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abbot pabisoko // User Search
abbot pabisoko // User Search
Mar 17, 1999, 12:51am
Heres an idear for you guys =)
Have the BuildBot check the objects owner and see if it matches the bots
owner before adding it to the propdump =O
[View Quote]Morrie WIlson wrote in message <36da33fb.0 at homer>...
>A Photocopy bot now exists. A demo of its work can be seen in Beta at 60S
>85E.
>
>The Bot can examine a large area, and archive (propdump) the info.
>
>It's great for backing up your work in various worlds. A reasonable
>anti-vandalism tool.
>
>Then based on the archive, it can re-build enormous areas either in the
same
>place, or in a different place.
>
>If moving between worlds, as long as the new world supports all the
objects,
>then
>it can move stuff between worlds. Its easy to move stuff off of AlphaWorld
>as most
>worlds have all its objects.
>
>Now that this bot exists, perhaps some questions.
>
>Is *anything* copyrighted on AlphaWorld? On other worlds? What can and
>cannot be copied.
>Can people somehow indicate copyrighted work so the bot won't copy it?
How?
>Is this even
>a concern? Will it do any good, as other photocopy bots are sure to
follow.
>Will this just
>ban all bots everywhere?
>
>Should the building capabilities of this bot be tightly restricted in its
>distribution?
>Citizens only? PS only? Radius? Perhaps making it cost non-trivial
>amounts of money?
>
>Am I too worried? The demo in beta was the result to two commands to the
>bot.
>
>The first, at GZ was ".remember". Then at 60S 85E ".replicate 150" to
tell
>the bot to
>replicate up to 150 meters out. It did about 5500 objects in about 5
>minutes.
>
>AKA Howland
>
>
>
>
>
|
Dec 18, 1999, 11:39pm
pabisoko.webjump.com/aw/ =)
[View Quote]agent1 <Anbugera at videon.wave.ca> wrote in message
news:3839e8fd$1 at server1.Activeworlds.com...
> Does anyone have any bots that they give away? I have looked around at
> Imabot, Xelagot, and other kinds of bots like that. I am talking more of
the
> homegrown variety. Also, I would be willing to help with beta-testing of
> bots. Let me know.
>
>
> Thanks,
> Andrew Bugera(Agent1)
>
>
|
Dec 21, 1998, 12:46am
The dll is at http://www.geocities.com/~misersoft/awtech/ and yes I do have
the dll in the same directory as my project
[View Quote]XelaG wrote in message <367d7ef6.38402239 at news.activeworlds.com>...
>On Sat, 19 Dec 1998 21:53:23 -0500, "news.sirus.net"
><abbot_pabisoko at yahoo.com> wrote:
>
>You should have your dll in the same directory as your programme or in
>the path. I have mine in winnt\system32. Btw, where can you get that
>dll? . XelaG.
>
>
|
Jan 1, 2000, 7:19am
mmm =)
I updated my AW webpage..http://pabisoko.webjump.com/aw/
New version of RelayBot
New version of TurtleBot too =)
erhmm...is htis thing on?
--
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/\ | \
/ \ |___/
/ ___ \ |
/ \ |
/ \ |
Jan 4, 1999, 2:18am
I have found problems in my ChattyBot(the deaf guy...*sigh*) also were
pushing the up button and the the down button wont bring the bot to 0 if it
was initially on the ground, so I push the down button again and the bot
goes underground...but if I do Up, Down, North it goes to the ground
[View Quote]Josh wrote in message <36815EB3.31D96471 at usa.net>...
>well after trying what everyone sai dna dmove it a cm it did reset to 0m
>
>Roland Vilett wrote:
>
aware
problem
be
down
motion.
