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sonystyle // User Search
sonystyle // User Search
Apr 27, 2002, 6:46pm
:)
sonystyle [maki]
[View Quote]"pc maniak" <webmaster at revenitor.co.uk> wrote in message
news:3ccae1a3 at server1.Activeworlds.com...
> The subject line says it all.
>
> Pc Maniak (334479)
>
>
|
Apr 26, 2002, 7:26pm
Tacky!!!!!!!!!!!! lol, yeah, they're annoying, though you can't get to the
top anyway because most people set it on users in the worlds, so aw, awteen,
and the gate are always on top, and then there's the special worlds with !
before their names, heh, an idea for those people...think of something
creative, it's just as appealing as A!!CT's CAPS WELCOME MESSAGES
sonystyle [maki]
[View Quote]"zeo toxion" <cozmo at activeworlds.com> wrote in message
news:3cc9ae55 at server1.Activeworlds.com...
> WHY the hell do we need !'s in a world name? It's a puncuation is not
> needed. I hate how people do A!!!!!! just to get to the top and most of
> them are quickly put together and scream at you when you enter. I say take
> out all puncuations (dont think theyll take out at though).
>
> --
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> A message from Zeo Toxion
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
>
> "d a n" <awdan at aol.com> wrote in message
> news:3cc9788d at server1.Activeworlds.com...
> names
even
> only
be
>
>
|
Apr 28, 2002, 9:09pm
A petition against a1ct.....on your a1ct site.....to get them to stop
that......hmm..............anyway
sonystyle [maki]
[View Quote]"d a n" <awdan at aol.com> wrote in message
news:3ccc2d24 at server1.Activeworlds.com...
> Petition has been set up on http://www.a1ct.tk about the capital letters.
> Feel free to sign it.
>
> Dan
> [A1CT network Manager]
> "sonystyle" <sonystylex at msn.com> wrote in message
> news:3cc9c617$1 at server1.Activeworlds.com...
the
> awteen,
!
of
> take
> name.
chars
world
is
can
>
>
|
Apr 9, 2002, 1:14am
lol....YAY! now I can actualy be part of the newsgroups, lol :o))
[View Quote]"sonystyleee" <sonystylex at msn.com> wrote in message
news:3cb24d2b at server1.Activeworlds.com...
> hiya I'm sony[style] and haven't been able to post - hence the subject
>
>
|
Apr 9, 2002, 1:52am
Hello newsgroup'ians...lol....well since I just got the newsgroups to
finally worked I decided to write a message anyway :P One idea I had would
be to have a 'create shift off' command or something so that people cannot
for instance cheat on mazes or go through objects you don't want them to
etc...I think it would be a nice thing to add and then maybe they could have
a setting in the world features like "Allow 'create shift' commands" for
public build worlds etc. It would make it easier for personal worlds that
don't want to have shift off but would like some things to be 'not
shiftable' Maybe it's been said? :o) Gotta catch up :)
Apr 10, 2002, 7:01pm
lol, well, good points...but not just for a 'maze'...and also, if it were in
my world (no I do not have 2) I don't want to have shift off, since there
are builders and it's jsut annoying being so restricted...but if you only
want some things without shift :P oh well
[View Quote]"zeo toxion" <cozmo at activeworlds.com> wrote in message
news:3cb36e5b$1 at server1.Activeworlds.com...
> I'm sure people will find ways to get around it. If you really want a maze
> just make one in your world if you have one or another one with shift off.
>
> --
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> A message from Zeo Toxion
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
>
> "sonystyle" <sonystylex at msn.com> wrote in message
> news:3cb25760$1 at server1.Activeworlds.com...
would
cannot
> have
that
>
>
|
Apr 27, 2002, 10:40pm
Hiya :-) times two, ya know, you can do that with a bot, like prestons can
easily be set up to change the world features to however you want in a row,
and then be set at times - also, awteen has something like what you're
talking about, it's called thor, which is also a bot program, and most
people hate it anyway :-)
sonystyle [maki]
[View Quote]"darren." <canadakid89 at msn.com> wrote in message
news:3ccb340b$1 at server1.Activeworlds.com...
