win at the "longest
sig" Cy Award.
<br>
<p>FastWalker2 wrote:
<blockquote TYPE=CITE> does it really matter?why not just aviod my
messages?
<br>
<br>
<p>facter wrote:
<blockquote TYPE=CITE> you have the longest sig in the history of
the AW newsgroups, I think you should tone it down a little.
<p>Fast wrote:
<blockquote TYPE=CITE><font face="Century Gothic">I Will Be Buying a World
For Spy WB As a Demo World.And I need some helpers?No.Sorry.Just alerting
ya.Updates Later</font>
<br>
<p>--Fast
<br>**************************************************************
<br>Spy WorldBuilders Offer:
<br> Hosting
<br> All Avatars On Request
<br> All Objects On Request
<br> Reasonable Pricing
<br> *Trial* worlds(ie:Sample)
<br> Bot Scripts
<br> Monitering(Ie:We Moniter
the world for Spammers Vandals Etc)
<br> Etc
<p>Spy WorldBuilders Asks:
<br>That We Be allowed to have (and keep) Build,PS,Eject,CareTaker,Etc
<p>**Spy Reserves the right to decline any application for any reason.**
<br>Telegram FastWalker2 Or Email Fast2 at Bellsouth.net
<br>for details.
<br>Spy Logo,Fast's Avatar Bar,The Alliance,Etc (c) 1998 By Fast.
<br>**************************************************************
<br> </blockquote>
</blockquote>
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<p>--
<br>**************************************************************
<br>Spy WorldBuilders Offer:
<br> Hosting
<br> All Avatars On Request
<br> All Objects On Request
<br> Reasonable Pricing
<br> *Trial* worlds(ie:Sample)
<br> Bot Scripts
<br> Monitering(Ie:We Moniter
the world for Spammers Vandals Etc)
<br> Etc
<p>Spy WorldBuilders Asks:
<br>That We Be allowed to have (and keep) Build,PS,Eject,CareTaker,Etc
<p>**Spy Reserves the right to decline any application for any reason.**
<br>Telegram FastWalker2 Or Email Fast2 at Bellsouth.net
<br>for details.
<br>Spy Logo,Fast's Avatar Bar,The Alliance,Etc (c) 1998 By Fast.
<br>**************************************************************
<br> </blockquote>
</blockquote>
</html>
--------------EB14D5E22CEEDD25469E300D--
Dec 13, 1998, 10:23pm
If you have an access to the .rwx file - you prolly have the access to the registry.txt too. That is the simplest way to get the info. If you insist to get all 3 coos, try rwxtract.exe from www.storage.co.hu/tools.html. You'll get the bounding box dimension from it.
Andras
[View Quote]
> Thanks, Eep². So until the SDK has a method that gives us access to the bounding box dimensions, is there a way for an AWAPI program to read the same information from an *.rwx file, such as in the AW cache files?
>
[View Quote]
Dec 15, 1998, 6:19pm
Too bad you did not ask because I would correct it. I learned this "alphabet soup" stuff in AW and Englis is my second language. Yes - I meant coordinates :o)
Thanks Eep.
[View Quote]
> Uh, Andras? What's "coos"? Do you mean "coords"? Heh...I've been meaning to ask you ever since your readme.txt in rwxtract.zip. ;P
>
[View Quote]> Andras Sarkozy wrote:
>
> ? info. If you insist to get all 3 coos, try rwxtract.exe from www.storage.co.hu/tools.html. You'll get the bounding box dimension
|
Dec 16, 1998, 5:44pm
English
[View Quote]
[View Quote]> Andras Sarkozy wrote in message <3676C456.B7F745B1 at mail.storage.co.hu>...
> "alphabet soup" stuff in AW and Englis is my second language. Yes - I meant
> coordinates :o)
>
> Make that "English" :-)
>
> to ask you ever since your readme.txt in rwxtract.zip. ;P
> www.storage.co.hu/tools.html. You'll get the bounding box dimension
|
Dec 13, 1998, 10:24pm
And the other one??
[View Quote]
> Because SDK bots require 2.1 universes which aren't released yet. There's
> only two 2.1 universes, one being AW.
> - Ima
>
> dean <challagar at hotmail.com> wrote in article
> <367427E0.9D5CB199 at hotmail.com>...
