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[CU] Response to Citizens Union Proposal (Community)
[CU] Response to Citizens Union Proposal // Community
Aug 10, 2001, 6:24pm
I've not said a word about Custom Avatars because i personally ( prepares
for the flames) think they are a waste of bandwidth.
One things that would errode some of the problems that have been talked
about here would be to have "SEMI" custom avatars. Instead of ppl uploading
their own seqs , textures etc .... why cant there be a section of the
browser for you to build one from pre loaded ones?
For instance.... brown female long hair? short male blonde hair? male
bearded face? female face with glasses? red long dress? green short dress?
The choices could be limited or extensive
check the choices and build a avatar :o)
just a thought
[View Quote] "e n z o" <enzo at bob.com> wrote in message
news:3b740fb5$1 at server1.Activeworlds.com...
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Aug 10, 2001, 6:51pm
That would be an interesting way to do it... then only a number or sequence of numbers would have to be stored. Nice :)
-Agent1
[View Quote]"kellee" <kellee at my.activeworlds.com> wrote in message news:3b744310 at server1.Activeworlds.com...
> I've not said a word about Custom Avatars because i personally ( prepares
> for the flames) think they are a waste of bandwidth.
>
> One things that would errode some of the problems that have been talked
> about here would be to have "SEMI" custom avatars. Instead of ppl uploading
> their own seqs , textures etc .... why cant there be a section of the
> browser for you to build one from pre loaded ones?
>
> For instance.... brown female long hair? short male blonde hair? male
> bearded face? female face with glasses? red long dress? green short dress?
>
> The choices could be limited or extensive
>
> check the choices and build a avatar :o)
>
> just a thought
>
> "e n z o" <enzo at bob.com> wrote in message
> news:3b740fb5$1 at server1.Activeworlds.com...
>
>
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Aug 10, 2001, 8:12pm
I totally agree with you, I think custom AVs is a waste of time and space. People will abuse it, not use it, or take it for
granted. I think it is completeley unnecessary and that there are many other things which should me much higher on the list, more as
a neccessity then just things desired, such as Custom AVs. However, like kellee, I also agree that If they were to implement custom
AVs having a "av maker" thing installed in the browser (like hoyle's) would be great, where you can mix and match shapes and
designes and textures to create your very own custom avatar, however make it so people can't have 50 meter AVs or .2 meter AVs. As
a person in charge of a Paintball world, custom AVs are a nightmare in the making. If any user can come in using any avatar they
want they can make it litterally impossible to be hit, the entire point of the game would be lost.
Thanks, J B E L L
[View Quote]"kellee" <kellee at my.activeworlds.com> wrote in message news:3b744310 at server1.Activeworlds.com...
: I've not said a word about Custom Avatars because i personally ( prepares
: for the flames) think they are a waste of bandwidth.
:
: One things that would errode some of the problems that have been talked
: about here would be to have "SEMI" custom avatars. Instead of ppl uploading
: their own seqs , textures etc .... why cant there be a section of the
: browser for you to build one from pre loaded ones?
:
: For instance.... brown female long hair? short male blonde hair? male
: bearded face? female face with glasses? red long dress? green short dress?
:
: The choices could be limited or extensive
:
: check the choices and build a avatar :o)
:
: just a thought
:
: "e n z o" <enzo at bob.com> wrote in message
: news:3b740fb5$1 at server1.Activeworlds.com...
:
:
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Aug 10, 2001, 11:32pm
I can't disagree with the potential for bandwidth wasting and/or abuse of
custom avatars. That's one reason why it needs to be a world option so the
world owner can decide if they want to allow them or not. It's also a reason
to have file size limits for the avatars and textures.
