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Bot avatars... (Sdk)
Bot avatars... // SdkjoshDec 23, 1998, 8:27pm
Heres and idea for the sdk
why not have ti so we can make a directory on our object servers that we cna put avatars in that ONLY bots cna access so that way if were developing a game like maybe an RPG players wont be able to use monster avatars and so on... roland vilettDec 24, 1998, 5:54pm
For the time being you will have to use the special avatars for this purpose
(make sure your bot's owner is on the PS list first!). I have plans to significantly revamp the entire avatar handling mechanism (including adding such things as custom avatars.) Hopefully this is something I will be able to get to in the next version after 2.1. Presumably, the custom avatar feature alone, if done properly, would allow you to create custom avatars for your bots that no one else could use. -Roland [View Quote] =?iso-8859-1?q?eep=b2?=Dec 24, 1998, 8:03pm
Bah...that's what you said before 2.0 beta. I'll believe it when I see it...
[View Quote] > I have plans to significantly revamp the entire avatar handling mechanism > (including adding such things as custom avatars.) Hopefully this is > something I will be able to get to in the next version after 2.1. > Presumably, the custom avatar feature alone, if done properly, would allow > you to create custom avatars for your bots that no one else could use. elias israelJan 1, 1999, 5:20pm
[View Quote]
This feature alone (plus a $20 tool for making simple avatars, or a yearly fee for registering them) would bring in lots of new revenue into COF. I realize that you're "just the engineer" (so to speak), but I hope everyone at COF realizes how many people are waiting with bated breath for that feature. I used to be involved with the MUD/MUSH text-based worlds that were popular 5-10 years ago and the one thing that came up over and over is that there are a relatively small number of people who want to build rooms, buildings, places etc. compared to the number of people who just want to tour around and express themselves. The *key* item in self-expression is appearance, both in RL and in VR. Hence the need for custom avs and sequences. Please take all of this as a vote, I hope, for custom avatars and more avatar control in the SDK (and in the browser) sometime very soon. Thanks, Elias Israel eli at promanage-inc.com walter knupeJan 1, 1999, 8:13pm
I agree to that completely.. take my vote for that as well :)
Walter Elias Israel schrieb in Nachricht <368d1fe8.0 at homer>... > >I used to be involved with the MUD/MUSH text-based worlds that were popular >5-10 years ago and the one thing that came up over and over is that there >are a relatively small number of people who want to build rooms, buildings, >places etc. compared to the number of people who just want to tour around >and express themselves. The *key* item in self-expression is appearance, >both in RL and in VR. Hence the need for custom avs and sequences. > >Please take all of this as a vote, I hope, for custom avatars and more >avatar control in the SDK (and in the browser) sometime very soon. > >Thanks, > >Elias Israel abbot pabisokoJan 2, 1999, 3:22pm
Custom gestures would probably come up aftr the custom avatars, so why not
add the two at the same time? (psst another vote here too *grin*) [View Quote] |