|
.duo.24daysleft // User Search
.duo.24daysleft // User Search
Sep 29, 2003, 5:24pm
I buy Intel processors and ATI chips, and I used to buy AMD processors and
Nvidia cards. I'm thinking of reverting back to AMD chips now, but the
3.2GHz P4 is slightly faster than the Athlon 64 FX in terms of 32 bit. AMD
chips are definately better in terms of price versus power.
--
-.Duo. (342836)
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3f77e0fe$1 at server1.Activeworlds.com...
> sw comit wrote:
>
> They're all the same. I've heard from some sources that running it
> burns up the AMD too. But hey, people who buy AMD's will probably buy
> GeForces too... you know, because of the price differentials between ATI
> and GeForce, just like with Intel and AMD. So yeah, if you light a fire
> in a box and try to put it out with more wood what do you think is going
> to happen?
>
> --
> --Bowen--
> http://bowen.homelinux.com/sys/
> Yeah, it's that good.
> (Maybe an AW section in the near future?)
>
|
Sep 29, 2003, 5:26pm
Someone who know what they're talking about, YaY!
--
-.Duo. (342836)
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3f787aae at server1.Activeworlds.com...
>
> lol care to share these "sources"? Believe me I look all around the net
at
> computer news three times a day, and I saw the opengl horror story all
over.
> It was the old faulty geforce FX's fan, because their fan was controlled
by
> the card's drivers (FlowFX), and the drivers didn't understand that the
> screensaver was 3d, so it kept the fan running at 2d speeds, overheating
the
> card. It's impossible that a screensaver alone could overheat the
processor
> only because any 3d application, even AW, puts the processor at 100%
useage,
> and 100% = 100% no matter what program is doing it. The key difference is
> that AMD's fan is simple always-on-always-going, whereas Geforce had that
> funky software-controlled fan, able to be errored.
>
> And just to nit-pik, AMD people usually go with ATI. At least thats what
I
> notice when I look around computer forums (as people there usually keep
> their computer specs in their sig). And...ATI and nvidia are the same
> prices, actaully ATI is a bit more. Poke around pricewatch.com, have a
> look.
>
>
|
Sep 29, 2003, 6:24pm
Nah, I buy things once the price goes down. ROFL
--
-.Duo. (342836)
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3f788816 at server1.Activeworlds.com...
> Only the 3.2 ghz p4 EE (extreme edition) is faster which isn't available
for
> a coupe months earliest `,'
>
> But, intel is good in some areas, and AMD is good in some areas. Intel
may
> of had AMD in a couple areas, if I recall they were audio and video
related
> stuff, but only by a little....
>
> But dang dude you must have deep pockets. The FX alone is like $700, and
> knowing Intel, their's will prolly be at least $900 when it arrives.
>
> ".duo.24daysleft" <ncommons at comcast.net> wrote in message
> news:3f7886ff$1 at server1.Activeworlds.com...
and
AMD
screen
> logically
ATI
fire
going
>
>
|
Sep 29, 2003, 6:29pm
Oh yeah, and I don't remembr where the article is (I'll have to find it, it
might have been in a magazine though) that shows that current P4s have
higher performance at 3.2GHz.
--
-.Duo. (342836)
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3f788816 at server1.Activeworlds.com...
> Only the 3.2 ghz p4 EE (extreme edition) is faster which isn't available
for
> a coupe months earliest `,'
>
> But, intel is good in some areas, and AMD is good in some areas. Intel
may
> of had AMD in a couple areas, if I recall they were audio and video
related
> stuff, but only by a little....
>
> But dang dude you must have deep pockets. The FX alone is like $700, and
> knowing Intel, their's will prolly be at least $900 when it arrives.
>
> ".duo.24daysleft" <ncommons at comcast.net> wrote in message
> news:3f7886ff$1 at server1.Activeworlds.com...
and
AMD
screen
> logically
ATI
fire
going
>
>
|
Sep 29, 2003, 6:35pm
Umm... well there isn't actually a clear winner:
http://www.legitreviews.com/Reviews/64fx_5.shtml
--
-.Duo. (342836)
[View Quote]".duo.24daysleft" <ncommons at comcast.net> wrote in message
news:3f78963b$1 at server1.Activeworlds.com...