>
|
Jan 2, 2000, 12:13am
(C++ solution)
you could store the elevation data in a 2d array, the first dimension being
x, second one being z...
so when your bot moves to a coord, it could look at the array, and grab the
elevation of that coordinate, and then move up to the appropriate
elevation...
after loading in the elevation stuff, you could do this:
aw_int_set(AW_MY_Y, elevationdata[aw_int(AW_MY_X)] [aw_int(AW_MY_X]);
or...if you jsut store data for every meter or so, you could do this:
int datax = aw_int(AW_MY_X) * .01;
int dataz = aw_int(AW_MY_Z) *.01;
aw_int_set(AW_MY_Y, elevationdata[datax][dataz]);
it owuldnt be as accurate, but it would be easier on your part =)
[View Quote]agent1 <Anbugera at videon.wave.ca> wrote in message
news:386e99b1 at server1.Activeworlds.com...
> ... but I can't find it so I'll ask again.
>
> What would be involved in making a bot walk over bumps in a terrain? I am
> reffering to the way they walk as if they are using shift. We are
designing
> a group of bots and it would seems much more natural if they walked over
and
> around the bumps instead of through them.
>
>
> -Agent1
>
>
|
Jan 2, 2000, 2:05pm
You can plant the trees as tourist objects
use aw_object_load =)
[View Quote]David Bielicki <davidb3_99 at hotmail.com> wrote in message
news:37837F92.BD4D1AC2 at hotmail.com...
> I see a problem with your butterfly bot planting things. The thing is that
> if you plant things, other people will be unable to build there because
that
> would be encroachment. At the same time you might put a plant and tree in
> the middle of someones structure which they might not appreciate being
> there. Too bad you cant plant things as a tourist. That would be much more
> reasonable. That way people can delete your trees and shrubs as they wish.
> But, I dont think you csn do that. Oh well :)
>
> Rene S wrote:
>
>
|
Jan 2, 1999, 3:22pm
Custom gestures would probably come up aftr the custom avatars, so why not
add the two at the same time? (psst another vote here too *grin*)
[View Quote]Walter Knupe wrote in message <368d490f.0 at homer>...
>I agree to that completely.. take my vote for that as well :)
>
>
>Walter
>
>Elias Israel schrieb in Nachricht <368d1fe8.0 at homer>...
popular
buildings,
>
>
>
|
Jan 9, 2000, 4:52pm
I know this topic has coem up already, and i know that there were also some
problems
One of them was, in the free building worlds, how would the people building
in htat world build under the clouds...you could just not include the cloud
sin the registry for that world, or specifiy their size as 0 0 0 in the
registry =)
--
___
/\ | \
/ \ |___/
/ ___ \ |
/ \ |
/ \ |
Jan 2, 1999, 3:17pm
Im developing a bot that jsut sits in a world and talks to the other
people in the world(user manually makes it talk) and for some reason my bot
