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future project
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future project // Work in Progress
Post by marcel // Feb 16, 2009, 12:12am
marcel
Total Posts: 569
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Odd indeed - as a possibility, are you using HDRI for your lighting? Looks like you might be from the nice shadowing?
I recall reading somewhere that you can't use HDRI and volumetrics together, so if you are that could perhaps be the cause... If you're not then I'm not sure what the problem is. A detailed model alone shouldn't be enough to cause a problem - I once rendered a 70MB model (in tS4) with voluetrics and it worked fine (if rather slowly...)
I've been considering using volumetrics in a separate render pass and then compositing them together afterwards - W!zard was always very good at that sort of thing... you're obviously very capable of using photoshop or similar to enhance your work so I'm sure you could do something similar?
Fantastic scene by the way, I really like what you're doing with this...
Thank for your help.
I use often separate render too. But for this scene i have the same problem withtout HDRI. I have several layers and if i try with only one layer to have a simple scene (the floor) with only one light, TS crash and render continue.
I have no time to understand if there is a solution. It is frustrating but I will not use volumetric. since many years, I noticed a problem in an object can corrupt a scene and all scenes in which the object was imported. It's like a virus. |
Post by marcel // Feb 16, 2009, 4:57am
marcel
Total Posts: 569
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Next step: the textures for the decor. Look like an old industrial architecture. |
Post by TomG // Feb 16, 2009, 5:33am
TomG
Total Posts: 3397
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Excellent scene, loving everything about this one, from textures, to lighting, to modeling, to subject matter. Looking forward to seeing more!
Tom |
Post by marcel // Feb 16, 2009, 8:45am
marcel
Total Posts: 569
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Excellent scene, loving everything about this one, from textures, to lighting, to modeling, to subject matter. Looking forward to seeing more!
Tom
Thank. Here are some additional details. |
Post by RAYMAN // Feb 16, 2009, 9:48am
RAYMAN
Total Posts: 1496
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It could be in Metropolis .....
http://www.youtube.com/watch?v=mj6dnIUOqFw
http://www.youtube.com/watch?v=TS5u_8Cs3AA
http://www.youtube.com/watch?v=rBUr1pSWTVI
Just a feeling .... |
Post by spyfrog // Feb 16, 2009, 10:17am
spyfrog
Total Posts: 181
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Thank. Here are some additional details.
I love the brass look in this one. |
Post by marcel // Feb 16, 2009, 11:25am
marcel
Total Posts: 569
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It could be in Metropolis .....
http://www.youtube.com/watch?v=mj6dnIUOqFw
http://www.youtube.com/watch?v=TS5u_8Cs3AA
http://www.youtube.com/watch?v=rBUr1pSWTVI
Just a feeling ....
Excellent ! :) |
Post by marcel // Feb 16, 2009, 11:28am
marcel
Total Posts: 569
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I love the brass look in this one.
I love anything that has a history as rusted metal, old stones ... :) |
Post by marcel // Feb 16, 2009, 1:39pm
marcel
Total Posts: 569
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Another detail for the top. |
Post by marcel // Feb 17, 2009, 1:05am
marcel
Total Posts: 569
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Another detail for the floor. |
Post by Breech Block // Feb 17, 2009, 1:55am
Breech Block
Total Posts: 844
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Excellent scene, loving everything about this one, from textures, to lighting, to modeling, to subject matter. Looking forward to seeing more!
A BIG ditto on all of that! :)
Its very rare to come across a scene on the forum, especially a WIP, and everything about it is just absolutely spot on. Stunning work, marcel. |
Post by Nez // Feb 17, 2009, 5:21am
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Total Posts: 1102
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Agreed - this is getting better and better with every picture and is looking really great. |
Post by marcel // Feb 17, 2009, 7:44am
marcel
Total Posts: 569
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A BIG ditto on all of that! :)
Its very rare to come across a scene on the forum, especially a WIP, and everything about it is just absolutely spot on. Stunning work, marcel.
a compliment from someone who also produces great thread :) |
Post by marcel // Feb 17, 2009, 7:47am
marcel
Total Posts: 569
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Robot worm responsible for monitoring the energy. :D |
Post by marcel // Feb 17, 2009, 10:42am
marcel
Total Posts: 569
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I turn on the furnace. |
Post by robert // Feb 17, 2009, 1:20pm
robert
Total Posts: 609
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Looks really cool, kinda reminds me of BioShock, anyone else get that kind of vibe? |
Post by marcel // Feb 17, 2009, 1:51pm
marcel
Total Posts: 569
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lighting test. The bottom of the image lacks contrast. I expect to see when all elements are in place... |
Post by marcel // Feb 17, 2009, 1:54pm
marcel
Total Posts: 569
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i forgot to post the image . Here is the first test. |
Post by marcel // Feb 18, 2009, 4:32am
marcel
Total Posts: 569
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If you like wireframe. |
Post by Weevil // Feb 18, 2009, 6:03am
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Total Posts: 534
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Stunning stuff, its all very clean.
Even bigger ditto of what breech and Tom said |
Post by spyfrog // Feb 18, 2009, 8:41am
spyfrog
Total Posts: 181
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If you like wireframe.
How many vertices do you have there? |
Post by marcel // Feb 18, 2009, 10:43am
marcel
Total Posts: 569
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How many vertices do you have there?
315095 vertices |
Post by marcel // Feb 18, 2009, 10:47am
marcel
Total Posts: 569
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The furnace in operation. |
Post by Steinie // Feb 18, 2009, 12:52pm
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As good as this is I think you made an error. The top pair of hands show the left hand with a part that I think is upside down. If that hand reached across and grabbed the parts coming from the oven it would not be shown like this.
Also how is that part going to be put on the chain of parts without switching hands? |
Post by marcel // Feb 18, 2009, 1:11pm
marcel
Total Posts: 569
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As good as this is I think you made an error. The top pair of hands show the left hand with a part that I think is upside down. If that hand reached across and grabbed the parts coming from the oven it would not be shown like this.
Also how is that part going to be put on the chain of parts without switching hands?
the wrist can rotate 360 degrees :D |
Post by marcel // Feb 18, 2009, 1:18pm
marcel
Total Posts: 569
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I add a light to make gears more metal and the arms have more contrasting. |
Post by kena // Feb 18, 2009, 2:35pm
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Total Posts: 2321
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the wrist can rotate 360 degrees :DWhich would not necessarily make it more efficient, but would look really cool in animation! When I saw that pic, that was my first thought... Parts are coming out wrong to assemble, but rotating the wrists would look cool. |
Post by marcel // Feb 18, 2009, 2:53pm
marcel
Total Posts: 569
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Which would not necessarily make it more efficient, but would look really cool in animation! When I saw that pic, that was my first thought... Parts are coming out wrong to assemble, but rotating the wrists would look cool.
A few arms are crazy and don't work correctly! I can not control them, they are too many. I create a robot cam to monitor and I'll include it in the image soon. :) |
Post by Nez // Feb 18, 2009, 11:11pm
Nez
Total Posts: 1102
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Just wanted to say the texture work in that last image is beautiful -the subtle colour variation on the 'dial' and the metal columns etc is really excellent - it's only in a close up like this that you can see just how brillaint they are. |
Post by marcel // Feb 19, 2009, 5:03am
marcel
Total Posts: 569
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Just wanted to say the texture work in that last image is beautiful -the subtle colour variation on the 'dial' and the metal columns etc is really excellent - it's only in a close up like this that you can see just how brillaint they are.
thank. I hope to further improve this work. |
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