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future project
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future project // Work in Progress
Post by RAYMAN // Feb 11, 2009, 8:43am
RAYMAN
Total Posts: 1496
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I am not afraid about this, i can use a trick ;)
In my last movie there were more than 10,000 robots and the cam passes through.
Are you using instancing ? Thats a trick i want to know about !
Peter |
Post by marcel // Feb 11, 2009, 9:01am
marcel
Total Posts: 569
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Are you using instancing ? Thats a trick i want to know about !
Peter
I did that 5 years ago
I think that need a new thread to explain. No need other soft to do that. Now with new computers and gpu, it is possible to do more. :)
(in short it is sufficient to pose plans with alpha chanel perpendicular to the camera, but that's not all...)
Off topic:
Do you have my private message about nurbs between moi3d and TS? it is a good new. |
Post by RAYMAN // Feb 11, 2009, 9:19am
RAYMAN
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Thats a realy good news Marcel !
The bad news is that they took conversion pack from the market and i dont have it ! But it looks realy good you can even use the bend command or tapper on the imported nurbs objects what normaly only Rhino did !
I still want to know how to do this many people without crashing
TS. I think most people here want to know that !
Would make agreat thread ! Would be cool for trees too !:);)
Peter |
Post by marcel // Feb 11, 2009, 9:41am
marcel
Total Posts: 569
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Ok. Promised. In a few days. |
Post by spyfrog // Feb 11, 2009, 11:01am
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Total Posts: 181
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I am not afraid about this, i can use a trick ;)
In my last movie there were more than 10,000 robots and the cam passes through.
I can't find this movie in the Caligari competition - is it possibly to view online somewhere? |
Post by TomG // Feb 11, 2009, 11:29am
TomG
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Can read more about it in the Caligari Eye
http://www.caligari.com/news/news_june2006/cpcp2.html
It's a full movie as I understand it, so too long for download from the internet. Marcel of course can give full info on its availability :) The scene might be in one of the clips shown in that newsletter article.
HTH!
Tom |
Post by marcel // Feb 11, 2009, 12:22pm
marcel
Total Posts: 569
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I can't find this movie in the Caligari competition - is it possibly to view online somewhere?
Here is an example (Sonde - episode 3 - Plan 770)
A bit slow but it is to show the crowd.
As Rayman was asked me, i will make another thread soon to explain.
For this thread i would like to continue the concept of the "hands machine" :) |
Post by jamesmc // Feb 11, 2009, 2:35pm
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brillant! brillant! |
Post by v3rd3 // Feb 11, 2009, 6:26pm
v3rd3
Total Posts: 388
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Finally duplication in this way is interesting and I had the joint that connects the arm. It looks like a skeleton around a spine.
To make this picture surreal you should have the lead pair of hands holding a Vista manual.....:D
sorry MSCali... could not resist.... |
Post by Nez // Feb 11, 2009, 10:58pm
Nez
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That's a cool movie clip Marcel - I look forward to seeing your thread about that, should be very useful to lots of people. The robot characters look great too. Reminds me a little of a scene in the 'I Robot' film...
Your mechanical arm looks great too (really nice design) and I like the experiments with diferent assemblies - there's been some fun ideas and I'm sure you'll turn it into an interesting scene... |
Post by marcel // Feb 12, 2009, 12:24am
marcel
Total Posts: 569
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That's a cool movie clip Marcel - I look forward to seeing your thread about that, should be very useful to lots of people. The robot characters look great too. Reminds me a little of a scene in the 'I Robot' film...
Your mechanical arm looks great too (really nice design) and I like the experiments with diferent assemblies - there's been some fun ideas and I'm sure you'll turn it into an interesting scene...
I had this clip few months before seeing the film "I Robot" with will Smith. finally, it was not a bad idea ;)
Then as suggested by Finis, i do a machine wich assemble the "hands machine". |
Post by marcel // Feb 12, 2009, 1:50am
marcel
Total Posts: 569
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First sketch of the assembly... |
Post by marcel // Feb 12, 2009, 6:54am
marcel
Total Posts: 569
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why not ? because your going to get problems with your polygon count,.
The spine that i made here as a test with the spline array tool has 200000
polygons ... if you ad the arms your going to have more polys then
you can handle in the software.so you must blend it out somewhere or use
shallow depth of field or something to fake it. you need a few polygons to make the rest of your scene too...
Peter
Another example of "virtual duplication" equivalent to 1,000,000 polygons but I could have done 100 times more. No limit with the virtual. :)
Next step: the design of the big column. It was just a test. i don't like the cylinder. |
Post by robert // Feb 12, 2009, 12:46pm
robert
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This virtual duplication thing is pretty cool.
I have an idea of how one might do it, but it would really only work for still images. |
Post by RAYMAN // Feb 12, 2009, 2:03pm
RAYMAN
Total Posts: 1496
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Well I could imagine it has something to do with billboards
and these could be with animated avi´s too !
But just a guess !