isnt picking up chat messages, heres hwo the bot is made(Using VIsual C++,
wif MFC btw)
void CChattyBotDlg::OnLogIn()
{
// TODO: Add your control notification handler code here
GetDlgItem(IDC_CHAT_TO_BE_SAID)->ShowWindow(SW_SHOW);
GetDlgItem(IDC_CHAT_BUFFER)->ShowWindow(SW_SHOW);
GetDlgItem(IDC_PP)->ShowWindow(SW_HIDE);
GetDlgItem(IDC_CIT_NUM)->ShowWindow(SW_HIDE);
GetDlgItem(IDC_STATIC)->ShowWindow(SW_HIDE);
GetDlgItem(IDC_STATIC2)->ShowWindow(SW_HIDE);
GetDlgItem(IDC_LOG_IN)->ShowWindow(SW_HIDE);
GetDlgItem(IDC_SAY)->ShowWindow(SW_SHOW);
UpdateData(TRUE);
int rc = 12345;
char rcString[100];
/* initialize Active Worlds API */
if (rc = aw_init (AW_BUILD))
{ ::MessageBox( NULL,
itoa(rc, rcString, 10),
"Unable to initialize API (reason)",
MB_OK);
// printf ("Unable to initialize API (reason %d)\n", rc);
exit (1);
}
/* install handlers for events here */
if (rc = aw_event_set (AW_EVENT_CHAT, handle_avatar_say))
{ ::MessageBox( NULL,
itoa(rc, rcString, 10),
"Unable to aw_event_set (reason)",
MB_OK);
exit (1);
}
/* create bot instance */
if (rc = aw_create (0, 0, 0))
{ ::MessageBox( NULL,
itoa(rc, rcString, 10),
"Unable to create bot instance (reason)",
MB_OK);
//printf ("Unable to create bot instance (reason %d)\n", rc);
exit (1);
}
/* log bot into the universe */
aw_int_set (AW_LOGIN_OWNER, m_CIT_NUM);
aw_string_set (AW_LOGIN_PRIVILEGE_PASSWORD, m_PP);
aw_string_set (AW_LOGIN_APPLICATION, "Abbot Pabisoko's TurtleBot 1.0
BETA");
aw_string_set (AW_LOGIN_NAME, "TurtleBot");
if (rc = aw_login ())
{ ::MessageBox( NULL,
itoa(rc, rcString, 10),
"Unable to log in (reason)",
MB_OK);
//printf ("Unable to login (reason %d)\n", rc);
exit (1);
}
/* log bot into the world called "beta", but check to see if edit box is
empty first */
if (m_WORLD=="") {
::MessageBox( NULL,
"You must enter something into the World box",
"Error",
MB_OK);
}
if (rc = aw_enter (m_WORLD, 0))
{ ::MessageBox( NULL,
itoa(rc, rcString, 10),
"Unable to enter world (reason)",
MB_OK);
//printf ("Unable to enter world (reason %d)\n", rc);
exit (1);
}
/* announce our position in the world */
aw_int_set (AW_MY_X, m_WE*1000); /* W/E */
aw_int_set (AW_MY_Z, m_NS*1000); /* N/S */
aw_int_set (AW_MY_YAW, m_ROT*10); /* Rotation */
aw_int_set (AW_MY_Y, m_ALT*100); /* Altitude */
aw_int_set (AW_MY_TYPE, m_AVATAR); /* Use the Cy Avatar */
if (rc = aw_state_change ())
{ ::MessageBox( NULL,
itoa(rc, rcString, 10),
"Unable to change state (reason)",
MB_OK);
//printf ("Unable to change state (reason %d)\n", rc);
exit (1);
}
}
Jan 2, 1999, 3:41pm
Almost forgot to mention, after I stop doing things with the bot for a
while, it freezes up, then when I try to move the bot or make it say
something I get an error 10053 or 10054 wich arent lsited in the reason
codes in the documentation
[View Quote]Abbot Pabisoko wrote in message <368e5527.0 at homer>...
