Sound Command vs Other Commands (General Discussion)

Sound Command vs Other Commands // General Discussion

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the lady

Mar 14, 2003, 1:25am
Curious about this:

sound:forest1.wav

can be used in a command line and work but if you try to use this for
example:

picture:objects.activeworlds.com/aw/textures/pict.jpg
or
sign:"test"

it will not work. Why? If it worked, it would cut out some extra cell data
usage.

Also, what is the difference between the on, yes and off, no command? Do
both sets have exactly the same values 100 percent of the time? If so, why
were they created because on and no are shorter and use less space. Why the
need for two sets?

goober king

Mar 14, 2003, 2:06am
Might as well ask why dogs bark or why eating ice cream too fast makes
your head hurt. God (or in this case, Protagonist) just made it that way.

Note: If TechnoZeus actually tries to explain why dogs bark or ice cream
hurts, I will smack him into next week. :P

[View Quote]
--
Goober King
Because God just made him that way
gooberking at utn.cjb.net

johnny b jbitt2atjunodotcom

Mar 14, 2003, 2:24am
Thank you...... ;O)

[View Quote] > Note: If TechnoZeus actually tries to explain why dogs bark or ice cream
> hurts, I will smack him into next week. :P
>

bowen

Mar 14, 2003, 2:29am
> Note: If TechnoZeus actually tries to explain why dogs bark or ice cream
> hurts, I will smack him into next week. :P

LMAO, you hurt me man.

--Bowen--

just in

Mar 14, 2003, 5:04am
"create picture xchasm1.jpg" does work in Alpha. You can leave out the URL
address in the picture command if the jpg is in the world's texture folder,
thus it works similarly to the sound/noise command.

"create sign "test" is a perfectly valid command - so not sure what you were
asking there.

And Goober answered well enough on the on/yes off/no delema. :o)

Regards, Justin


[View Quote]

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