> maker
> to
> design
> or
> project and
Dec 15, 1998, 6:37pm
--------------69DB172A1C767FFE506C3C7E
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable
I tested this case - to change to a different than zero gesture will init=
iate properly the new gesture, while resetting to zero will not cause cha=
nge in the avatar movement. It is needed only for the SAME gesture than t=
he last one..
[View Quote]
> Just one more question for you Roland.
>
> The browser is deciding on the gesture to initiate if the number from t=
he world server is different from the gesture it just performed?
>
> We have said that we need to reset the gesture to zero 5 seconds after =
the initial gesture is sent. Could that rule be rephrased as "to initiate=
a sequence of gestures, each successive gesture must be DIFFERENT from t=
he last."
>
> The difference between these statements is of coarse that instead of ze=
ro we could set gesture 4, then 5 seconds later, set gesture 3, then 5 se=
conds later back to gesture 4 again. Would this sequence cause the browse=
r to correctly initiate each sequence?
>
[View Quote]> Roland Vilett wrote:
>
r of users would depend on the outgoing bandwidth of the server. Servers=
with a high user load and low bandwidth would experience poor response t=
ime for all transactions, position updates included, as you would expect.=
If the server has adequate bandwidth available, though, I don't think y=
ou would ever notice a difference in propagation delay whether there was =
1 user or 100 users in the world. I chose 5 seconds because that's what t=
he AW browser does...5 seconds after signaling a gesture, it returns to 0=
=2E I'm actually not sure whether a shorter timeout would cause the gestu=
re to terminate prematurely or not...my suspicion is not, since gestures =
can overlap (e.g. you can start a wave before completing the angry sequen=
ce, and the animation code will attempt to do both at the same time.) To =
know for sure I'd have to dive deep into the avatar animation code, which=
is not something I particularly relish (it isn't my code.) A simple
>...I see. Its a perspective change from me. I keep making the mistake of=
see actions as changes in the server but really they are changes in othe=
r browsers propagated by a 1 second polling server.
y infrastructure again. Doh.
he browsers every second. Is there any kind of propagation delay noticed =
as the number of browsers increases or does the max logins per world keep=
this to a minimum.
quence takes a certain amount of time to run in a browser. If I set to ge=
sture to 5 and reset to 0 in two seconds will it stop the currently runni=
ng sequence?
mpared to short sequences and varying the reset time interval appropriate=
ly?
e other browsers have to see the change. Remember that multiple calls to=
aw_state_change() are not propagated out to other clients more than once=
per second. Your code will simply change your state in the server, and =
then immediately change it back to the way it was before. To everyone el=
se in the area, you will appear to have maintained gesture #5 all along.T=
he correct way to do this is to add code to your bot to always change the=
gesture back to 0 again a few seconds after it was changed to 5. The ea=
siest way to do this is to note the current time when you set the gesture=
to 5 (the Windows system call GetTickCount() returns a handy time value =
in milliseconds), and then in your main event loop periodically check thi=
s saved value against the current time. You will need to modify your cur=
rent call to aw_wait() since your program now needs to take action in add=
ition to simply responding to events. The relevant code changes could
long reset_gesture; void avatar_chat() {
ce aw_wait(-1) with this: */ while (!aw_wait (1000)) if (reset_gesture ?=
? reset_gesture ? GetTickCount ()) { /* time to set our gesture back to=
0 again */ aw_int_set (AW_MY_GESTURE, 0); aw_state_change (); rese=
t_gesture =3D 0; } Edward Sumerfield wrote in message ?36756086.CBC209D=
B at poboxes.com>...
have the others
ly by the awbrowser
5 at poboxes.com>...
every time it hears
the program starts
;
|
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<html>
<body bgcolor="#FFFFFF">
I tested this case - to change to a different than zero gesture will initiate
properly the new gesture, while resetting to zero will not cause change
in the avatar movement. It is needed only for the SAME gesture than the
last one..
<br>
[View Quote]<p>Edward Sumerfield wrote:
<blockquote TYPE=CITE>Just one more question for you Roland.
<p>The browser is deciding on the gesture to initiate if the number from
the world server is different from the gesture it just performed?
<p>We have said that we need to reset the gesture to zero 5 seconds after
the initial gesture is sent. Could that rule be rephrased as "to initiate
a sequence of gestures, each successive gesture must be DIFFERENT from
the last."