> I would like to see weather in AW. The world owner could schedule it, or
> have it randomized. this would make it much more realistic
>
> -Darren. (341198)
>
>
|
Apr 28, 2002, 4:30am
lol :-) well awteen's thor system does have that rainy skybox that makes it
looks like rain over the backdrop, spose someone could make snow etc.
sonystyle [maki]
[View Quote]"anduin" <anduin at anduin-lothario.com> wrote in message
news:3ccb897a at server1.Activeworlds.com...
> Maybe he means rain in a world. We have fog, but not actual rain, snow,
> hail, whichever. Good video card would be required for such, unless the
rain
> is like the skybox which 'follows' you as you move around... But then
again,
> what good would that do if you enter a building? Still raining indoors....
>
> - Anduin
>
> "sonystyle" <sonystylex at msn.com> wrote in message
> news:3ccb4511 at server1.Activeworlds.com...
can
> row,
> or
>
>
|
Apr 30, 2002, 12:23am
Save 14 dollars a year by paying the simple annual fee of 69.95 :-
Cheapness!
sonystyle [maki]
[View Quote]"anduin" <anduin at anduin-lothario.com> wrote in message
news:3ccde492 at server1.Activeworlds.com...
> I'd sure hope they do, we're going to be paying 6.95 a month very shortly
> and I'll be waiting for the new and improved AW 3.3 and it BETTER BE GOOD!
>
> "kah" <kah at kahnews.cjb.net> wrote in message
> news:Xns91FFDA1D0EF82kahatkahnewsdotcjbdo at 64.94.241.201...
> now?
>
>
|
Apr 29, 2002, 6:21pm
Hiya :P Welcome to the ng's :-) I'm sure some people are beginning to use
the megapath, but mostly the megapath objects on their own object paths,
that way it's nice and easy to add any objects, textures, avs or anything
else - and sorry I'm not much for landscaping :-)
sonystyle [maki]
[View Quote]"barbarae" <barbeisner at msn.com> wrote in message
news:3cccc16f$1 at server1.Activeworlds.com...
> Hi Everybody!
>
> Even though I've been in AW since December, I've finally subscribed fully
to
> several of the AW lists and just want to say hello!
>
> My name is Barbara Eisner -- After being in The Palace for several years,
I
> finally decided to spread my wings and explore different universes. I've
> been enjoying myself thoroughly visiting other worlds and playing around
in
> a friend's world. Just a few days ago, I finally dove in and bought
myself
> a P30 world named "Amberlin"!!!!!
>
> I'm having so much fun just exploring the Megapath and starting to build!
> Are there many out there that have used the Megapath? There are several
> surprises: a complete set (in several textures) of new hills and building
> pieces that are much more natural (Nature Theme). I was just wondering if
> anybody has set up a yard displaying all the various objects and textures
> from the Megapath.
>
> I've encountered a particular set of paths and ground pieces in a couple
of
> worlds. I was told they were from Nomad's Terrain Building Kit, a freebie
> collection. Does anybody know where I might find a set?
>
> I would love to take a class in AW landscaping -- for instance: How to
make
> your world seem much bigger than it really is by paths zigzagging and
> obstructing the horizon, etc.
>
> A happy builder,
> Barbara Eisner
>
>
|
Apr 29, 2002, 6:28pm
lol, apparently when you reply it sends it to all of them? darn :-þ (I only
replied to community I swear!)
sonystyle [maki]
[View Quote]"sonystyle" <sonystylex at msn.com> wrote in message
news:3ccdab56 at server1.Activeworlds.com...
> Hiya :P Welcome to the ng's :-) I'm sure some people are beginning to use
> the megapath, but mostly the megapath objects on their own object paths,
> that way it's nice and easy to add any objects, textures, avs or anything
> else - and sorry I'm not much for landscaping :-)
>
> sonystyle [maki]
>
> "barbarae" <barbeisner at msn.com> wrote in message
> news:3cccc16f$1 at server1.Activeworlds.com...
fully
> to
years,
> I
I've
> in
> myself
build!
building
if
textures
> of
freebie
> make
>
>
|
Apr 29, 2002, 6:42pm
Heya, I like some of those too, though the megapath avatars were realeased
for download, I was very disappointed in AWC for releasing the old AW
avatars and avatar.dat in the 'megapath' files....sure there are a couple
new ones but not even the ones from the megapath, what's up with that?
