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AWRPG Expansion Release Date (Community)
AWRPG Expansion Release Date // Community
Oct 1, 2003, 11:10pm
Greetings everyone :)
On October 11th, at around 11:00 PM VRT, AWRPG will be reopened after being
closed for a few hours to release the expanded version of the world. Before
hand at 6:00 PM VRT, there will be an in character event which will in
effect "usher in" the changes that take place in the world for the expansion
itself.
Just a bit of information on the expansion... =) Currently the world reaches
out to about 100 coordinates of used space, in each direction (N,S,E,W) -
once the expanded version of the world is opened, the world will reach to
250 coordinates in each direction. In th is new area are 6 new "epic" quests
(quests that were not designed to be completed quickly, easily), all new
terrain to enhance the world (in the past most of the terrain work was done
by hand, so in this version we've made the new areas include bot done
terrain). On top of all of that, we will be releasing new spells, weapons,
armor, and shields for player use. We will also be opening up new "hunting"
grounds where players can fight various types of monsters in order to
further certain skills.
Basically, the expansion itself is going to be incredibly large, considering
the amount of physical things which have been added to the world, as well as
the storyline that has been expanded upon.
Anyway, you are all invited to attend the kick off of the expansion on
October 11th, either at 6pm VRT (the in character event) or at 11pm VRT,
when the world re-opens. For more information on AWRPG itself, check out
these two sites: www.remmiz.com/awrpg/awrpg1 and http://eclipse.disaxiom.net
As a general note - I know that in the past while people have explored the
world, there have been problems with the bot lagging - sometimes not :) This
for the most part is cleared up, because of the new server that all of the
bots are running on (they were previously running on Magine's computer).
Thanks for listening, and I hope to see ya around :)
Poseidon
Oct 1, 2003, 11:24pm
Sounds like AW is another step closer to haveing a game of a quality worth
playing enough to draw new citizens.
Oct 1, 2003, 11:33pm
GAH, where do you get that money? lol
--
-.Duo. (342836)
[View Quote]"poseidon" <jimmy at disaxiom.net> wrote in message
news:3f7b7b0c$1 at server1.Activeworlds.com...
> Greetings everyone :)
>
> On October 11th, at around 11:00 PM VRT, AWRPG will be reopened after
being
> closed for a few hours to release the expanded version of the world.
Before
> hand at 6:00 PM VRT, there will be an in character event which will in
> effect "usher in" the changes that take place in the world for the
expansion
> itself.
>
> Just a bit of information on the expansion... =) Currently the world
reaches
> out to about 100 coordinates of used space, in each direction (N,S,E,W) -
> once the expanded version of the world is opened, the world will reach to
> 250 coordinates in each direction. In th is new area are 6 new "epic"
quests
> (quests that were not designed to be completed quickly, easily), all new
> terrain to enhance the world (in the past most of the terrain work was
done
> by hand, so in this version we've made the new areas include bot done
> terrain). On top of all of that, we will be releasing new spells, weapons,
> armor, and shields for player use. We will also be opening up new
"hunting"
> grounds where players can fight various types of monsters in order to
> further certain skills.
>
> Basically, the expansion itself is going to be incredibly large,
considering
> the amount of physical things which have been added to the world, as well
as
> the storyline that has been expanded upon.
>
> Anyway, you are all invited to attend the kick off of the expansion on
> October 11th, either at 6pm VRT (the in character event) or at 11pm VRT,
> when the world re-opens. For more information on AWRPG itself, check out
> these two sites: www.remmiz.com/awrpg/awrpg1 and
http://eclipse.disaxiom.net
>
> As a general note - I know that in the past while people have explored the
> world, there have been problems with the bot lagging - sometimes not :)
This
> for the most part is cleared up, because of the new server that all of the
> bots are running on (they were previously running on Magine's computer).
>
> Thanks for listening, and I hope to see ya around :)
>
> Poseidon
>
>
|
Oct 1, 2003, 11:48pm
AWRPG is an AWI world :) I barely have enough money for my little 3d
homepage hehe..
Poseidon
[View Quote]".duo.24daysleft" <ncommons at comcast.net> wrote in message
news:3f7b804d$1 at server1.Activeworlds.com...
> GAH, where do you get that money? lol
>
> --
> -.Duo. (342836)
> "poseidon" <jimmy at disaxiom.net> wrote in message
> news:3f7b7b0c$1 at server1.Activeworlds.com...
> being
> Before
> expansion
> reaches
(N,S,E,W) -
to
> quests
> done
weapons,
> "hunting"
> considering
well
> as
> http://eclipse.disaxiom.net
the
> This
the
>
>
|
Oct 2, 2003, 9:51am
lol, I want that much space for my RPG >:-P
--
-.Duo. (342836)
[View Quote]"poseidon" <jimmy at disaxiom.net> wrote in message
news:3f7b83f8$1 at server1.Activeworlds.com...