<p>The difference between these statements is of coarse that instead of
zero we could set gesture 4, then 5 seconds later, set gesture 3, then
5 seconds later back to gesture 4 again. Would this sequence cause the
browser to correctly initiate each sequence?
<p>Roland Vilett wrote:
<blockquote TYPE=CITE> <font color="#000000"><font size=-1>Whether
or not their would be increased lag due to an increased number of users
would depend on the outgoing bandwidth of the server. Servers with
a high user load and low bandwidth would experience poor response time
for all transactions, position updates included, as you would expect.
If the server has adequate bandwidth available, though, I don't think you
would ever notice a difference in propagation delay whether there was 1
user or 100 users in the world.</font></font> <font color="#000000"><font size=-1>I
chose 5 seconds because that's what the AW browser does...5 seconds after
signaling a gesture, it returns to 0. I'm actually not sure whether a shorter
timeout would cause the gesture to terminate prematurely or not...my suspicion
is not, since gestures can overlap (e.g. you can start a wave before completing
the angry sequence, and the animation code will attempt to do both at the
same time.) To know for sure I'd have to dive deep into the avatar animation
code, which is not something I particularly relish (it isn't my code.)
A simple experiment with a bot though would say for sure...</font></font>
<font size=-1>-Roland</font>
<blockquote
style="BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: 5px">Edward
Sumerfield<ESUMERFD at POBOXES.COM> wrote in message ?<a href="mailto:367576AC.18445D02 at poboxes.com">367576AC.18445D02 at poboxes.com</a>>...I
see. Its a perspective change from me. I keep making the mistake of see
actions as changes in the server but really they are changes in other browsers
propagated by a 1 second polling server.
<p>You know this means I am going to have to rethink my class library infrastructure
again. Doh.
<p>A performance question for you. You say that the server updates the
browsers every second. Is there any kind of propagation delay noticed as
the number of browsers increases or does the max logins per world keep
this to a minimum.
<p>You recommend resetting the gesture after 5 seconds. A gesture sequence
takes a certain amount of time to run in a browser. If I set to gesture
to 5 and reset to 0 in two seconds will it stop the currently running sequence?
<p>Is there some timing advantage to noting long gesture sequence compared
to short sequences and varying the reset time interval appropriately?
<p>Roland Vilett wrote:
<blockquote TYPE = CITE> <font size=-1><font color="#000000">No, this
won't work. In order for the gesture to be reset, the other browsers
have to see the change. Remember that multiple calls to aw_state_change()
are not propagated out to other clients more than once per second.
Your code will simply change your state in the server, and then immediately
change it back to the way it was before. To everyone else in the
area, you will appear to have maintained gesture #5 all along.</font>The
correct way to do this is to add code to your bot to always change the
gesture back to 0 again a few seconds after it was changed to 5.
The easiest way to do this is to note the current time when you set the
gesture to 5 (the Windows system call GetTickCount() returns a handy time
value in milliseconds), and then in your main event loop periodically check
this saved value against the current time. You will need to modify
your current call to aw_wait() since your program now needs to take action
in addition to simply responding to events.</font> <font color="#000000"><font size=-1>The
relevant code changes could look something like this:</font></font> <font color="#000000"><font size=-1>#define
FIVE_SECONDS 5000</font></font> <font size=-1>unsigned
long reset_gesture;</font> void avatar_chat() {
<br> int rc;
<br> printf("chatting\n");
<br> aw_int_set (AW_MY_GESTURE, 5);
<br> if (rc = aw_state_change ()) {
<br> printf ("Unable to change state (reason %d)\n",
rc);
<br> exit (1);
<br> } reset_gesture = GetTickCount() + FIVE_SECONDS;} <font color="#000000"><font size=-1>/*
replace aw_wait(-1) with this: */</font></font> <font size=-1>while (!aw_wait
(1000)) if (reset_gesture ?? reset_gesture ? GetTickCount ()) {
/* time to set our gesture back to 0 again */ aw_int_set (AW_MY_GESTURE,
0); aw_state_change (); reset_gesture = 0;
}</font> Edward Sumerfield<ESUMERFD at POBOXES.COM> wrote in message
?<a href="mailto:36756086.CBC209DB at poboxes.com">36756086.CBC209DB at poboxes.com</a>>...
<blockquote
style="BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: 5px">Cool.