> Im developing a bot that jsut sits in a world and talks to the other
>people in the world(user manually makes it talk) and for some reason my bot
>isnt picking up chat messages, heres hwo the bot is made(Using VIsual C++,
>wif MFC btw)
>
>void CChattyBotDlg::OnLogIn()
>{
> // TODO: Add your control notification handler code here
> GetDlgItem(IDC_CHAT_TO_BE_SAID)->ShowWindow(SW_SHOW);
> GetDlgItem(IDC_CHAT_BUFFER)->ShowWindow(SW_SHOW);
> GetDlgItem(IDC_PP)->ShowWindow(SW_HIDE);
> GetDlgItem(IDC_CIT_NUM)->ShowWindow(SW_HIDE);
> GetDlgItem(IDC_STATIC)->ShowWindow(SW_HIDE);
> GetDlgItem(IDC_STATIC2)->ShowWindow(SW_HIDE);
> GetDlgItem(IDC_LOG_IN)->ShowWindow(SW_HIDE);
> GetDlgItem(IDC_SAY)->ShowWindow(SW_SHOW);
> UpdateData(TRUE);
>
> int rc = 12345;
> char rcString[100];
>
> /* initialize Active Worlds API */
> if (rc = aw_init (AW_BUILD))
> { ::MessageBox( NULL,
> itoa(rc, rcString, 10),
> "Unable to initialize API (reason)",
> MB_OK);
> // printf ("Unable to initialize API (reason %d)\n", rc);
> exit (1);
> }
> /* install handlers for events here */
> if (rc = aw_event_set (AW_EVENT_CHAT, handle_avatar_say))
> { ::MessageBox( NULL,
> itoa(rc, rcString, 10),
> "Unable to aw_event_set (reason)",
> MB_OK);
> exit (1);
> }
>
> /* create bot instance */
> if (rc = aw_create (0, 0, 0))
> { ::MessageBox( NULL,
> itoa(rc, rcString, 10),
> "Unable to create bot instance (reason)",
> MB_OK);
> //printf ("Unable to create bot instance (reason %d)\n", rc);
> exit (1);
> }
>
> /* log bot into the universe */
> aw_int_set (AW_LOGIN_OWNER, m_CIT_NUM);
> aw_string_set (AW_LOGIN_PRIVILEGE_PASSWORD, m_PP);
> aw_string_set (AW_LOGIN_APPLICATION, "Abbot Pabisoko's TurtleBot 1.0
>BETA");
> aw_string_set (AW_LOGIN_NAME, "TurtleBot");
> if (rc = aw_login ())
> { ::MessageBox( NULL,
> itoa(rc, rcString, 10),
> "Unable to log in (reason)",
> MB_OK);
> //printf ("Unable to login (reason %d)\n", rc);
> exit (1);
> }
>
> /* log bot into the world called "beta", but check to see if edit box is
>empty first */
> if (m_WORLD=="") {
> ::MessageBox( NULL,
> "You must enter something into the World box",
> "Error",
> MB_OK);
> }
> if (rc = aw_enter (m_WORLD, 0))
> { ::MessageBox( NULL,
> itoa(rc, rcString, 10),
> "Unable to enter world (reason)",
> MB_OK);
> //printf ("Unable to enter world (reason %d)\n", rc);
> exit (1);
> }
> /* announce our position in the world */
> aw_int_set (AW_MY_X, m_WE*1000); /* W/E */
> aw_int_set (AW_MY_Z, m_NS*1000); /* N/S */
> aw_int_set (AW_MY_YAW, m_ROT*10); /* Rotation */
> aw_int_set (AW_MY_Y, m_ALT*100); /* Altitude */
> aw_int_set (AW_MY_TYPE, m_AVATAR); /* Use the Cy Avatar */
> if (rc = aw_state_change ())
> { ::MessageBox( NULL,
> itoa(rc, rcString, 10),
> "Unable to change state (reason)",
> MB_OK);
> //printf ("Unable to change state (reason %d)\n", rc);
> exit (1);
> }
>
>}
>
>
|
Jan 3, 1999, 12:01am
hmm..aw_wait freezes up the program..maybee if I put it on a timer..hmmm...
[View Quote]Walter Knupe wrote in message <368ebd6f.0 at homer>...
>Not calling aw_wait() is probably also responsible for your chat messages
>not coming through.
>
>Winsock error 10053 is WSA_CONNABORTET and 10054 is WSA_CONNRESET, so both
>are a result of a timed out aw.dll<->server connection
>
>Walter
>
>Roland Vilett schrieb in Nachricht <368ea2f7.0 at homer>...
extremely
look
>yourself.
>C++,
>is
>
>
|
Feb 6, 1999, 10:35pm
Ive got some multiple instance confusion going on here...I can seem to
kill my bird without killing the application...
heres were it seems to be troubled(AW_CHAT_MESSAGE handle):
if (aw_instance() == birde)
{
if (strncmp(message, "BYE BYE BLACKBIRD", 14) == 0)
{
aw_instance_set(birde);
aw_destroy();
}
}
I get the dreaded 'Memory oculd not be "read"' message and then the
application dies...anybody have an idea on hwo to fix this?