> AWRPG is an AWI world :) I barely have enough money for my little 3d
> homepage hehe..
>
> Poseidon
>
> ".duo.24daysleft" <ncommons at comcast.net> wrote in message
> news:3f7b804d$1 at server1.Activeworlds.com...
> (N,S,E,W) -
> to
new
> weapons,
> well
VRT,
out
> the
:)
> the
computer).
>
>
|
Oct 2, 2003, 5:08pm
lol awrpg gets their funding from awi so that means that its free, which i
think sux they can giev awrpg and awrpg2 and i think i heard of awrpg3 world
for testing,and the main oen liek a world that large!
iv read citizen projects that need a p10 that are better suited, awrpg is
great and all, but unless you staretd playing the day it came out then your
too far behind everyoen else, and noone bothers to explain anything to
anyone, like they expect your supposed to walkk into awrpg and run around
and say oooo a dungeon, and assume they know everything
i mean i wish some projects iv read recently coudl be made into aw worlds
they sound great but Moutnain myst incharge of it seems to only like the
massive oens that have so much damn world space needed that awi wil lgo
bankrupt if they fail
lol j/k
but i think you get my point
[View Quote]".duo." <ncommons at comcast.net> wrote in message
news:3f7c1137$1 at server1.Activeworlds.com...
> lol, I want that much space for my RPG >:-P
>
> --
> -.Duo. (342836)
> "poseidon" <jimmy at disaxiom.net> wrote in message
> news:3f7b83f8$1 at server1.Activeworlds.com...
after
in
reach
"epic"
> new
was
done
to
on
> VRT,
> out
explored
> :)
of
> computer).
>
>
|
Oct 2, 2003, 5:38pm
AWI funded worlds crush any citizen equivlenents usually. Its bad. I
completely agree with you there. I had to give up after a while, I just
couldn't compete. We need an RPG with a good bot. Wanna work on one?
--
-.Duo. (342836)
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f7c7797$1 at server1.Activeworlds.com...
> lol awrpg gets their funding from awi so that means that its free, which i
> think sux they can giev awrpg and awrpg2 and i think i heard of awrpg3
world
> for testing,and the main oen liek a world that large!
>
> iv read citizen projects that need a p10 that are better suited, awrpg is
> great and all, but unless you staretd playing the day it came out then
your
> too far behind everyoen else, and noone bothers to explain anything to
> anyone, like they expect your supposed to walkk into awrpg and run around
> and say oooo a dungeon, and assume they know everything
>
> i mean i wish some projects iv read recently coudl be made into aw worlds
>
> they sound great but Moutnain myst incharge of it seems to only like the
> massive oens that have so much damn world space needed that awi wil lgo
> bankrupt if they fail
>
> lol j/k
>
>
> but i think you get my point
> ".duo." <ncommons at comcast.net> wrote in message
> news:3f7c1137$1 at server1.Activeworlds.com...
> after
world.
will
> in
world
> reach
> "epic"
all
> was
> done
> to
as
expansion
> on
11pm
check
> explored
not
all
> of
>
>
|
Oct 2, 2003, 7:08pm
AWRPG isnt the only RPG world sponsored or co sponsored in AW
Oct 2, 2003, 7:36pm
Right, I didn't say AWRPG in particular. I did say that AW sponsored worlds
usualyl crush other worlds though.
--
-.Duo. (342836)
[View Quote]"stefan aka joker" <sss at ss.Csss> wrote in message
news:3f7c93e5 at server1.Activeworlds.com...
> AWRPG isnt the only RPG world sponsored or co sponsored in AW
>
>
|
Oct 2, 2003, 8:29pm
The part about being new to AWRPG and being completely behind... is just
absolutely not true :) We get newcomers who learn very quickly, and again,
quickly become an integral part of the world dynamic.. All it takes is an
effort to learn the story, and the way the world works - just like anything.
There is no AWRPG3. There is an AWRPG2 for testing purposes only, because
the things we've added are not things we can test in the current AWRPG
without disrupting game play.
Poseidon
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f7c7797$1 at server1.Activeworlds.com...
> lol awrpg gets their funding from awi so that means that its free, which i
> think sux they can giev awrpg and awrpg2 and i think i heard of awrpg3
world
> for testing,and the main oen liek a world that large!
