Thread

Deer Bot (Bots)

Deer Bot // Bots

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fletcher andersen

Feb 4, 1999, 10:10pm
Hay, who was doing the deerbot, and, how is the project going ? This was
one of the most exciting bot ideas i saw im the SDK besides the bot ball
one .. jsut interested =)

edward sumerfield

Feb 5, 1999, 3:05am
Well, since you ask, it is going fairly well. The basic deer simulation is up
and running and follows these rules:

1. Default action when alone, walk, graze, stay within X distance of
virtual center of herd.
2. When avatar approaches within 20 meters deer becomes alert, walks away
from approaching avatar, while trying to stay near the herd.
3. When avatar approaches within 10 meters deer becomes frightened, runs
away from the avatar at all costs.
4. When returning to the docile state the deer will make its way back to
the herd and return to the walking grazing thing.

The deer switches between these three states, docile, alert and frightened
depending on the avatars that surround it.

There is also a "herd intelligence" that maintains the average state of the
herd. When a high percentage of the herd become frightened then the whole herd
breaks into a run and stampedes away from any and all attackers.

So, with that code done I am working on the graphical model which has reached
the stage of lots of square jointed, untextured, limbs, body, head and tail.

Then comes the new seq files to drive the dropping of the head for a graze,
the sharp raising of the head for alert, and the walking and running
movements.

Lots to do and I am not sure how much to release in phase 1.

The phase 1 deer will look somewhat boxy and will be released, with the kind
permission of Ima Genius, into AWGames.

I am hoping to have something ready by the end of Feb but we all know how
these aggressive estimates work out. I will keep you all in the loop.

Edward Sumerfield.

[View Quote] > Hay, who was doing the deerbot, and, how is the project going ? This was
> one of the most exciting bot ideas i saw im the SDK besides the bot ball
> one .. jsut interested =)

archon manus

Feb 5, 1999, 3:10am
Congrats! This looks to be an extremely interesting project. . .definitely
keep us up do date :)

Archon Manus
Vizier D'Magienne

rolu

Feb 5, 1999, 12:15pm
Now one could make a sheperd dog bot, and then try to get the deer in a shed
or something!

Rolu

[View Quote]

fluxen

Feb 7, 1999, 9:12pm
Sheperd dog? We're not talking sheep!

--
Dean-Christian Strik ("Fluxen") -- dean2 at bigfoot.com -- ICQ #11760568
"Real programmers like vending machine popcorn. Coders pop it in the
microwave oven. Real programmers use the heat given off by the CPU. They can
tell what job is running just by listening to the rate of popping."

[View Quote]

edward sumerfield

Feb 7, 1999, 9:12pm
An excellent idea though I was expecting that people might try herding them
first. Not that we really want to frighten the poor things but I was hoping that
their escape logic could be refined such that they behave like real deer. Even
to the point of not being able to see behind them.

Of coarse, if they are going to be herded then we need a corral and that will be
a problem given that there is no collision detection yet.

[View Quote] > Now one could make a sheperd dog bot, and then try to get the deer in a shed
> or something!
>
> Rolu
>
[View Quote]

cubic

Feb 8, 1999, 1:04pm
[View Quote] Sheperds don't usually hold deers.
Besides I think you need quite some dog to make the deers run scared instead
of the other way around ;-)

--
Cubic

[View Quote]

andras sarkozy

Feb 8, 1999, 1:14pm
I know one breed of such a dog :o)
Andras


[View Quote] [View Quote]

raiven

Feb 9, 1999, 10:07pm
I think Animal bots are a GREAT idea for AW. It would allow much more
interesting things to be seen outside of small worlds building limitations,
as avatars can go well beyond them. Like the tree idea posted above, they
could grow into HUGE areas in even the smallest worlds because if they are
actually avatars then building limitations have no effects on them. Just be
sure to keep them low vert guys! Don't want to overload the smaller systems
too much! heh heh.