Feb 7, 1999, 7:32pm
I changed the code so now it looks like this:
if (aw_instance() == birde)
{
if (strncmp(message, "BYE BYE BLACKBIRD", 14) == 0)
{
aw_instance_set(birde);
aw_say("SQUAAWWWWKK!");
aw_destroy();
}
}
the bird squawks, then I get that message again...maybe im missing a
parameter in aw_destroy or something...
[View Quote]Walter Knupe wrote in message <36bd7ca0.0 at homer>...
>Are you sure its this section that gives trouble ? it seems fine to me.
have
>the bird say "i am leaving" before its aw_destroy() so you can see if it
>reaches the destroy line or not.
>
>Walter aka Faber
>
>Abbot Pabisoko schrieb in Nachricht <36bcdfd3.0 at homer>...
>
>
|
Mar 17, 1999, 12:51am
Heres an idear for you guys =)
Have the BuildBot check the objects owner and see if it matches the bots
owner before adding it to the propdump =O
[View Quote]Morrie WIlson wrote in message <36da33fb.0 at homer>...
>A Photocopy bot now exists. A demo of its work can be seen in Beta at 60S
>85E.
>
>The Bot can examine a large area, and archive (propdump) the info.
>
>It's great for backing up your work in various worlds. A reasonable
>anti-vandalism tool.
>
>Then based on the archive, it can re-build enormous areas either in the
same
>place, or in a different place.
>
>If moving between worlds, as long as the new world supports all the
objects,
>then
>it can move stuff between worlds. Its easy to move stuff off of AlphaWorld
>as most
>worlds have all its objects.
>
>Now that this bot exists, perhaps some questions.
>
>Is *anything* copyrighted on AlphaWorld? On other worlds? What can and
>cannot be copied.
>Can people somehow indicate copyrighted work so the bot won't copy it?
How?
>Is this even
>a concern? Will it do any good, as other photocopy bots are sure to
follow.
>Will this just
>ban all bots everywhere?
>
>Should the building capabilities of this bot be tightly restricted in its
>distribution?
>Citizens only? PS only? Radius? Perhaps making it cost non-trivial
>amounts of money?
>
>Am I too worried? The demo in beta was the result to two commands to the
>bot.
>
>The first, at GZ was ".remember". Then at 60S 85E ".replicate 150" to
tell
>the bot to
>replicate up to 150 meters out. It did about 5500 objects in about 5
>minutes.
>
>AKA Howland
>
>
>
>
>
|
Mar 17, 1999, 12:56am
ROland must be mroe talented than we thought if they live...
[View Quote]Tom Neaves wrote in message <36e873f8.0 at homer>...
>Live? You mean these .lib and .h files are alive? Ack.
>
>
|
Mar 17, 1999, 1:01am
Perhaps there could be a long distance whispering freature for SDK
bots...
Mar 20, 1999, 4:49pm
AAAAAAAHHHHHHHHHHHHHH ATTACK OF THE KILLLER KERNEL32.DLL
AAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Aug 13, 1999, 10:03pm
Not only are they stupid but they are illegal ;)
[View Quote]Dominic Micale AKA Image wrote in message <37974d75.0 at homer>...
>Please stop posting stupid money making emails..... That means you
>Jessica...
>
>image
>image at swlink.net
>
>
|
Aug 13, 1999, 10:02pm
If ya had one more wit, ya'd be a half wit
[View Quote]HP Authorized Customer wrote in message
<01bed57e$154e4840$c54e60d1 at pavilion>...
>Hi, my name is Vegeta007 and I NEED HELP!!! I want a few bots: the
>WeatherBot, the SkyBot and the animal bot, but most of all the WeatherBot.