So If I do
<p> aw_int_set(AW_MY_GESTURE, 0);
<br> aw_state_change();
<br> aw_int_set(AW_MY_GESTURE, 5);
<br> aw_state_change();
<p>It will work every time?
<p>Walter Knupe wrote:
<blockquote TYPE = CITE>You have to reset the gesture to 0 and then back
to 5 to have the others
<br>pick it up again. The resetting to 0 is done automatically by the awbrowser
<br>after you clicked on a gesture begin
<p>Walter
<p>Edward Sumerfield schrieb in Nachricht ?36748FD4.84162BA5 at poboxes.com>...
<br>>The following source is supposed to initiate a gesture every time
it hears
<br>>some chat message. However, it only does it once after the program
starts
<br>and
<br>>never again. What am I doing wrong?
<p>>void avatar_chat() {
<br>> int rc;
<br>> printf("chatting\n");
<br>> aw_int_set (AW_MY_GESTURE, 5);
<br>> if (rc = aw_state_change ()) {
<br>> printf ("Unable to change state (reason %d)\n",
rc);
<br>> exit (1);
<br>> }
<br>>}
<br>></blockquote>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
|
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--------------69DB172A1C767FFE506C3C7E--
Dec 16, 1998, 6:13am
--------------00D671831211847C75723167
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Content-Transfer-Encoding: quoted-printable
If we are at this topic :
My test involved 9 instances of the bots by Edward and it consumed %66 of=
my Dual 300 MHz P2 processor. Anyone know any explanation for it?
[View Quote]
> Again, yes, this is correct. But the beginning of this thread I belie=
ve was about the case of someone wanting an avatar to repeat the same ges=
ture over and over again in response to chat events. In this case changi=
ng AW_MY_GESTURE specifically to zero is required in order to ?reset? the=
gesture. Of course you could set it to some other gesture instead of ze=
ro, but then you would have more than one gesture going on. -Roland
>
[View Quote]> Edward Sumerfield wrote in message ?3676DF62.65421F6D at poboxes.com?=
=2E..You De Man Andras.
>
> So this is a documentation point to Roland then to clarify that th=
at it is not the change to zero but the CHANGE of the gesture that is imp=
ortant.
>
> Andras Sarkozy wrote:
>
ill initiate properly the new gesture, while resetting to zero will not c=
ause change in the avatar movement. It is needed only for the SAME gestur=
e than the last one..
r from the world server is different from the gesture it just performed?
s after the initial gesture is sent. Could that rule be rephrased as ?to =
initiate a sequence of gestures, each successive gesture must be DIFFEREN=
T from the last.?
ad of zero we could set gesture 4, then 5 seconds later, set gesture 3, t=
hen 5 seconds later back to gesture 4 again. Would this sequence cause th=
e browser to correctly initiate each sequence?
sed number of users would depend on the outgoing bandwidth of the server.=
Servers with a high user load and low bandwidth would experience poor r=
esponse time for all transactions, position updates included, as you woul=
d expect. If the server has adequate bandwidth available, though, I don'=
t think you would ever notice a difference in propagation delay whether t=
here was 1 user or 100 users in the world. I chose 5 seconds because that=
's what the AW browser does...5 seconds after signaling a gesture, it ret=
urns to 0. I'm actually not sure whether a shorter timeout would cause th=
e gesture to terminate prematurely or not...my suspicion is not, since ge=
stures can overlap (e.g. you can start a wave before completing the angry=
sequence, and the animation code will attempt to do both at the same tim=
e.) To know for sure I'd have to dive deep into the avatar animation code=
, which is not something I particularly relish (it isn't my code.) A
and
boxes.com?...I see. Its a perspective change from me. I keep making the m=
istake of see actions as changes in the server but really they are change=
s in other browsers propagated by a 1 second polling server.
ss library infrastructure again. Doh.
updates the browsers every second. Is there any kind of propagation delay=
noticed as the number of browsers increases or does the max logins per w=
orld keep this to a minimum.
esture sequence takes a certain amount of time to run in a browser. If I =
set to gesture to 5 and reset to 0 in two seconds will it stop the curren=
tly running sequence?
quence compared to short sequences and varying the reset time interval ap=
propriately?