-raiven-

byte me

Feb 9, 1999, 11:35pm
Trees wont be fun if their avatars and plus the person would need a million bot
limit :)

[View Quote] > I think Animal bots are a GREAT idea for AW. It would allow much more
> interesting things to be seen outside of small worlds building limitations,
> as avatars can go well beyond them. Like the tree idea posted above, they
> could grow into HUGE areas in even the smallest worlds because if they are
> actually avatars then building limitations have no effects on them. Just be
> sure to keep them low vert guys! Don't want to overload the smaller systems
> too much! heh heh.
>
> -raiven-

raiven

Feb 10, 1999, 5:17am
That is why there should be a larger bot limit if a user has caretaker
rights in the world they are to be used.

:)

byte me

Feb 10, 1999, 12:04pm
Plus it'd be better to use objects for weather and trees :))

[View Quote] > That is why there should be a larger bot limit if a user has caretaker
> rights in the world they are to be used.
>
> :)

rolu

Feb 14, 1999, 12:14pm
sheperd dogs are able to herd other creatures than sheep. For example, deer.

Rolu

[View Quote]

rolu

Feb 14, 1999, 12:15pm
Deer are quite easily frightened. But anyways, if you would program a flock
of lions instead of deer, you can still make them scared of anything you
want, rabbits for example. So if you make the deer frightened of the dog,
they will run away.

[View Quote]

rolu

Feb 14, 1999, 12:16pm
How much is the bot limit at the moment?

[View Quote]

fluxen

Feb 14, 1999, 5:41pm
Dynamite works too, for all... sheesh...


--
Dean-Christian Strik ("Fluxen") -- dean2 at bigfoot.com -- ICQ #11760568
"Real programmers like vending machine popcorn. Coders pop it in the =
microwave oven. Real programmers use the heat given off by the CPU. They =
can tell what job is running just by listening to the rate of popping."

[View Quote]

edward sumerfield

Feb 14, 1999, 8:28pm
Currently the deer react to any avatar or robot they see. No distinction is made
between lions, dogs or rabbits.

I believe the bot limit is three at the moment. I assume that a 2.1 world owner
has the ability to configure this. I guess 3 is what COF implemented in their
worlds.

Edward Sumerfield.

[View Quote] > Deer are quite easily frightened. But anyways, if you would program a flock
> of lions instead of deer, you can still make them scared of anything you
> want, rabbits for example. So if you make the deer frightened of the dog,
> they will run away.
>
[View Quote]

rjinswand

Feb 14, 1999, 10:21pm
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[View Quote]
Our german sheperd we had when I was a kid was able to herd many other =
creatures, including children and Jehovah's Witnesses.

Rjinswand

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rjinswand

Feb 14, 1999, 10:30pm
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[View Quote]
Not always. Deer don't always run away. The young may be quite =
curious... and of course Mothers will be very protective.

I grew up in the country, and we had a deer we called "Nuisance" who =
was a friend of the family. She'd come around when the tomatos were =
still green and eat em off the vine, that's why we called her that. But =
the whole family would gather near when she made an appearance... and =
she'd come up to us on occasion.
Then for a while we didn't see her... a year or more passed. One day, =
she reappeared in the garden... but she wasn't eating. She waited until =
we all gathered around again, like old times, then she dashed over the =
fence and into the trees... only to reemerge with two youngins on her =
side. She had brought her kids to meet us... she beamed with motherly =
pride.

"Then we shot and et the lot of em" says Grampa Willerkins.

Rjinswand

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byte me

Feb 14, 1999, 10:48pm
Bot limit is a universe setting and COf has bot limit set at 3 for all users in all
worlds

[View Quote] > Currently the deer react to any avatar or robot they see. No distinction is made
> between lions, dogs or rabbits.
>
> I believe the bot limit is three at the moment. I assume that a 2.1 world owner
> has the ability to configure this. I guess 3 is what COF implemented in their
> worlds.
>
> Edward Sumerfield.
>
[View Quote]

raiven

Feb 15, 1999, 1:11am
Current limit is 3 bots per cit number.

-raiven-


[View Quote]

rolu

Feb 16, 1999, 4:38pm
but you can use it only once. I prefer a huge lawnmower.

rolu

[View Quote]
--
Dean-Christian Strik ("Fluxen") -- dean2 at bigfoot.com -- ICQ #11760568
"Real programmers like vending machine popcorn. Coders pop it in the
microwave oven. Real programmers use the heat given off by the CPU. They can
tell what job is running just by listening to the rate of popping."

[View Quote]

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