Special commands in alphaworld (Community)

Special commands in alphaworld // Community

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ferruccio

Dec 2, 2003, 4:20am
Though this happened a few days ago, I thought I should just bring it up in
the NGs. (for those who don't know, special commands were enabled in
alphaworld) I also heard that special commands were temporarily turned off
today, then turned back on again.. maybe AWI's having trouble making
decisions ;) here's what I have to say, keep them on!!! Lots of people have
been waiting for special commands since the release of AW 3.1, don't turn
them off now!

pc hamster

Dec 2, 2003, 5:26am
Hi everyone:

[View Quote] What do these "special" commands do?

Patrick


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ep0ch

Dec 2, 2003, 5:52am
move, rotate, etc.


[View Quote] [View Quote] What do these "special" commands do?

Patrick


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ferruccio

Dec 2, 2003, 5:55am
not sure if pc hamster has ever used move or rotate, but you can learn about
it at http://www.activeworlds.com/help/aw31/aw31.html

pc hamster

Dec 3, 2003, 1:57pm
Hi everyone:

[View Quote] Ewwww.....Loss of THESE would be DISASTEROUS....

Patrick


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sweet adora

Dec 3, 2003, 2:16pm
didnt know those were enabled....woooohooo!! finally. See, enzo does
love us still

[View Quote] > Hi everyone:
>
[View Quote]

captain mad mike

Dec 3, 2003, 7:36pm
Cover your land and you won't have a problem.

-CMM

[View Quote]

rossyboy

Dec 6, 2003, 4:04pm
Oh, even if they were disabled, already built objects with those
commands on them would still work properly (but if you tried to edit
them you might lose the command).

[View Quote] > Hi everyone:
>
[View Quote]

orb

Dec 7, 2003, 12:40pm
E N Z O keep the creates. TY

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