eset, the other browsers have to see the change. Remember that multiple =
calls to aw_state_change() are not propagated out to other clients more t=
han once per second. Your code will simply change your state in the serv=
er, and then immediately change it back to the way it was before. To eve=
ryone else in the area, you will appear to have maintained gesture #5 all=
along.The correct way to do this is to add code to your bot to always ch=
ange the gesture back to 0 again a few seconds after it was changed to 5.=
The easiest way to do this is to note the current time when you set the=
gesture to 5 (the Windows system call GetTickCount() returns a handy tim=
e value in milliseconds), and then in your main event loop periodically c=
heck this saved value against the current time. You will need to modify =
your current call to aw_wait() since your program now needs to take actio=
n in addition to simply responding to events. The relevant code
CONDS 5000 unsigned long reset_gesture; void avatar_chat() {
;
/* replace aw_wait(-1) with this: */ while (!aw_wait (1000)) if (reset_g=
esture ?? reset_gesture ? GetTickCount ()) { /* time to set our gesture=
back to 0 again */ aw_int_set (AW_MY_GESTURE, 0); aw_state_change ()=
; reset_gesture =3D 0; } Edward Sumerfield wrote in message ?36756086=
=2ECBC209DB at poboxes.com?...
to 5 to have the others
omatically by the awbrowser
=2E84162BA5 at poboxes.com?...
gesture every time it hears
e after the program starts
\n?, rc);
|
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Content-Transfer-Encoding: 7bit
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<body bgcolor="#FFFFFF">
If we are at this topic :
<br>My test involved 9 instances of the bots by Edward and it consumed
%66 of my Dual 300 MHz P2 processor. Anyone know any explanation for it?
[View Quote]<p>Roland Vilett wrote:
<blockquote TYPE=CITE> <font size=-1>Again, yes, this is correct.
But the beginning of this thread I believe was about the case of someone
wanting an avatar to repeat the same gesture over and over again in response
to chat events. In this case changing AW_MY_GESTURE specifically
to zero is required in order to ?reset? the gesture. Of course you
could set it to some other gesture instead of zero, but then you would
have more than one gesture going on.</font> <font size=-1>-Roland</font>
<blockquote
style="BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: 5px">Edward
Sumerfield<ESUMERFD at POBOXES.COM> wrote in message ?<a href="mailto:3676DF62.65421F6D at poboxes.com">3676DF62.65421F6D at poboxes.com</a>?...You
De Man Andras.
<p>So this is a documentation point to Roland then to clarify that that
it is not the change to zero but the CHANGE of the gesture that is important.
<p>Andras Sarkozy wrote:
<blockquote TYPE = CITE>I tested this case - to change to a different than
zero gesture will initiate properly the new gesture, while resetting to
zero will not cause change in the avatar movement. It is needed only for
the SAME gesture than the last one..
<br>
<p>Edward Sumerfield wrote:
<blockquote TYPE = CITE>Just one more question for you Roland.
<p>The browser is deciding on the gesture to initiate if the number from
the world server is different from the gesture it just performed?
<p>We have said that we need to reset the gesture to zero 5 seconds after
the initial gesture is sent. Could that rule be rephrased as ?to initiate
a sequence of gestures, each successive gesture must be DIFFERENT from
the last.?
<p>The difference between these statements is of coarse that instead of
zero we could set gesture 4, then 5 seconds later, set gesture 3, then
5 seconds later back to gesture 4 again. Would this sequence cause the
browser to correctly initiate each sequence?
<p>Roland Vilett wrote:
<blockquote TYPE = CITE> <font color="#000000"><font size=-1>Whether
or not their would be increased lag due to an increased number of users
would depend on the outgoing bandwidth of the server. Servers with
a high user load and low bandwidth would experience poor response time
for all transactions, position updates included, as you would expect.
If the server has adequate bandwidth available, though, I don't think you
would ever notice a difference in propagation delay whether there was 1
user or 100 users in the world.</font></font> <font size=-1><font color="#000000">I
chose 5 seconds because that's what the AW browser does...5 seconds after
signaling a gesture, it returns to 0. I'm actually not sure whether a shorter
timeout would cause the gesture to terminate prematurely or not...my suspicion
is not, since gestures can overlap (e.g. you can start a wave before completing
the angry sequence, and the animation code will attempt to do both at the
same time.) To know for sure I'd have to dive deep into the avatar animation
code, which is not something I particularly relish (it isn't my code.)