Anyway the only real way would be to set up an object path of your own and
download the required things by yourself from the AW3DHP object paths, a
list by ihnk, http://volunteer.ablivion.net:7000/aw/objectpaths.txt
I downloaded some and it was a pain, and all I got were the sci fi ones so
far, you would have to go through and look for all the required seqs,
textures, etc. This may take alot of work and setup especially if you're new
at owning a world and don't have an object path
Also here is Mauz's world running help page, all kinds of stuff,
http://mauz.info/worldrunning.html
Good luck :)
sonystyle [maki]
[View Quote]"barbarae" <barbeisner at msn.com> wrote in message
news:3ccd5e60 at server1.Activeworlds.com...
> Before I purchased my new world, I did the Home Page trial thingee! I
> really liked some of the avatars in those little worlds. When I decided
to
> buy a world, I decided to use the Megapath, hoping that, besides all those
> wonderful objects, we would get the avatars also.
>
> But alas, to my dismay, they were not included. Now, I've seen some of
them
> on other worlds. I even wrote AW techsupport and was referred to the
> announcement re: Megapath. But when I looked in the Megapath, none of
them
> were to be seen!!
>
> My "wish" is that I would like to have all those avatars (including their
> seq's) and variations thereof made accessible to us.
>
> Regards,
>
> Barbara Eisner
> Owner of Amberlin
>
>
|
Apr 12, 2002, 1:27am
LOL :o) I don't care who wrote it it's good stuff :P
[View Quote]"silenced" <nospam at privacy.com> wrote in message
news:3c96b8c3$1 at server1.Activeworlds.com...
> If real life was like AW.
>
> Entering a room could be dangerous.. everything slows down while you brain
> processes everything and everyone there.
>
> Certain things you can't look at unless you turn at an angle and look out
at
> the corner of your eye.
>
> Other things you can look at but no matter how much you move around you're
> always looking at the same part.
>
> Gravity has no meaning.. if you're falling just simply press your belly
> button and you'll stop dead.
>
> While going down an incline you will float for 2 seconds each time you hit
> the surface and move forward.
>
> If you don't pay a renewal fee to the government, they come and force you
to
> wear stupid grey clothes and a camera.
>
> Hope you don't have packet loss, going down the stairs could be deadly.
> You'd start at the top then you'd be in the middle falling down. Or the
> bathroom (let's not go there)..
>
> When you enter a car you disappear inside it and feel like you're really
the
> car and you can strafe.
>
> When you close one eye you can run the speed of sound.
>
> If you plug your nose you can move through any surface you choose.
>
> Images and posters look like snow on a TV until they appear when/if they
> load.
>
> There are phantom walls that you can feel and run into, but never see.
>
> You can climb walls by shimmying side to side up them.
>
> If the ground doesn't exist, there is no gravity and walking on surfaces
> doesn't allow you to move up or down a fraction of an inch.. but you can
> still move forward.
>
> Occasionally when something is put on top of something else, you'll see a
> flicker of their two surfaces merging.
>
> If you're walking down the street and there are a lot of people present,
be
> prepared for a drop in blink rate.
>
> If you're in an area with complex structures such as globes.. also be
> prepared for a drop in blink rate.
>
> You can only start a building if another house or object is nearby. This
is
> only allowed if it's authorized by the Government for use.
>
> You also can't build even a fraction of an inch on your neighbor's
property
> or bring an object of your own to show. Even if they wanted you too. You
> can only build if they give you a house key.
>
> You can go under ground and look out a window and still see the sun and
sky.
>
> Things move in certain intervals. You can't place something on top of
> something else.. but it'll be really close.
>
> You mistakenly put your hand through your forehead and it magically fuses
> back together when you remove it.
>
> If you want to dance, you can only do the egyptian and the macarena.
>
> If you stand still for too long you involuntarily start bending forward
and
> looking down at your feet or putting your hand through your head.