>They are described on the SDK page. Can someone help me?? If you tell me
>how to make it or make it for me, i will give you a reward! email me for
>more info....I would prefer if someone could make it for me. =0) Vegeta007
> email me at blue_kitty14 at hotmail.com
>
|
Aug 16, 1999, 2:18pm
I have a Game Bot, where to get the scoreboard ready to go, you click on it,
and then the bot gets the coords of its cell, and its number, then uses that
information to use aw_query and find the objects coords, well it turns out
its always querying at gz, i think it might be because of my sanity check
wich looks like this:
if (sector_x < -1 + scoreboardx || sector_x > 1 + scoreboardx || sector_z
< -1 + scoreboardz || sector_z > 1 + scoreboardz)
return;
scoreboardx and scoreboardz come from aw_int(AW_CELL_X), and
aw_int(AW_CELL_Z)
Jun 5, 2000, 5:04pm
With the new SDK build there is an object click event now...:D
[View Quote]nova <novaflare at freewwweb.com> wrote in message
news:3911e463 at server1.Activeworlds.com...
> not at all
> what i was thingking is this a plugin that when you select a objects the
> plugin sees this and shows it as is in the interface then you punch in the
> other stuff for it etc then hit apply and it auto imputs it to the fiiled.
> and yes i know your talking bout the way it would get and send this info
> back and forth but i just wanted to explain it a bit more
>
>
> faber wrote in message <3911a270 at server1.Activeworlds.com>...
> Therefore you would have to
> model") or a good
of
> the world or so.
> program that replaced AW's
it?
> The URL to my new design
> awesome..
> can try
> The Sims
>
>
|
Jul 17, 2000, 4:32pm
The Keeper is like a goalie and trys to prevent the quaffle from going into
his team's hoop
[View Quote]myrth <myrth_109 at hotmail.com> wrote in message
news:396938ba$1 at server1.Activeworlds.com...
> *blink*
>
>
>
> "jeiden" <Tgrenier1 at email.msn.com> wrote in message
news:3969357b$1 at server1.Activeworlds.com...
> Quidditch is a game out of the Harry Potter books.
>
> Its a game played on flying broom sticks fifty feet above the ground
average and four balls. The field is about 50 yards long and
> has hoops on tall poles at either end.
>
> The four balls are as follows
>
> Two bludgers they fly around at players trying to knock them off their
broomsticks.
>
> One Quaffle you score points if it goes through a hoop
>
> And the winged Golden Snitch flies around at very high speeds gives a
hundred and fifty points if caught, catching it also ends the
> game.
>
> Player positions
>
> Seeker finds and catches the Snitch, only one Seeker per team
>
> Beater makes sure the opposite team doesn't find the Snitch by using a
small club to wack the bludger at a Seeker on the other team.
> Or at a Chaser to get him to drop the Quaffle. There are two of these
>
> Chaser once holding a Quaffle makes for a hoop to score ten points.
>
> Keeper not sure what that position does yet.
>
> all and all there are a total of 7 players on each team.
>
> "myrth" <myrth_109 at hotmail.com> wrote in message
news:39691276 at server1.Activeworlds.com...
news:3968845a at server1.Activeworlds.com...
Quidditch on my world? If so I would be extremely grateful.
>
>
>
|
Jan 9, 2000, 4:52pm
One of the new features hes working on is remote-avatar-teleport =)
[View Quote]agent1 <Anbugera at videon.wave.ca> wrote in message
news:38778aec at server1.Activeworlds.com...
> Any idea of what kind of new features you will be including in the next
> version of the SDK? How about a release date? :D
>
>
> -Agent1
>
>
|
Jan 19, 2000, 12:25am
Roland's DSL(realy fast internet connection) line is outta commision
[View Quote]serac <serac at lightmail.com> wrote in message
news:387c2ece at server1.Activeworlds.com...