> Oh yeah, and I don't remembr where the article is (I'll have to find it,
it
> might have been in a magazine though) that shows that current P4s have
> higher performance at 3.2GHz.
>
> --
> -.Duo. (342836)
> "sw comit" <swcomit at swcity.net> wrote in message
> news:3f788816 at server1.Activeworlds.com...
> for
> may
> related
and
> and
> AMD
> screen
buy
> ATI
> fire
> going
>
>
|
Sep 29, 2003, 6:42pm
well, I guess that the athlon 64 winsout afterall
--
-.Duo. (342836)
[View Quote]".duo.24daysleft" <ncommons at comcast.net> wrote in message
news:3f789792$1 at server1.Activeworlds.com...
> Umm... well there isn't actually a clear winner:
> http://www.legitreviews.com/Reviews/64fx_5.shtml
>
> --
> -.Duo. (342836)
> ".duo.24daysleft" <ncommons at comcast.net> wrote in message
> news:3f78963b$1 at server1.Activeworlds.com...
> it
available
Intel
> and
processors
the
bit.
would've
it
> buy
between
a
>
>
|
Sep 29, 2003, 9:24pm
Fanboy >:-P
Anyway, that's what I said, though most of the tests proved me wrong.
Anyway, the point isn't its speed at 32 bits, but the fact that it is
compatible with 64-bit applications
--
-.Duo. (342836)
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3f78bc93$1 at server1.Activeworlds.com...
> .duo.24daysleft wrote:
>
> Looks like on most of the tests the 32 bit CPU is fairly damn close and
> in only one test it exceeds it by a long shot. So, AMD's flagship 64
> bit processor falls short of "blazing fast speeds." I would still
> recommend buying an intel chipset and save money (the irony).
>
> --
> --Bowen--
> http://bowen.homelinux.com/sys/
> Yeah, it's that good.
> (Maybe an AW section in the near future?)
>
|
Sep 29, 2003, 9:25pm
you mean $60 tops?
--
-.Duo. (342836)
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3f78bb6e$1 at server1.Activeworlds.com...
> captain mad mike wrote:
some
you
>
> Can you think? 2x2 is 4 and not 2. Hence why 200x 4 gives you 800 and
> not 200.
>
It's
heatsinks
>
> I'm sorry I don't have $2000 to blow on goldheatsinkshitfuck(tm)
technology.
>
one
cycles).
>
> It's the width of a bus. If you have a wider bus, no matter what the
> base frequency is it's going to work faster. 200x4 = 800 yes, but
> that's still much faster than a 200x2 = 400. More room, more
> information, faster speeds. No matter how fast the processor can
> "think" if your bus is 400 MHz you're going to fall short of a processor
> that has 800.
>
> Think of it this way: 1200 clock cycles can fit into a 200 mhz bus, but
> then become easily congested by a backflow of 6. Now, let's put it on a
> 600 mhz bus... then it's only 3. You've halved it. Even if you waste
> clock cycles here and there the bus speed makes up for it.
>
> Now, the faux pas of not being able to compare any two chips produced by
> different companies is a non-sequitor. You can only use that if you're
> comparing two seperate types of processors, ie Alpha and x86,
> Apple(Motorola) and x86, so on. As for comparing like processors, it's
> actually very good. (especially in the FSB)
>
sources
>
> I suggest you learn how to think about why the analogy is exactly the
> way it is. I guess he called forth his friends from his city to help
> him, yo.
>
> I digress, I guess I'm don't know what I'm talking about when a fanboy
> hobbies who build their r0x0ring WindowsXP athalon XP ATI Radeon
> Probuttfucker 40234560840698 series, and then waste $1000 because they
> mismatch types like agp 8x cards on an agp 2x system 4 gigs of ram when
> the motherboard only supports 1 gig. I've seen it happen... and then
> they only check their email.
>
> --
> --Bowen--
> http://bowen.homelinux.com/sys/
> Yeah, it's that good.
> (Maybe an AW section in the near future?)
>
|
Sep 29, 2003, 9:37pm
Sorry for that one liner.
> Can you think? 2x2 is 4 and not 2. Hence why 200x 4 gives you 800 and
> not 200.