>
> Pieces of buildings appear as black triangles until they've loaded.. or
> "Shit Happens" will appear above your head and Ananas will freak out and
> say, "The world is coming to an end!"
>
> You can only tell who a person is after they talk, and then their name
> hovers above their head in case you forget.
>
> Glass of smaller objects will mask glass of larger objects. Glass usually
> has a huge black border around it.
>
> You can color in entire building pieces with one crayon.
>
> If you push something it'll continue spinning until you kick it to stop.
>
> If you open a door you're the only one who sees it open.. everyone else
> see's you walk through it.
>
>
> -Silenced
>
>
>
>
|
Apr 12, 2002, 1:47am
sighs and rolls eyes*
[View Quote]"lazlow" <Smokey360j at ync.net> wrote in message
news:3caf7024 at server1.Activeworlds.com...
> Wutz the holdup on 3.3 it was supposed to be out LAST month!!!!!!!!!
>
>
|
Apr 12, 2002, 1:53am
doesnt it say enzo loves you? either way it's still a lie ;o) and lol at
brock's signature
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:3cb3a16c at server1.Activeworlds.com...
> "SMILE : ) COF LOVES YOU!"
>
> Wonder why you don't see that anywhere but CofMeta anymore....
>
> --
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Jeremy Booker
> JTech Web Systems
> (www.JTechWebSystems.com -- Coming Soon)
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> "zeo toxion" <cozmo at activeworlds.com> wrote in message
> news:3cb37354$1 at server1.Activeworlds.com...
newsletter.
> Factor
>
>
|
Apr 13, 2002, 2:15am
hahah.... :P
[View Quote]"subdelta" <daniel at att.net> wrote in message
news:3cb7818f$1 at server1.Activeworlds.com...
> It's probably half-truthful... He doesn't love you... He just loves the
way
> he feels when he's around you (plus the money you keep sending him)
>
>
|
Apr 12, 2002, 1:46am
lol, Mars? Well doesn't look like it, here you *can* page through they're
wonderful op, everything in one list http://objects.activeworlds.com/mars
although I don't know how updated that would be considering awc ditched mars
awhile ago :P
[View Quote]"ptolemy" <juergan at shaw.ca> wrote in message
news:3cb63d37$1 at server1.Activeworlds.com...
> Does Mars have any pictwlk4.rwx or similar objects. I want to lay some
jpgs
> on the ground.
>
>
|
Apr 12, 2002, 2:20am
Hehe, hmm, well, mars isnt exactly the world for objects :P Not sure though,
oh well. Were you gonna make a map for mars too? :o)
[View Quote]"ptolemy" <juergan at shaw.ca> wrote in message
news:3cb64f33$1 at server1.Activeworlds.com...
> Thnx Sony I got that. Ran the propdump and got more *.rwx but cant find
Pic
> objects for the ground. What's that all about?
>
> "sonystyle" <sonystylex at msn.com> wrote in message
> news:3cb64a76 at server1.Activeworlds.com...
they're
http://objects.activeworlds.com/mars
> mars
>
>
|
Apr 13, 2002, 2:15am
lol :-)
[View Quote]"zeo toxion" <cozmo at activeworlds.com> wrote in message
news:3cb76ee4 at server1.Activeworlds.com...
> And i just realized how they said over 2000 UNIQUE worlds! How can half of
> the world with pre-built templates be UNIQUE!
>
>
> "zeo toxion" <cozmo at activeworlds.com> wrote in message
> news:3cb76e93$1 at server1.Activeworlds.com...
if
> AW
I
downloaded
kind
> the
users
> normal
> potential
>
>
|
Apr 13, 2002, 4:34am
lol, I always wondered what those were about...must be their secret little
testing areas, hehe :P
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:3cb7c0a0 at server1.Activeworlds.com...
> have you seen the growing list of "aw3d" worlds? There's 60 of them now...