A simple experiment with a bot though would say for sure...</font>-Roland</font>
<blockquote
style="BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: 5px">Edward
Sumerfield<ESUMERFD at POBOXES.COM> wrote in message ?<a href="mailto:367576AC.18445D02 at poboxes.com">367576AC.18445D02 at poboxes.com</a>?...I
see. Its a perspective change from me. I keep making the mistake of see
actions as changes in the server but really they are changes in other browsers
propagated by a 1 second polling server.
<p>You know this means I am going to have to rethink my class library infrastructure
again. Doh.
<p>A performance question for you. You say that the server updates the
browsers every second. Is there any kind of propagation delay noticed as
the number of browsers increases or does the max logins per world keep
this to a minimum.
<p>You recommend resetting the gesture after 5 seconds. A gesture sequence
takes a certain amount of time to run in a browser. If I set to gesture
to 5 and reset to 0 in two seconds will it stop the currently running sequence?
<p>Is there some timing advantage to noting long gesture sequence compared
to short sequences and varying the reset time interval appropriately?
<p>Roland Vilett wrote:
<blockquote TYPE = CITE> <font size=-1><font color="#000000">No, this
won't work. In order for the gesture to be reset, the other browsers
have to see the change. Remember that multiple calls to aw_state_change()
are not propagated out to other clients more than once per second.
Your code will simply change your state in the server, and then immediately
change it back to the way it was before. To everyone else in the
area, you will appear to have maintained gesture #5 all along.</font>The
correct way to do this is to add code to your bot to always change the
gesture back to 0 again a few seconds after it was changed to 5.
The easiest way to do this is to note the current time when you set the
gesture to 5 (the Windows system call GetTickCount() returns a handy time
value in milliseconds), and then in your main event loop periodically check
this saved value against the current time. You will need to modify
your current call to aw_wait() since your program now needs to take action
in addition to simply responding to events.</font> <font color="#000000"><font size=-1>The
relevant code changes could look something like this:</font></font> <font color="#000000"><font size=-1>#define
FIVE_SECONDS 5000</font></font> <font size=-1>unsigned
long reset_gesture;</font> void avatar_chat() {
<br> int rc;
<br> printf(?chatting\n?);
<br> aw_int_set (AW_MY_GESTURE, 5);
<br> if (rc = aw_state_change ()) {
<br> printf (?Unable to change state (reason %d)\n?,
rc);
<br> exit (1);
<br> } reset_gesture = GetTickCount() + FIVE_SECONDS;} <font color="#000000"><font size=-1>/*
replace aw_wait(-1) with this: */</font></font> <font size=-1>while (!aw_wait
(1000)) if (reset_gesture ?? reset_gesture ? GetTickCount ()) {
/* time to set our gesture back to 0 again */ aw_int_set (AW_MY_GESTURE,
0); aw_state_change (); reset_gesture = 0;
}</font> Edward Sumerfield<ESUMERFD at POBOXES.COM> wrote in message
?<a href="mailto:36756086.CBC209DB at poboxes.com">36756086.CBC209DB at poboxes.com</a>?...
<blockquote
style="BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: 5px">Cool.
So If I do
<p> aw_int_set(AW_MY_GESTURE, 0);
<br> aw_state_change();
<br> aw_int_set(AW_MY_GESTURE, 5);
<br> aw_state_change();
<p>It will work every time?
<p>Walter Knupe wrote:
<blockquote TYPE = CITE>You have to reset the gesture to 0 and then back
to 5 to have the others
<br>pick it up again. The resetting to 0 is done automatically by the awbrowser
<br>after you clicked on a gesture begin
<p>Walter
<p>Edward Sumerfield schrieb in Nachricht ?36748FD4.84162BA5 at poboxes.com?...
<br>?The following source is supposed to initiate a gesture every time
it hears
<br>?some chat message. However, it only does it once after the program
starts
<br>and
<br>?never again. What am I doing wrong?
<p>?void avatar_chat() {
<br>? int rc;
<br>? printf(?chatting\n?);
<br>? aw_int_set (AW_MY_GESTURE, 5);
<br>? if (rc = aw_state_change ()) {
<br>? printf (?Unable to change state (reason %d)\n?,
rc);
<br>? exit (1);
<br>? }
<br>?}
<br>?</blockquote>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
</blockquote>
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