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DirextX 9 support for Active Worlds (Wishlist)
DirextX 9 support for Active Worlds // WishlistferruccioMar 10, 2004, 1:01am
How hard would this be to impliment into the browser? It's the only way I
can see of removing the 8 light source limit that directX 8 has. Many computers can handle a lot more lights than eight. ferruccioMar 10, 2004, 8:03am
If this is implimented or not (I now hear that it would be very difficult to
do so) I am just trying to figure out how the active worlds browser can view more than eight light sources again. It's really bugging me, quite frankily. I don't know if anyone else agrees, but lighting really changes the environment you are in. It is extremely limiting to only be able to use eight light sources. I would like to use openGL which allows me to see all light sources, but it doesn't work with AW 3.4 and above, and I can't find any new openGL drivers to get on the opengl site. [View Quote] builderzMar 10, 2004, 1:48pm
Just out of curiosity... can you use unlimited light sources on software
mode? I know the graphics wouldn't look nearly as nice, but I imagine you could place as many light sources as your CPU could handle. Builderz http://www.3dhost.net [View Quote] > How hard would this be to impliment into the browser? It's the only way I > can see of removing the 8 light source limit that directX 8 has. Many > computers can handle a lot more lights than eight. > > xelagMar 10, 2004, 5:07pm
Seven light sources: one is already used up for you, the directional
light source of the world, or sun :) On 10 Mar 2004 05:03:20 -0500, "ferruccio" <startrek3 at earthlink.net> [View Quote] >If this is implimented or not (I now hear that it would be very difficult to >do so) I am just trying to figure out how the active worlds browser can view >more than eight light sources again. It's really bugging me, quite >frankily. I don't know if anyone else agrees, but lighting really changes >the environment you are in. It is extremely limiting to only be able to use >eight light sources. I would like to use openGL which allows me to see all >light sources, but it doesn't work with AW 3.4 and above, and I can't find >any new openGL drivers to get on the opengl site. [View Quote] bowenMar 10, 2004, 5:20pm
[View Quote]
> Just out of curiosity... can you use unlimited light sources on software
> mode? I know the graphics wouldn't look nearly as nice, but I imagine > you could place as many light sources as your CPU could handle. Technically yes, but I think it is limited by the graphics engine in this case. ferruccioMar 13, 2004, 6:39pm
You can also see unlimited light sources in OpenGL. Could anyone find me a
site where I can download an up-to-date openGL driver? It seems that the downloads page on opengl.com has been taken down. [View Quote] rossyboyMar 16, 2004, 6:15pm
AFAIK, and I could be wrong, not very hard. This is one of the things M$
tries to make easy for developers so they can cash in on DX by making people buy new versions of Windows. Someone should rebel against M$ and make loads of games in DX6 or something. [View Quote] |