> so, no one can get in them.. God only knows what they use them for... lol
>
> --
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Jeremy Booker
> JTech Web Systems
> (www.JTechWebSystems.com -- Coming Soon)
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> "zeo toxion" <cozmo at activeworlds.com> wrote in message
> news:3cb76e93$1 at server1.Activeworlds.com...
if
> AW
I
downloaded
kind
> the
users
> normal
> potential
>
>
|
Apr 17, 2002, 6:21pm
LOL, heya scoob....heh....it's in junodome world swe...down the..what is
it...farview tunnel...you can click on a baby thingy and it hatches into a
bot named AlienBaby that follows you around the dome :-)
[View Quote]"swe" <m_swehli at hotmail.com> wrote in message
news:3cbd98ec at server1.Activeworlds.com...
> emmm, this is confusing, whats the whole alien thing about???
> "alphabit phalpha" <alphabit at swbell.net> wrote in message
> news:3cbcfa98 at server1.Activeworlds.com...
then
> first)
>
>
|
Apr 17, 2002, 6:22pm
AW was moving servers again :P
[View Quote]"dotar sojat" <dotar at ramcell.net> wrote in message
news:3cbcfddf at server1.Activeworlds.com...
> Or did the NG server go down for a bit?
>
>
|
Apr 17, 2002, 6:29pm
Why must we get so worked up over something in the newsgroups, and swe if
you don't want replies like this why did you post it in the first place?
[View Quote]"swe" <m_swehli at hotmail.com> wrote in message
news:3cbd9d4a at server1.Activeworlds.com...
> emm, shut the fuck up u stupid little son of a bitch! u really annoy me,
and
> quiet frankly, i dont give a shit bout what the fuck u think i sound like,
> hell if it makes u feel any better, ill even tell u im a terrorist, ya,
> uhuh, im a terrorist! now im showing it to the people who care, now, im
> seriously just not responding to any of ur idiotic posts...
> "binarybud" <lmauk at traverse.net> wrote in message
> news:3cbd9bb5$1 at server1.Activeworlds.com...
> flaming you on the pictures....but you need to be(put links to
> brain.....you need to start thinking for yourself and stop
> about the world a little bit.....
> with their "homicide bombings"?
> yourself sound like a terrorist....do you realize that?
everything
> Israel does either..:)
> news:3cbd9895 at server1.Activeworlds.com...
> bout
is
> him.
> and
> doesn't
county
> prison??
> this
> have a
>
>
|
Apr 17, 2002, 11:47pm
I come home and there's 52 messages in community...30 messages in here...but
when I check every couple hours when I'm actualy home it's just silence :-)
Apr 20, 2002, 12:34am
lol ;-
[View Quote]"sonystyle" <sonystylex at msn.com> wrote in message
news:3cbe25ca$1 at server1.Activeworlds.com...
> I come home and there's 52 messages in community...30 messages in
here...but
> when I check every couple hours when I'm actualy home it's just silence
:-)
>
>
|
Apr 25, 2002, 6:06pm
Soon we'll once again live in a community of lag, crappy gz's, and messes of
tourist builds
sonystyle [maki]
[View Quote]"carlbanks" <Virtualcarlbanks at hotmail.com> wrote in message
news:3cc85645 at server1.Activeworlds.com...
> Uhhhh it seems A1CT is MAKING TOO MANY WORLDS. They are turning into the
> next AWCom community. AHHHHHHHHHHHHHH
>
> "d a n" <awdan at aol.com> wrote in message
> news:3cc84c6f at server1.Activeworlds.com...
>
>
|
Apr 26, 2002, 12:57am
Is it just me or is there absolutely no link in that message *looks lost and
alone*
sonystyle [maki]
[View Quote]"alphabit phalpha" <alphabit at swbell.net> wrote in message
news:3cc8bd05 at server1.Activeworlds.com...
> Woooohooooo!
> The new Cy Pages are up and running!
> AND...Thanks to Computerizer and his Company.....we now have our own
forum:)
> Please come and join the forum to keep updated on upcoming events and
> announcements. And also, please feel free to leave comments and
> suggestions:)
> The forum is sectioned out so if you have input for a particular area, you
> can go directly there to leave it:)
> Team Leaders will be checking the forum daily and someone will get back
to
> you within 24 hours:)
> We also have past photos of the Ceremonies!
> Well...last round, but tons more to come!
