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Deer Bot (Bots)
Deer Bot // Botsfletcher andersenFeb 4, 1999, 10:10pm
Hay, who was doing the deerbot, and, how is the project going ? This was
one of the most exciting bot ideas i saw im the SDK besides the bot ball one .. jsut interested =) edward sumerfieldFeb 5, 1999, 3:05am
Well, since you ask, it is going fairly well. The basic deer simulation is up
and running and follows these rules: 1. Default action when alone, walk, graze, stay within X distance of virtual center of herd. 2. When avatar approaches within 20 meters deer becomes alert, walks away from approaching avatar, while trying to stay near the herd. 3. When avatar approaches within 10 meters deer becomes frightened, runs away from the avatar at all costs. 4. When returning to the docile state the deer will make its way back to the herd and return to the walking grazing thing. The deer switches between these three states, docile, alert and frightened depending on the avatars that surround it. There is also a "herd intelligence" that maintains the average state of the herd. When a high percentage of the herd become frightened then the whole herd breaks into a run and stampedes away from any and all attackers. So, with that code done I am working on the graphical model which has reached the stage of lots of square jointed, untextured, limbs, body, head and tail. Then comes the new seq files to drive the dropping of the head for a graze, the sharp raising of the head for alert, and the walking and running movements. Lots to do and I am not sure how much to release in phase 1. The phase 1 deer will look somewhat boxy and will be released, with the kind permission of Ima Genius, into AWGames. I am hoping to have something ready by the end of Feb but we all know how these aggressive estimates work out. I will keep you all in the loop. Edward Sumerfield. [View Quote] > Hay, who was doing the deerbot, and, how is the project going ? This was > one of the most exciting bot ideas i saw im the SDK besides the bot ball > one .. jsut interested =) archon manusFeb 5, 1999, 3:10am
Congrats! This looks to be an extremely interesting project. . .definitely
keep us up do date :) Archon Manus Vizier D'Magienne roluFeb 5, 1999, 12:15pm
Now one could make a sheperd dog bot, and then try to get the deer in a shed
or something! Rolu [View Quote] fluxenFeb 7, 1999, 9:12pm
Sheperd dog? We're not talking sheep!
-- Dean-Christian Strik ("Fluxen") -- dean2 at bigfoot.com -- ICQ #11760568 "Real programmers like vending machine popcorn. Coders pop it in the microwave oven. Real programmers use the heat given off by the CPU. They can tell what job is running just by listening to the rate of popping." [View Quote] edward sumerfieldFeb 7, 1999, 9:12pm
An excellent idea though I was expecting that people might try herding them
first. Not that we really want to frighten the poor things but I was hoping that their escape logic could be refined such that they behave like real deer. Even to the point of not being able to see behind them. Of coarse, if they are going to be herded then we need a corral and that will be a problem given that there is no collision detection yet. [View Quote] > Now one could make a sheperd dog bot, and then try to get the deer in a shed > or something! > > Rolu > [View Quote] cubicFeb 8, 1999, 1:04pm
[View Quote]
Sheperds don't usually hold deers.
Besides I think you need quite some dog to make the deers run scared instead of the other way around ;-) -- Cubic [View Quote] andras sarkozyFeb 8, 1999, 1:14pm
raivenFeb 9, 1999, 10:07pm
I think Animal bots are a GREAT idea for AW. It would allow much more
interesting things to be seen outside of small worlds building limitations, as avatars can go well beyond them. Like the tree idea posted above, they could grow into HUGE areas in even the smallest worlds because if they are actually avatars then building limitations have no effects on them. Just be sure to keep them low vert guys! Don't want to overload the smaller systems too much! heh heh. -raiven- byte meFeb 9, 1999, 11:35pm
Trees wont be fun if their avatars and plus the person would need a million bot
limit :) [View Quote] > I think Animal bots are a GREAT idea for AW. It would allow much more > interesting things to be seen outside of small worlds building limitations, > as avatars can go well beyond them. Like the tree idea posted above, they > could grow into HUGE areas in even the smallest worlds because if they are > actually avatars then building limitations have no effects on them. Just be > sure to keep them low vert guys! Don't want to overload the smaller systems > too much! heh heh. > > -raiven- raivenFeb 10, 1999, 5:17am
That is why there should be a larger bot limit if a user has caretaker
rights in the world they are to be used. :) byte meFeb 10, 1999, 12:04pm
Plus it'd be better to use objects for weather and trees :))
[View Quote] > That is why there should be a larger bot limit if a user has caretaker > rights in the world they are to be used. > > :) roluFeb 14, 1999, 12:14pm
roluFeb 14, 1999, 12:15pm
Deer are quite easily frightened. But anyways, if you would program a flock
of lions instead of deer, you can still make them scared of anything you want, rabbits for example. So if you make the deer frightened of the dog, they will run away. [View Quote] fluxenFeb 14, 1999, 5:41pm
Dynamite works too, for all... sheesh...