The real FSB is 200MHz though.
> I'm sorry I don't have $2000 to blow on goldheatsinkshitfuck(tm)
technology.
See my other post.
> It's the width of a bus. If you have a wider bus, no matter what the
> base frequency is it's going to work faster. 200x4 = 800 yes, but
> that's still much faster than a 200x2 = 400. More room, more
> information, faster speeds. No matter how fast the processor can
> "think" if your bus is 400 MHz you're going to fall short of a processor
> that has 800.
The bus is the same length technically, it basically just cheats itself into
being larger.
> Think of it this way: 1200 clock cycles can fit into a 200 mhz bus, but
> then become easily congested by a backflow of 6. Now, let's put it on a
> 600 mhz bus... then it's only 3. You've halved it. Even if you waste
> clock cycles here and there the bus speed makes up for it.
Ok.
> Now, the faux pas of not being able to compare any two chips produced by
> different companies is a non-sequitor. You can only use that if you're
> comparing two seperate types of processors, ie Alpha and x86,
> Apple(Motorola) and x86, so on. As for comparing like processors, it's
> actually very good. (especially in the FSB)
True.
> I suggest you learn how to think about why the analogy is exactly the
> way it is. I guess he called forth his friends from his city to help
> him, yo.
Where did that come from? lol >:-P
> I digress, I guess I'm don't know what I'm talking about when a fanboy
> hobbies who build their r0x0ring WindowsXP athalon XP ATI Radeon
> Probuttfucker 40234560840698 series, and then waste $1000 because they
> mismatch types like agp 8x cards on an agp 2x system 4 gigs of ram when
> the motherboard only supports 1 gig. I've seen it happen... and then
> they only check their email.
I myself haven't built a computer with an Athlon chip in a loooooooooong
time. I like Intel's motherboards, they are nice and reliable. True lol, but
I wouldn't apply that to everyone. I know someone who just reads their
e-mail who just bought this computer:
Pentium 4c 3.2GHz
4096MB of RAM
4x DVD-R/RW+R/RW
DVD-RAM drive
Two 300GB hard drives
Dual boot:
Windows XP Professional
Red Hat Linux
Radeon 9800 PRO AIW Power Color (I think) 256MB
Audigy 2
$300 custom case
5 extra fans: $200
and it doesn't end there...
Ludicrous, isn't it?
> --
> --Bowen--
> http://bowen.homelinux.com/sys/
> Yeah, it's that good.
> (Maybe an AW section in the near future?)
>
Sep 29, 2003, 9:39pm
The main thing this processor is going to do is drive intel to make their
own processor of the same kind and programmers to code 64 bit. Its basically
going to push the evolution of computers.
--
-.Duo. (342836)
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3f78c098$1 at server1.Activeworlds.com...
> r i c h a r d wrote:
we
but
>
> They have the lead on the 64 bit systems, but it offers little to no
> immediate advantage to 32 bit processors. And again, there is little to
> nothing that 64 bits can do that 32 bit can't. And it's going to be a
> huge amount of time before it'll be otherwise. Gaming will stay on the
> 32 bit system until 64 bit takes over (like I said, that's going to be a
> long time).
>
> --
> --Bowen--
> http://bowen.homelinux.com/sys/
> Yeah, it's that good.
> (Maybe an AW section in the near future?)
>
|
Sep 29, 2003, 9:41pm
Right, 30 punds is something just above $50. I gave a high estimate> You
know, if you wanted a fancy heatsink or something.
--
-.Duo. (342836)
[View Quote]"r i c h a r d" <richard.lazenby1 at ntlworld.com> wrote in message
news:3f78c06e$1 at server1.Activeworlds.com...
> Lol nooo well.... heat sink £20... £10 for 2 8 inch fans what ever £30 is
in
> USD
>
>
|
Sep 29, 2003, 9:46pm
My latest computers are 2.4GHz P4c's with 512MB-1GB of RAM, and a
120GB-160GB hard drive. I didn't really chose a specifc optical drive,
though I'd have to say I used 52x/24x/52x CD-RWs the most. I didn't use any
fancy sound or video cards. I have a liscence for XP Pro, so that's what I
used.