Like I showed to someone else a few weeks ago..
http://forums1.caligari.com/truespace/showthread.php?t=7611
Peter |
Post by Finis // Feb 12, 2009, 2:25pm
Finis
Total Posts: 386
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I think it is smoke and mirrors. Well, just mirrors. Like if two mirrors face each other and you stand between them.
That's great Marcel. You give your scenes a look or a style that is always interesting. |
Post by robert // Feb 12, 2009, 2:27pm
robert
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I think it is smoke and mirrors. Well, just mirrors. Like if two mirrors face each other and you stand between them.
That's great Marcel. You give your scenes a look or a style that is always interesting.
The things are asymmetrical, and they are blocking each other in a way a mirror system could not produce.
It looks like layers with alpha maps to me, kinda post process.
The only problem is there seems to be depth of field.
I could be wrong though. |
Post by Finis // Feb 12, 2009, 2:46pm
Finis
Total Posts: 386
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I just tried mirrors and I could get a replication effect. The items could block each other depending on camera placement. The number of reflections could be controlled by changing the max depth setting on the raytrace control panel.
Don't know if this would have worked for Sonde. |
Post by Breech Block // Feb 12, 2009, 7:34pm
Breech Block
Total Posts: 844
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Well I could imagine it has something to do with billboards
and these could be with animated avi´s too !
But just a guess!
I have used avi's to achieve a similar effect in the past. I made a movie of the Normandy landings and wanted a whole ton of bombers to fill the sky so I rendered about 10 going overhead, and then used that movie as my background image and filmed another 10 going over and then used that movie as my background image. Ended up with a couple of hundred going over by the time I finished.
Anyhows, its looking really good marcel and you certainly have me intrigued as to where your going with this. |
Post by marcel // Feb 12, 2009, 10:06pm
marcel
Total Posts: 569
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Hi all
You seem intrigued by the "virtual duplication". I like the name :)
It is not the same technique than the "Irobot clip". For the "hands machine" i don't use billboard, alpha or mirror. I use cams and layer (not the TS layer). I can't explain exactly. I need to do a screen shot for that. But it's so simple that it may disappoint you. There's no sophisticated functions....:D |
Post by marcel // Feb 12, 2009, 10:42pm
marcel
Total Posts: 569
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Another views :D |
Post by marcel // Feb 13, 2009, 4:25am
marcel
Total Posts: 569
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Another step... |
Post by robert // Feb 13, 2009, 11:10am
robert
Total Posts: 609
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Oh yeah, that's awesome.:D |
Post by Finis // Feb 13, 2009, 1:10pm
Finis
Total Posts: 386
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Great work Marcel!
Will the completed robot feed back into the machine to be disassembled to provide the parts -- so it just goes around endlessly?
One reference photo is a loom of course. Is the other the "difference engine"? |
Post by marcel // Feb 13, 2009, 10:23pm
marcel
Total Posts: 569
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Great work Marcel!
Will the completed robot feed back into the machine to be disassembled to provide the parts -- so it just goes around endlessly?
One reference photo is a loom of course. Is the other the "difference engine"?
One looks like an old calculator but 2 photos are weaving machine. I think these kind of objets are interesting. I prefer a style like Jules Vernes, Giger,...for this project.Not modern. I must not forget that it must look seriously when it is absurd.
The completed robot could return into the machine through a whole in the ceiling. Maybe a funnel at the top of the machine. Or another arms directly attached to the ceiling retrieves pieces.
Robots can be used as a zip for scaffold to construct a building. :) |
Post by tahnoak // Feb 15, 2009, 1:09am
tahnoak
Total Posts: 487
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That is incredible work. Which one of the hands is the Quality Assurance hand?:D |
Post by marcel // Feb 15, 2009, 6:41am
marcel
Total Posts: 569
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First decor.
The spines are making the building where they were assembled. To the right of the picture, I made a source of energy for the machinery to assemble the spines. |
Post by robert // Feb 15, 2009, 8:31am
robert
Total Posts: 609
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*whistles* Looking pretty slick, I like it. |
Post by marcel // Feb 15, 2009, 11:16pm
marcel
Total Posts: 569
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Thank for your replys.
I can't use volumetric effects with lightwork.
-simple volumetric have no effect whatever settings.
-advanced volumetric crash TS.
That is curious: i have the windows with crash report at the beginning of the render but the render continue and finish without problem and with the volumetric effect. At the end of the render i can't do anything and i must close TS.
Maybe the scene is too complex (?) |
Post by Nez // Feb 15, 2009, 11:22pm
Nez
Total Posts: 1102
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Odd indeed - as a possibility, are you using HDRI for your lighting? Looks like you might be from the nice shadowing?
I recall reading somewhere that you can't use HDRI and volumetrics together, so if you are that could perhaps be the cause... If you're not then I'm not sure what the problem is. A detailed model alone shouldn't be enough to cause a problem - I once rendered a 70MB model (in tS4) with voluetrics and it worked fine (if rather slowly...)
I've been considering using volumetrics in a separate render pass and then compositing them together afterwards - W!zard was always very good at that sort of thing... you're obviously very capable of using photoshop or similar to enhance your work so I'm sure you could do something similar?
Fantastic scene by the way, I really like what you're doing with this... |
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