future project

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future project // Work in Progress

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Post by marcel // Feb 19, 2009, 5:10am

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As explained earlier, the new "robcam".

Now I am sure everything will be ok! (thank Steinie) :D

Post by marcel // Feb 19, 2009, 12:37pm

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The update of the scene with all the news details. I hope to finish this illustration, the next week end, I have a lot to do to be satisfied. windows, floor, spots, smoke ...i am not sure with the "worm robots". what can you thing about these worms ?

Post by marcel // Feb 19, 2009, 12:55pm

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Sorry (error in the question): what can you THINK about these worms ?

Do I improve them or remove them? Thank for your opinion.

Post by TomG // Feb 19, 2009, 12:57pm

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The worm robots tending the energy look out of place - they are the only round thing in the scene! The rest is highly angular. That makes them seem very out of place, as if it is different technology altogether and doesn't belong here.


Perhaps material changes might work (if they weren't smooth and shiny but instead dark and rough, perhaps even some kind of banding on the cylinders to make it look like jointed metal bands)


Tom

Post by marcel // Feb 19, 2009, 1:17pm

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------ they are the only round thing in the scene! The rest is highly angular. That makes them seem very out of place, as if it is different technology altogether and doesn't belong here.-----

Tom


Thank Tom.

since all is in place, it seems clear that the worms are not good. Moreover, the wall will be enriched with windows between the brick pillars. I will delete the worms. ;)

Post by jamesmc // Feb 19, 2009, 1:57pm

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...the person that had took a bull by the tail once had learnt sixty or seventy times as much as a person that hadn't, and said a person that started in to carry a cat home by the tail was getting knowledge that was always going to be useful to him, and warn't ever going to grow dim or doubtful.
-Tom Sawyer Abroad - Mark Train

Post by marcel // Feb 19, 2009, 2:19pm

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I can not understand the subtlety of the text in English, but I imagine something like that. The translation with google is sometime funny.

Your picture is sufficiently explicit. ;)

Post by Mr. 3d // Feb 19, 2009, 3:00pm

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...I can not understand the subtlety of the text in English

He said: garder votre ver dans votre pantalon!:D

Post by robert // Feb 19, 2009, 4:14pm

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If you make the worm bots like your eye bots it would fit right in and work rather well.

Post by v3rd3 // Feb 19, 2009, 4:35pm

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To my humble eye the worm robots add action to that part of the scene which I find balances the composition quite nicely.


Instead of worm bodies perhaps robot arm bodies would make the image more consistent but I have to admit I like the worm bodies as a contrast to the foreground elements.


Also, if you are adding volumetrics that will blend the worm robots further into the background they will still add a nice compositional touch without competing as much with the foreground pieces.

Post by kena // Feb 19, 2009, 9:31pm

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could you perhaps make an armbot, but with only 2 arms yet 3 segments - put the camera head on it and give it 5 legs and feet? That would make it the same style and give it autonomous motion. They could then monitor the power better, yet maybe tend to "inspect" the wrong things sometimes. Then you would have a reason for the security bots to keep an eye on them.

Post by marcel // Feb 19, 2009, 11:06pm

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To my humble eye the worm robots add action to that part of the scene which I find balances the composition quite nicely.


Instead of worm bodies perhaps robot arm bodies would make the image more consistent but I have to admit I like the worm bodies as a contrast to the foreground elements.


Also, if you are adding volumetrics that will blend the worm robots further into the background they will still add a nice compositional touch without competing as much with the foreground pieces.


Your opinion is interesting. What I like is the action around the column of light. I will finish the scene and then I'll see what I can put in place of worms.

I can't use volumetric for this scene because TS crash even with HDRI disabled. I will try another solution.

Post by marcel // Feb 19, 2009, 11:18pm

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could you perhaps make an armbot, but with only 2 arms yet 3 segments - put the camera head on it and give it 5 legs and feet? That would make it the same style and give it autonomous motion. They could then monitor the power better, yet maybe tend to "inspect" the wrong things sometimes. Then you would have a reason for the security bots to keep an eye on them.


Another solution. I think it is important to have something to monitor the power light. i like the idea to put a cam here. Maybe a spine without arms is a solution to replace the worm. I remember the arms with eye on the tripod from the movie "War of the Worlds" with tom Cruise.


thank all for you help. :)

Post by Weevil // Feb 19, 2009, 11:42pm

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I wonder if those things can mass produce mechanical dragons as well

Really really good work marcel

Post by marcel // Feb 20, 2009, 12:19am

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I wonder if those things can mass produce mechanical dragons as well


Really really good work marcel


Thank

when I'm completely ok for this first stage, I can continue to develop this world (architecture, landscape, machinery). In fact I want to create a apparently serious but absurd world to give a surreal aspect. It's a great way to show the absurdity of certain aspects of our real world in this time of crisis.