>
> iv read citizen projects that need a p10 that are better suited, awrpg is
> great and all, but unless you staretd playing the day it came out then
your
> too far behind everyoen else, and noone bothers to explain anything to
> anyone, like they expect your supposed to walkk into awrpg and run around
> and say oooo a dungeon, and assume they know everything
>
> i mean i wish some projects iv read recently coudl be made into aw worlds
>
> they sound great but Moutnain myst incharge of it seems to only like the
> massive oens that have so much damn world space needed that awi wil lgo
> bankrupt if they fail
>
> lol j/k
>
>
> but i think you get my point
> ".duo." <ncommons at comcast.net> wrote in message
> news:3f7c1137$1 at server1.Activeworlds.com...
> after
world.
will
> in
world
> reach
> "epic"
all
> was
> done
> to
as
expansion
> on
11pm
check
> explored
not
all
> of
>
>
|
Oct 2, 2003, 8:39pm
I could've even get close to a level I could fight other people after a
month of playing though, heh...
--
-.Duo. (342836)
[View Quote]"poseidon" <jimmy at disaxiom.net> wrote in message
news:3f7ca6b3 at server1.Activeworlds.com...
> The part about being new to AWRPG and being completely behind... is just
> absolutely not true :) We get newcomers who learn very quickly, and again,
> quickly become an integral part of the world dynamic.. All it takes is an
> effort to learn the story, and the way the world works - just like
anything.
>
> There is no AWRPG3. There is an AWRPG2 for testing purposes only, because
> the things we've added are not things we can test in the current AWRPG
> without disrupting game play.
>
> Poseidon
>
> "crazy pills" <chris101d at comcast.net> wrote in message
> news:3f7c7797$1 at server1.Activeworlds.com...
i
> world
is
> your
around
worlds
> world.
> will
the
> world
> all
work
spells,
new
order
world,
> as
> expansion
> 11pm
> check
> not
> all
>
>
|
Oct 2, 2003, 8:47pm
The whole world isnt about fighting :) Generally, the people who are going
to be eager to fight, are probably the people who know theyre going to win,
heh. But hey, thats what training is for, right? Well, at least people train
in groups, in order to get better... if that made any sense..
Poseidon
[View Quote]".duo." <ncommons at comcast.net> wrote in message
news:3f7ca907$1 at server1.Activeworlds.com...
> I could've even get close to a level I could fight other people after a
> month of playing though, heh...
>
> --
> -.Duo. (342836)
> "poseidon" <jimmy at disaxiom.net> wrote in message
> news:3f7ca6b3 at server1.Activeworlds.com...
again,
an
> anything.
because
which
> i
> is
> around
> worlds
the
lgo
3d
reopened
> the
will
easily),
> work
bot
> spells,
> new
> order
large,
> world,
sometimes
that
>
>
|
Oct 4, 2003, 5:55pm
Just a bit of an update on some of the things we're including in this
expansion :)
We are a dding approximately 26 new spells, making over 40 different spells
one can obtain in the lands. As a result of the expansion, we will also have
around 50 different weapons that people can use.
Cheers :)
Poseidon
[View Quote]"poseidon" <jimmy at disaxiom.net> wrote in message
news:3f7b7b0c$1 at server1.Activeworlds.com...
> Greetings everyone :)
>
> On October 11th, at around 11:00 PM VRT, AWRPG will be reopened after
being
> closed for a few hours to release the expanded version of the world.
Before
> hand at 6:00 PM VRT, there will be an in character event which will in
> effect "usher in" the changes that take place in the world for the
expansion
> itself.
>
> Just a bit of information on the expansion... =) Currently the world
reaches
> out to about 100 coordinates of used space, in each direction (N,S,E,W) -
> once the expanded version of the world is opened, the world will reach to
> 250 coordinates in each direction. In th is new area are 6 new "epic"
quests
> (quests that were not designed to be completed quickly, easily), all new
> terrain to enhance the world (in the past most of the terrain work was
done
> by hand, so in this version we've made the new areas include bot done
> terrain). On top of all of that, we will be releasing new spells, weapons,
> armor, and shields for player use. We will also be opening up new
"hunting"
> grounds where players can fight various types of monsters in order to
> further certain skills.
>
> Basically, the expansion itself is going to be incredibly large,
considering
> the amount of physical things which have been added to the world, as well
as
> the storyline that has been expanded upon.
>
> Anyway, you are all invited to attend the kick off of the expansion on
> October 11th, either at 6pm VRT (the in character event) or at 11pm VRT,
> when the world re-opens. For more information on AWRPG itself, check out
> these two sites: www.remmiz.com/awrpg/awrpg1 and
http://eclipse.disaxiom.net
>
> As a general note - I know that in the past while people have explored the
> world, there have been problems with the bot lagging - sometimes not :)
This
> for the most part is cleared up, because of the new server that all of the
> bots are running on (they were previously running on Magine's computer).
>
> Thanks for listening, and I hope to see ya around :)
>
> Poseidon
>
>
|
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