> "john viper" <ticklejw at bkon.net> wrote in message
news:387BE1AA.2F353520 at bkon.net...
>
> Roland is probably sick from hearing these pestering
> posts and comments. :o)
>
> (If you are sick Roland, hope you get better... We
> are DYING here with no updates. ;o)
>
>
|
Jun 5, 2000, 5:04pm
With the new SDK build there is an object click event now...:D
[View Quote]nova <novaflare at freewwweb.com> wrote in message
news:3911e463 at server1.Activeworlds.com...
> not at all
> what i was thingking is this a plugin that when you select a objects the
> plugin sees this and shows it as is in the interface then you punch in the
> other stuff for it etc then hit apply and it auto imputs it to the fiiled.
> and yes i know your talking bout the way it would get and send this info
> back and forth but i just wanted to explain it a bit more
>
>
> faber wrote in message <3911a270 at server1.Activeworlds.com>...
> Therefore you would have to
> model") or a good
of
> the world or so.
> program that replaced AW's
it?
> The URL to my new design
> awesome..
> can try
> The Sims
>
>
|
Jul 27, 2001, 2:28pm
I'm using VC++ 6 and whenever I add directorys to my projects(under Tools |
Options | Directorys Tab) but they never get saved. Every time I try to
compile the project after I've closed it and opened it I have to put the
directorys in again... :O
Oct 17, 1998, 3:16am
Ya need a beta tester then count me in plz, just so longs as my computer
dsent get messed up cuz thereis a whoel familiy usin it not just me...
[View Quote]Randovich wrote in message <36082C52.CE66E63A at BellSouth.Net>...
> OK, ppl.. here's my situation.... since an accident did me in and gives
me
>lots of time to either find something to do or go crazy.. I have ben
working
>on several programs and projects related to the AW/OW environment.
> Why does this matter? Because I program well and like challenges. If
I
>post programs here to assist with AW, such as catching URL, etc.... would
>anyone care to beta-test them? Of course, I would release source code,
since
>most are rightfully paranoid about hackers, etc.
> I have been trying to follow the wishlist ng for a while and compile
list
>of things that I have not already started to address. Basically, I would
need
>a concise set of things to make and if ppl are willing to beta-test them
when
>the time comes.... if ppl seem to respond well to this, I shall soon set up
a
>webpage to register for beta-testing and get basic system info.. to know
what
>I might be dealing with <hates Win98,btw>.
> If anyone is interested.... might someone help compile a list of
>features? I do not desire to read the 1400 posts in this ng to get the
whole
>picture. Many thanks.
>
>-- mailto:Randovich at BellSouth.Net NetSearch: Randovich
>All email is read as quickly as possible and replied to when Randovich
>deems a reply necessary. Delays in reply may occur due to occasional
>real-life issues and technical problems.
>
>
>The Lady wrote:
>
>
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Oct 15, 1998, 11:55pm
Cheese is right they do check, and for those of you who have never had a
world server, you cna see everything that happens your world, i mean
EVERYTING, like even when u chat, plus they cna see where u were building so
tourists cant get away with it either, sorry guys =(
[View Quote]TheCheese wrote in message <36045f71.0 at homer>...
>hehe, they DO check..
>
>I was cought and banned from AW for a weekend by Roland.
>
>cheese
>
>--
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>Check out my homepage, it is chocked full of awesome graphics!
> http://thecheese.home.ml.org
>Maybe check out my town in AW!
>AW- 10000N 500W
>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>Rolu wrote in message <36013d88.0 at homer>...
>limit,
>because
>can
it
>i
the
saved
>it
>in
>where
>things,
your
>
>
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Oct 15, 1998, 11:45pm
This is Abbot Pabiosoko's favorite JRR Tolkein Book(his NewsGroup answering
machine is broken) Please write you Message down on a bookmark and shove it
between my covers and next time Abbot opens his book he will see your
message...
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