--
-.Duo. (342836)
Sep 29, 2003, 10:00pm
> I never refuted the fact that the real FSB is 200 MHz, but the actual
> speed is 800 due to it being quadruple channeled. 200 x 2 is still not
> anywhere near 800. Sure, the bell curve takes effect for Bus speeds,
> but it's still going to be just that much more better. And for those of
> us who use the video and audio that intel has the lead in... and that's
> basically everyone except for those who write e-mails, then intel is the
> chipset you want.
Yup.
> It was sarcasm. ;)
So?
> Go 80 on a rural road and get stuck behind cars going 30. This is the
> same theory that applies to data transfer. When RAM goes 400 MHz and
> the video card goes 503.246 then you need a wider bus (even if it is 4
> sets of 200) to accomidate for varying speeds. Thus, the 4 lane highway
> is going to work better than the 2 lane highway.
Yup.
> Everyone who builds in SWCity usually comes to defend them when they do
> things.
So that's what you meant then.
> I don't like AMD chips anymore.
I wouldn't recomend a celeron over an Athlon XP though, for sure. Not only
is Athlon XP faster, but its cheaper.
> Doesn't surprise me. I'd guess 99% of the people on AW use AW,
> respective modeler programs, and just check their e-mail. Which AMD is
> perfect for. Hell my 233 system is perfect for checking e-mail.
I play games on high quality. Its wierd how my 384MB of SD-RAM, 700MHz
processor, and geforce 2 can handle it
Sep 30, 2003, 10:03pm
> Your ignorance is your problem. You think Linux is some sort of strange,
> scary weird thing that only freaks know how to use. That is *not* the
case!
> You can play games, chat with your friends over IM networks, browse the
> web, do whatever you want in Linux as well.
Umm... no? I know how to use Linux. It just doesn't have a majority of the
games I play, or software I use. WIth the exception of Wordperfect (if they
still make it for Linux).
> The problem is that this product *seems* to improve their quality of life,
> but in reality, the problems with it *deteriorate* their life quality!
Right, but making me lazy and gain weight. >:-P
> You really are clueless about Linux, aren't you? It doesn't have any
> compatibility problems with most new hardware, and even if you can't find
> any official driver doesn't mean an unofficial won't do, generic drivers
> aren't all too bad either. The important thing is OpenGL support really (a
> gfx card without can not be called "high end"). A lot of the game engines
> most new games are built on are available on Linux, including the Quake
and
> Unreal engines , though not all developpers prioritize porting their games
> to Linux. For those cases, WineX is your friend.
Umm... no? I know someone first hand who couldn't use a Radeon 9700 PRO with
Linux. Recently. No drivers, or anything. Anywhere. WineX? A Windows
emulator? Is that slow? I know the Mac OS one is hella slow.That would be
enough to get me to switch though.
> Actually, to begin with Linux had a dev team of one. Today, it has
hundreds
> (I think hundreds would be closer to the truth than thousands) of
> contributors, but that can't be the sole reason it's better; the MS
> programmers are after all payed for their work, the Linux contributors are
> not.
Thousands of different developers.
> Yes, SCO is having fun sueing some people, but I doubt they'll get very
> far.
True.
> Have you actually checked if there are any known problems with the Radeon
> 9700 Pro? I doubt it.
I know someone who couldn't get it to work with Linux.
> There is some hardware designed more or less specifically for Windows (for
> example "WinModems") that Linux will have a hard time with, or is
> completely incompatible with. But the majority of hardware will work fine,
> without having to scratch your head very much either (the big distros now
> all have nice user friendly tools that will assist you with the
> installation). Unless you have some very exotic hardware, I expect your
> current system would be Linux-compatible.
I have some very exotic hardware.
> Do you mean official drivers, or just any old driver? I'm aware that a
> number of manufacturers are bad at writing Linux drivers, but nothing
stops
> users of that hardware to write their own drivers and releasing it to
other
> users. Then you can always use generic drivers (which you praise in XP),
it
> doesn't really matter that much.
Right, the ATI drivers for Windows are superb. I don't want bootleg drivers
that don't work well. The person I know who couldn't get the Radeon to work
couldn't really find great drivers.
> Your new hardware is what's most likely to work well, and hardware from
the
> last few years. If you have old hardware (I mean old), you might struggle
a
> bit.