As far as semi- custom avatars go there used to be a program called Avatar
Maker that allowed you to do what you're asking to do. You could create your
avatar, tall, fat, thin, short, various hair styles etc. It did have various
accessories you could have including glasses, hats, and other things. You
could even use your own picture on the face and control the level of detail
( verts) . The down side was getting it into rwx or cob format although it
could be done. It would be great if AW or someone re-developed this for our
use since they are no longer in buisiness. Whether custom or semi-custom
avatars the whole idea is individuality.
Although some downloading would be saved if all the avatars used the same
seqs the overall savings wouldn't be much more significant than custom
avatars. Each type of avatar would still have to be individually downloaded.
Again, no overall size savings if custom avatars sizes were limited. I do
agree 100% with what Rick said about getting the browers into 1 version
before adding any significant new changes to it.
Casay
There
[View Quote]"kellee" <kellee at my.activeworlds.com> wrote in message
news:3b744310 at server1.Activeworlds.com...
> I've not said a word about Custom Avatars because i personally ( prepares
> for the flames) think they are a waste of bandwidth.
>
> One things that would errode some of the problems that have been talked
> about here would be to have "SEMI" custom avatars. Instead of ppl
uploading
> their own seqs , textures etc .... why cant there be a section of the
> browser for you to build one from pre loaded ones?
>
> For instance.... brown female long hair? short male blonde hair? male
> bearded face? female face with glasses? red long dress? green short
dress?
>
> The choices could be limited or extensive
>
> check the choices and build a avatar :o)
>
> just a thought
>
> "e n z o" <enzo at bob.com> wrote in message
> news:3b740fb5$1 at server1.Activeworlds.com...
>
>
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Aug 11, 2001, 10:35am
Talk World, another 3-D chat program allows its users to assemble a custom
avatar from a selection of heads, torsos (different shirts), upper leg/thigh
(pants, skirts) area and feet (shoes, boots, etc.).
The program also features voice chat as well as text and the ability to
leave voice mail messages.
http://www.talkworld-online.com/
Nobody is ever there though....
[View Quote]kellee <kellee at my.activeworlds.com> wrote in message
news:3b71b82e at server1.Activeworlds.com...
> Gawd Lara, you know how to express it....all thats left to say is....
>
> Sounds good to me :o)
>
> "lara" <Lara at tnlc.com> wrote in message news:3B71B239.827E26F0 at tnlc.com...
>
>
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Aug 11, 2001, 10:42am
I do believe "semi custom avs" already can be done. Each av would only have
one texture in the rwx. This texture would be only one jpeg having all the
texture parts you need with each part of the texture fitting the part of the
av body it is suppose to be on. So if you have a dozen bodies and 100
textures, you have 100 semi custom avs. Have no idea how this would work on
a world like Alpha though.
[View Quote]"kellee" <kellee at my.activeworlds.com> wrote in message
news:3b744310 at server1.Activeworlds.com...
> I've not said a word about Custom Avatars because i personally ( prepares
> for the flames) think they are a waste of bandwidth.
>
> One things that would errode some of the problems that have been talked
> about here would be to have "SEMI" custom avatars. Instead of ppl
uploading
> their own seqs , textures etc .... why cant there be a section of the
> browser for you to build one from pre loaded ones?
>
> For instance.... brown female long hair? short male blonde hair? male
> bearded face? female face with glasses? red long dress? green short
dress?
>
> The choices could be limited or extensive
>
> check the choices and build a avatar :o)
>
> just a thought
>
> "e n z o" <enzo at bob.com> wrote in message
> news:3b740fb5$1 at server1.Activeworlds.com...
>
>
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Aug 11, 2001, 11:56am
Are you suggesting the 'random avatar Bot maker'?
icey
[View Quote]xavarella wrote:
>
> Talk World, another 3-D chat program allows its users to assemble a custom
> avatar from a selection of heads, torsos (different shirts), upper leg/thigh
> (pants, skirts) area and feet (shoes, boots, etc.).
>
> The program also features voice chat as well as text and the ability to
> leave voice mail messages.
>
> http://www.talkworld-online.com/
>
> Nobody is ever there though....
