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Multiple simultaneous names (Wishlist)
Multiple simultaneous names // Wishlist
Mar 31, 2003, 9:54am
I wish there was a syntax in AW to specify more than one name when sending a command to a named object.
For example, if the * character could be used as a wild card, then you could put...
create name thing.a
create name thing.b
activate light name=thing.a, texture wood1 name=thing.*
of alternatively, if a symbol such as & or + could be recognized as joining names, then you could do something like...
create name firstone
create name anotherone; adone texture metal1 name=firstone&lastone
create name andanother, animate lastone&me stone 15 15 100, astart; adone animate firstone&me wood 7 7 1000, astart firstone&andanother
create name lastone
...where each separate line represents the Action field for a single object.
(Anyone out there actually understand what I just said?)
TechnoZeus
Apr 1, 2003, 9:54pm
That's Great idea, Technozeus! I love that!
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e882c81$1 at server1.Activeworlds.com...
> I wish there was a syntax in AW to specify more than one name when sending
a command to a named object.
>
> For example, if the * character could be used as a wild card, then you
could put...
>
> create name thing.a
>
> create name thing.b
>
> activate light name=thing.a, texture wood1 name=thing.*
>
> of alternatively, if a symbol such as & or + could be recognized as
joining names, then you could do something like...
>
> create name firstone
>
> create name anotherone; adone texture metal1 name=firstone&lastone
>
> create name andanother, animate lastone&me stone 15 15 100, astart; adone
animate firstone&me wood 7 7 1000, astart firstone&andanother
>
> create name lastone
>
> ..where each separate line represents the Action field for a single
object.
>
> (Anyone out there actually understand what I just said?)
>
> TechnoZeus
>
>
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Apr 2, 2003, 1:09am
Thanks. Me too. :) I'm glad someone understood it. I was getting a little worried when nobody replied to that question. :)
TechnoZeus
[View Quote]"jacob the hero" <warejacob at hotmail.com> wrote in message news:3e8a2698$1 at server1.Activeworlds.com...
> That's Great idea, Technozeus! I love that!
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e882c81$1 at server1.Activeworlds.com...
> a command to a named object.
> could put...
> joining names, then you could do something like...
> animate firstone&me wood 7 7 1000, astart firstone&andanother
> object.
>
>
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Apr 2, 2003, 8:19am
no offense but i dont think he understood that, afk...
*was making my last post rounds for tonight*
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e8a5487$1 at server1.Activeworlds.com...
> Thanks. Me too. :) I'm glad someone understood it. I was getting a
little worried when nobody replied to that question. :)
>
> TechnoZeus
>
>
> "jacob the hero" <warejacob at hotmail.com> wrote in message
news:3e8a2698$1 at server1.Activeworlds.com...
sending
adone
>
>
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Apr 2, 2003, 8:45am
Well, I did ask if anyone understood it... and he's the only one to reply so far. :)
TZ
[View Quote]"calhoun" <coen at charter.net> wrote in message news:3e8ab93b$1 at server1.Activeworlds.com...
> no offense but i dont think he understood that, afk...
> *was making my last post rounds for tonight*
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e8a5487$1 at server1.Activeworlds.com...
> little worried when nobody replied to that question. :)
> news:3e8a2698$1 at server1.Activeworlds.com...
> sending
> adone
>
>
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