All my hardware is ancient. I was going to put a new motherboard and video
card in though.
> A firewall isn't always enough, but I guess it's a start. Already, you
> won't have to buy Linux, you can just download the distro you think will
> correspond the most to your needs/skills (you could always buy a CD kit,
or
> if you're on 56k). Second, you won't have to stop enjoying your computer,
> you'll just be enjoying it more securely.
Of course it isn't. Ok.
> After clearing up your bad knownledge of Linux, I really don't see what
> functionality you want from Windows that Linux doesn't have. Why would you
> buy Microsoft Windows if you didn't want to expose yourself to security
> problems?
Windows has excellent plug-and-play support for one. It has some other great
features too. I'm also not sure all of my programs would work with Linux.
> I never said you were insecure in the sense you seem to mean. I meant your
> system was insecure, in other words exposed to attacks by malicious third
> parties.
Yes.
> I don't see what standarized tests have got to do with this, but nice for
> you. I have a basis for my argument, you just don't know very much about
it
> and won't accept having someone rectify you. That's a bit too much self-
> esteem.
Umm... no? Read my above posts.
> You're MS's customer, not the Internet's or general community's customer.
> You can demand them to improve their products, but they'll just respond by
> obfuscating even more. You can play games on a safe platform such as
Linux,
> and then you'll really be contributing to keeping the Internet secure.
I wish I wasn't MS's customer. I personally like the features of XP Pro and
the generally small amount of compatibility issues. I like how Linux is more
stable, reliable, and secure. Maybe I'll do a dual boot or something.
> A firewall is a good step, I guess I may've misjudged you a bit, but you
> could still move away from Windows completely at no loss.
Some loss.
> Riding bikes in the woods destroys the ground, bad example.
No, but it does wear it down and create trails. Anyway, reverse the analogy
and my point still stands.
> If you don't choose what you like to do, then who does, or was it just a
> typo lol?
I am not a believer in free will. I am a believer in genetics and
environment.
> I'm not saying you're responsible for getting the problems there in the
> first place, that's mostly MS's fault, *but* you can do something to fight
> these problems. You are responsible for that.
Maybe.
> You won't have to spend any money on Linux, it's free. That's one of the
> really nice things about it (not to mention the source-code itself is free
> and that you can do whatever you want with it, more or less), besides that
> it's got less bugs. Sure, you fall victim if you suffer damage from an
> attack of whatever kind, but it's partially your fault. The problem is
that
> between the time you get the virus, to you realise that and have unplug
it,
> it might already have spread.
Which versions are free? Links please. I want it, lol.
Sep 30, 2003, 11:51pm
thank you
--
-.Duo. (342836)
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:3f7a2c20$1 at server1.Activeworlds.com...
>
> This is a link to the Red Hat Linux 9 ISOs. You'll need some CD burning
> software that can burn ISOs. You don't want the SRPMs, just the regular
> ISOs.
>
> http://ftp.redhat.com/pub/redhat/linux/9/en/iso/i386/
>
> You need these files:
> shrike-i386-disc1.iso 03-Sep-2003 17:54 638M
> shrike-i386-disc2.iso 13-Mar-2003 22:30 646M
> shrike-i386-disc3.iso 13-Mar-2003 22:35 485M
>
>
>
> ".duo.24daysleft" <ncommons at comcast.net> wrote in message
> news:3f7a19cd at server1.Activeworlds.com...
strange,
the
the
> they
> life,
> find
drivers
really
> (a
> engines
Quake
> games
> with
be
> are
very
> Radeon
> (for
> fine,
> now
your
XP),
> drivers
> work
from
> struggle
video
will
kit,
> computer,
what
> you
security
> great
Linux.
> your
> third
> for
about
self-
> customer.
respond
> by
> and
> more
you
> analogy
a
the
> fight
the
> free
> that
unplug
>
>
|
Sep 30, 2003, 11:51pm
I do have a ton of odd parts in my computer though >_<
--
-.Duo. (342836)
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:3f7a2adb$1 at server1.Activeworlds.com...
> Well said Kah... I really didn't feel like enlightening these Windows
noobs
> at the time, but thanks..