> kellee <kellee at my.activeworlds.com> wrote in message
> news:3b71b82e at server1.Activeworlds.com...
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Aug 11, 2001, 1:41pm
On the screenshots the AVs there look like facers.
I think that would be a big step back for AW.
[View Quote]xavarella wrote:
>
> Talk World, another 3-D chat program allows its users to assemble a custom
> avatar from a selection of heads, torsos (different shirts), upper leg/thigh
> (pants, skirts) area and feet (shoes, boots, etc.).
>
> The program also features voice chat as well as text and the ability to
> leave voice mail messages.
>
> http://www.talkworld-online.com/
>
> Nobody is ever there though....
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Aug 11, 2001, 2:56pm
Hello Enzo,
Thank you for responding to my letter here in the NG. This is the best
public information I've ever seen concerning AW, it's direction, software
development & the future in years. I agree 100% that getting AW back into
one version has to be the top priority before other features are added. Yes,
many of us have experienced the problems that have developed over time due
to backwards compatibility.
Again, I'm very pleased that you wrote such a sincere an open letter
explaining why things are being done the way they are. I hope it helps all
of us to clear up a lot of the mis-conceptions that we had ( including me )
about the direction of AW. Looking forward to 3.2 and beyond!
Casay
PS - Please don't be a stranger in here. You've accomplished a lot to help
bring the community back around with just a couple of postings. Thanks
again!
[View Quote]"e n z o" <enzo at bob.com> wrote in message
news:3b740fb5$1 at server1.Activeworlds.com...
> Hi Casay,
>
> Thanks for writing. I am sorry if my personal letter to Bob implied
anything
> negative towards you. I also did not realize that he was posting it on the
> newsgroup. My comment was not meant to start a debate of "custom avatars".
>
> I wrote, "I assume this must come from a very high level programmer for it
> to be "easy"."
>
> Please let me explain:
>
> My comment was taken directly from a quote I recieved from a user who
> represents himself/herself as a CU member. My comment did not say that
> custom avatars was "impossible". My comment was that this CU member was
> refering to the project as "easy" and "simple". It was obviously coming
from
> a source that was either an extremely talented programmer or was
misinformed
> as to the complexity of writing 3D multiuser software. The fact that
> something can be done does not mean it will be done or be done
immediately.
>
> Custom avatars can be done. The solution you describe to handle custom avs
> is well thought out and very close to one which we have considered. But,
> there are several other ways which may be end up more difficult to do, but
> far more satisfactory for long term goals and usability. Sometimes the
> seemingly easiest solution that just gets plugged in ends up haunting you
> years later. You need to make sure your solutions are going to work for
> years and foresee problems which may crop up later as to backwards
> compatibility. This is why software devwelopers are called "architects".
> Both Blaxxun and Atmosphere had the liberty to begin developement after
AW.
> This means they have the advantage of observing a working system. They can
> develop on a different track and add features they thing they need without
> having a preexisting structure. Their developers have not put in
"building"
> which I am sure some users would feel "easy" since they have seen it in
AW.
>
> Until AW has only one version (3.2) which includes software rasterizers,
> making 2.2 unnecessary, it does not make sense to add signifigant features
> like "custom avs" to 3.1. If we did, those changes would need to plug back
> into 2.2, making developement time at least double. And might it be
prudent
> to determine whether polygonly jointed avatars running seq files was the
> standard we wanted to follow. Perhaps skin and bone avatars might be a
> better standard since it has become accepted by most every 3D game?
Perhaps
> we need to allow people to bring in avs from their game into AW? Do we
keep
> support of old formats while accepting the new? Do we allow any texture or
> geometry or will that be abused to that offend the majority? These are
> issues that the architect decides while taking into consideration the
goals
> of the end user be she corporate or consumer.
