DirextX 9 support for Active Worlds (Wishlist)

DirextX 9 support for Active Worlds // Wishlist

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ferruccio

Mar 10, 2004, 1:01am
How hard would this be to impliment into the browser? It's the only way I
can see of removing the 8 light source limit that directX 8 has. Many
computers can handle a lot more lights than eight.

starfleet

Mar 10, 2004, 1:46am
Is 9 even stable?

[View Quote]

zeofatex

Mar 10, 2004, 1:47am
I never have problems with it heh.


[View Quote]

ferruccio

Mar 10, 2004, 8:03am
If this is implimented or not (I now hear that it would be very difficult to
do so) I am just trying to figure out how the active worlds browser can view
more than eight light sources again. It's really bugging me, quite
frankily. I don't know if anyone else agrees, but lighting really changes
the environment you are in. It is extremely limiting to only be able to use
eight light sources. I would like to use openGL which allows me to see all
light sources, but it doesn't work with AW 3.4 and above, and I can't find
any new openGL drivers to get on the opengl site.
[View Quote]

builderz

Mar 10, 2004, 1:48pm
Just out of curiosity... can you use unlimited light sources on software
mode? I know the graphics wouldn't look nearly as nice, but I imagine
you could place as many light sources as your CPU could handle.

Builderz
http://www.3dhost.net

[View Quote] > How hard would this be to impliment into the browser? It's the only way I
> can see of removing the 8 light source limit that directX 8 has. Many
> computers can handle a lot more lights than eight.
>
>

xelag

Mar 10, 2004, 5:07pm
Seven light sources: one is already used up for you, the directional
light source of the world, or sun :)

On 10 Mar 2004 05:03:20 -0500, "ferruccio" <startrek3 at earthlink.net>
[View Quote] >If this is implimented or not (I now hear that it would be very difficult to
>do so) I am just trying to figure out how the active worlds browser can view
>more than eight light sources again. It's really bugging me, quite
>frankily. I don't know if anyone else agrees, but lighting really changes
>the environment you are in. It is extremely limiting to only be able to use
>eight light sources. I would like to use openGL which allows me to see all
>light sources, but it doesn't work with AW 3.4 and above, and I can't find
>any new openGL drivers to get on the opengl site.
[View Quote]

bowen

Mar 10, 2004, 5:20pm
[View Quote] > Just out of curiosity... can you use unlimited light sources on software
> mode? I know the graphics wouldn't look nearly as nice, but I imagine
> you could place as many light sources as your CPU could handle.

Technically yes, but I think it is limited by the graphics engine in
this case.

ferruccio

Mar 13, 2004, 6:39pm
You can also see unlimited light sources in OpenGL. Could anyone find me a
site where I can download an up-to-date openGL driver? It seems that the
downloads page on opengl.com has been taken down.
[View Quote]

rossyboy

Mar 16, 2004, 6:15pm
AFAIK, and I could be wrong, not very hard. This is one of the things M$
tries to make easy for developers so they can cash in on DX by making
people buy new versions of Windows.

Someone should rebel against M$ and make loads of games in DX6 or something.

[View Quote]

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