>
> You really *should* try actually using Linux before you form some kind of
> negative opinion about it. Linux runs great on my bran new PNY 256mb
GeForce
> 4 5900 Ultra. So, I don't know what you're talking about when you say it
> doesn't work with high end video/sound cards. That makes it painfully
> obvious that you've never really used Linux. Sure, I had to compile my own
> network adapter drivers, but that was a matter of downloading the source
> from the manufacturer's site and running two commands. It's no more
> complicated than that.
>
> -Jeremy
>
>
> "kah" <kah at kahnews.cjb.net> wrote in message
> news:Xns9406CF6B9E23Akahatkahnewsdotcjbdo at 64.94.241.201...
> case!
life,
find
(a
engines
> and
games
> hundreds
are
Radeon
(for
fine,
now
> stops
> other
> it
> the
struggle
> a
> or
computer,
you
your
third
for
> it
customer.
by
> Linux,
fight
free
that
> that
> it,
>
>
|
Sep 30, 2003, 11:52pm
Except people actually buy ATI cards...
--
-.Duo. (342836)
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3f7a2b6f$1 at server1.Activeworlds.com...
> jerme wrote:
noobs
of
GeForce
own
>
> You and I both know GeForce isn't high end. Because ATI is like, Apple
> of the video card world. Actually, linux should nearly work fine with
> any video card that supports OpenGL.
>
> --
> --Bowen--
> http://bowen.homelinux.com/sys/
> Yeah, it's that good.
> (Maybe an AW section in the near future?)
>
|
Oct 1, 2003, 12:22am
Right, but Macs are only 3% of the computer market. ATI is a much larger
share of the video card market, in fact, probably most of it.
--
-.Duo. (342836)
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3f7a338f$1 at server1.Activeworlds.com...
> .duo.24daysleft wrote:
>
> LoL I know people who buy macs too. ;) Silly little people named Joeman.
>
> --
> --Bowen--
> http://bowen.homelinux.com/sys/
> Yeah, it's that good.
> (Maybe an AW section in the near future?)
>
|
Oct 1, 2003, 9:26am
heh. Anyway, to finish my statement, 90% of all computers are Windows
based... which is a lot, heh.
--
-.Duo. (342836)
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3f7a3d74$1 at server1.Activeworlds.com...
> .duo.24daysleft wrote:
>
> And Arnold has 95% of California's votes. ;) LOL
>
> Arnold is like the Mac of the political world.
>
> --
> --Bowen--
> http://bowen.homelinux.com/sys/
> Yeah, it's that good.
> (Maybe an AW section in the near future?)
>
|
Oct 1, 2003, 9:44pm
No, I'm taking my statistics directly from a site. 90% of all computers are
Windows based.
--
-.Duo. (342836)
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3f7b19ee$1 at server1.Activeworlds.com...
> .duo.24daysleft wrote:
>
> I wouldn't say 90%. Maybe more around 70%. You're forgetting servers,
> then duel booting pc's.
>
> --
> --Bowen--
> http://bowen.homelinux.com/sys/
> Yeah, it's that good.
> (Maybe an AW section in the near future?)
>
|
Oct 1, 2003, 9:43pm
WoW. I want your bot lol
--
-.Duo. (342836)
[View Quote]"tony m" <tony at homeunix.uni.cc> wrote in message
news:3f78ffa7 at server1.Activeworlds.com...
> For the past 12 weeks, I've been working with UberMonkey (#35850) on his
RPG. Although the novelty of Active Worlds games has pretty much been
completely lost with me, I knew that the guy could really use some help. I
never thought it would turn out the way it has, and I'm quite proud to stand
back and say that I was a part of this; I'm glad to have had this
opportunity to work on someone else's dream, and to help them reach their
goals. We've learned and laughed from each other; and now, after 12 weeks,
we're ready to bring it up to the next level.
>
> Proxima is a sci-fi RPG that isn't much like any others -- Proxima uses
real-time PvP (player vs. player) combat, much like a First Person Shooter,
while most RPGs rely on turn-based PvC (player vs. computer) combat to drive
the game. You are able to interact with many aspects of the world, from
using doors and control panels to firing large turreted weapons. You can
obtain items, experience points, and money much like any RPG. Many
structures can be damaged or destroyed entirely by the weapons you will
encounter.