> Cya at the new site!
>
>
>
>
|
Apr 26, 2002, 7:11pm
oh so it is on the same page :P oh well I'm too lazy to try that anyway :-)
I had fun posting it in every topic in reply to bit though ;-)
sonystyle [maki]
[View Quote]"ptolemy" <juergan at shaw.ca> wrote in message
news:3cc94cb0$1 at server1.Activeworlds.com...
> Here it is http://www.awcommunity.org/cyawards/
>
> "sonystyle" <sonystylex at msn.com> wrote i
> n message news:3cc8c223 at server1.Activeworlds.com...
> and
> you
back
>
>
|
Apr 28, 2002, 11:17pm
You haven't noticed that abn is a complete ad network? If you want an ad put
on there sure....but you'll have to wait and watch the 360 other
advertisments on there first :-) (defeating the purpose of advertising on it
all together considering nobody is going to watch all of those ads until
they see yours)
sonystyle [maki]
[View Quote]"alphabit phalpha" <alphabit at swbell.net> wrote in message
news:3ccc9227$1 at server1.Activeworlds.com...
> If I may add something here:)
> ABNtv creates some great promotional spots and does superb coverage of
> events!
> They also have exclusive coverage rights of the Cy Events:)
> A wonderful group of people have been keeping it together. Hopefully they
> can continue:)
>
> Bit:)
>
>
|
Apr 29, 2002, 6:26pm
hahaha :-
sonystyle [maki]
[View Quote]"wizard myrddin" <admin at rdescape.co.uk> wrote in message
news:3ccca474$1 at server1.Activeworlds.com...
> Found on internet
> Software Version Explanations
>
> Once you start playing with software you quickly become aware that each
> software package has a revision code attached to it. It is obvious that
this
> revision code gives the sequence of changes to the product, but in reality
> there's substantially more information available through the rev-code than
> that. This article provides a guide for interpreting the meaning of the
> revision codes and what they actually signify.
>
> 1.0: Also known as "one point uh-oh", or "barely out of beta". We had to
> release because the lab guys had reached a point of exhaustion and the
> marketing guys were in a cold sweat of terror. We're praying that you'll
> find it more functional than, say, a computer virus and that its operation
> has some resemblance to that specified in the marketing copy.
>
> 1.1: We fixed all the killer bugs ...
>
> 1.2: Uh, we introduced a few new bugs fixing the killer bugs and so we had
> to fix them, too.
>
> 2.0: We did the product we really wanted to do to begin with. Mind you,
it's
> really not what the customer needs yet, but we're working on it.
>
> 2.1: Well, not surprisingly, we broke some things in making major changes
so
> we had to fix them. But we did a really good job of testing this time, so
we
> don't think we introduced any new bugs while we were fixing these bugs.
>
> 2.2: Uh, sorry, one slipped through. One lousy typo error and you won't
> believe how much trouble it caused!
>
> 2.3: Some jerk found a deep-seated bug that's been there since 1.0 and
> wouldn't stop nagging until we fixed it!!
>
> 3.0: Hey, we finally think we've got it right! Most of the customers are
> really happy with this.
>
> 3.1: Of course, we did break a few little things.
>
> 4.0: More features. It's doubled in size now, by the way, and you'll need
to
> get more memory and a faster processor ...
>
> 4.1: Just one or two bugs this time... Honest!
>
> 5.0: We really need to go on to a new product, but we have an installed
base
> out there to protect. We're cutting the staffing after this.
>
> 6.0: We had to fix a few things we broke in 5.0. Not very many, but it's
> been so long since we looked at this thing we might as well call it a
major
> upgrade. Oh, yeah, we added a few flashy cosmetic features so we could
> justify the major upgrade number.
>
> 6.1: Since I'm leaving the company and I'm the last guy left in the lab
who
> works on the product, I wanted to make sure that all the changes I've made
> are incorporated before I go. I added some cute demos, too, since I was
> getting pretty bored back here in my dark little corner (I kept
complaining
> about the lighting but they wouldn't do anything). They're talking about
> obsolescence planning but they'll try to keep selling it for as long as
> there's a buck or two to be made.
>
>
>
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