Post by marcel // Feb 20, 2009, 8:55am

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It's better like that. The worms were taking too much importance in the composition. It is better for the entrance in the corner of the building and enhances the energy column. I darkened the right side of the building and added windows to mark the limits of the building. The metal bars on the ground enhances the perspective. I add a new robot that comes out of the ground for the control of energy. This is more in harmony with the spine which runs under the ground and it shows different possibilities for mounting arms on the spine.

I will not do all this without yours comments since the beginning of this thread.

Thanks :)

Post by TomG // Feb 20, 2009, 9:07am

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Agreed, that just fits the scene much better! I get no "uncomfortable feeling" as I did with the worms, like sitting in a chair that wobbles and doesn't quite shape itself to you. It just "felt wrong" in some way :)


Thanks for sharing, and taking on board our comments as you develop the scene! Been great to see how something like this comes together, it's almost a tutorial, seeing how you can start from one element, then grow and build into a full scene.


Which is interesting, given how the robots seem to build themselves from one component too, much as the scene they are in has grown!


Tom

Post by Mr. 3d // Feb 20, 2009, 9:27am

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I LIKE what you've done Marcel !!! Very NICE work !!!:cool:

Post by kena // Feb 20, 2009, 1:39pm

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I agree. the composition is very much better than with the previous power maintenance. putting the spy eye bot in the foreground left balances it out as well.

Post by marcel // Feb 20, 2009, 2:07pm

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Thank Kena, mr 3d and Tom

I like to receive positives criticism that can help me grow.

At the same time, I learn English in a more natural way than reading books.

Really, I do not like technical manuals even if it is necessary. :D

Post by marcel // Feb 27, 2009, 5:48am

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Ok I have a little time to continue now. I am in the project from outside of the building. :)

Post by jamesmc // Feb 27, 2009, 6:10am

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extremely nice!

Post by marcel // Feb 27, 2009, 9:38am

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thank. A view from the other side.

Post by Finis // Feb 27, 2009, 10:59am

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It has a very industrial look just like it should.

Post by marcel // Feb 27, 2009, 11:14am

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It has a very industrial look just like it should.


correct. It is to make a contrast with the nature that is all around. As you can see, there is still much work to do ... :)

Post by Jack Edwards // Feb 27, 2009, 11:22am

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Ok I know this is "just cubes" (the building), but WOW you make it looks nice Marcel! Awesome work! :banana:

Edit:
Holy #$%@ I missed all the robot stuff on the inside! Dunno how I missed this thread, this is some amazing stuff!! :jumpy:

Post by Breech Block // Feb 27, 2009, 11:27am

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Ditto what Finis has just said. This is fantastic work, as per usual, marcel.


Two things you may want to consider though. I really love the settings you have chosen for the glass, very industrial like, but it would be nice to see some smoke residue built up around the furnace area.


The other thing I noticed was the size of the brick texture. On all the inside shots it looks okay. But when you view the outside of the building, somehow I was expecting to be completely knocked back by the sheer sense of scale. However, as the building is what, less than 50 bricks in height, it looks more like a scale model. Now admitedly, I have no way of telling how big those bricks actually are, so I assume my brain must be making some kind of auto-assosiation to help me determining a scale. Hope all that makes some kind of sense.

Post by marcel // Feb 27, 2009, 12:07pm

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Ditto what Finis has just said. This is fantastic work, as per usual, marcel.


Two things you may want to consider though. I really love the settings you have chosen for the glass, very industrial like, but it would be nice to see some smoke residue built up around the furnace area.


The other thing I noticed was the size of the brick texture. On all the inside shots it looks okay. But when you view the outside of the building, somehow I was expecting to be completely knocked back by the sheer sense of scale. However, as the building is what, less than 50 bricks in height, it looks more like a scale model. Now admitedly, I have no way of telling how big those bricks actually are, so I assume my brain must be making some kind of auto-assosiation to help me determining a scale. Hope all that makes some kind of sense.


It is a good idea to do smoke residue! I need to dirty up the textures later.

I want to do real smoke and rain atmosphere!

I did not set the exact size of the bricks. But I think they must be smaller.

The problem is : there is no human here. Maybe can i consider the size of the "armbots" like a human arm?

When i would be sure for the scale i would do a bricks textures without repeat a tile like now. It will be better to dirty up and avoid to repeat exactly the same bricks.

I appreciate criticize. that's how I progress. :)

Post by kena // Feb 27, 2009, 12:43pm

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Perhaps an armbot patrolling outside? that might give the scale of it.

Post by marcel // Feb 27, 2009, 1:05pm

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Perhaps an armbot patrolling outside? that might give the scale of it.


I do not know who had the idea of the word "armbot". I look for words to define certain elements of my scene. Something that has meaning for an Englishman. But I am unable to judge that.

I like armbot: it is correct?

Is the word "spine" adapted to the subjet?

I need a name for the machine (furnace) in the center of the building and a name for the robot with a camera.

without forgetting that this world is surreal :)

I think I'll do something interesting with this project.

thank for your help.
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