>
> There are 30 weapon types available, ranging from simple pistols, to
tactical nukes that can destroy entire structures within seconds. Recently
completed is the Time of Day system -- there is a set of 24 world attributes
that rotate every 4 minutes (one hour in game time). At every 15 minute
interval, the next hour's attributes are "blended" into the current hour,
creating a 'transition' effect between hours.
>
> Objects that are "destructable" can be destroyed by any person armed with
a weapon; depending on the number of hitpoints that object is defined to
have, it 'respawns' within a certain amount of time. These destructables
also have 'material' types, such as "Plasti-Glass", wood, "enhanced" wood,
"DuraGlass", stone, metal, micro-reinforce steel, and energy. Usable turrets
(also called "drivables") are like bunkers -- they provide a defensive
position for a player in which the player fires with the weapon that the
drivable is configured to have; up to four players can occupy a single
drivable, depending on that drivable's configuration. Contributing to the
realism of the game, Proxima's game engine also features falling and
drowning damage. Falling damage is based on the distance you fall (in
meters) times two. Drowning damage is calculated like this: (20 * (([your
character's endurance] / 40) + 1)).
>
> The Proxima RPG is backed up with a good portion of storyline, most of it
written by UberMonkey. Most of it is available for viewing from
http://proxima.uni.cc/lib/. Ten "factions" control various properties that
have been built around the world; the factions include City, Police, School,
Bank, Drug Cartel, Bounty Hunters, Merchant's Guild, Natives, Church, and
the Inter-stellar Federation. Factions can be joined by using the
appropriate consoles located in a faction's base.
>
> Proxima is now in its public beta stage -- everyone is invited to join the
game and report feedback to UberMonkey or Tony M. More information can be
found on the Proxima website: http://proxima.uni.cc
>
> See you in Proxima!
>
> --
> Tony M.
>
|
Oct 1, 2003, 9:46pm
This is general discussion. Nothing is unneccasery. Anyone can say anything
(apropriate).
--
-.Duo. (342836)
[View Quote]"linn" <ironhead at digitalpassage(dot)com> wrote in message
news:3f7aeb70 at server1.Activeworlds.com...
> sigh what was it you called unnecessary posts? oh yeah I
> remember...lol
>
>
>
> "binarybud" <leo at realPANTStourvision.com> wrote in message
> news:3f7ae7fd$1 at server1.Activeworlds.com...
>
>
|
Oct 1, 2003, 9:44pm
Yeah, but Virtual PC (the free one) is slow.
--
-.Duo. (342836)
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:3f7b2dc6 at server1.Activeworlds.com...
> I don't claim to be a mac person at all. I think I used a mac all of like
3
> times in my entire life.
>
> But, don't they make emulators for running windows apps?
>
> -Jeremy
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3f7b13a1 at server1.Activeworlds.com...
> out
for
hearing
>
>
|
Oct 1, 2003, 9:43pm
WoW. I want your bot lol
--
-.Duo. (342836)
[View Quote]"tony m" <tony at homeunix.uni.cc> wrote in message
news:3f78ffa7 at server1.Activeworlds.com...
> For the past 12 weeks, I've been working with UberMonkey (#35850) on his
RPG. Although the novelty of Active Worlds games has pretty much been
completely lost with me, I knew that the guy could really use some help. I
never thought it would turn out the way it has, and I'm quite proud to stand
back and say that I was a part of this; I'm glad to have had this
opportunity to work on someone else's dream, and to help them reach their
goals. We've learned and laughed from each other; and now, after 12 weeks,
we're ready to bring it up to the next level.
>
> Proxima is a sci-fi RPG that isn't much like any others -- Proxima uses
real-time PvP (player vs. player) combat, much like a First Person Shooter,
while most RPGs rely on turn-based PvC (player vs. computer) combat to drive
the game. You are able to interact with many aspects of the world, from
using doors and control panels to firing large turreted weapons. You can
obtain items, experience points, and money much like any RPG. Many
structures can be damaged or destroyed entirely by the weapons you will
encounter.