-- Dean-Christian Strik ("Fluxen") -- dean2 at bigfoot.com -- ICQ #11760568 "Real programmers like vending machine popcorn. Coders pop it in the = microwave oven. Real programmers use the heat given off by the CPU. They = can tell what job is running just by listening to the rate of popping." [View Quote] edward sumerfieldFeb 14, 1999, 8:28pm
Currently the deer react to any avatar or robot they see. No distinction is made
between lions, dogs or rabbits. I believe the bot limit is three at the moment. I assume that a 2.1 world owner has the ability to configure this. I guess 3 is what COF implemented in their worlds. Edward Sumerfield. [View Quote] > Deer are quite easily frightened. But anyways, if you would program a flock > of lions instead of deer, you can still make them scared of anything you > want, rabbits for example. So if you make the deer frightened of the dog, > they will run away. > [View Quote] rjinswandFeb 14, 1999, 10:21pm
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------=_NextPart_000_008E_01BE5836.1BDD0360 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable [View Quote] Our german sheperd we had when I was a kid was able to herd many other = creatures, including children and Jehovah's Witnesses. Rjinswand ------=_NextPart_000_008E_01BE5836.1BDD0360 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990215T002143Z END:VCARD ------=_NextPart_000_008E_01BE5836.1BDD0360-- rjinswandFeb 14, 1999, 10:30pm
This is a multi-part message in MIME format.
------=_NextPart_000_0098_01BE5837.53448E80 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable [View Quote] Not always. Deer don't always run away. The young may be quite = curious... and of course Mothers will be very protective. I grew up in the country, and we had a deer we called "Nuisance" who = was a friend of the family. She'd come around when the tomatos were = still green and eat em off the vine, that's why we called her that. But = the whole family would gather near when she made an appearance... and = she'd come up to us on occasion. Then for a while we didn't see her... a year or more passed. One day, = she reappeared in the garden... but she wasn't eating. She waited until = we all gathered around again, like old times, then she dashed over the = fence and into the trees... only to reemerge with two youngins on her = side. She had brought her kids to meet us... she beamed with motherly = pride. "Then we shot and et the lot of em" says Grampa Willerkins. Rjinswand ------=_NextPart_000_0098_01BE5837.53448E80 Content-Type: text/x-vcard; name="Rjinswand.vcf" Content-Transfer-Encoding: 7bit Content-Disposition: attachment; filename="Rjinswand.vcf" BEGIN:VCARD VERSION:2.1 N:;Rjinswand FN:Rjinswand ORG:Rjeneration URL: URL:http://table.jps.net/~rjins/rjeneration EMAIL;PREF;INTERNET:bcnu at psicorps.com REV:19990215T003025Z END:VCARD ------=_NextPart_000_0098_01BE5837.53448E80-- byte meFeb 14, 1999, 10:48pm
Bot limit is a universe setting and COf has bot limit set at 3 for all users in all
worlds [View Quote] > Currently the deer react to any avatar or robot they see. No distinction is made > between lions, dogs or rabbits. > > I believe the bot limit is three at the moment. I assume that a 2.1 world owner > has the ability to configure this. I guess 3 is what COF implemented in their > worlds. > > Edward Sumerfield. > [View Quote] roluFeb 16, 1999, 4:38pm
but you can use it only once. I prefer a huge lawnmower.
rolu [View Quote] -- Dean-Christian Strik ("Fluxen") -- dean2 at bigfoot.com -- ICQ #11760568 "Real programmers like vending machine popcorn. Coders pop it in the microwave oven. Real programmers use the heat given off by the CPU. They can tell what job is running just by listening to the rate of popping." [View Quote] |