>
> I assure you that I personally have custom avs very high on my wishlist
and
> look forward to the day we have them. I must also say that my personal
> wishlist does not drive the direction of AWC. My personal wish is
sometimes
> based on what I want as an AW user and does not reflect the realities of
> doing business. There have been many features added which are more
important
> for the stability and compatiblity of future versions of AW as a platform.
> These are where we have put the majority of our focus of late. While I
know
> this is disappointing to some, I assure you we are working very hard not
> only to keep AW fun for our users today but also developing it for the
> future.
>
> It seems that everytime we begin a new version there are features which
> people feel are necessary and often "easy". Even while they are being
added,
> other features are suggested or even deemed as "more necesary". The phrase
> "to many cooks" comes to mind. Activeworlds by its nature is an iterative
> process. Everyone who works on it or uses it becomes part of the system
> which makes it better. While many might feel that "custom avatars" are the
> top of the list there are just as many who would like "multi-universe
> capability", "mirrors", "guns", "voice chat", "flash support","privacy",
> "block swear words" or even "more animals". While all of these may be
> important, not all can be done at once. AW is growing and getting better,
> pleae be patient with us. We do listen and many times take the suggestions
> which often are relatively naive, such as, "why not just add a checkbox,
> that can't be to hard?" and take the time needed to make it work in the
real
> world.
>
> Please realize that everytime we add new features they are added into a
> version which needs extensive testing both inhouse and beta. These
upgrades
> take time, especially when they involve the complex issues of late. Even
if
> a solution is "easy" adding it to a spec which is nearing completion is
not
> feasible. Doing so would extend the inhouse testing even further and make
> the beta test more difficult. We would be adding complexity beyond that
> which exists and therefore make everyone wait even longer. This would not
be
> wise either for business or community goals. We are very near to a beta
> release of 3.2 and I am sure there will be features that make everyone
> happy. As to future versions, custom avatars are on the list, whether we
are
> able to include them in 3.3 is just not decided as of yet.
>
>
> Thank you for writing,
>
>
> Rick Noll
>
> CEO
> Activeworlds Corp.
> (978) 499 0222
>
>
> casay <casay2 at home.com> wrote in message
> news:3b71d098 at server1.Activeworlds.com...
issue
it
are
> None
avatars
> that
that
> avatars/seqs
maintain
> whether
> one
various
comparing
the
is
> if
I've
>
>
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Aug 11, 2001, 3:48pm
Worlds Chat has the same kind of thing, except their avs are actually
3D. :) You can choose heads and arms and all sorts of other thing, even
pick the colors. It's definitely a good system, and I think AWC could
make a similar system for AW. But I agree that it would require a major
change to the current avatar system, so there's no point in working on
it now while they're still trying to get everyone up to the same level.
(i.e. nixing 2.2)
[View Quote]
> Talk World, another 3-D chat program allows its users to assemble a custom
> avatar from a selection of heads, torsos (different shirts), upper leg/thigh
> (pants, skirts) area and feet (shoes, boots, etc.).
>
> The program also features voice chat as well as text and the ability to
> leave voice mail messages.
>
> http://www.talkworld-online.com/
>
> Nobody is ever there though....
[View Quote]> kellee <kellee at my.activeworlds.com> wrote in message
> news:3b71b82e at server1.Activeworlds.com...
>
>
>
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--
Goober King
Still prefers the ceramic fish...
rar1 at acsu.buffalo.edu
Aug 11, 2001, 3:55pm
It WAS interesting until they started to force people to
allow active contents in the web browser.
That was the point when I uninstalled it.
[View Quote]goober king wrote:
>
> Worlds Chat has the same kind of thing, except their avs are actually
> 3D. :) You can choose heads and arms and all sorts of other thing, even
> pick the colors. It's definitely a good system, and I think AWC could
> make a similar system for AW. But I agree that it would require a major
> change to the current avatar system, so there's no point in working on
> it now while they're still trying to get everyone up to the same level.
> (i.e. nixing 2.2)
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