>
> There are 30 weapon types available, ranging from simple pistols, to
tactical nukes that can destroy entire structures within seconds. Recently
completed is the Time of Day system -- there is a set of 24 world attributes
that rotate every 4 minutes (one hour in game time). At every 15 minute
interval, the next hour's attributes are "blended" into the current hour,
creating a 'transition' effect between hours.
>
> Objects that are "destructable" can be destroyed by any person armed with
a weapon; depending on the number of hitpoints that object is defined to
have, it 'respawns' within a certain amount of time. These destructables
also have 'material' types, such as "Plasti-Glass", wood, "enhanced" wood,
"DuraGlass", stone, metal, micro-reinforce steel, and energy. Usable turrets
(also called "drivables") are like bunkers -- they provide a defensive
position for a player in which the player fires with the weapon that the
drivable is configured to have; up to four players can occupy a single
drivable, depending on that drivable's configuration. Contributing to the
realism of the game, Proxima's game engine also features falling and
drowning damage. Falling damage is based on the distance you fall (in
meters) times two. Drowning damage is calculated like this: (20 * (([your
character's endurance] / 40) + 1)).
>
> The Proxima RPG is backed up with a good portion of storyline, most of it
written by UberMonkey. Most of it is available for viewing from
http://proxima.uni.cc/lib/. Ten "factions" control various properties that
have been built around the world; the factions include City, Police, School,
Bank, Drug Cartel, Bounty Hunters, Merchant's Guild, Natives, Church, and
the Inter-stellar Federation. Factions can be joined by using the
appropriate consoles located in a faction's base.
>
> Proxima is now in its public beta stage -- everyone is invited to join the
game and report feedback to UberMonkey or Tony M. More information can be
found on the Proxima website: http://proxima.uni.cc
>
> See you in Proxima!
>
> --
> Tony M.
>
|
Oct 1, 2003, 9:44pm
Yeah, but Virtual PC (the free one) is slow.
--
-.Duo. (342836)
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:3f7b2dc6 at server1.Activeworlds.com...
> I don't claim to be a mac person at all. I think I used a mac all of like
3
> times in my entire life.
>
> But, don't they make emulators for running windows apps?
>
> -Jeremy
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3f7b13a1 at server1.Activeworlds.com...
> out
for
hearing
>
>
|
Oct 1, 2003, 11:33pm
GAH, where do you get that money? lol
--
-.Duo. (342836)
[View Quote]"poseidon" <jimmy at disaxiom.net> wrote in message
news:3f7b7b0c$1 at server1.Activeworlds.com...
> Greetings everyone :)
>
> On October 11th, at around 11:00 PM VRT, AWRPG will be reopened after
being
> closed for a few hours to release the expanded version of the world.
Before
> hand at 6:00 PM VRT, there will be an in character event which will in
> effect "usher in" the changes that take place in the world for the
expansion
> itself.
>
> Just a bit of information on the expansion... =) Currently the world
reaches
> out to about 100 coordinates of used space, in each direction (N,S,E,W) -
> once the expanded version of the world is opened, the world will reach to
> 250 coordinates in each direction. In th is new area are 6 new "epic"
quests
> (quests that were not designed to be completed quickly, easily), all new
> terrain to enhance the world (in the past most of the terrain work was
done
> by hand, so in this version we've made the new areas include bot done
> terrain). On top of all of that, we will be releasing new spells, weapons,
> armor, and shields for player use. We will also be opening up new
"hunting"
> grounds where players can fight various types of monsters in order to
> further certain skills.
>
> Basically, the expansion itself is going to be incredibly large,
considering
> the amount of physical things which have been added to the world, as well
as
> the storyline that has been expanded upon.
>
> Anyway, you are all invited to attend the kick off of the expansion on
> October 11th, either at 6pm VRT (the in character event) or at 11pm VRT,
> when the world re-opens. For more information on AWRPG itself, check out
> these two sites: www.remmiz.com/awrpg/awrpg1 and
http://eclipse.disaxiom.net
>
> As a general note - I know that in the past while people have explored the
> world, there have been problems with the bot lagging - sometimes not :)
This
> for the most part is cleared up, because of the new server that all of the
> bots are running on (they were previously running on Magine's computer).
>
> Thanks for listening, and I hope to see ya around :)
>
> Poseidon
>
>
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